News Guardians of the Galaxy Cosmic Rewind attraction confirmed for Epcot

doctornick

Well-Known Member
This complaint makes no sense because nobody ever seems to legitimately complain about a park having a bunch of roller coasters. It's the same thing. They're all varied experiences; the actual ride system is irrelevant.
people complain about Universal having too many similar rides (3D, simulators, “something goes wrong”, etc) all the time. I think it’s an exceedingly valid complain that classic Epcot had too many similar experiences and not enough differentiation. That doesn’t mean they weren’t quality just that variety was needed.
 

UNCgolf

Well-Known Member
people complain about Universal having too many similar rides (3D, simulators, “something goes wrong”, etc) all the time. I think it’s an exceedingly valid complain that classic Epcot had too many similar experiences and not enough differentiation. That doesn’t mean they weren’t quality just that variety was needed.

I think the underlying premise is faulty. Those experiences weren't similar any more than two separate roller coasters are similar. They were completely different rides. Again, it's of course subjective, but I think the variety in EPCOT's pavilions was better than any current theme park.

I'm also not sure I agree that the complaint about Universal is that they're too similar as opposed to them being not very good. Although I personally hate Forbidden Journey, if they had two other similar rides themed to a different IP that were as highly regarded as Forbidden Journey, I don't think many people would complain about them all using a Kuka arm.

On the other hand, people have complained about building a bunch of trackless rides, so maybe you're right. I just personally don't understand the complaint because the ride system makes very little difference to me. It's what you're actually seeing in the ride that matters.
 
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MisterPenguin

President of Animal Kingdom
Premium Member
I think it’s an exceedingly valid complain that classic Epcot had too many similar experiences and not enough differentiation. That doesn’t mean they weren’t quality just that variety was needed.
They were alike because of the 'theme' of a world's fair expo. It was meant to be edutainment (even if it was also corporate advertising... synergy!!).

As 'edutainment,' the 'rides' weren't meant to be thrilling. You can't learn how dinosaurs have a tangentially tenuous relationship to fossil fuels whizzing by on a coaster. From a coaster, you can only learn that a meteor's about to kill them.

The rides weren't about the ride, but about slowly unveiling the diorama you're supposed to learn from. Like how in a dessert, there are animals that have adapted to the extreme conditions, but you can't see any of them because they're all underground (or really, really, really good at being stealthy).

But now, UoE is gone, in favor of unique rides, because, who wants *two* pavilions that feature fossil fuels?!?
 

MisterPenguin

President of Animal Kingdom
Premium Member
Dark rides are a medium, just like film. Like film, they can present a multitudes of genres. WoM was comedy, SSE serious/dramatic, JiI fantasy/whimsical. Nobody complains, "Man, I am so tired of films. I saw one last week and now there are like, four more this week."
And yet, people complain about too many SCREENZ!*


*Mostly a Universal problem
 

Vegas Disney Fan

Well-Known Member
Dark rides are a medium, just like film. Like film, they can present a multitudes of genres. WoM was comedy, SSE serious/dramatic, JiI fantasy/whimsical. Nobody complains, "Man, I am so tired of films. I saw one last week and now there are like, four more this week."

Agreed, they can also be good or bad like films. I love SSE, I love living with the land, I never rode Horizons or WoM but both look very entertaining… I found Ellen Energy boring and never bothered riding it again, we only ride figment once every few trips. Similar rides but vary greatly in quality for us.

It is kind of crazy to think that Epcot opened with mostly slow moving dark rides though, as much as I love SSE and LWTL I wouldn’t want to ride them all day long. Variety is the spice of life.
 

MisterPenguin

President of Animal Kingdom
Premium Member
Disney Imagineers were recently on-set for “Guardians of the Galaxy Vol. 3” to film with the Guardians for this new attraction.

 

UNCgolf

Well-Known Member
And yet, people complain about too many SCREENZ!*


*Mostly a Universal problem

I think that's just a subjective immersion thing. Some people (like me) don't ever really feel immersed when watching something on a screen; I feel like I'm on my couch watching a movie. I need actual tangible assets to make me feel transported.

I think screens can be great as a supplement; they just don't work well as the entire focal point for me. But that doesn't mean a ride is inherently bad if it's entirely based around a screen because they work great for other people.
 

doctornick

Well-Known Member
I think the underlying premise is faulty. Those experiences weren't similar any more than two separate roller coasters are similar. They were completely different rides. Again, it's of course subjective, but I think the variety in EPCOT's pavilions was better than any current theme park.

I would agree that just because different rides have similar mechanisms that it does not make them the same or similar. Haunted Mansion and Little Mermaid are the same ride type but completely different experiences which no one would mistake for one another. Same with POTC versus IASW, etc.

But the "problem" with classic Epcot IMHO is not that they used the same ride type or style, but rather that the experiences were all very similar in execution. Slow moving ride, learn about history, hinting about the possible future in that field. All the rides were excellent, but they all had the same vibe* that could feel repetitive. It didn't help that they were also relatively long rides, so to some that worked against them if someone felt it was the same stuff rehashed in a different package.

Now, mind you, I liked classic Epcot. But I also can understand how it wasn't everyone's cup of tea and how there were also many who found it boring. And if I'm being honest, I think that works against the general premise of Disney parks where there is "something for everyone in the whole family". I'm not saying there isn't a place for those rides and I am saddened by many that we lost but I do firmly believe that Epcot needed more variety so that the classic Epcot dark rides would stand out and be a contrast rather than "oh this again". The should have done a better job with adding such variety though instead of removing/replacing stuff (e.g. no reason not to add a Mt. Fuji Coaster to Japan).

*I'd suggest that Imagination and (later) Body Wars were the ones that managed to break free and distinguish themselves.

I'm also not sure I agree that the complaint about Universal is that they're too similar as opposed to them being not very good. Although I personally hate Forbidden Journey, if they had two other similar rides themed to a different IP that were as highly regarded as Forbidden Journey, I don't think many people would complain about them all using a Kuka arm.

On the other hand, people have complained about building a bunch of trackless rides, so maybe you're right. I just personally don't understand the complaint because the ride system makes very little difference to me. It's what you're actually seeing in the ride that matters.

I think the argument about Uni is very much that the rides are too similar. My kids joke about how "oh we're putting on 3D glasses again". I think Uni rides are generally very well done, but it is tough not to get some sense of having just done the same thing. Admittedly, it might be exacerbated for my family because we always stay on property and get Express Pass so we rapid fire hit rides a lot.

The irony is that Uni does use different ride systems but many still still to hit you with the same "type" of experience - whether it's the 4D films, EMV, Kuka, etc. You are in the world of a film, "something goes wrong", you move around as you are in danger, there's some fire/water/3D effects, you escape. Yeah! To be fair to Uni, they know this and are branching out, but I think many of what people describe as "screen fatigue" is repetitiveness of the same type of experience there.
 

milordsloth

Well-Known Member
My how quickly we all forget that WDW had a coaster where the trains never stopped in the station... Primeval Whirl! It's actually VERY common for wild mouse coasters (both standard and spinning) to have continuously moving trains in the station. Coasters with multicar trains with this feature are less common, but the above posts named quite a few. To add to that list, all of the RMC Raptor model coasters use this feature (Jersey Devil, Wonder Woman, Railblazer, Stunt Pilot)
I don't know about the other RMC Raptor model coasters, but I've ridden Railblazer many times and that ride definitely stops at the station for load/unload.
 

michmousefan

Well-Known Member
Disney Imagineers were recently on-set for “Guardians of the Galaxy Vol. 3” to film with the Guardians for this new attraction.

Kudos to the writer of that release... getting in no less than three Groot references. Pleased that it made it through the DisCorp "no-fun" filter.
 

J4546

Well-Known Member
not too related, but Id really like to see a rollercoaster like arthur in europa, somewhere in a disney park. Its like a half coaster, half darkride slow suspended rail coaster. they also built one in the new universal studios in beijing themed to jurassic world, but that one has a massive floor running under most of it and it ruins the ride

 

sedati

Well-Known Member
They were alike because of the 'theme' of a world's fair expo. It was meant to be edutainment (even if it was also corporate advertising... synergy!!).

As 'edutainment,' the 'rides' weren't meant to be thrilling. You can't learn how dinosaurs have a tangentially tenuous relationship to fossil fuels whizzing by on a coaster. From a coaster, you can only learn that a meteor's about to kill them.

The rides weren't about the ride, but about slowly unveiling the diorama you're supposed to learn from. Like how in a dessert, there are animals that have adapted to the extreme conditions, but you can't see any of them because they're all underground (or really, really, really good at being stealthy).
One can learn from being told and one can learn from experience. That's the shift I'd like to see happening. We were shown shuttle/rocket launches on several attractions (not some futuristic ones mind you, but he very same that were either on the news or already relegated to history) but only Mission Space put you in one.
World of Motion was astoundingly uncreative in this respect. We got the slow moving diorama history lesson and it was good for what it was. But what of Motion? The speed tunnels were a sorry attempt, especially by awkwardly laying one after another. We could have sailed, raced, flown, and blasted off. Instead we were conveyed and directed at a snail's pace.
 

Epcot82Guy

Well-Known Member
I don't know about the other RMC Raptor model coasters, but I've ridden Railblazer many times and that ride definitely stops at the station for load/unload.

Yes - DESIGNED for continual loading is the more accurate. For example, Dare Devil Dive at SFoG has that capability, but they haven't used it since season 1 since Ops couldn't keep up with the requirements. (And the lines suffer as a result.)
 

tommyhawkins

Well-Known Member
not too related, but Id really like to see a rollercoaster like arthur in europa, somewhere in a disney park. Its like a half coaster, half darkride slow suspended rail coaster. they also built one in the new universal studios in beijing themed to jurassic world, but that one has a massive floor running under most of it and it ruins the ride


Unlikely, as there's most likely going to be one showing up at USF or even Epic in a few years
 

sedati

Well-Known Member
Behold the "ride" system of your wildest fantasies:

Screen Shot 2021-11-23 at 6.39.56 PM.png
 
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