Do you think this type of ride system would work?

Figment632

New Member
Original Poster
It would take a rather large building for this but the basic Idea would be that the ride starts off as a dark ride probably ominmover. It then proceeds to let you off at an unloading area half way through the ride. The middle section of the ride would be an interactive walkthrough then you would reboard the omnimover at the end of the walking section to finish your ride.

I was thinking that a system like this would be cool for an Alice in WOnderland ride.

You start off with an Alice dark ride and you are captured by the Queen of hearts and her soliders (CM's in costumes that stay in character) take you off the ride and bring you into a chamber. In this chamber an AA of the Queen would pass judgement on you and say off with your heads.

This is when we discover an way out but are emptied into a Labyrinth that would have interactive elements and screens with various characters like Dee and Dum as well as The Cheesire Cat.

After you find your way out of the maze you reboard the omni and finish the ride.

Would this work???
 

kap91

Well-Known Member
There is no technical reason it couldn't be done...you'd just need a lot of space to build it. The only possible problem would be if there was no method of crowd control to make sure that the amount of people getting off the first part of the dark ride equalled the amount of people moving through the maze and the amount of people that were able to reboard. As long as you could ensure the same amount of guest flow in each of the areas it would work. For example if the first omnimover moved 100 people per minute then the maze would have to be able to absorb 100 people per minute into it. Otherwise internal queue lines would build up. However, given somewhat similar ideas (while not quite the same) have never made it into the parks (like the original Mission: Space concept), I wouldn't put too much hope into thinking that this actually would be done.
 

Figment632

New Member
Original Poster
There is no technical reason it couldn't be done...you'd just need a lot of space to build it. The only possible problem would be if there was no method of crowd control to make sure that the amount of people getting off the first part of the dark ride equalled the amount of people moving through the maze and the amount of people that were able to reboard. As long as you could ensure the same amount of guest flow in each of the areas it would work. For example if the first omnimover moved 100 people per minute then the maze would have to be able to absorb 100 people per minute into it. Otherwise internal queue lines would build up. However, given somewhat similar ideas (while not quite the same) have never made it into the parks (like the original Mission: Space concept), I wouldn't put too much hope into thinking that this actually would be done.

Yea I figuered that the characters on the screens could help guide people through the maze to ensure constant flow :shrug: Also I think as opposed to how you would have it with 2 omnimovers it would just be the same omni tha cars would just procced to the other loading station
 

Wilt Dasney

Well-Known Member
For some reason, I'm thinking it might be tricky to get people off a ride if they don't feel like it's "the end" and the ride doesn't stop. You might want an especially large unload area in the middle with 2 or 3 CM's making it clear that it's time to disembark.
 

Figment632

New Member
Original Poster
For some reason, I'm thinking it might be tricky to get people off a ride if they don't feel like it's "the end" and the ride doesn't stop. You might want an especially large unload area in the middle with 2 or 3 CM's making it clear that it's time to disembark.

Good point the CM's would be in character and as the story goes the guest would be kidnapped from the ride.

But I could see an issue the system could be slowed like on SSE or maybe just use a non omni system like JII
 

DisneyJoe

Well-Known Member
I don't think it would be any worse than SSE?

With SSE, each individual needs to be loaded and unloaded once per ride; with your system they would need to be loaded and unloaded twice.

With SSE their wheelchair/crutches/etc waits for them at the same point they were loaded; with your system there would need to be a way of assisting them thru the walking portion of your ride or getting them the items they need - and then would need to get that apparatus to the exit too.

In brief, SSE has 1 omnimover; your proposed system has 2 omnimovers with a possible challenge in between....
 

Figment632

New Member
Original Poster
With SSE, each individual needs to be loaded and unloaded once per ride; with your system they would need to be loaded and unloaded twice.

With SSE their wheelchair/crutches/etc waits for them at the same point they were loaded; with your system there would need to be a way of assisting them thru the walking portion of your ride or getting them the items they need - and then would need to get that apparatus to the exit too.

In brief, SSE has 1 omnimover; your proposed system has 2 omnimovers with a possible challenge in between....

1 OMNIMOVER with 2 stations.
 

Testtrack321

Well-Known Member
There is no technical reason it couldn't be done...you'd just need a lot of space to build it. The only possible problem would be if there was no method of crowd control to make sure that the amount of people getting off the first part of the dark ride equalled the amount of people moving through the maze and the amount of people that were able to reboard. As long as you could ensure the same amount of guest flow in each of the areas it would work. For example if the first omnimover moved 100 people per minute then the maze would have to be able to absorb 100 people per minute into it. Otherwise internal queue lines would build up. However, given somewhat similar ideas (while not quite the same) have never made it into the parks (like the original Mission: Space concept), I wouldn't put too much hope into thinking that this actually would be done.

That's the major logistical problem, no technical challenges really. For this reason I'd be more in favor of a figure 8 kind of design with the trackless ride system. Trains could be removed/added from the procession of vehicles to adjust for more or fewer people waiting in the second queue.
 

Figment632

New Member
Original Poster
That's the major logistical problem, no technical challenges really. For this reason I'd be more in favor of a figure 8 kind of design with the trackless ride system. Trains could be removed/added from the procession of vehicles to adjust for more or fewer people waiting in the second queue.

I will always welcome thr trackless system thanks for the input so instead of an omnimover sstem it will be.

1. Guest enter trackless vehicle.
2. guest are abducted and brought into Queen of Hearts AA room.
3. Guests enter maze.
4. Guests reboard trackless vehicle to finish the ride.
 

Wilt Dasney

Well-Known Member
That's the major logistical problem, no technical challenges really. For this reason I'd be more in favor of a figure 8 kind of design with the trackless ride system. Trains could be removed/added from the procession of vehicles to adjust for more or fewer people waiting in the second queue.
That would probably be the best approach for this idea. When I mentioned the challenge of getting people off in the middle, Figment mentioned abandoning the Omnimover approach for a ride that would stop.

The problem there, of course, is that you're holding up people at the second load station if it's all the same ride system. If you have the ability to dispatch cars and increase capacity between the first unload and second load (which is what it sounds like a trackless system would allow for), then that wouldn't have to be a problem.
 

Rob562

Well-Known Member
With SSE, each individual needs to be loaded and unloaded once per ride; with your system they would need to be loaded and unloaded twice.

With SSE their wheelchair/crutches/etc waits for them at the same point they were loaded; with your system there would need to be a way of assisting them thru the walking portion of your ride or getting them the items they need - and then would need to get that apparatus to the exit too.

In brief, SSE has 1 omnimover; your proposed system has 2 omnimovers with a possible challenge in between....

The modern Omnimovers, like Seas with Nemo, can take people in wheelchairs into the specially-equipped vehicles. You'd just be limited with how steep of an angle the cars would go. You wouldn't be able to have steep portions like in SSE, you'd be limited to the gentle elevations changes on Nemo.

-Rob
 

Testtrack321

Well-Known Member
That would probably be the best approach for this idea. When I mentioned the challenge of getting people off in the middle, Figment mentioned abandoning the Omnimover approach for a ride that would stop.

The problem there, of course, is that you're holding up people at the second load station if it's all the same ride system. If you have the ability to dispatch cars and increase capacity between the first unload and second load (which is what it sounds like a trackless system would allow for), then that wouldn't have to be a problem.

It also allows for you to hold people and send out groups in vehicles in less frequent intervals if need be.
 

Rob562

Well-Known Member
YEARS ago, a couple people and I (I think this was back on the RADP newsgroup) put our virtual heads together and came up with a repurposing of the 20k subs themed to an old PC-based Indiana Jones game (it was the Legend of Atlantis...Secret of Atlantis, or something like that).

In the game, at some point you're hiding on a Nazi sub and you discover the underground city of Atlantis. The sub find that there's pockets of air, and you get out and explore the city, where you have to find your way around. In some places, you use these "sleds" that acted as Atlantis' transport system, but are in disrepair (part of the game is to fix them so you can use them). Eventually in the game you get to the point where the city starts collapsing and lava starts flowing, and you have to make it back to the sub and escape.

Well, the idea was to use the existing 20k subs as the first part of the adventure, but then the sub would "surface" in Atlantis and passengers would get out to explore the city. This "city" and its ride vehicles would take up some or all of the land where the TL Speedway is located.
At some point you would board the second half of the attraction, which would be these Atlantean vehicles but were actually the Indy/CTX motion vehicles. You would start to tour Atlantis, but then something would happen and you had to escape. Cue the crazy-wild-out-of-control portion of the ride.
The one thing was that we weren't totally sure how we'd end the ride. For proper continuity you could get back onto the sub and ride it back to the regular world, but it might've been easier to have the Atlantean vehicles somehow be able to reach the surface without the sub. (In the game, it ends with Indy and his female counterpart watching from the deck of the sub as a new volcano surfaced in the ocean....and then collapsed and sank back under the water...)

-Rob
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom