Now that M:S has had the 2 versions up and running for a few months, I assume that there are several of you who can share your wisdom with me regarding the following questions.
1. Do people still get ill on the 'Green' version and if so, is it nearly as often as the original?
2. Are the 2 experiences really that similar? I know that the spinning centrifuge gives the g's for the launch on the 'Orange', but does it spin several more times during the voyage? What do you feel during the launch on 'Green' if no g's?
3. My plan is to try 'Green' and then, if it goes well, go on 'Orange'. This seems to make sense to me, but is this wise. Is 'Orange' so much more intense that a successful ride on 'Green' means nothing?
Thanks in advance for your help.
1.) I have never heard of anyone getting sick on the "Green" version of the ride, I don't see how you could. In my opinion, If you can handle Soarin', you can handle Mission: Space Green Team.
2.) Tricky question. It is the same video and storyline, and goes through many of the same movements... in that sense, the rides are
very similar. The only major difference being the forces you feel on Orange Team.
With that said, the forces you feel on Orange Team make the experience incredibly realistic and make it unlike any other attraction in the world... Which in turn makes it
very different from Green Team--which is pretty much a basic simulator ride.
3.) For someone who is extremely nervous or knows they can't ride Orange Team for certain health reasons, Green Team is an awesome alternative. For the people who are too nervous to try Orange Team, but want to know what the ride is all about (based on your questions, you come across as one of these) I think trying Green Team is a great introduction to the ride. Just imagine the same ride but with forces pushing you back into your seat, and you've got Orange Team. If you think you can handle it, I highly recommend giving Orange Team a try.
In conclusion, I am a huge fan of Orange Team and was somewhat upset when I first heard about Green Team. I felt that it was going to be a lame, stationary ride that would not give people a proper feel of what Mission: Space was all about, and leave them unsatisfied at the end of the ride. Thank goodness I was proven wrong. While Green Team lacks the intense forces felt on Orange Team, the Imagineers did a great job at still making Green a very fun ride. They very creatively found ways to still give you some of the feelings from Orange Team minus the actual forces (i.e. during lift-off, Green Team leans you further and further back to produce the feeling of being pushed back into your seat instead of Orange Team's use of spinning.)
I think Green Team is the
perfect solution for children too young, elderly people too old, people with certain health conditions, or people simply too scared to try Orange Team. Creating Green Team has opened this ride up to a whole new group of people who were originally missing out on this awesome attraction!