I'm still confused how the yeti is generating unacceptable forces for the structure. The yeti itself is not generating any forces, but the sled/arm it's on is. Are you saying that the arm itself is moving too much for the base? If so why not just create an animation profile that moves slower/uses less force?
I'm under the impression that you could do your B option of a whole new Yeti due to the fact that the Yeti's AA skeleton is basically already busted. It just makes more logical sense to me for a repair of the damaged arm, and run a reduced/slowed motion profile.
@NormC chime in anytime more, you seem to know a thing or two I'd like to hear about.