Mission Space

Tavernacle12

Well-Known Member
Surprised they never taken a Star Tours route with different planets and obsticles to deal with...

I rode it recently and had the same thought. It isn't in dire need of an overhaul like other parts of future world, but it feels forgotten. It'd be nice if there was actually a splitting storyline for if you miss a button press or hidden paths based on other little buttons. As is, as much as I like the ride, listening to thirty more 'if you have a heart condition do not ride' warnings doesn't feel worth it to go again.
 

KaliSplash

Well-Known Member
I'm with the crowd that says don't touch Orange! The first time my family rode that, and it was i soft opening, it was SO Wonderful that I felt the need as the Captain to make each member of my crew verbally tell me they were ok during the launch. It was Fantastic. Now my wife prefers Green, and I've done Green for her, but I LOVE Orange. Could we use better video and screens, sure. I'm also fine with still going to Mars, since that is still more than a decade away in real life.
 

Siren

Well-Known Member
Alright, that's it. Since, I can't satisfy *everyone* -- all of you are going to ride my proposed version of Mission Space and you will *love* it.

I don't think the intensity of MS Orange should be dialled down at all, the way it is
currently is required to produce the g-forces necessary to make it feel as though you are actually launching, it makes me feel a little sick but I feel this is a trade off for something that is about as close as I will ever get to experiencing a real rocket launch! If that feeling was lessened it would massively reduce the appear of the attraction to me, about half my family can deal with the orange side for the others there is the green. This sort of attraction will never please everyone, it's about the only ride that spins I can really deal with, I often pass on Primeval whirl for that reason!
I am trying to find a balance here. I feel like the whole family should be able to enjoy Mission Space together. I don't like the idea of groups having to split up. I prefer MS: Orange over Green, but it's still way too intense. As long as I don't move or close my eyes I don't get sick.

Oh and I totally agree with you about Primeval Whirl, it's like the tea cups on steroids. I pass on that, too. LOL.

First... NOOOOO... Dont decrease the orange. Its fine as is. If its too much for you, do the green but dont take away my thrill because its too much for you. Why water down rides and ruin them for others? Its like saying SM, RnRC or BTMRR should be slowed down because guests dont like fast coasters.

Second.& Finally .. Yes.. I'd love a more thrilling space ride through the galaxy. With Hubble images and others, it could be so much more visually thrilling. It would surely enhance to trip. As long as it keeps the thrills and doesnt get too bogged down with education, I'm at a theme park not a classroom. They could do more with the after ride area if they wanted more of a teaching/ inspiring space for future scientists.

Yes.. the buttons are fun. I love being in the capsule and get the feeling of a confined rockt seat amid the displays & screens. Keep Gary involved with the story line. Hes such a great actor and could add to making the story more of a reality.
Ouch. I don't like slow coasters. I love my coasters, so the bigger and faster the better. And, I don't like the trim brakes on Space Mountain either.

What I have proposed is not "watering down" Mission Space -- it is meant to enhance it and make it more enjoyable instead of terrifying.

I heard when Mission Space first opened there was no Orange and Green, it was just one ride but the thrill aspect was way way higher, like extremely intense.

But, the majority of guests got very ill from riding it. So, Disney scaled backed the G-forces dramatically for Orange and removed them entirely for Green. I heard today's version of MS: Orange is *nothing* like the original -- so I just want to dial it back a little more.

I totally agree with you on the education part.

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Honestly, if guests feel like their learning something on my proposed ride, then I've already failed, imo. I just want to feature and identify the different planets by name and maybe some other things in a subtle, unassuming way.

I like the idea of having an interactive, educational area like Spaceship Earth or Test Track *after* the ride, too.

I to see your point, though. You are not willing to sacrifice the entire thrill aspect and I respect that.

I rode it recently and had the same thought. It isn't in dire need of an overhaul like other parts of future world, but it feels forgotten. It'd be nice if there was actually a splitting storyline for if you miss a button press or hidden paths based on other little buttons. As is, as much as I like the ride, listening to thirty more 'if you have a heart condition do not ride' warnings doesn't feel worth it to go again.
LOL. I totally agree. The pre-ride instructions and warning video are literally scarier than the ride itself.
 
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Bairstow

Well-Known Member
The hurdle is the multiple ride vehicles. Different scenes could be shared by all of the cabs on the centrifuge, but the promised interactivity can never really happen.

Why not?
It might not be possible for the vehicle's motion to change, but there's no reason at all the audio/video component of the attraction can't have different "branching" outcomes depending on how many people are riding, in which seats, and whether or not they "succeed" in their tasks. It wouldn't even be that expensive to implement, honestly- the technology to make this work has been around since the '70s.

If I were to be in charge of a Mission: Space refurb, I would bulldoze it and plant palm trees.

...but if bulldozing wasn't an option, I would change the audio/video component from a prerecorded video file to a simulator program running in real-time with several branching storylines, unlockable easter eggs, and full integration of people's magicband data. It wouldn't even be expensive to do.
If you wanted to get fancy, all the screens would be replaced with parallex-barrier 3D displays. Since the riders' heads would be in known, fixed positions, this would be easy to do.
 

lazyboy97o

Well-Known Member
Why not?
It might not be possible for the vehicle's motion to change, but there's no reason at all the audio/video component of the attraction can't have different "branching" outcomes depending on how many people are riding, in which seats, and whether or not they "succeed" in their tasks. It wouldn't even be that expensive to implement, honestly- the technology to make this work has been around since the '70s.

If I were to be in charge of a Mission: Space refurb, I would bulldoze it and plant palm trees.

...but if bulldozing wasn't an option, I would change the audio/video component from a prerecorded video file to a simulator program running in real-time with several branching storylines, unlockable easter eggs, and full integration of people's magicband data. It wouldn't even be expensive to do.
If you wanted to get fancy, all the screens would be replaced with parallex-barrier 3D displays. Since the riders' heads would be in known, fixed positions, this would be easy to do.
The motion is what would really make it interactive. Video being different but not syncing with the motion would cause motion sickness. There already is slightly different audio based on one's actions with the buttons.
 

Bairstow

Well-Known Member
The motion is what would really make it interactive. Video being different but not syncing with the motion would cause motion sickness. There already is slightly different audio based on one's actions with the buttons.

The video would still always need to be in synch with the reprogrammed motion, of course, but this needn't be a problem, and no reason the same motions can't accompany different scenarios.
The same motions that the vehicle goes through when your "spaceship" is supposedly sliding around on the snow on mars could (and should) work just as well to accompany video that communicates the idea that your craft is still, say, hopelessly adrift in space, or say, splashing along the sea when your craft had to make an emergency return to earth. There's all sorts of possibilities that needn't be constrained by the necessary motion component.

The bit where you (all four of you!) supposedly take over the craft and manually steer it can't ever actually effect the way the ride vehicle is moving, so that element ought to be deleted from all of the "branches" of the ride storyline and possibly replaced with something else. Honestly, it never should have been in there to begin with because that element betrays to the guest that the attraction is far less interactive than it pretends to be (ie, not at all). Ideally each seat would have a different input mechanism (buttons vs switches vs sliders, etc.) to increase re-ridability and better sell the idea that every member of your family has been assigned a different task to do. Giving everyone the same square buttons was just lazy design decision from day one.
 
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Goofyernmost

Well-Known Member
The video would still always need to be in synch with the reprogrammed motion, of course, but this needn't be a problem, and no reason the same motions can't accompany different scenarios.
The same motions that the vehicle goes through when your "spaceship" is supposedly sliding around on the snow on mars could (and should) work just as well to accompany video that communicates the idea that your craft is still, say, hopelessly adrift in space, or say, splashing along the sea when your craft had to make an emergency return to earth. There's all sorts of possibilities that needn't be constrained by the necessary motion component.

The bit where you (all four of you!) supposedly take over the craft and manually steer it can't ever actually effect the way the ride vehicle is moving, so that element ought to be deleted from all of the "branches" of the ride storyline and possibly replaced with something else. Honestly, it never should have been in there to begin with because that element betrays to the guest that the attraction is far less interactive than it pretends to be (ie, not at all). Ideally each seat would have a different input mechanism (buttons vs switches vs sliders, etc.) to increase re-ridability and better sell the idea that every member of your family has been assigned a different task to do. Giving everyone the same square buttons was just lazy design decision from day one.
Not really because if you follow the story line and the pre-flight briefing, we are trainee's and that there are built in over-rides that save us from our inexperienced selves. I'm not versed on this at all, but, I will bet that many of the actions on a real space mission are defaulted to the computer control and might be overridden if necessary. Sort of like airliners are today. Also because of the configuration of the capsules, many times there aren't 4 people in each one, without that story line, it just wouldn't work. Now you can push the buttons and feel like you did something, that is what a fantasy is all about right? If you don't well you won't be "lost in space" and you'll crash land on Mars, just like always, but, if we hadn't been pulling that joy stick back to the point of nearly breaking it, we would have surely gone into that crevice and to our deaths. Don't tell me I didn't do my part to save us. Your welcome!
 

KikoKea

Well-Known Member
While I love the spinning part and have no problem with green and orange, the ride does need updating. The pre-show is old and doesn't really offer anything once you've ridden it- no humor like with Star Tours- and is just a wait to be endured. Livening up the pre-show would help, as would re-doing the panel and video.
 

Chef Mickey

Well-Known Member
If it can somehow get a new sponsor (or hey, maybe Disney themselves can take a stab), I think it needs a new mission and no adjustment to the intensity. It's an amazing attraction with a sensation unlike anything else. I love the experience and the right mission and reprogramming would bring it back to glory.
 

Chef Mickey

Well-Known Member
While I love the spinning part and have no problem with green and orange, the ride does need updating. The pre-show is old and doesn't really offer anything once you've ridden it- no humor like with Star Tours- and is just a wait to be endured. Livening up the pre-show would help, as would re-doing the panel and video.
This is why a long, drawn out pre show has little value to me. It's actually a negative because the money spent could be put into the actual attraction. I like the concept of a Preshow, but simplify it (Soarin) and don't spend millions on it (Test Track) only to have it be a nuisance after the first couple rides.

I get Chevrolet wanted it this way, but Test Track is the poster child for a Preshow that is WAY too long, in depth, and zero payoff on the actual ride. It doesn't impact the experience and the "testing your design" is a loose tie in for me when the ride is identical no matter what you do.
 

KikoKea

Well-Known Member
This is why a long, drawn out pre show has little value to me. It's actually a negative because the money spent could be put into the actual attraction. I like the concept of a Preshow, but simplify it (Soarin) and don't spend millions on it (Test Track) only to have it be a nuisance after the first couple rides.

I get Chevrolet wanted it this way, but Test Track is the poster child for a Preshow that is WAY too long, in depth, and zero payoff on the actual ride. It doesn't impact the experience and the "testing your design" is a loose tie in for me when the ride is identical no matter what you do.

I don't mind if $ is spent on the queue and preshow since they can add quite a bit to the experience. But, I agree about TT- the whole design-a-car thing has no interest for me, and it doesn't help that the ranking/results screens have rarely worked when we rode it. My DH and I usually go single rider and keep walking when we reach the design consoles. Although lately, I must say we've skipped the ride entirely. Which leaves us with only MS in that area of the park. (EEA is only for those days when my feet hurt and I need to pull my shoes off for a while and DH wants a nap.)
 

Bairstow

Well-Known Member
Not really because if you follow the story line and the pre-flight briefing, we are trainee's and that there are built in over-rides that save us from our inexperienced selves. I'm not versed on this at all, but, I will bet that many of the actions on a real space mission are defaulted to the computer control and might be overridden if necessary. Sort of like airliners are today.

That part would need to be deleted from the preshow, obviously.

Also because of the configuration of the capsules, many times there aren't 4 people in each one, without that story line, it just wouldn't work. Now you can push the buttons and feel like you did something, that is what a fantasy is all about right? If you don't well you won't be "lost in space" and you'll crash land on Mars, just like always, but, if we hadn't been pulling that joy stick back to the point of nearly breaking it, we would have surely gone into that crevice and to our deaths. Don't tell me I didn't do my part to save us. Your welcome!

The new program would need to be smart enough to compensate for when there are less than four riders in a vehicle, to know how many riders there are, and in which seats they are sitting, and adjust the routine accordingly.
Again, not hard to do. Probably just a couple extra lines of dialogue to record.
 

Siren

Well-Known Member
This is why a long, drawn out pre show has little value to me. It's actually a negative because the money spent could be put into the actual attraction. I like the concept of a Preshow, but simplify it (Soarin) and don't spend millions on it (Test Track) only to have it be a nuisance after the first couple rides.

I get Chevrolet wanted it this way, but Test Track is the poster child for a Preshow that is WAY too long, in depth, and zero payoff on the actual ride. It doesn't impact the experience and the "testing your design" is a loose tie in for me when the ride is identical no matter what you do.
The last time we rode Test Track, everyone headed straight toward the door and formed a line. They walked right pass the car design part. We were the only ones designing our car. LOL. And, of course, some of them took cuts, technically. But, it was no biggie.

I think Dinosaur has a long pre-show, too. Not as bad as Test Track and Soarin'. And, I do enjoy it.
 

Chef Mickey

Well-Known Member
The last time we rode Test Track, everyone headed straight toward the door and formed a line. They walked right pass the car design part. We were the only ones designing our car. LOL. And, of course, some of them took cuts, technically. But, it was no biggie.

I think Dinosaur has a long pre-show, too. Not as bad as Test Track and Soarin'. And, I do enjoy it.
Man, that Test Track one is such a beating. It's not fun to spend all that time on the car design only to have the screens not work on the actual attraction. You also quickly realize that the design changes the ride in no way and arbitrary features win/lose the challenge anyhow. It's so boring after the first 2 times, I could just cry.

I think it was done to distract people from the fact that they essentially turned off the lights and added some neon lights on the "new" attraction.
 

Siren

Well-Known Member
Man, that Test Track one is such a beating. It's not fun to spend all that time on the car design only to have the screens not work on the actual attraction. You also quickly realize that the design changes the ride in no way and arbitrary features win/lose the challenge anyhow. It's so boring after the first 2 times, I could just cry.

I think it was done to distract people from the fact that they essentially turned off the lights and added some neon lights on the "new" attraction.
LOL. That is *so* awful. If that ever happened to me, I would cry for real. Designing those cars takes so much time and personalizing them is a lot of work for a five minute ride.
 

Siren

Well-Known Member
Ugh. I have really got to take a break so I can silence my inner stealth nerd -- it is totally destroying my life. But, l *love* these NASA videos so much, so I will share them. If it doesn't rain, I will be heading toward the water for Memorial Day!

Anyway, these are some of the most *stylish* Space videos I have ever seen and the music sounds so good, too. I even feel like incorporating some kind of Space lounge or something like that to enjoy after the ride. LOL.

Now, these NASA videos are in amazing *ULTRA HD*. So, just imagine traveling through outer space to all of these gorgeous planets -- so vibrant and bursting with color while listening to really cool music, too. I think this is some kind of Jazz or something.

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Stunning Aurora Borealis from Space in Ultra-High Definition (4K)


Beautiful Earth in Ultra-High Definition (4K)


Spectacular Solar Flare on the Sun in Ultra-High Definition (4K)


Jupiter
 

KikoKea

Well-Known Member
The last time we rode Test Track, everyone headed straight toward the door and formed a line. They walked right pass the car design part. We were the only ones designing our car. LOL. And, of course, some of them took cuts, technically. But, it was no biggie..
Do they stop you at the door now, using the design room as a holding place?

Man, that Test Track one is such a beating. It's not fun to spend all that time on the car design only to have the screens not work on the actual attraction. You also quickly realize that the design changes the ride in no way and arbitrary features win/lose the challenge anyhow. It's so boring after the first 2 times, I could just cry.

I think it was done to distract people from the fact that they essentially turned off the lights and added some neon lights on the "new" attraction.
We were absolutely underwhelmed the first time we rode TT2- boring beyond belief from the entrance to the outside doors.
 

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