ImagiNations Design Competition 2011

wedenterprises

Well-Known Member
No I said villains was just cliche and that cliches can be overcome.

Not sure you are understanding me though, I'm saying that passion is a stronger place to start than rules.

Thank you for criticizing my theoretical methods though.
 

terp79

Member
It's a circular conversation at the end of the day.

I hear ya... because there are no real RULES in the contest when coming up with an idea or concept. I never mentioned nor said rules....i simply am stating there's a logical way to approach imagineering and this contest. That's all.

Sometimes it takes multiple tries in order for one to figure it out...it's a balancing act in the end.

It's about covering your bases and understanding all the avenues of imagineering and I guess if one doesn't have the understanding of WDI or the inner workings then passion is a good place to start.

I'm well aware that you feel differently, that's all I was stating. You have your theories and I have mine.
 

lionaire

New Member
well we made semifinals.:) anyone know how many other teams made semifinals? and how many teams entered?

i have a feeling its because our idea was amazing but our presentation may have bee a bit lackluster. honestly the directions were extremely confusing what with the site saying we should have images with descriptions while the directions in the email saying we should only have pictures on the middle slides. irritating.

i just think that this years competition was run so poorly. the website was put up late, and the notification for acceptance came with less than a month before submission was due. it was pretty tough to change our whole idea around to fit a ten slide powerpoint.

also, its interesting that one of the winning teams this year used an idea that we had when we were brainstorming, but ended up not using.
 

wedenterprises

Well-Known Member
well we made semifinals.:) anyone know how many other teams made semifinals? and how many teams entered?

i have a feeling its because our idea was amazing but our presentation may have bee a bit lackluster. honestly the directions were extremely confusing what with the site saying we should have images with descriptions while the directions in the email saying we should only have pictures on the middle slides. irritating.

i just think that this years competition was run so poorly. the website was put up late, and the notification for acceptance came with less than a month before submission was due. it was pretty tough to change our whole idea around to fit a ten slide powerpoint.

also, its interesting that one of the winning teams this year used an idea that we had when we were brainstorming, but ended up not using.

Congrats on getting that far! You were up against roughly 180 teams so well done.

Do you feel like sharing your idea with us? you can PM if you'd rather keep it on the down low.
 

MarkTwain

Well-Known Member
well we made semifinals.:) anyone know how many other teams made semifinals? and how many teams entered?

i have a feeling its because our idea was amazing but our presentation may have bee a bit lackluster. honestly the directions were extremely confusing what with the site saying we should have images with descriptions while the directions in the email saying we should only have pictures on the middle slides. irritating.

i just think that this years competition was run so poorly. the website was put up late, and the notification for acceptance came with less than a month before submission was due. it was pretty tough to change our whole idea around to fit a ten slide powerpoint.

also, its interesting that one of the winning teams this year used an idea that we had when we were brainstorming, but ended up not using.

They announced what the winning teams did? :eek:
 

terp79

Member
I believe that you can form teams from other universities as long as they meet the requirements stated on the imaginations webpage. I would confirm that by e-mailing the official ImagiNations rep via the contact info on the ImagiNations webpage!
 

ameryth74

New Member
I am starting preparations for 2012. Are team members allowed to be from different universities?

You could for 2011.

I am actually looking for a team to join if anyone needs an extra member. I am 4 classes away from completing my B.F.A in Interior Design. (but I don't just pick out pillows ;-) lol) I'm actually more of a concept/blue sky kind of thinker. The submission my partner and I submitted this year was a restaurant, but that was really just the detail... the concept itself was a multi-hotel resort property with shops and attractions, etc. My idea for this year's competition is an "E ticket" attraction, so I think I'd probably need to connect with some engineering students. I live in San Diego currently, but these days with all the technology that's available to chat and info sharing, I think it would be possible to team with people from all over.

There really isn't anyone from my school (disd.edu) to team with this year and I just don't have the time to go recruiting at other local universities myself.

Hit me up if you need someone and think we could make it work long distance and we can talk more about my qualifications/what I can offer. :wave:
 

TeighlorJ

New Member
Ummm it might be a little late, but if anyone is putting together a team for this year, I would like to join. I'm a graphic design major with a minor in animation. If not, I plan to go harass people at UCLA and Art Center
 

jayflynn

New Member
No I said villains was just cliche and that cliches can be overcome.

Not sure you are understanding me though, I'm saying that passion is a stronger place to start than rules.

Thank you for criticizing my theoretical methods though.

Ummm.... everything about Disney is a cliche. Love at first sight, good vs. evil, happily ever after. For you to say that the villains are a cliche is kind of hypocritical. They are the ones with the back story, who cares about the over-done princess who falls in love? Okay, a lot of people, but that still doesn't make it less of a cliche. We went with the villains because we were inspired by them and we did something that was diverse enough for the competition (not JUST a ride, or JUST a restaurant). We put it together in a package and hoped for the best, yeah we didn't make it to finals but I have a tremendous amount of experience in this industry now just because I had it in my portfolio. Thanks for the criticism though.
 

mewhunter67

Member
Ummm.... everything about Disney is a cliche. Love at first sight, good vs. evil, happily ever after. For you to say that the villains are a cliche is kind of hypocritical. They are the ones with the back story, who cares about the over-done princess who falls in love? Okay, a lot of people, but that still doesn't make it less of a cliche. We went with the villains because we were inspired by them and we did something that was diverse enough for the competition (not JUST a ride, or JUST a restaurant). We put it together in a package and hoped for the best, yeah we didn't make it to finals but I have a tremendous amount of experience in this industry now just because I had it in my portfolio. Thanks for the criticism though.

AS far as I can tell, he didn't mean it that way; he means, in terms of disney attractions, as well as an idea that many teams, or individuals, etc, turn to for a concept, plan, idea, etc, are the villains.

He didn't mean the villains themselves as cliche, (don't get me wrong, you're absolutely right, disney is full of cliches) but the fact that so many try to use them is. Everyone feels they have backstory, everyone feels they are under represented, everyone feels that the cliched princess is overused. As such, there is an influx of entries using villains (and other cliches; villains just happen to be the topic here), that to really show yourself off, you have to think of a novel idea using them, or as terp mentioned, a team that had a ride concept that really played well with it.

I myself have had a strong idea with villains, that I wanted to use this year, as I mentioned to you earlier in this thread; and I used some inspiration from one of the many ideas for a villain land, or themed attractions, that run rampant through just this forum. It just seems to be an easy source, and one that many turn to; I imagine when the team for wdi goes through the entries, they might even groan at whatever cliche has popped in their lap.

Anyway, don't think I'm disagreeing with you, I think you had something great personally, and you were right, it was diverse in itself, and allowed many talents to work well. I just hope i may have clarified a little of what I'm thinking he meant to the idea of villains in particular.

However, on my side, there's nothing wrong with JUST an anything ;) You can do wonders if you focus on one particular part and really spice it up. designing an attraction or restaurant singly can require as many talents, and also allows you to focus more on it for detail and work. However, I'm usually in favor of an end all be all thing, like a park! :drevil:
 

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