Haunted Mansion to Return with New Enhancements and Magic :(

Mickeyboof

Well-Known Member
We'll have to see. Transfers are part of why the DL Mansion stops, yes, but it's historically not the only reason. Guests have never had a lot of time to figure out what's going on. And again, in 2021 where the ride has been around for 50+ years that's not a problem for a lot of guests, but things do still happen. I'm not suggesting that they necessarily add MORE time for guests to percieve the Doombuggies, but it's surprising to me that they've taken some away.

I might argue that the new guests will be even more aware, as our attention spikes when we can’t see something completely. One might me more curious as to what the movement is, therefore more in tune to it’s mechanics once in full view. That’s usually how our minds work.
 

yensidtlaw1969

Well-Known Member
I might argue that the new guests will be even more aware, as our attention spikes when we can’t see something completely. One might me more curious as to what the movement is, therefore more in tune to it’s mechanics once in full view. That’s usually how our minds work.
You could never completely see, notice I addressed that in my posts above. That's why they changed the setup at Walt Disney World - guests at DL don't get to see that there's a moving belt until they are literally stepping onto it. At WDW they changed this to give guests a good, long walk along side it to see it very clearly, because they wanted to avoid the trouble of guests not expecting it like was happening at Disneyland. This helped, but even still you have people who get tripped up when stepping onto the load belt.

Part of the reason the lights in the Load Area were turned so bright was that even 30 years into operation guests weren't seeing enough of the room to handle it totally safely. The lack of information didn't seem to spike attention successfully.

Again, I'm curious to see how this plays out practically when it opens. But I'm suspicious that turning the lights back down and now adding an active distraction to guests in the moment they got their only real look at a Doombuggy before they were expected to know how to board one MIGHT cause problems with a faction of guests.
 

PiratesMansion

Well-Known Member
Hm, should the guest "need" to see a ride vehicle? There is no need to see any ride vehicle before boarding, if the idea supports the withholding or masking as a story element (which in this case, I think Mansion withholds purposely and masterfully). Rise of the Resistance greatly succeeds in this regard, as does Indiana Jones, Space Mountain and Flight of Passage (and Tower, up to a point).
It generally helps to give guests a preview of what they're getting into. You'd be surprised how often guests don't understand what they're supposed to do with boarding an attraction, and many rides are different, and if they've never seen a vehicle like that, you can't blame them for being confused.

Continuously loading attractions also tend to cause more issues than rides that stop. Most people in their average lives don't, say, get into cars that are already moving.

The fact that they felt the need to redesign the Mansion load areas in Florida and Tokyo so that guests have more time to see what they're getting into implies that it was a bit of a problem at Disneyland or something they wanted to reconsider.

As for your examples, the only attraction where that's really true is Flight of Passage, and even then you have a safety video that roughly clues guests into what the vehicle is going to be like and how they need to strap in. Tower of Terror, you're told it's an elevator and it's indeed an elevator, and the restraint is a seat belt, which everyone who has ridden in a car ever knows how to use. Indy, you're shown a vehicle and how to fasten your belt in the safety video, then you see a preview of the vehicle and boarding platform before you go up, down, and board yourself. Space Mountain, you circle the station so that you have plenty of time to see what the vehicle is and how fast you need to move. Those design features are very much intentional to minimize confusion and backups during boarding.

My general life experience has been that you cannot assume that people walk into a given situation knowing how to do anything, and anything you can do to try to mitigate that situation-particularly if you can do it in a way that helps efficiency and is less likely to embarrass a guest-is a win win.
 
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lazyboy97o

Well-Known Member
I’ll provide two more examples, Hagrid’s Motorbikes and Forbidden Journey also move while boarding yet give absolutely no time for guests to acquaint themselves with the physical mechanics of the process… and it works splendidly as a story element.
Both attractions have videos in the queue showing you the ride vehicle and explaining them. Forbidden Journey also has an incredibly long load belt and a separate load area for those who do need more time.
 

D.Silentu

Well-Known Member
Part of the reason the lights in the Load Area were turned so bright was that even 30 years into operation guests weren't seeing enough of the room to handle it totally safely. The lack of information didn't seem to spike attention successfully.
Let's not forget the fact that they also cleverly painted a carpet pattern on the conveyer belt. I've always thought that was an ingenious way to help people find their footing. Interesting thoughts about the new portrait creating a potential rubber necking chokepoint. Time will tell if this is an issue, but perhaps this placement may have been more advantageous:
april.jpg
 
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brb1006

Well-Known Member
I donnt know who is narrating the video but they are terrible. Their voice, cadence, inflection....its crazy that they use this person on an official disney video. is it just me thinking this, am i crazy?
They should had gotten a better narrator to actually sound convincing, and not some middle aged women trying to sound creepy.
 

BayouShack

Well-Known Member
They should had gotten a better narrator to actually sound convincing, and not some middle aged women trying to sound creepy.
The funny part about the whole thing is we *know* from HMH that Kim Irvine is perfectly capable of recreating her mom’s iconic Leota voice. I feel like she was purposely being campy.
 

PiratesMansion

Well-Known Member
The funny part about the whole thing is we *know* from HMH that Kim Irvine is perfectly capable of recreating her mom’s iconic Leota voice. I feel like she was purposely being campy.
That's not Kim Irvine's voice. HMH Leota is voiced by Susanna Blakeslee.

And while Little Leota in the regular Mansion was indeed voiced by Leota Toombs, the Leota in the seance room was voiced by Eleanor Audley.
 
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George Lucas on a Bench

Well-Known Member
Well now that I've analyzed the fence and it does indeed appear to be a slapped-together continuation of the wall that honestly makes no sense, I can't say I like or dislike it. Seems really haphazardly designed, but it's purpose also seems to be to push the guests back further into the wall.
 

el_super

Well-Known Member
Well now that I've analyzed the fence and it does indeed appear to be a slapped-together continuation of the wall that honestly makes no sense, I can't say I like or dislike it. Seems really haphazardly designed, but it's purpose also seems to be to push the guests back further into the wall.

Weird. I would have just assumed it was to give more privacy to people who may need additional time to load without having a whole room of people watching them.
 

Mickeyboof

Well-Known Member
The divider and portrait seems like wonderfully spooky texture added to a previously dull space. It is great that technology can deliver concepts of the past, thats some creative progress right there.

If this see-through item really hinders people, then I just don't see how we even made it this far as a civilization to begin with.

Looks like wonderful work, can't wait to enjoy the new textures and treats!
 

chadwpalm

Well-Known Member
In the Parks
No
Well now that I've analyzed the fence and it does indeed appear to be a slapped-together continuation of the wall that honestly makes no sense, I can't say I like or dislike it. Seems really haphazardly designed, but it's purpose also seems to be to push the guests back further into the wall.
Even though it's not really a continuation of the wall because there's a gap for the accessibility entrance. I see it more like a room divider in this kind of vein:

1618341074485.png


Not really a wall, but something to separate sections of the room. You can still see through it, but breaks up the space.
 

George Lucas on a Bench

Well-Known Member
The divider is nothing special. They did a better job when they added the HBG and made it a part of the outside of the house. I don't know what this is, but it doesn't make much sense and doesn't look permanent.
 

CaptinEO

Well-Known Member
Let's not forget the fact that they also cleverly painted a carpet pattern on the conveyer belt. I've always thought that was an ingenious way to help people find their footing. Interesting thoughts about the new portrait creating a potential rubber necking chokepoint. Time will tell if this is an issue, but perhaps this placement may have been more advantageous:
I still dont understand where this is located
 

ToTBellHop

Well-Known Member
Even though it's not really a continuation of the wall because there's a gap for the accessibility entrance. I see it more like a room divider in this kind of vein:

View attachment 548366

Not really a wall, but something to separate sections of the room. You can still see through it, but breaks up the space.
It looks like something someone would get dressed behind. Maybe April wanted some privacy if she got dressed in the same room as guests were gathering.
1618342965505.jpeg
 

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