DAK 'Encanto' and 'Indiana Jones'-themed experiences at Animal Kingdom

Agent H

Well-Known Member
I t
Im personally hoping for something like Figment. Where you have 4-5 furniture vehicles on a track going room to room and allowing for a bit more show in each scene, but still keeping a high capacity(with enough cars). Or just a straight up omnimover like little mermaid.

I think track less is nice, but i honestly think omnimover-like systems fit better with the Casita setting and more guest turnover
i think trackless could have worked but this would allow for more elaborate scenes
 

Grantwil93

Well-Known Member
What i don't like about the trackless rides at WDW is how flat they are by necessity.

Rise has the elevator and drop, which helps mitigate it, but I think you can do more with tracked vehicles like in little mermaid where you can gradually change elevation, go "up and down the stairs" and rotate the vehicles to focus where you want.

Thats why I'm pumped this might be a modern take on the Figment system. I don't want them to rely on the same things as Rise does to achieve height changes. Trackless will get worn out as a concept if every new ride uses it in similar ways.
 

Purduevian

Well-Known Member
What i don't like about the trackless rides at WDW is how flat they are by necessity.

Rise has the elevator and drop, which helps mitigate it, but I think you can do more with tracked vehicles like in little mermaid where you can gradually change elevation, go "up and down the stairs" and rotate the vehicles to focus where you want.

Thats why I'm pumped this might be a modern take on the Figment system. I don't want them to rely on the same things as Rise does to achieve height changes. Trackless will get worn out as a concept if every new ride uses it in similar ways.
Apparently Cars road rally will be trackless and with elevation changes.
 

Purduevian

Well-Known Member
It’s not a trackless dark ride though. Like it’s a completely different system.
My understanding with the lack of ramps for current trackless dark rides is the issue of tracking a vehicle on the ramp (3d space vs 2d space). If Cars road rally is actually trackless and has elevation changes, there must be a solution to that issue that can be copied into a dark ride.
 

Grantwil93

Well-Known Member
My understanding with the lack of ramps for current trackless dark rides is the issue of tracking a vehicle on the ramp (3d space vs 2d space). If Cars road rally is actually trackless and has elevation changes, there must be a solution to that issue that can be copied into a dark ride.
Im hoping there is. Because to me it's the weakness of trackless dark rides. I just wonder if it being "off road" is part of the solution and therefore won't be able to be as easily used inside on regular track floors.
 

Disnutz311

Disney World Purist
With all the issue of ROTR and the rumored "puck to signal" and timing issues, one would think that building a mountain with ramps, edges and cliffs would scare Imagineers a little. May the trackless ride never go off track...
 

Purduevian

Well-Known Member
With all the issue of ROTR and the rumored "puck to signal" and timing issues, one would think that building a mountain with ramps, edges and cliffs would scare Imagineers a little. May the trackless ride never go off track...
My understanding of the current trackless system is that it uses a series of pucks in the ground that tell it how far a vehicle is from it.

in 2d space
1 puck would know the vehicle is somewhere along this circle
2 pucks would know the vehicle is at 1 of 2 points
3 pucks would know exactly where a vehicle is

in 3d space
1 puck would know the vehicle is somewhere along a sphere
2 pucks would know the vehicle is somewhere along a circle
3 pucks would know the vehicle is at 1 of 2 points
4 pucks would know exactly where the vehicle is

On the surface, the solution seems to be 25% more pucks in the ground... plus a LOT more software
 
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Timothy_Q

Well-Known Member
in 3d space
1 puck would know the vehicle is somewhere along a sphere
2 pucks would know the vehicle is somewhere along a circle
3 pucks would know the vehicle is at 1 of 2 points
4 pucks would know exactly where the vehicle is

On the surface, the solution seems to be 25% more pucks in the ground... plus a LOT more software
If you add a 5th puck you can send the ride vehicle back in time
 

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