News Guardians of the Galaxy Cosmic Rewind attraction confirmed for Epcot

MisterPenguin

President of Animal Kingdom
Premium Member
I take my antihistamine pill with a caffeine pill (I don't like coffee), and I'm not drowsy.

After all, Excedrin is aspirin *and* caffeine.

I know this isn't a solution for many people, but, if it helps...
 

correcaminos

Well-Known Member
Bonine is "Less" drowsy not non drowsy. For some of us it is still too potent and can ruin a day at the parks. As I read on here I see it works fine for many but telling people it is "Non Drowsy" doesn't relay the proper information. View attachment 644522
Wow that was a bit harsh. I don't take it and our generic doesn't say this on it. Forgive me for attempting to help since ours says non-drowsy
 
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wdwmagic

Administrator
Moderator
Premium Member
Original Poster

Guardians of the Galaxy Cosmic Rewind merchandise at Creations Shop June 2022​


Creations-Shop_Full_47611.jpg
 

Vegas Disney Fan

Well-Known Member
I wonder if the nausea issue will resolve itself over time. I think the unknown creates a lot of the problem, the first time I rode Everest I nearly hurled on the backwards part because I didn’t know what was coming, now that I’ve ridden a few times I can predict what direction we’re turning ahead of time (despite going backwards) so I don’t get nauseous anymore.

The same was true on FOP, I nearly fell down after my first ride because I had such bad vertigo, now I can ride it with no problems.

They didn’t physically alter either ride but just knowing what’s coming allows my body and mind to handle the motion better. The people who can’t handle the motion will also quickly learn to avoid it, problem solved.
 

UNCgolf

Well-Known Member
I wonder if the nausea issue will resolve itself over time. I think the unknown creates a lot of the problem, the first time I rode Everest I nearly hurled on the backwards part because I didn’t know what was coming, now that I’ve ridden a few times I can predict what direction we’re turning ahead of time (despite going backwards) so I don’t get nauseous anymore.

The same was true on FOP, I nearly fell down after my first ride because I had such bad vertigo, now I can ride it with no problems.

They didn’t physically alter either ride but just knowing what’s coming allows my body and mind to handle the motion better. The people who can’t handle the motion will also quickly learn to avoid it, problem solved.

Most people aren't getting on those rides often enough to know/remember that (maybe once every few years), not to mention the huge numbers of people who are there for the very first time.

The number of people who are visiting Disney regularly enough for something like that to matter is a small minority of guests.
 

mergatroid

Well-Known Member
I wonder if the nausea issue will resolve itself over time. I think the unknown creates a lot of the problem, the first time I rode Everest I nearly hurled on the backwards part because I didn’t know what was coming, now that I’ve ridden a few times I can predict what direction we’re turning ahead of time (despite going backwards) so I don’t get nauseous anymore.

The same was true on FOP, I nearly fell down after my first ride because I had such bad vertigo, now I can ride it with no problems.

They didn’t physically alter either ride but just knowing what’s coming allows my body and mind to handle the motion better. The people who can’t handle the motion will also quickly learn to avoid it, problem solved.
Is it still classed as a huge problem, somebody on here said "The ride vehicle was literally covered in vomit" ?
 

Casper Gutman

Well-Known Member
Is it still classed as a huge problem, somebody on here said "The ride vehicle was literally covered in vomit" ?
As you well know, that was me. I was referring to a first-hand report from the previews posted on these boards in which the poster explained their was vomit on the restraints of their vehicle at load and that the entire car smelled of vomit. You claim to value such first-hand reports, so I felt it would be a useful illustration of the issue.

Again, it’s childish to pretend you’re ignoring me and yet to continue to snipe at me. Please have the dignity to do one or the other - engage or ignore. Either is valid.
 

mergatroid

Well-Known Member
As you well know, that was me. I was referring to a first-hand report from the previews posted on these boards in which the poster explained their was vomit on the restraints of their vehicle at load and that the entire car smelled of vomit. You claim to value such first-hand reports, so I felt it would be a useful illustration of the issue.

Again, it’s childish to pretend you’re ignoring me and yet to continue to snipe at me. Please have the dignity to do one or the other - engage or ignore. Either is valid.
I ignore you and yet YOU keep quoting me!

You seem very 'up yourself' to assume I know it was you that posted it, especially as you've just admitted it was a post you repeated from somebody else and not your own! Why would you assume it was your post I saw or remembered. Please have the dignity and maturity to take a leaf out of your own book and ignore me rather than continually quoting me and assuming my posts are directed towards you.

Please stop quoting me, I have no interest in engaging with you sir.
 
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DonaldDoleWhip

Well-Known Member
Speaking of vomit (fun times!), yesterday we boarded our Mission Space orange capsule and waited for the ride to begin, when they opened ours up and ushered us out. Someone had just thrown up the previous cycle, and while I didn’t notice, my sister and the other party could smell it.

Then outside Space 220 a party behind us mentioned someone throwing up at Cosmic Rewind…in the queue hahaha.

Something about World Discovery, I suppose - here’s hoping the Play Pavilion fares better than its neighbors or predecessor (out-of-sync Body Wars was rough).
 

mysto

Well-Known Member
Is it still classed as a huge problem, somebody on here said "The ride vehicle was literally covered in vomit" ?

There has been some criticism, but I think this highlights THE major design flaw with this ride. They absolutely should have included an industry standard puke remediation spur track with a garden hose for hosing down the cars without incurring downtime. If this were Universal they would have designed it with this obvious feature.
 

Mike S

Well-Known Member
Since some time has passed since riding this on day 2 of opening and I’ve had time to think it over I’ll share my thoughts.

I was excited for this ride when I saw it announced in attendance at D23. Of course I’d miss UoE but I got closure with that long ago when on the last ride it broke down and I got to walk around the diorama. I’ve gone to Disney and Orlando in general less and less over the years except for when something new opened so I feel like I’ve “detoxed” so to speak and look at things with a bit more of an unbiased eye.

With that said, this ride is definitely fun but it lacks substance. Even Mission Breakout (GASP!) better utilizes these characters. The screens are completely unconvincing of anything and it shocks me how this ride’s construction budget was rumored to be around $500 million. The theme is a complete miss with only the tiniest of bones thrown in a meta “we’re in Epcot!” fashion. Ratatouille is a much better fit for the park than this is and far more immersive of an experience. If you’re looking for a new greatly themed roller coaster in Orlando that’s both fun and blends in greatly with its surrounding environment, look no further than the VelociCoaster.

This should’ve been in Tomorrowland.
 

DonaldDoleWhip

Well-Known Member
Since some time has passed since riding this on day 2 of opening and I’ve had time to think it over I’ll share my thoughts.

I was excited for this ride when I saw it announced in attendance at D23. Of course I’d miss UoE but I got closure with that long ago when on the last ride it broke down and I got to walk around the diorama. I’ve gone to Disney and Orlando in general less and less over the years except for when something new opened so I feel like I’ve “detoxed” so to speak and look at things with a bit more of an unbiased eye.

With that said, this ride is definitely fun but it lacks substance. Even Mission Breakout (GASP!) better utilizes these characters. The screens are completely unconvincing of anything and it shocks me how this ride’s construction budget was rumored to be around $500 million. The theme is a complete miss with only the tiniest of bones thrown in a meta “we’re in Epcot!” fashion. Ratatouille is a much better fit for the park than this is and far more immersive of an experience. If you’re looking for a new greatly themed roller coaster in Orlando that’s both fun and blends in greatly with its surrounding environment, look no further than the VelociCoaster.

This should’ve been in Tomorrowland.
All fair enough points (not sure I agree on Ratatouille being more immersive; have also had a similar detox from the Orlando area), but I would take this one over VelociCoaster, and I love the thrills VelociCoaster delivers.

Now that's a ride where the theming feels bare and meta, albeit fitting to its surroundings.

Flaws and all, they're probably my two favorite rides anywhere right now (Shanghai Pirates could also be in the top group).
 

Horizons '83

Well-Known Member
In the Parks
No
Speaking of vomit (fun times!), yesterday we boarded our Mission Space orange capsule and waited for the ride to begin, when they opened ours up and ushered us out. Someone had just thrown up the previous cycle, and while I didn’t notice, my sister and the other party could smell it.

Then outside Space 220 a party behind us mentioned someone throwing up at Cosmic Rewind…in the queue hahaha.

Something about World Discovery, I suppose - here’s hoping the Play Pavilion fares better than its neighbors or predecessor (out-of-sync Body Wars was rough).
Well, there might be another reason to vomit from Play!, and it won't be from motion sickness :p
 

Mike S

Well-Known Member
All fair enough points (not sure I agree on Ratatouille being more immersive; have also had a similar detox from the Orlando area), but I would take this one over VelociCoaster, and I love the thrills VelociCoaster delivers.

Now that's a ride where the theming feels bare and meta, albeit fitting to its surroundings.

Flaws and all, they're probably my two favorite rides anywhere right now (Shanghai Pirates could also be in the top group).
Guardians made me feel like I was on a roller coaster in a warehouse looking at screens. Ratatouille is more convincing of making you feel like you’re zipping around Gusteau’s which is helped greatly by the physical sets. VelociCoaster convincingly puts you in the Raptor Paddock and at least to me the meta humor there works better. All they need to do is update the River Adventure next to tie everything more together.
 
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DonaldDoleWhip

Well-Known Member
Guardians made me feel like I was on a roller coaster in a warehouse looking at screens. Ratatouille is more convincing of making you feel like you’re zipping around Gusteau’s which is helped greatly by the physical sets. VelociCoaster convingly puts you in the Raptor Paddock and at least to me the meta humor there works better. All they need to do is update the River Adventure next to tie everything more together.
That’s fair. I would compare the ride portion of Cosmic Rewind to the third act of a major Marvel blockbuster (actually far better IMO), in that the substance might not fully be there, but the fun + music factor are exactly where they need to be for a fantastic time.

I also never found the Guardians to be lacking, as the narration felt persistent enough, but can understand why people would’ve preferred them to join the journey visually as well.

Finally, I absolutely love VelociCoaster! That’s one ride where the ‘minimal’ theming totally fits what it is, and the coaster design itself is glorious. Kudos to Universal for making that one happen so quickly.

Also, credit where credit’s due, the indoor queue plus intro scene of Ratatouille do a great job setting the mood. It’s when the ‘chase’ starts that things decline for me, but that opening setup is so well-done.
 

Casper Gutman

Well-Known Member
That’s fair. I would compare the ride portion of Cosmic Rewind to the third act of a major Marvel blockbuster (actually far better IMO), in that the substance might not fully be there, but the fun + music factor are exactly where they need to be for a fantastic time.

I also never found the Guardians to be lacking, as the narration felt persistent enough, but can understand why people would’ve preferred them to join the journey visually as well.

Finally, I absolutely love VelociCoaster! That’s one ride where the ‘minimal’ theming totally fits what it is, and the coaster design itself is glorious. Kudos to Universal for making that one happen so quickly.

Also, credit where credit’s due, the indoor queue plus intro scene of Ratatouille do a great job setting the mood. It’s when the ‘chase’ starts that things decline for me, but that opening setup is so well-done.
I think you're being a bit unfair to MCU blockbusters here. While it is true that, at their worst, they descend into exchanges of brightly-colored power-beams, for the most part they avoid this trap. Many Marvel climaxes serve effectively as the emotional climax of the protagonists' arcs - think of Guardians of the Galaxy 2, Civil War, or The Winter Soldier. Even when they don't work at that level, they tend to be well constructed as a series of individual, distinct beats or gags, arranged not unlike the panels of a comic book - think of Spider-Man: No Way Home, Thor: Ragnarok, or Avengers.

Its precisely on these terms that Cosmic Rewind seems to stumble. Despite laboriously establishing Quill's emotional connection to EPCOT the attraction does nothing with that backstory, and the ride is without emotional stakes for any of the heroes - or the guests. Even more inexplicably, the entire ride portion is one constant journey through undifferentiated space with little visual variety. This is particularly odd since the pre-show sets up such an elaborate backstory and the "jumpgate" formula is the perfect conceit to establish a set of visual beats or quick comedic gags, which is how Gunn uses it in the films.
 

EricsBiscuit

Well-Known Member
Since some time has passed since riding this on day 2 of opening and I’ve had time to think it over I’ll share my thoughts.

I was excited for this ride when I saw it announced in attendance at D23. Of course I’d miss UoE but I got closure with that long ago when on the last ride it broke down and I got to walk around the diorama. I’ve gone to Disney and Orlando in general less and less over the years except for when something new opened so I feel like I’ve “detoxed” so to speak and look at things with a bit more of an unbiased eye.

With that said, this ride is definitely fun but it lacks substance. Even Mission Breakout (GASP!) better utilizes these characters. The screens are completely unconvincing of anything and it shocks me how this ride’s construction budget was rumored to be around $500 million. The theme is a complete miss with only the tiniest of bones thrown in a meta “we’re in Epcot!” fashion. Ratatouille is a much better fit for the park than this is and far more immersive of an experience. If you’re looking for a new greatly themed roller coaster in Orlando that’s both fun and blends in greatly with its surrounding environment, look no further than the VelociCoaster.

This should’ve been in Tomorrowland.
If this was in TL I guarantee they would have replaced SM with it.
 

DonaldDoleWhip

Well-Known Member
I think you're being a bit unfair to MCU blockbusters here. While it is true that, at their worst, they descend into exchanges of brightly-colored power-beams, for the most part they avoid this trap. Many Marvel climaxes serve effectively as the emotional climax of the protagonists' arcs - think of Guardians of the Galaxy 2, Civil War, or The Winter Soldier. Even when they don't work at that level, they tend to be well constructed as a series of individual, distinct beats or gags, arranged not unlike the panels of a comic book - think of Spider-Man: No Way Home, Thor: Ragnarok, or Avengers.

Its precisely on these terms that Cosmic Rewind seems to stumble. Despite laboriously establishing Quill's emotional connection to EPCOT the attraction does nothing with that backstory, and the ride is without emotional stakes for any of the heroes - or the guests. Even more inexplicably, the entire ride portion is one constant journey through undifferentiated space with little visual variety. This is particularly odd since the pre-show sets up such an elaborate backstory and the "jumpgate" formula is the perfect conceit to establish a set of visual beats or quick comedic gags, which is how Gunn uses it in the films.
Agree to disagree - there are absolutely some great Marvel third acts, but I find many of them (even in otherwise-iconic films like Black Panther and Shang-Chi) to be a CGI slog.

Cosmic Rewind is much, much more entertaining than that baseline.

Like Slinky Dog (mediocre effort) and Mission Breakout (impressive what they pulled off), it punches well above its weight on the fun factor, which is ultimately the one I value most. It's also a lot more ambitious than something like Slinky, and a lot more fun than something like Ratatouille or MMRR. Only Rise arguably tops it at both, and I find Cosmic Rewind to be much more fun.

13 rides in, and it remains one of my top 3 attractions worldwide. Whatever they paid for it was worth the cost in my eyes.
 

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