Full POV video ride through of Seven Dwarfs Mine Train

danlb_2000

Premium Member
Is the queen really in the ride? After watching this video I promised my 5-year-old she was not in it. Do I need to go back and change my tune before she rides?

http://www.wdwmagic.com/attractions...n-dwarfs-mine-train-fun-facts-and-details.htm

"In the last view of the cottage, around the corner of the far wall, the Wicked Queen can be seen in her disguise as an old hag watching Snow White and the Dwarfs through a cottage window. She turns toward the train as it passes, and cackles wickedly."
 

kap91

Well-Known Member
Absolutely agree. I believe it was a last minute decision as well. Pixie Hollow with a bunch of M&Gs and a possible C-ticket vs the mine coaster. Would a more thrilling ride have appealed to me? I guess so, but I never expected that in Fantasyland. I do know, had they kept with the original plans of Pixie Hollow, I and the rest of the family would not have spent anytime there. We are however, looking forward to riding 7DMT on our next trip.

Yep. A super thrilling ride barely belongs in the magic kingdom much less fantasyland. Yes I would have preferred the original mine train concept, or one a bit longer, but that can be said about nearly every ride ever built. People somehow think that not building the first concept demonstrates the penny pinchers in action. It does-but it's not anything new. The original concept is always grander than the final product. Even on the giant, expensive attractions. See the original concept for Everest? For the land? For Disneyland? Concepts don't have to live in the universe of practicality.

I'm actually glad they didn't decide to build both. Keeping the (relatively temporary structures) of the tents makes it that much easier to build something in that location in the future. Pixie hollow would have meant nothing in that spot for a VERY long time.

My only real complaint about the updated plans was princess fairytale hall replacing a ride - but a) it's a price I'm willing to pay and b) there are actually some really good logistics arguments to be made for that decision.

In the last view of the cottage, around the corner of the far wall, the Wicked Queen can be seen in her disguise as an old hag watching Snow White and the Dwarfs through a cottage window. She turns toward the train as it passes, and cackles wickedly."

Have to say I never thought she'd actually be included despite everyone here clamoring for it. Surprise, surprise
 
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lebeau

Well-Known Member

lebeau

Well-Known Member
I'm actually glad they didn't decide to build both. Keeping the (relatively temporary structures) of the tents makes it that much easier to build something in that location in the future. Pixie hollow would have meant nothing in that spot for a VERY long time.

:hilarious:

Wait! Were you being serious? Yeah, that's not happening. Those tents are as "Disney temporary".
 

kap91

Well-Known Member
:hilarious:

Wait! Were you being serious? Yeah, that's not happening. Those tents are as "Disney temporary".

Yes I am serious. It's conceivable in 10-15 years they'll build something there. If pixie hollow was built the odds of them building anything are about the same as them tearing down beasts castle or thunder mountain or cars land.
 

flynnibus

Premium Member
I guess I misunderstood. I thought the issue was with timing, which I thought would be a particular issue at unload/load. So, I figured that they'd have to have live people getting on and off the trains to establish the right rhythm/flow.

It's a build-up. To unload, load, and dispatch there is a fixed sequence of events that must happen in a specific order. First, the staff need to learn that sequence, and be able to do it reliably, time after time, every time, and complete each step within the time limit required. The more trains there are out, the tighter these time windows are. Staff train by learning the sequences, then increase the # of trains which pushes them harder. Then, they add riders into the mix, start low and build up again. Guests add new delays and variations the staff need to compensate for. This is just the platform training they must go through.

But even before that, you have the ride system testing itself. More on that in a second...

I didn't think that the issue would be trains running into each other or anything. I figured if they aren't "efficient" enough the trains would have a stopping place before unload and people would just be stuck there in the vehicle. Just like how on many rides, we see the vehicles back up before going to unload.

There is the theory of operation, and then there is what happened when it got built and real physics and real constructions are in play, not the modeled stuff. The ride computer which controls the safe operation of the train's brake zones and emergency stops often needs to be dialed in to compensate for the train's real world operation. The ride computer relies on sensors around the track to determine the train's locations, speed, etc. It's not uncommon for these sensor networks to be fickle after initial installation and be the source of lots of problems requiring extensive shakedown testing to get the system reliable. This, combined with with the ride's software often are problematic when trying to get a ride system to run at full capacity. The more trains, the tighter the timings, and more safeties that might accidentially get tripped, etc.

It's not uncommon for a new system to not be able to reliably run at capacity without 'errors'. These errors could be tripping a stop or even e-stop unintentionally due to the ride computer thinking things are worse then they are, or even losing track of a train... or at the extreme, a failure to maintain train separation and getting a collision. But even without a collision, there are lots of errors that can happen with the ride controls.

As to the stopping spot, yes, it's common to have a hold position there... and you would have hold spots elsewhere on the track as well so if there is an e-stop, all trains can be held in their own zone without collisions. But for all this to work, trains must maintain the proper separation.

I'm sure the show scenes make this difficult as well by effectively reducing the size of the track and zones.
 

lebeau

Well-Known Member
Yes I am serious. It's conceivable in 10-15 years they'll build something there. If pixie hollow was built the odds of them building anything are about the same as them tearing down beasts castle or thunder mountain or cars land.

I'll go 20. ;)
 

doctornick

Well-Known Member
I disagree that the Magic Kingdom needs another E-Ticket. Something big and major will only draw additional crowds and that is the opposite of what you want when you first need to handle existing crowds.
Maybe all the OTHER parks need big and major stuff, so we can even out the distribution of people between them and get back to running Magic Kingdom like any other park (IE: one where they should reasonably be able to add an E-Ticket once every decade without fear that it'll destroy the whole resort's guest distribution ecosystem).

Agree with these. Would I love to see the MK get a mind blowing E-ticket addition? Of course. Do I think it "needs" one? No, it is already a complete park with lots of high quality rides.

It's the other parks -- especially DHS and DAK -- that need new innovative E-tickets and more rides in general. Embarrasingly so. The last thing that WDW needs is to increase attention and attendance at MK which is busting out of the seems with crowds; they need to distribute the crowds to the other parks, by giving guests more and better experiences so that they spend longer days or more days at the other parks.
 

doctornick

Well-Known Member
wth is there still some sort of blackout in force? why can't we get a video that is unedited start to finish yet... sheez...

Seriously, the secrecy regarding the cottage scene is very interesting. I've got to think it's because they really want the evil queen's appearance to be a surprise for folks.
 

jmmc

Well-Known Member
This is a good ride-through - it includes the full inside show scene and second lift, along with the load/unload area

An even better look, though I don't know why we see the ride twice. This video suddenly makes it feel longer, as opposed to just imagining the running time we've heard. And that still is not a full look. Personally, I don't see a reason to show us the entire ride even before its open. They want to keep a few surprises to interest people.

I especially like the fact there's some pretty good views on some of the straighter sections. Some very "immersive" looks at all the new castles and mountains.
 

doctornick

Well-Known Member
Based on this last video, I'm guessing the total ride time is about 2:20. The video starts with the vehicle moving out of unload and cuts away at 2:07 -- before the cottage (and it doesn't look to me like you are right next to the cottage yet) so even a relatively brief pause there and/or slow movement should add 5-10 seconds.

I don't think that's unreasonable, but it's unfortunate that the main mine scene wasn't longer. It would be cool if there were a second scene with all the dwarfs again (love the AAs!) adding another 30 seconds or so to the ride and allowing us to hear the songs for longer.
 

MasterJedi

Active Member
Agree with these. Would I love to see the MK get a mind blowing E-ticket addition? Of course. Do I think it "needs" one? No, it is already a complete park with lots of high quality rides.

It's the other parks -- especially DHS and DAK -- that need new innovative E-tickets and more rides in general. Embarrasingly so. The last thing that WDW needs is to increase attention and attendance at MK which is busting out of the seems with crowds; they need to distribute the crowds to the other parks, by giving guests more and better experiences so that they spend longer days or more days at the other parks.
I agree. Plus, as much as we want to feel like little kids in grown up clothes the reality is that MK is focused more for little children. This park (IMO) was never intended to be a thrill park and 7DMT is a perfect fit for MK.

I hope to hear news that the ride will open or begin soft openings AP by beginning of next week. *fingers crossed*
 

Cesar R M

Well-Known Member
my only opinions about these videos is:

a) we finally see the swinging full effect. Very noticeable now.
b) the "actors" were way too frozen (hah) until the drop after the mine scene (the only fast drop).
c) the view of Magic Kingdom you get while riding this.. is gorgeous!

An even better look, though I don't know why we see the ride twice. This video suddenly makes it feel longer, as opposed to just imagining the running time we've heard. And that still is not a full look. Personally, I don't see a reason to show us the entire ride even before its open. They want to keep a few surprises to interest people.

I especially like the fact there's some pretty good views on some of the straighter sections. Some very "immersive" looks at all the new castles and mountains.

imho, the scenes seems to be also tests of lightning. The light seems different in both parts.. one as a green/red background light, and the other as a white/yellow background light.

plus one seems to be taken early morning and then at noon (outside areas)
 

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