FigmentPigments
Well-Known Member
One thing I think we should consider when designing this attraction is -- how does it not become outdated easily? And how does it appeal to a general audience.
While I know a fundamental goal of ours is to stay true to the spirit of Epcot -- I think we can do that with a more riveting attraction. Not necessarily a thrill ride or anything of that kind -- but build off of (what was at the time) a pretty innovative ride system.
I'm thinking a possible upgrade would be an alternative KUKA arm -- with less turbulence, but the ability to enter in and out of show scenes, rather than passively view them.
As for the attraction itself -- Horizons and Quill did a great job of summarizing the basic premise of the prior edition so I won't delve into that -- but just add that the reason why Epcot purists view this attraction in such high regard is because it embodies the spirit of Epcot that was lost in the late 90s.
This attraction will be successful if it embodies what Epcot stood for, without sending us back in time to 1983 in terms of story and just pure nostalgia.
I could listen to the Horizons soundtrack all day -- but I could also listen to the 1994 Jeremy Irons Spaceship Earth soundtrack all day...and in the 2007 upgrade, the soundtrack was changed.
So subtle things like that I think would go a long way.
If we are focusing on space and deep space colonies -- Louis Viallet is someone I like who isn't mainstream like a Hans Zimmer Interstellar soundtrack, but I still think would sound really cool if you are floating through space in the future.
(at 50:40 mins)
Yes, I think it is essential for people to be involved in the rides and the ride scenes. Passive observance is okay for a show, but to keep people from becoming bored, I think we need to have the guests be in the scenes as much as possible.