@flipadeeflop - the entire attraction is an omnimover style continual movement system. The finale had buttons in the cab where you selected from one of the three places you had seen during the show. You 'voted' and your choice was played for you. It worked by bringing a hood in front of each car, moving synchronized with each vehicle, inside of which was a projection screen where your finale was played for you as the vehicle finished the last portion of the ride.
It was an omnimover attraction, so no track switching was involved. Basically each vehicle sat up to 4 guests (or 4 adults with 2 children). It was lengthwise with a sliding door in the middle. Each side had three buttons that lit up for the ending. Each one was an option for what your ending could be: space, volcano or under water. Both sides picked one option. If they agreed, that was the option you got. If they disagreed, you got the option neither voted for. Once you had your ending, your vehicle matched up with a screen that moved with your vehicle that displayed your selected ending. At the time it was state of the art. Even now I'd say it was pretty awesome!
If my post above doesn't give it away, I was a huge fan of Horizons as a kid. It was in my Top 3 rides growing up along with Mr. Toad's Wild Ride and Spaceship Earth. It closed because the sponsor GE dropped out and Disney didn't want to pay to keep it updated. In all honesty, even though SSE is the icon of Epcot, Horizons was really the heart and soul. That's why in the 2007 refurbishment of SSE, it became much more like Horizons. It also gives me goosebumps every time I hear Horizons' catch phrase on the Monorail heading back to TTC (If you can dream it, you can do it).
I do really enjoy Mission: SPACE. I still technically work there from time to time, because it was the first attraction I was trained at, but I will always wish Horizons was still there.
Thank you for all the info!!!! But now I want to ride it!!!!!!!!!The endings were films. There were three options: Space, Land and Sea. Buttons on the panel in front of each rider lit up, and you voted, majority wins. (Though I don't know what the computer did in the case of a tie)
As the car went along, panels folded out on either side, blocking your view of cars on either side. You then rode past a long screen that showed your ending. The car would tilt back slightly and rumble a bit. Each ending was exactly the same length, and were filmed on giant scale models (some of the largest ever built).
The cool technology part was that the films were on digital video discs (the old ones the size of LP records). The projection screen was one, long continuous surface with 7 rear-projectors shining on it. A player would start playing the proper track on the disc for a car, and the system would then move the image along from one projector to the next seamlessly at the proper speed so that the projected image followed the proper vehicle. That'd be easy to do with today's technology, but in 1983 it was pretty groundbreaking stuff.
-Rob
It's pretty simple...
- It was a formula based on guests moving through full field of view sets that were mostly physical, with a significant number of AAs
- It has a classic EPCOT soundtrack of moving music
- It mixed in impressive technology (OmniMax domes) with 'first time' technology (computer animation in the OmniDomes)
- It included unique gimmicks (the chose your own ending)
- It included classic disney gimmics (scents, tie ins to other Disney references)
- It included several 'how did they do that??' aspects that impressed guests.. including how that attraction fit in the building, how the ending worked, how the sets seemed to intertwin yet you never saw other guests, etc
- It was an optimistic view of the future in the classic Disney sense
If you truely want to understand, watch the videos.
from http://www.martinsvids.net/?p=35
But I am starting to wonder about this one...
It was a wonderful work of art that had the amazing ability to eat up guests with its high Hourly Guest Carry Target. In my opinion, it is a perfect example of the perfect Disney attraction in terms of story, education, technology, message, creativity, effects, score, location, and operational need/efficiency.
Not to mention, it had the best design for a building of any of the buildings in FW.
I think most people felt that way about Horizons. It was SSE, WoM and CoP all rolled into one boring show. Guests got tired of it very quickly.It's weird, but the first time I rode Horizons, I didn't really recall much. It kind of blended together in my mind with SSE and WOM.
A few points....Oh boy did you pick a thread topic that will create a lot of conversation. Be nice everyone! LOL!
I am one of those people who absolutely loved Horizons but I don't want it back necessarily. I think doing away with it was a bad decision and that it should've been refurbished to be brought a little more current. It was a gigantic attraction with not only a ton of AAs but a unique feature where guests could chose their own ending. When Disney announced it'd be closing and that the building was going to be demolished, it sparked a lot of debate. See, Disney said the reason they had to tear down the building itself was because the new attraction they had planned was so huge it needed more space. Most folks who remember the Horizons pavilion however know that something wasn't adding up there because the building took up way more land than MS does today and was at least 3 times as tall. Rumor has it the building was sinking because of a problem with the land (former swampy marsh) and that was the real reason it had to go.
When it first opened it was an incredible journey through the future following a single family. The concept was "if we can dream it, we can do it," something many fans know as Walt's sort of "motto." It focused on ways to best use technology to create a more sustainable world as well as new living environments like space and the oceans. It had it's own sort of Omnimover system that was pretty unique using a track above as well as two huge Imax theaters that the vehicles would travel through.
The answer to "what made it so special" is kind of a tough one. Everyone who knew and loved the attraction has a wide range of reasons they loved it. For me, there was just something about it that I can't quite put my finger on. For many folks the passion is really more a result of the "odd" reasons it closed completely to begin with and in some cases, the fact that it's replacement didn't quite live up to the hipe it was given at the time. I personally really enjoyed MS the first and second time I did it but since then have no interest in getting on it again. For me, this differs a lot from how I felt about Horizons in the fact that I vividly remember begging my families to do it over and over again.
I have a little write up and a whole bunch of photos of it on my site here if you want to see a little more.
Can someone check that fact. That building was pretty massive. 18' doesn't seem like all that much even if all the way around. That said, the actually ride and show real estate was far greater in Horizons then in M:S, so the footprint comparison in your picture is probably pretty accurate.2: When it comes to size I have seen many people do an overlay of the current M:S building and the old Horizons and point out that Horizons was around the same size or bigger.
What people tend to forget is that the Horizons building had a 18' long cantilever around the entire perimeter. The actual square footage of flat floor in Horizons was a good deal less than the current M:S building.
Oh boy did you pick a thread topic that will create a lot of conversation. Be nice everyone! LOL!
I am one of those people who absolutely loved Horizons but I don't want it back necessarily. I think doing away with it was a bad decision and that it should've been refurbished to be brought a little more current. It was a gigantic attraction with not only a ton of AAs but a unique feature where guests could chose their own ending. When Disney announced it'd be closing and that the building was going to be demolished, it sparked a lot of debate. See, Disney said the reason they had to tear down the building itself was because the new attraction they had planned was so huge it needed more space. Most folks who remember the Horizons pavilion however know that something wasn't adding up there because the building took up way more land than MS does today and was at least 3 times as tall. Rumor has it the building was sinking because of a problem with the land (former swampy marsh) and that was the real reason it had to go.
When it first opened it was an incredible journey through the future following a single family. The concept was "if we can dream it, we can do it," something many fans know as Walt's sort of "motto." It focused on ways to best use technology to create a more sustainable world as well as new living environments like space and the oceans. It had it's own sort of Omnimover system that was pretty unique using a track above as well as two huge Imax theaters that the vehicles would travel through.
The answer to "what made it so special" is kind of a tough one. Everyone who knew and loved the attraction has a wide range of reasons they loved it. For me, there was just something about it that I can't quite put my finger on. For many folks the passion is really more a result of the "odd" reasons it closed completely to begin with and in some cases, the fact that it's replacement didn't quite live up to the hipe it was given at the time. I personally really enjoyed MS the first and second time I did it but since then have no interest in getting on it again. For me, this differs a lot from how I felt about Horizons in the fact that I vividly remember begging my families to do it over and over again.
I have a little write up and a whole bunch of photos of it on my site here if you want to see a little more.
Quite true. There is not question that the Horizons building was incredibly beautiful from an architectural standpoint. It would look a bit dated today, but that is true for pretty much any "out there" structure. However, all it takes is one support in the wrong place, or one ceiling at the wrong height to make a cool building a liability when you are installing a new attraction inside of it. The square footage might actually be similar between the two buildings but if how that square footage did not lay out in a manner that would fit what they have planned, the wrecking ball might have been the only choice. It is also my understanding that some of the problems that were had with TT were due to trying to shoehorn it into an existing structure. If that is correct, it is easy to see how they would elect to demolish Horizons the instant something would not quite fit.Hey Richard... thanks for the post. I actually have read an obscene amount about each side of the coin as to whether or not it was sinking and seen that overlay a few times. I even link to Martin's video on my page. I think the key for me was a photo I saw (that of course I can't find for the life of me now) after the building was torn down and they were laying the foundation for MS. In a corner of the shot you could see very well that there was a section of the land they had dug out and were putting huge pieces of steel into. The assumption of course was that it was to support the new building where the support had failed before. The way I word it on my site is that the sinking was a rumored reason and I do that because let's be honest, unless one of the folks responsible for teh decision to tear it down posts here, we will never really know either way. Personally, I tend to hang onto that rumor because it's the only thing that settles my mind as to why the attraction had to go.
Absolutely! Right there with you. I think one of the biggest reasons it's such a big mystery to me at least is the fact that tearing that gigantic thing down had to cost a pretty penny. I have seen so many of the demo photos and I always sit here thinking it was an intense undertaking to "knock it down."Quite true. There is not question that the Horizons building was incredibly beautiful from an architectural standpoint. It would look a bit dated today, but that is true for pretty much any "out there" structure. However, all it takes is one support in the wrong place, or one ceiling at the wrong height to make a cool building a liability when you are installing a new attraction inside of it. The square footage might actually be similar between the two buildings but if how that square footage did not lay out in a manner that would fit what they have planned, the wrecking ball might have been the only choice. It is also my understanding that some of the problems that were had with TT were due to trying to shoehorn it into an existing structure. If that is correct, it is easy to see how they would elect to demolish Horizons the instant something would not quite fit.
Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.