WDWFigment
Well-Known Member
Let me clarify this first, the part about constant breakdowns, 99% of the time it isn't a ride problem because of mechanical breakdown, it does happen but not too often. Usually, problems are induced by guests or operators, guests standing up when they aren't supposed to, or not getting on and off vehicles fast enough, and then operators trying to comopensate for that, and slow everything down or stop it. and vehicles cascade or throw the timing off.
Have you ever seen that commercial about Visa? Where everything works like a well-oiled machine, everything is flowing smoothly like the garden supply or the cafeteria, then there is one person who makes everyone else stop, and clogs things up, then it goes again? You do that enough times and it gets things confused or clogged up and then they have to reset everything again and start over.
So if you are constantly slowing or stopping the ride and then restarting, then it will eventually have problems. If the rides were operated like they were designed, then there wouldn't be as many problems.
I understand this, but I thought the problem was that the old JII mechanism couldn't accommodate for this constant stopping and starting very well, whereas newer ride mechanisms can? Or is it just a product of the opening scene in general? I know Space Mountain suffers from the same type of problem (long downtimes due to stopping and starting) and much of this was fixed in DL with an update to the ride mechanism. Wouldn't it be possible to do the same with JII?