I'm pretty sure they will have a limited amount of users per time, setting the activity to be shorter with a more circular motion around the World Showcase, saving time during they activity. From my recent understanding of the upgrades given to the existing software base, players in the challenge will be "rewarded" with virtual attraction fastpasses in certain locations. See the connection with the recently filed patents for mobile networking/fastpass options? The surveys for the previous test proved that users took time to ride and experience the attractions of the World Showcase, slowing their progress in the challenge (some even going over the amount of time allotted). In response to this, WDI needed to come up with a way to speed up players' movements around the lagoon without truly limiting their ability to experience the park. From what I have been shown and told so far on the newest version of the game, they have solved this (the single most negative product of the test) by utilizing the early test product of their virtual fastpass system. Essentially, this new system for queuing will be tested through the Team Possible Challenge.