I think that's part of the problem with LPS ride systems. We just ride around in a box and look at stuff. I don't quite know why, but it seems to work better in RoTR and Rat. MMRR suffers in that regard.
I think RotR - while IMO not as good a ride as Mystic Manor or Pooh - is technically the best use of LPS because the immersion is total - there are no seams or abstractions. You’re literally driving along the floor of a star destroyer, you’re not on a contrived bus-bar track, and the sterile black floor makes sense in the environment. As a result the ride path is representational, not abstract.
On Runaway Railway on the other hand, the ride path is not in-theme with what’s going on in the sets - it’s just a sterile black floor (except for the few moments where it’s cleverly themed as railway track). Which is fine if we accept - as we do on, say, Roger Rabbit’s Cartoon Spin - that the ride path is abstract. To accomplish this like Roger Rabbit does, the path shouldn’t draw attention to itself. When you have a large open space however, the path makes up the
entire floor of the room - it automatically draws attention to itself. Because of that the rider doesn’t feel as immersed or transported into another world, it just feels like you’re on a ride. That’s why a lot of people complain that MMRR feels like you’re “in a warehouse”.
Large trackless open spaces can work. Three successful examples include:
- the blustery day sequence on Pooh’s Hunny Hunt (solution: the floor is painted blue and bulrushes emerge along the shoreline - boom - it’s not a floor, it’s a river!)
- the Heffalump and Woozles sequence on Pooh’s Hunny Hunt (solution: disco lights and spotlights projected on the floor - its simple but it fits the dreamlike scene)
- the finale of Mystic Manor (solution: this is maybe the one MMRR could learn the most from: have something to look at when you’re looking up and around you - this scene has crap going on everywhere around you
except the floor, so the rider is easily distracted from the abstract pathway - meanwhile on MMRR’s “big open room scenes” (the stampede, the carnival, the island/underwater scene) the ceilings are bare, the floor is bare, the only thing to look at are the walls...that’s not enough to immerse the rider)