Indiana Jones Adventure refurbishment

TP2000

Well-Known Member
Remember when they tried an Indy stunt show type thing in Adventureland like 15 years ago? They had Indy running around the treehouse and some pretty girl flailing about on a balcony and bad guys chasing them. There were also bullwhips.

Except this was all being done in Adventureland. At Disneyland. Where it's shoulder-to-shoulder and you can't see or hear a thing because you are crammed into a sea of deafening humanity. So the blaring audio track used for the show just sounded like...
"BLAH-BLURGH-BLAH-INDY-BLAH-BLAH-BLARP-JEWELS-BLAH-BLAH-BLAH-JUMP!!!!

And the "show" itself looked like this to the audience...

disneyland_crowded1-1024x738.jpg


There's something so charmingly stupid about most theme park entertainment. Especially when it is produced by people who apparently have never actually been inside their own theme park on a Saturday afternoon.

I hope Disneyland Entertainment group does something like that again for this next Indy movie.

They could just call it BLAH-BLAH-BLAH-INDY!
 

CaptinEO

Well-Known Member
Remember when they tried an Indy stunt show type thing in Adventureland like 15 years ago? They had Indy running around the treehouse and some pretty girl flailing about on a balcony and bad guys chasing them. There were also bullwhips.

Except this was all being done in Adventureland. At Disneyland. Where it's shoulder-to-shoulder and you can't see or hear a thing because you are crammed into a sea of deafening humanity. So the blaring audio track used for the show just sounded like...
"BLAH-BLURGH-BLAH-INDY-BLAH-BLAH-BLARP-JEWELS-BLAH-BLAH-BLAH-JUMP!!!!

And the "show" itself looked like this to the audience...

disneyland_crowded1-1024x738.jpg


There's something so charmingly stupid about most theme park entertainment. Especially when it is produced by people who apparently have never actually been inside their own theme park on a Saturday afternoon.

I hope Disneyland Entertainment group does something like that again for this next Indy movie.

They could just call it BLAH-BLAH-BLAH-INDY!
I remember this, it was when Indiana Jones 4 came out. I remember it was an uncrowded time when I saw it but it was prerecorded tracks with too much bass that were too loud to understand anything.
 

CaptinEO

Well-Known Member
Let's also remember that USO has far fewer attractions than WDW and the attractions they do have do not have the same degree of tech. Forbidden Journey and River Adventure are the only attractions I can recall with a high level of effects. Kong has screens and one AA other than the drivers and the simple bat things. Gringotts has a complex track design, but is screen based. Hagrid's has pretty simple AA's with basic lighting/fog effects. Popeye and Dudley are incredibly simple. MIB is a great ride, but once again the effects are simple.

I do love USO and I do believe that Disney needs to have higher quality control, but I also recognize that the effects in IJA are beasts that haven't been attempted in a theme park setting before at that scale.

I think Disney needs to re-examine what is plausible for long term. The Yeti was impressive, but if it breaks its own housing and is impossible to repair, its just bad design. I love the moving walls and miss them terribly, but maybe more R & D should have occurred before making them key effects in a world class E-ticket.

I do remember that their Cat in the Hat darkride was filled with broken effects.
Never been to USO, I will say USH has a track record of bad maintenance. I went there in summer and one of the screens in the secret life of pets ride that was part of an array of screens showing dogs being washed had a giant blue pop up that said "Windows Needs to Restart To Update".

The new Dinosaur in the finale of the new Jurassic World ride has been covered by a tarp both times I've been since it opened.

The proper Mummy ending hasn't worked since the mid 2000s I believe. Many times on Jurassic Park the giant dinosaurs in the start of the ride would have giant trashbags over half of them.

Not saying theyre better or worse than Disney, I barely go there, I know Disney is worse than Disney used to be.
 

Rich T

Well-Known Member
I think Disney needs to re-examine what is plausible for long term. The Yeti was impressive, but if it breaks its own housing and is impossible to repair, its just bad design. I love the moving walls and miss them terribly, but maybe more R & D should have occurred before making them key effects in a world class E-ticket.
THIS. What good are impressive concepts that never work? Better to use dependable, repairable tech to achieve similar results. I don’t want Disney to stop building epic attractions, I just want them to design them with tech they can actually maintain. Those moving doors on Indy were a lot of time and expense spent on a fun magic trick that, unfortunately, the public never even noticed. And, for that matter, who knows or cares which chamber the vehicle in front or behind gets? The ride could simply change the lighting/projection effects in the room once or twice a day and achieve 99% of the desired result on how guests experience the ride.

I think you’re selling Hagrid’s short on its complexity. In addition to the animatronics and fog, there are seven launches, one lightning-quick track switch that happens while the trains are climbing the spike (without being held), two more switches in and out of duplicated drop track rooms, the drop tracks themselves, on-board lighting and audio, and many neat lighting and sound effects firing off on cue along the route. When I rode a few weeks ago, every single effect was working perfectly. Hagrid’s is possibly the best and most effective thrill adventure in theme park history.

That unicorn’s leg, though… something needs to be done. :D

Regarding screens: they’re a tool to use; the results are what count. IoA, with Kong and especially with Spider Man, uses screens in sync with physical sets, motion and effects with extraordinary results. In the Studios park, screens are used… less well. :D And, to give Disney some deserved praise, Flight of Passage is one of the best rides they‘ve ever built.

I love Cat in the Hat, and have only once noticed a major broken AA (and it was fixed by the next day), but having recently watched a ride-through from several years ago, it does seem there were originally a lot more animated props all around the rooms.
 
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CaptinEO

Well-Known Member
THIS. What good are impressive concepts that never work? Better to use dependable, repairable tech to achieve similar results. I don’t want Disney to stop building epic attractions, I just want them to design them with tech they can actually maintain. Those moving doors on Indy were a lot of time and expense spent on a fun magic trick that, unfortunately, the public never even noticed. And, for that matter, who knows or cares which chamber the vehicle in front or behind gets? The ride could simply change the lighting/projection effects in the room once or twice a day and achieve 99% of the desired result on how guests experience the ride.

I think you’re selling Hagrid’s short on its complexity; In addition to the animatronics and fog, there are seven launches, one lightning-quick track switch that happens while the trains are climbing the spike (without being held), two more switches in and out of duplicated drop track rooms, the drop tracks themselves, on-board lighting and audio, and many neat lighting and sound effects firing off on cue along the route. When I rode a few weeks ago, every single effect was working perfectly. Hagrid’s is possibly the best and most effective thrill adventure in theme park history.

That unicorn’s leg, though… something needs to be done. :D

Regarding screens: they’re a tool to use; the results are what count. IoA, with Kong an especially with Spider Man—uses screens in sync with physical sets, motion and effects with extraordinary results. In the Studios park, screens are used… less well. :D And, to give Disney some deserved praise, Flight of Passage is one of the best rides they‘ve ever built.

I love Cat in the Hat, and have only once noticed a major broken AA (and it was fixed by the next day), but having recently watched a ride-through from several years ago, it does seem there were originally a lot more animated props all around the rooms.
Screens arent bad at all, like you said. I think Universal got flack when so many of their rides happened to be screen based for a period of time. Thankfully they are remedying this.
 

Consumer

Well-Known Member
Remember when they tried an Indy stunt show type thing in Adventureland like 15 years ago? They had Indy running around the treehouse and some pretty girl flailing about on a balcony and bad guys chasing them. There were also bullwhips.

Except this was all being done in Adventureland. At Disneyland. Where it's shoulder-to-shoulder and you can't see or hear a thing because you are crammed into a sea of deafening humanity. So the blaring audio track used for the show just sounded like...
"BLAH-BLURGH-BLAH-INDY-BLAH-BLAH-BLARP-JEWELS-BLAH-BLAH-BLAH-JUMP!!!!

And the "show" itself looked like this to the audience...

disneyland_crowded1-1024x738.jpg


There's something so charmingly stupid about most theme park entertainment. Especially when it is produced by people who apparently have never actually been inside their own theme park on a Saturday afternoon.

I hope Disneyland Entertainment group does something like that again for this next Indy movie.

They could just call it BLAH-BLAH-BLAH-INDY!
An Indiana Jones stunt show throughout Adventureland is a great idea, even if impractical. It’s like the old Zorro performances in Frontierland.
 

TP2000

Well-Known Member
I remember this, it was when Indiana Jones 4 came out. I remember it was an uncrowded time when I saw it but it was prerecorded tracks with too much bass that were too loud to understand anything.

As my hazy memory serves, I only saw it once or twice on a weekend, when it was crowded.

Most Disneyland entertainment soundtracks are very loud and nearly unintelligible, with a lot of BLAH-BLAH-BLAH!!! segments to them. This Indy show was no exception. I found a very bad Blackberry Circa 2008 video of it, just to prove to myself I wasn't imagining things, but it's on an uncrowded weekday circa 2008. This video makes it seem as if you could almost follow along. He has a treasure to find. Duh.

 

Professortango1

Well-Known Member
THIS. What good are impressive concepts that never work? Better to use dependable, repairable tech to achieve similar results. I don’t want Disney to stop building epic attractions, I just want them to design them with tech they can actually maintain. Those moving doors on Indy were a lot of time and expense spent on a fun magic trick that, unfortunately, the public never even noticed. And, for that matter, who knows or cares which chamber the vehicle in front or behind gets? The ride could simply change the lighting/projection effects in the room once or twice a day and achieve 99% of the desired result on how guests experience the ride.

I think you’re selling Hagrid’s short on its complexity. In addition to the animatronics and fog, there are seven launches, one lightning-quick track switch that happens while the trains are climbing the spike (without being held), two more switches in and out of duplicated drop track rooms, the drop tracks themselves, on-board lighting and audio, and many neat lighting and sound effects firing off on cue along the route. When I rode a few weeks ago, every single effect was working perfectly. Hagrid’s is possibly the best and most effective thrill adventure in theme park history.

That unicorn’s leg, though… something needs to be done. :D

Regarding screens: they’re a tool to use; the results are what count. IoA, with Kong and especially with Spider Man, uses screens in sync with physical sets, motion and effects with extraordinary results. In the Studios park, screens are used… less well. :D And, to give Disney some deserved praise, Flight of Passage is one of the best rides they‘ve ever built.

I love Cat in the Hat, and have only once noticed a major broken AA (and it was fixed by the next day), but having recently watched a ride-through from several years ago, it does seem there were originally a lot more animated props all around the rooms.
I know Hagrid has some switch tracks, but those are all standard coaster options, most of which aren't even disguised. Its a fun themed coaster, but I don't think Universal broke the mold with it aside from the amount of break runs to allow max capacity.
 

Rich T

Well-Known Member
I know Hagrid has some switch tracks, but those are all standard coaster options, most of which aren't even disguised. Its a fun themed coaster, but I don't think Universal broke the mold with it aside from the amount of break runs to allow max capacity.
Mildly disagree. It’s the first coaster to use that many elements that quickly; and — more importantly—all in the service of presenting an adventure that hits the right balance between storytelling and repeatability. BIg Thunder still wins the prize for environment, but this is the best story—coaster, if that’s even a category. My only complaint—and only because I’m old—-is that maybe if a couple of the turns were just a tad less intense, it would appeal to a broader age demographic. But they were replacing a much-loved intense thrill coaster, so I can see why they didn’t want it to be too tame.
 

Phroobar

Well-Known Member
Remember when they tried an Indy stunt show type thing in Adventureland like 15 years ago? They had Indy running around the treehouse and some pretty girl flailing about on a balcony and bad guys chasing them. There were also bullwhips.

Except this was all being done in Adventureland. At Disneyland. Where it's shoulder-to-shoulder and you can't see or hear a thing because you are crammed into a sea of deafening humanity. So the blaring audio track used for the show just sounded like...
"BLAH-BLURGH-BLAH-INDY-BLAH-BLAH-BLARP-JEWELS-BLAH-BLAH-BLAH-JUMP!!!!

And the "show" itself looked like this to the audience...

disneyland_crowded1-1024x738.jpg


There's something so charmingly stupid about most theme park entertainment. Especially when it is produced by people who apparently have never actually been inside their own theme park on a Saturday afternoon.

I hope Disneyland Entertainment group does something like that again for this next Indy movie.

They could just call it BLAH-BLAH-BLAH-INDY!
Well there was the small stunt show in Aladdin's Oasis at scheduled times. Then there was the Random Acts of Indy over the Jungle Cruise and stores. I thought the whole thing was pretty fun and livened up the area.


DSC_3328.jpg


DSC_3360.jpg
 

Professortango1

Well-Known Member
Mildly disagree. It’s the first coaster to use that many elements that quickly; and — more importantly—all in the service of presenting an adventure that hits the right balance between storytelling and repeatability. BIg Thunder still wins the prize for environment, but this is the best story—coaster, if that’s even a category. My only complaint—and only because I’m old—-is that maybe if a couple of the turns were just a tad less intense, it would appeal to a broader age demographic. But they were replacing a much-loved intense thrill coaster, so I can see why they didn’t want it to be too tame.
I just wish they did a better job of hiding the track and less open spaces with walls for the launches. Its a great experience and much better than Dueling Dragons and Velocicoaster, but I'd love to see Disney's version of the same experience.
 

chadwpalm

Well-Known Member
In the Parks
No
I loved the ice effect. I went on Indy 4 times opening day. I'm so glad I got to see it.
I've heard Baxter's explanation on why this didn't last very long. I'd have to find it again, but I think he said something about how they had to put a dye in the water to make it look like lava and it was clogging the intakes and the system couldn't generate the ice quick enough or something that that effect.
 

Professortango1

Well-Known Member
I've heard Baxter's explanation on why this didn't last very long. I'd have to find it again, but I think he said something about how they had to put a dye in the water to make it look like lava and it was clogging the intakes and the system couldn't generate the ice quick enough or something that that effect.
I heard it rusted and was sadly the sets were built around the chute, making it impossible to fix without destroying an entire section of the set.
 

_caleb

Well-Known Member
I've heard Baxter's explanation on why this didn't last very long. I'd have to find it again, but I think he said something about how they had to put a dye in the water to make it look like lava and it was clogging the intakes and the system couldn't generate the ice quick enough or something that that effect.
They should use cherry Jell-O instead

(That idea is free, Disney. The next one I provide is going to cost you!)
 

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