Doc Ondor is full of details. The rest of the land? Not so much.
I honestly suggest you look again and look for the details. Go to the toydarian store and look at the toys used for decoration, not the ones for sale but the ones in the ceiling, including a tiny millennium falcon. The ship display right next to the store has a ship with an ode to LMA.
Look at the ships docked on top of docking bay 7, the numbers are the years of the original trilogy release.
There are details, it just takes multiple visits to notice them.
I have a feeling that by the year 2025 (if man is still alive)
Changes in elevation is a great point, but that isn’t a detail.
The slain heads sure.
But rockwork and the land’s paint schemes aren’t details.
There is a lack of detail because once you look over the land once, there aren’t anymore layers to unpack.
Details are individual items or events. They’re specific gestures, not broad strokes. Like the red button in the chess room, or the cone shaped flowers at Cars Land.
Most of what you listed aren’t details. They’re the big gestures. They’re the givens.
I did not walk around Galaxy’s Edge with a blindfold. Perhaps I was looking too hard though, because after one or two walkthroughs, you’ve seen it all. There are no minute details to unpack or explore. There’s only big gestures that look good for Instagram.
Now, details, that’s where Harry Potter comes in. The endless scenes and vignettes of each window, the forced perspective continuation of the streets of Diagon Alley, and the kinetic movement of owls and magic, of letters coming to life and brooms floating. Those are details.
Doc Ondor is full of details. The rest of the land? Not so much.
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