Magic Feather
Well-Known Member
In the few legitamite expansion proposals I have seen for the Skyliner, *none* of them have involved using the existing CBR Station in any greater capacity.
In the few legitimate expansion proposals I have seen for the Skyliner, *none* of them have involved using the existing CBR Station in any greater capacity.
Interesting, Good to Know.In the few legitamite expansion proposals I have seen for the Skyliner, *none* of them have involved using the existing CBR Station in any greater capacity.
I can't imagine any of the current stations being expandable. The best that can be done is plopping down a new station on a new line near a current station and have people walk through a concourse to change lines. Which would be what's done in most metro systems.
This would then change a terminus into an exchange station greatly increasing its traffic, which is an additional issue to deal with.
It certainly seems that they didn't design it for expansion with some of the choices they made (e.g., not having Riviera be a terminus/transfer station). They wanted just one hub with one gondola storage facility. Talk about painting oneself into a corner.
I saw one mock up (think it was just someones idea, and not anything as an official rumor) with a station on the other side of the generation gap bridge, that would go south to osceola pkwy then turns to blizzard beach/AK. I could see that as a way to expand the pop/aoa station and connect the AK area with the others.
The only thing I could see would be a conversion of the turn station at BW into a legitimate station, and even that is really far fetched, and more like two stations sitting side by side.I can't imagine any of the current stations being expandable. The best that can be done is plopping down a new station on a new line near a current station and have people walk through a concourse to change lines. Which would be what's done in most metro systems.
This would then change a terminus into an exchange station greatly increasing its traffic, which is an additional issue to deal with.
It certainly seems that they didn't design it for expansion with some of the choices they made (e.g., not having Riviera be a terminus/transfer station). They wanted just one hub with one gondola storage facility. Talk about painting oneself into a corner.
That’s a pretty far trek. The skyliner works really well on the short jumps from dhs and pop. I could see a new line connecting all stars, DAK, Blizzard Beach, AKL, and Coronado (in that example using blizzard beach as the transfer point.)
The only thing I could see would be a conversion of the turn station at BW into a legitimate station, and even that is really far fetched,
Theoretically you could build up platforms in the air with ramps down on either side to accomplish it without destroying the existing structure.Farfetched indeed since the turn station can't handle guests getting on or off. Wasn't built for it and can't be converted into it. So, they'd have to build a station that is pretty much just like the RIV station. That would mean demo'ing the turn station and building a new one.
Theoretically you could build up platforms in the air with ramps down on either side to accomplish it without destroying the existing structure.
The time in and out is probably the largest issue with it. An elevator and/or ramps is a simple issue.There isn't enough time to get people in and out both sides.
Not to mention having to install elevators and/or ridiculously long ramps for ADA.
I think if they can help it, they will avoid having any pass through stations on any line expansion.I can't imagine any of the current stations being expandable. The best that can be done is plopping down a new station on a new line near a current station and have people walk through a concourse to change lines. Which would be what's done in most metro systems.
This would then change a terminus into an exchange station greatly increasing its traffic, which is an additional issue to deal with.
It certainly seems that they didn't design it for expansion with some of the choices they made (e.g., not having Riviera be a terminus/transfer station). They wanted just one hub with one gondola storage facility. Talk about painting oneself into a corner.
I saw one mock up (think it was just someones idea, and not anything as an official rumor) with a station on the other side of the generation gap bridge, that would go south to osceola pkwy then turns to blizzard beach/AK. I could see that as a way to expand the pop/aoa station and connect the AK area with the others.
Just looking at a map. I would add a line from AoA/Pop with a through station at Blizzard Beach continuing on to AK. Assuming Disney does not want to make anyone transfer more that once. It would eliminate the following bus routes
Caribbean Beach to Animal Kingdom
Caribbean Beach to Blizzard Beach
Pop Century to Animal Kingdom
Pop Century to Blizzard Beach
Art of animation to Animal Kingdom
Art of animation to Blizzard Beach
Depending on Disney's feeling it might also eliminate Riviera to AK and Blizzard beach, but then we would be looking at 2 transfers instead of 1.
Estimated times:
Pop to Turn Station = 50 seconds
Turn station (based on Epcot Turn Station): ~45 seconds
Turn station to Blizzard Beach: 8 minutes 20 seconds
In through station ~45 seconds
Blizzard Beach to AK: 5 minutes 15 seconds
Total time from Pop to AK: ~16 minutes
Total time from Caribbean beach to AK: ~19 minutes
Total time from Riviera to AK: ~21 minutes
View attachment 412104
At grade loading would not be possible with a moving platform. At grade is much more important than a moving platform.I think if they can help it, they will avoid having any pass through stations on any line expansion.
Also, not having moving platforms for load/unload was absolutely a mistake.
Why not?At grade loading would not be possible with a moving platform. At grade is much more important than a moving platform.
Can you go into greater detail here. Why would a moving platform not be possible? Didn't we all grow up with "The platform is moving at the same speed as your vehicle"? I think stepping into a moving vehicle from a stationary platform is going to result in tripping and lawsuits.At grade loading would not be possible with a moving platform. At grade is much more important than a moving platform.
If there were a hyphen between his "At" and his "grade," his meaning would have been clearer. "At-grade loading would not be possible..."Can you go into greater detail here. Why would a moving platform not be possible? Didn't we all grow up with "The platform is moving at the same speed as your vehicle"? I think stepping into a moving vehicle from a stationary platform is going to result in tripping and lawsuits.
Why not?
Not questioning what you said, just genuinely curious.
As @solidyne pointed out, I meant at-grade. There are two main types of continuous moving walkway systems: turntables and conveyor belts/speedramps/moving walkways. Admittedly, a turntable could be used for at-grade continuous loading, but I can't think of a single gondola system with curved loading, plus turntables are expensive to maintain, and would cost a bunch to be custom (assuming Doppelmayr could even manufacture that without extensive R&D). So that leaves conveyor belts, which cannot be loaded at-grade. This is because all sides of a moving belt must be surrounded by some sort of lip that is above the belt itself to protect it from fraying on the sides or bringing people down with it. So, as a result, any vehicle loading alongside it would at best be at-grade with the lip of the moving belt. This is why all attraction rvs with continuous loading require you to step up (Like Mansion) or have vehicles situated above the walkway (Like Forbidden Journey).Can you go into greater detail here. Why would a moving platform not be possible? Didn't we all grow up with "The platform is moving at the same speed as your vehicle"? I think stepping into a moving vehicle from a stationary platform is going to result in tripping and lawsuits.
As @solidyne pointed out, I meant at-grade. There are two main types of continuous moving walkway systems: turntables and conveyor belts/speedramps/moving walkways. Admittedly, a turntable could be used for at-grade continuous loading, but I can't think of a single gondola system with curved loading, plus turntables are expensive to maintain, and would cost a bunch to be custom (assuming Doppelmayr could even manufacture that without extensive R&D). So that leaves conveyor belts, which cannot be loaded at-grade. This is because all sides of a moving belt must be surrounded by some sort of lip that is above the belt itself to protect it from fraying on the sides or bringing people down with it. So, as a result, any vehicle loading alongside it would at best be at-grade with the lip of the moving belt. This is why all attraction rvs with continuous loading require you to step up (Like Mansion) or have vehicles situated above the walkway (Like Forbidden Journey).
Good explanation. Thank you.As @solidyne pointed out, I meant at-grade. There are two main types of continuous moving walkway systems: turntables and conveyor belts/speedramps/moving walkways. Admittedly, a turntable could be used for at-grade continuous loading, but I can't think of a single gondola system with curved loading, plus turntables are expensive to maintain, and would cost a bunch to be custom (assuming Doppelmayr could even manufacture that without extensive R&D). So that leaves conveyor belts, which cannot be loaded at-grade. This is because all sides of a moving belt must be surrounded by some sort of lip that is above the belt itself to protect it from fraying on the sides or bringing people down with it. So, as a result, any vehicle loading alongside it would at best be at-grade with the lip of the moving belt. This is why all attraction rvs with continuous loading require you to step up (Like Mansion) or have vehicles situated above the walkway (Like Forbidden Journey).
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