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DHS Monster Inc Land Coming to Disney's Hollywood Studios

James Alucobond

Well-Known Member
Traditionally - all cartoons were part of Fantasyland - one land of the park.
Again, one land containing the majority of the cartoon characters who happen to be present in a larger park is not the same as suggesting that half of a park be three contiguous fully cartoon-themed (though otherwise unrelated) lands and the other half of the park be three contiguous live action-themed (though otherwise unrelated) lands.
 

UNCgolf

Well-Known Member
Monstropolis is, by design, a fairly standard cityscape that is not especially colorful, both in the film and the proposed land. The featured central building will be a factory. If you actually want visual cohesion between Toy Story Land and whatever goes next to it, there are better properties (and non-Pixar ones at that) to put in Animation Courtyard. Also, I am unconvinced that a park split in two between cartoons and not-cartoons is an especially good idea.

I don't think it's really a bad idea; it would just be arbitrary. Not sure how it would improve the park (not suggesting it would hurt the park either) to put all Pixar properties together vs. having them spread out.

It's not like Ratatouille and Wall-E would make any sense grouped together beyond being Pixar; they have nothing else in common.
 

James Alucobond

Well-Known Member
I don't think it's really a bad idea; it would just be arbitrary. Not sure how it would improve the park (not suggesting it would hurt the park either) to put all Pixar properties together vs. having them spread out.
Based on the planned attractions, I do think it'd be bad in terms of ride distribution. You'd have Slinky Dog, the Monsters Coaster, and the Muppets Coaster all in a row. It makes more sense to add some level of thrill to three staggered lands rather than to insert the new one between the other two as a connector.
 

UNCgolf

Well-Known Member
Based on the planned attractions, I do think it'd be bad in terms of ride distribution. You'd have Slinky Dog, the Monsters Coaster, and the Muppets Coaster all in a row. It makes more sense to add some level of thrill to three staggered lands rather than to insert the new one between the other two as a connector.

I meant in general without any specific context -- I agree that having the three coasters together wouldn't be great.
 

Animaniac93-98

Well-Known Member
To be fair, 'external knowledge of who made" a particular film is the organizing principle of every single Disney theme park. Pooh and Snow White, Cars and Guardians of the Galaxy, Toy Story and Star Wars - the only link is that 'external knowledge.'

Disney's Hollywood Studios in the 2020s is the modern template for all Disney Parks going forward.

A collection of IP lands and rides with just enough capacity to draw interest, but not so much that you can't avoid paying for additional services like LL and feel obligated to book everything in advance.

They haven't really learned much from the failed launch of WDSP.
 

phillip9698

Well-Known Member
Interesting take. I guess it's like the runway looks on a fashion show. Impressive in some ways. But, who (besides Disney) would actually want or buy these things. They just aren't needed for most other installations and add time and complexity to the attraction. (Not saying that's a bad thing - especially for Disney. Rather, "unnecessary" for most of the industry.)

There are theme parks across the world other than Disney who also look to feature world class attractions.
 

AidenRodriguez731

Well-Known Member
A collection of IP lands and rides with just enough capacity to draw interest, but not so much that you can't avoid paying for additional services like LL and feel obligated to book everything in advance.

They haven't really learned much from the failed launch of WDSP.

Learned much from the failed launch of WDSP? Wdym?

This seems to be more like trying to make their own "Epic Universe-like" park. Themed lands to IP/Franchises with a central more generic theme and not many rides.
 

Jrb1979

Well-Known Member
Interesting take. I guess it's like the runway looks on a fashion show. Impressive in some ways. But, who (besides Disney) would actually want or buy these things. They just aren't needed for most other installations and add time and complexity to the attraction. (Not saying that's a bad thing - especially for Disney. Rather, "unnecessary" for most of the industry.)
Other parks have already used this Technology. The rotating seats are already on a coaster in Phantasialand
 

Epcot82Guy

Well-Known Member
@Jrb1979 @phillip9698 I think you may be misunderstanding my point. I'm not saying this technology doesn't exist or isn't used. I'm a pretty big coaster tech fan - as much as I am a theme park fan. I'm not saying there isn't use for these ideas. I'm saying Disney's use case is very different than the vast majority of the industry. Vekoma's rotation system was developed to solve problems the original Flying Dutchman load system had. The original process took a long time, created reliability issues with the recline system and had poor feedback on comfort. The rotating position change helped address many of those, and that's what we have with F.L.Y. Similarly, the train locking system appears on the Tilt Coaster, as Siren's Curse shows is (finally) being purchased by major players (ignoring COTALand/Circuit Breaker for now).

I'm not trying to say there isn't utility in these features. Quite the contrary. I'm saying Disney (and at times other parks, though not usually) often adds much more complexity to a ride simply for gimmick and story. It's a very cool display of what could be done - and how creative a company like Vekoma can be with its customers. It also isn't actually that practical for most parks. They simply don't need the gimmicks to tell stories, and the extra spend on both the front end and for maintenance (plus reliability risk) isn't worth it for them. They want features that enhance the ride experience itself. An elevator lift with rotating seats looks kinda cool. But, it won't bring in crowds itself, and it doesn't solve any load or lift problems (and may actually create some problems). It just feels gimmicky. However, put it in the context of recreating the door lift in Monsters Inc. - and it now becomes an actual draw in the context of a Disney Park.

Now, if we start to see more parks designing attractions like F.L.Y., Arthur, etc., that would change my argument.
 

Jrb1979

Well-Known Member
@Jrb1979 @phillip9698 I think you may be misunderstanding my point. I'm not saying this technology doesn't exist or isn't used. I'm a pretty big coaster tech fan - as much as I am a theme park fan. I'm not saying there isn't use for these ideas. I'm saying Disney's use case is very different than the vast majority of the industry. Vekoma's rotation system was developed to solve problems the original Flying Dutchman load system had. The original process took a long time, created reliability issues with the recline system and had poor feedback on comfort. The rotating position change helped address many of those, and that's what we have with F.L.Y. Similarly, the train locking system appears on the Tilt Coaster, as Siren's Curse shows is (finally) being purchased by major players (ignoring COTALand/Circuit Breaker for now).

I'm not trying to say there isn't utility in these features. Quite the contrary. I'm saying Disney (and at times other parks, though not usually) often adds much more complexity to a ride simply for gimmick and story. It's a very cool display of what could be done - and how creative a company like Vekoma can be with its customers. It also isn't actually that practical for most parks. They simply don't need the gimmicks to tell stories, and the extra spend on both the front end and for maintenance (plus reliability risk) isn't worth it for them. They want features that enhance the ride experience itself. An elevator lift with rotating seats looks kinda cool. But, it won't bring in crowds itself, and it doesn't solve any load or lift problems (and may actually create some problems). It just feels gimmicky. However, put it in the context of recreating the door lift in Monsters Inc. - and it now becomes an actual draw in the context of a Disney Park.

Now, if we start to see more parks designing attractions like F.L.Y., Arthur, etc., that would change my argument.
I agree. IMO a lot of that is due to how Disney uses coasters in general. Most parks the coaster is the main draw for the thrill. Disney the coaster is the background to tell a story
 

lazyboy97o

Well-Known Member
Vekoma's rotation system was developed to solve problems the original Flying Dutchman load system had.
Vekoma actually also envisioned using the rotation technology for show scenes which is part of why it is based within the ride vehicle itself and not an external mechanism like B&M uses for their flying coaster. Definitely some good foresight as they’ve now sold three coasters using the rotation technology but only one is a flying coaster.
 

Epcot82Guy

Well-Known Member
Vekoma actually also envisioned using the rotation technology for show scenes which is part of why it is based within the ride vehicle itself and not an external mechanism like B&M uses for their flying coaster. Definitely some good foresight as they’ve now sold three coasters using the rotation technology but only one is a flying coaster.

Ah cool. I didn't know that backstory. I had understood it was just meant to solve the Flying Dutchman issues. (And can't wait to experience F.L.Y. myself someday. It looks truly world class in theme, execution and land.) There is no doubt rotation capabilities on-train is a great innovation with cool applications generally as well as in highly themed environments - let alone interesting loading innovations where you may have land/space issues. I am really loving the competition in the coaster industry. It's helping push the big players into new areas - noting we've had some unfortunate (and unfortunately large/tall) failures in recent years as well.

And now back to my hatred of Vekoma for their assistance in the destruction of Muppets... ;)
 

SamusAranX

Well-Known Member
I enjoyed Disney less for the IP and more for the immersive theming. A good example is growing up and going to MK. Walking into each land felt like you were in a different place altogether.
Its why I enjoy Animal Kingdom, it still has a lot of the old Disney feel. I love feeling like in your in parts of Africa or Asia. I don't get that same feeling walking into Monstropolis or riding cars off road.
AK is the last man standing in terms of cohesive theming, with the bones of MK still showing some life
 

TheMaxRebo

Well-Known Member
I've been saying this too. "Ride the movies" is their design philosophy today as well.

Definitely felt like that at the SXSW conference where the opening video showed a clip from Avatar and then someone riding FOP, etc

Think more than "Ride the movies" they are doing more "live the movies" or something as not just the rides but being in the lands, meeting the characters, eating the food, buying the merch, etc. like isn't just riding Rise of the Resistance but also eating at Ronto Roasters, building a light saber, interacting with First Order Troopers, playing the Bounty Hunter game, etc

But definitely putting you *in* those worlds
 

Jrb1979

Well-Known Member
Yeah, but as much as I want to hate it I still love Epcot. Did the 2-3 IPS in the park ruin Epcot for you in regards to cohesion. Really? If anything it made Epcot more tolerable for the kids. I thought it was a great move. Parents approve!
The only 2 IPs that I'm not big on is Guardians and Frozen. As good as Guardians is, it doesn't fit Epcot. I would rather they dust off the original plans and put those in.
 

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