Disneytopia: My Dream Resort

MagicKingdom4Ever

Well-Known Member
Original Poster
Let's now look at the Incredibles and Cars neighborhoods of Pixar Pier.

35 - Incredicoaster

E-Ticket
Must be 48 in
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BACKSTORY:​
For helping the world bring back the supers and saving Metroville from constant evil, Bob Parr AKA Mr. Incredible, his wife, Helen AKA Elastigirl, and their family have been honored to have their own attraction. Within the bay of Pixar Pier, the people have been working on a roller coaster dedicated in their honor. With the name of “the Incredicoaster,” the roller coaster will be the biggest ride on the pier.

With the family going to the grand opening of the coaster, Helen Parr has decided to keep her unpredictable baby, Jack-Jack, whose several powers often get him in trouble, in good hands. Edna Mode, the fashion designer for many super suits, has agreed to watch over
the baby while his family is at the opening of the coaster. However, one small mistake could lead to the opening being placed in jeopardy.​

QUEUE:​
Guests walk through a large coaster building based off of the Incredibles’ house (the newer one seen in Incredibles 2.) Guests soon walk past posters telling about the family, especially the adult superheroes and their children, Jack-Jack, Violet, and Dash. On screens from overhead, the Incredibles family is being interviewed at the opening day ceremony.

Guests then go past comic-like posters for the ride, as well as others in Pixar Pier. They descend a stairway and then enter the loading area, where they board red trains, pull the lap bar down, and get ready for the ride.​

RIDE EXPERIENCE:​
The trains go through the opening place, where the Incredibles are seen being presented at the opening. The ribbon is cut and an audience applauds them. The trains then pass a window, where Edna is looking at the event. While she is not looking, Jack-Jack disappears into a portal.

When it is discovered that the baby is gone, the trains go outside and over some water. Here, they begin a launch sequence with Dash narrating it. After a countdown and the sound of speeding over the water, the trains launch over to the first hill.

On the first hill, guests go through a tunnel. Here, Jack-Jack is shooting lasers, much to Dash’s chagrin. Before Dash can catch him, Jack-Jack teleports to another tunnel. The trains then go around a large turn and then go up the biggest hill on the ride. Here, they ascend while Elastigirl is trying to give him a cookie. Jack-Jack then vanishes again as the trains go down the hill.

Violet keeps Jack-Jack in a force field as guests go around a spire, but then Jack-Jack teleports again. The trains then go through a third tunnel, where Jack-Jack is seen with Mr. Incredible, but has turned to iron and slips out of his hands, breaking through the tunnel before teleporting again.

The train then goes out and goes around the loop of the Pixar Pier sign. Then it goes down through another big turn and through a fourth tunnel, which Jack-Jack had set on fire. The trains go through a portal before being spat out at the end of the tunnel, going over the roofs of Toy Story Mania and Tuck and Roll’s Bumper Cars. An army of Jack-Jack clones appears, but the family is able to catch them all as they go through a fifth tunnel and descend into the final show area.

While passing the final show area, Edna is seen in a pavilion where a giant Jack-Jack has appeared, happily eating some cookies. From there, the trains go back to the station, where they unload and follow some bridges back to Pixar Pier.
36 - Mater’s Junkyard Jamboree

B-Ticket
Must be 32 in​
Climb aboard a tractor and be towed around a rusty space as Mater sings some country ditties, including “Welcome to Radiator Springs.”​

37 - Luigi’s Rockiling Rodsters

B-Ticket
Must be 32 in​
Climb aboard an Italian car and be spun around in a random car ride, which features trackless technology and authentic Italian music to add to the experience.

I know people think these rides are lame and Pixar Pier sucks, but me and my family like it. We shall conclude our tour of the pier tomorrow by seeing the dining, shopping, and entertainment in the area.​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
Let's now see what else Pixar Pier has to offer.

DINING

BZ - Adorable Snowman Shaved Ice

Located just outside the pier, guests can feed up on some shaved ice. This is similar to the Himalayan shaved ice served by the Abominable Snowman in Monsters, Inc.

CA - Kevin’s Chocolate Stand

For those who want chocolate, come to this snack stand in the Up neighborhood. Here, guests can find all sorts of chocolate that would make a good snack for those on the go.​

CB - Explorer’s Station

At the Wilderness Explorer’s compound, have some food in an all-you-can-eat American buffet. In the meantime, you will see posters and badges on the wall, celebrating many Wilderness Explorers past and present. (Reservation Required)​

CC - Angry Dogs

Feeling hangry? If so, come to this hot dog stand in the Inside Out neighborhood, where hot and ready hot dogs are sold.​

CD - Senor Buzz Churros

Located in the Toy Story neighborhood is where guests can stop by and grab churros. This place is marked by a big Buzz Lightyear, which speaks to guests as they come by.​

CE - Jack-Jack’s Cookie Num-Nums

Within the Incredibles neighborhood is where guests can come by and get some cookies, just like the ones that the super baby Jack-Jack likes to eat.​

CF - Luigi’s Pizza

Within the Cars neighborhood is a restaurant where pizzas are sold. This includes big, tasty pizzas that are right from the oven. As guests eat, they can look around and see some Cars mementos that come straight from the film.​

SHOPPING

CG - Luxo, Jr.’s

Looking for knick knacks and all things Pixar? If so, come to this shop where guests can shop everything Pixar, from apparel to toys to more.​

CH - Wilderness Explorers Surplus Hut

Wilderness Explorers of all ages can come to this shop and stock up on supplies. This may prepare them for their next adventure, and there are things they can take back home.​

CI - Bing Bong’s Sweet Shop

Fuel your imagination with this dreamy collection of sweets and candy. This is set within a vibrant and colorful shop decked with all kinds of treats that can be bought and eaten.​

CJ - Barrel of Monkeys Store

Following their playtime with the toys on Toy Story Mania, guests can come into this small shop and find a collection of Toy Story souvenirs. Here, guests can find toys, apparel, and other souvenirs to send them to infinity and beyond!​

CK - Manticore Quest Supplies

For those wanting to stock up on supplies for a quest, their first stop should be here. This store, themed to Disney*Pixar’s Onward, is where adventurers will find all of their necessary supplies, as well as other Pixar-themed souvenirs.​

CL - Edna’s Fashion and Super Supplies

Located near the Incredicoaster is a small shop, where fashion designer Edna Mode is selling her stuff. This includes fashion, but it also features other Incredibles souvenirs straight from Metroville.​

CM - Stanley’s Traders

For fans of Disney*Pixar’s Cars, they can find all of their souvenirs here. This includes apparel, toys, cars, bumper stickers, license plates, and more car stuff.​

ENTERTAINMENT

Incredibles Dance Party

Located near the entrance to the Incredicoaster is a stage where the Incredibles come and dance with guests. This dance party is super, with many remixed songs as well as bits of Micheal Giacchino’s score from the films.​
Pixar characters meet in their respective neighborhoods. This includes Russel, Dug, Joy, Sadness, Woody, Buzz, Jessie, Bo Peep, Mr. Incredible, Elastigirl, Frozone, Edna Mode, Lightning McQueen, and Mater.
Join us tomorrow, and bring your whips, because we're heading to Adventure Outpost.​
 

MickeyMouse10

Well-Known Member
CF - Luigi’s Pizza
Within the Cars neighborhood is a restaurant where pizzas are sold. This includes big, tasty pizzas that are right from the oven. As guests eat, they can look around and see some Cars mementos that come straight from the film.​

Great idea!

Luigi seems like a perfect mascot for a pizza place. He's always going on and on about Italian related stuff.
 

MagicKingdom4Ever

Well-Known Member
Original Poster
It's now time to go to an exotic place with mysterious forces in Adventure Outpost!

ADVENTURE OUTPOST

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BACKSTORY AND OVERVIEW:​
The year is 1937, one year after the Ark of the Covenant was retrieved. Strange things have been going on in some Egyptian ruins, and so famed explorer Indiana Jones has been sent to investigate it. Here, he reunited with his old Chinese sidekick, Short Round, now a member of the Grand Adventure Society and leading a group sent by Alfred Nobleman to investigate the mystery.

Indy believes that the ruins are cursed by the Egyptian God of Chaos, Set. Some explorers went investigating the ruins and disappeared. Indy himself went after them, but he himself disappeared. Short Round was able to connect to the future when Jeff Cotton came around, and so they sent a new group of explorers to find Indiana Jones and investigate the ruins.

However, the presence of the explorers has brought Nazi soldiers to the area. Although they are more cautious following the gruesome fates of those who went looking for the Ark, they are determined to find the lost treasure of Ra before Indiana Jones does. Somewhere within the ruins is an ancient temple full of lost treasures, and only the bravest and boldest explorers are allowed to go in.

This area originally included a big attraction where guests go into an Ancient Egyptian tomb and look for treasure with Indiana Jones, although I got rid of it because I feared that it would compete with Around the World in 80 Days for a fully immersive attraction. It is a trackless ride that is built on the same big scale as Star Wars: Rise of the Resistance, and I don’t want to keep recycling the same experiences. However, I have conceived a different version of the attraction that is not as ambitious but follows a similar storyline. I also had a big, interactive attraction tying the land together, but it was too ambitious.​

ATTRACTIONS

38 - The Digging Spot


B-Ticket
Any Height​
Within the sands of Egypt lies many treasures. Come to this one archeological site and find some of these treasures on your own, including pots, statues, and other things.

Tomorrow, we shall see two of the bigger attractions in the region: Pharaoh's Revenge and the Temple of the Sun Mask.​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
Let's now look at the bigger mysteries of Adventure Outpost.

39 - Pharaoh's Revenge

D-Ticket
Must be 44 in​
Come to an ancient Egyptian archeological site where mysterious things happen, and then hang on tight as you rush to escape the pharaoh’s spirit. This uses the same track layout as Indiana Jones and the Temple of Peril in Disneyland Paris, except it is Egyptian-themed and features some voices of the pharaoh, as well as some indoor portions.​

QUEUE:​
Guests walk through a camp in the desert, one where camels and trees are seen to be more atmospheric. Looking around, guests see that the camp is full of ancient Egyptian artifacts, but no people besides themselves are in sight. Looking above the tents, they see the towering ruins, where screaming can be heard.

Going past some cobra-shaped statues and closer into the temple, guests walk past a wall of hieroglyphics. Soon, they walk through the ruins, bearing statues of the Egyptian Gods, namely Osiris, Anubis, Horus, and Bastet. Eventually, they make it into a tomb-turned-loading station, where they board their vehicles. They are fashioned after mine carts from the 1930s. When boarding their vehicles, guests put their belongings in a pouch and lower their lap bars.​

RIDE EXPERIENCE:​
The carts begin by moving down a tunnel with a sarcophagus at the end. They are supposed to turn right into another tunnel, but the sarcophagus suddenly glows and a disembodied voice comes from it.

Voice: “Who dares disturb my slumber? Your fates have been sealed!”

The minecarts turn left suddenly and begin to go up a lift. As dramatic music plays, they exit the area and go to the top of a hill.

Voice: “Prepare to meet your dooms!”

At the top of the hill, the cart turns left and then drops down, but then goes up again to another high place. Up there, it turns around and makes a drop down to the second floor, going around the lift it had previously ascended and then turning. It drops into another tunnel full of lights.

At the end of the tunnel is a burning fire, Luckily, an explorer shows up and knocks a column in the way.

Explorer: “Don’t worry! We’ll get you out of here!”

The cart turns left and turns. It heads forward and goes through a loop, and then it goes up a hill. It turns around and then goes around the perimeter of the temple, safely returning to the load station.

After getting back to the station, guests gather their belongings and take a secret passage back to the safety of the sands around the temple.​

40 - Indiana Jones Adventure: Temple of the Sun Mask

E-Ticket
Must be 46 in
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BACKSTORY:​
In the days of Ancient Egypt, there lived a great and mighty pharaoh (the same pharaoh in the previously mentioned Pharaoh’s Revenge ride). Under his rule, Egypt grew strong, a strength it kept long after his death. As a king, he was brutal and dictatorial, striking fear into those he ruled over and giving out cruel punishments to those who defied him.

However, there has been a legend that this one particular pharaoh had received a golden mask that he believed was given to him by Ra, god of the sun. To protect this mask, he constructed a massive pyramid to house it, keeping it from anyone who dared to take it. However, the legend also claims that the mask wasn’t from Ra, but Set, the god of chaos, who had disguised himself as Ra when giving the mask. It was said that Set had aided in the construction of the temple and had placed a curse on the land to further protect his mask from humans and gods alike.

Then, in 1937, the legend drew explorers and treasure hunters to Egypt. One of them was the renowned professor and archeologist, Dr. Henry “Indiana” Jones, who had previously visited the country the previous year in search of the Ark of Covenant (as seen in Raiders of the Lost Ark.) While he was there, he met with the Grand Adventure Society. Among them was his teenage sidekick from China, Short Round, who had helped him rescue enslaved children from Mola Ram two years earlier (as seen in Indiana Jones and the Temple of Doom.) With this reunion, they decided to join forces to find the temple, and also the fabled Treasure of Ra claimed to be nearby.

When they discovered the temple, there was great jubilation, but Indiana Jones warned them that they shouldn’t underestimate it. He was wise to say that, for when some of the explorers went into the temple shortly after its discovery, they never returned. Jones went into the temple to look for them as well as the mask, but he hasn’t been seen since.

Fearing for his former mentor’s life, Short Round requested help from the Grand Adventure Society. They sent a bunch of explorers (the guests) to come and find Jones and the Mask. However, as he sends search parties into the temple, they just may learn what kind of supernatural forces Set had placed within.​

QUEUE:​
Located at the edge of the desert is a massage pyramid, rising above the sands and casting an ominous shadow over it. Guests go past the desert and to the foot of the temple, where they ascend a sandstone staircase marked by snake statues and enter the pyramid.

Going through the bowels of the pyramid, guests pass by a chamber-turned-office, several deactivated booby traps (such as walls that close in behind held open by a metal pole and a spiked ball flung against the wall), and even a place similar to the map room seen in Raiders of the Lost Ark where the staff of Ra is shining on a temple in the distance, one which looks like the other Indiana Jones ride in the area (but we’ll go over that later.)

Soon, guests go down a hallway marked with hieroglyphics. Egyptian Papyrus is also displayed on the wall, which the voice of Short Round coming from a gramophone describes, telling the story of the Sun Mask as well as how Indiana Jones disappeared in the first place. They soon enter into a large, airy room with constellations on the ceiling. Around that room are several references to the Indiana Jones films, including a crate needing to be delivered to Club Obi-Wan (a reference to Obi-Wan Kenobi from Star Wars), the Shanghai nightclub seen at the beginning of Indiana Jones and the Temple of Doom as well as a crate with the numbers "990 6753,” where the Ark of the Covenant is placed at the end of Raiders of the Lost Ark. The Mercedes Benz from the desert chase scene from Raiders is seen in the same room, encountered just before guests leave the room.

After going down several more hallways, the guests enter the loading area, which is a dusty stone chamber decorated with papyrus and statues of the gods. The ceiling portrays the goddess Nut amidst a black sky while her husband, Geb, is seen on the ground. Guests pass over a bridge and into the loading area, where they get on their jeeps.

Adventurers will direct guests down to the area and have them seated in their vehicles. When seated, Short Round’s voice comes from a nearby radio:

Short Round: “Please remain seated and pull your lap bars down. Do be careful out there. I hear that the breaks don’t work well in your vehicle.”

Once guests bring down the lap bars, the ride begins. This features EMV (Enhanced Motion Vehicle)technology to make guests feel as if they are going over rough terrain.​

RIDE EXPERIENCE:​
As mysterious music plays from above, the jeeps go into a dark room with three doors. One of them opens up and the jeep goes in. Like the Disneyland version of the ride, there is only one track but multiple doors, which switch to the left and right to give the illusion that the jeeps are going into another hallway than the center one, even though some jeeps do go into the center door.

Also like the Disneyland version, guests get a different experience depending on which door their jeep went through.

  • If the jeep goes into the left door, they will enter the Vault of Great Treasure. A disembodied voice says from overhead: “You have chosen the riches of all Egypt. Take it, explorers. It’s yours.” The walls light up with gold and some open up to reveal statues of Egyptian warriors holding treasure. Golden idols, necklaces, and coins are seen in their arms. A women’s chorus can be heard in the background as this appears.
  • If the jeep goes to the right door, they will enter the Observatory of Great Knowledge. A voice comes from overhead: “You seek wisdom beyond measure. You can have it all. I shall open the curtains of the universe.” Looking up, guests can see that the ceiling is full of stars. The walls are bright blue, with the other walls (the ones that stayed closed during the last sequence while the ones that opened remain closed) open up and reveal statues of men wielding papyruses and scrolls.
  • If the jeep goes to the center door, they will enter the Passage of Immortality. The disembodied voice says: “You wish to have eternal life. We can give it to you. You shall never die.” The walls light up green while images on the walls (all of which stay closed in this segment) depict men and women of small value suddenly turning gold. This is supposed to be a hint that they had become anew when their mortality was taken away.

Suddenly, as the jeeps go to the end of the hallway, A statue of Set, who is depicted with a Jackal head, comes alive with red eyes, which ends up turning the walls red all around him. It gives an evil scoff, and depending on which door the jeeps went to, he says one of three things:
  • If the jeeps went through the Vault of Great Treasure, he says: “Did you really think I would give you all that treasure? Ha! You mortals don’t deserve such a reward. Your true reward is a trip to the Underworld!”​
  • If the jeeps went through the Observatory of Great Knowledge, he says: “You foolish mortals, did you really think you would get great wisdom? Such a ridiculous hope. Off to the Underworld!”​
  • If the jeeps went through the Passage of Immortality, he says: “Oh, you think you can just be immortal? Yeah, I would never give such beings that. You shall die after all in the Underworld!”​

The jeeps turn left, going down a hallway marked with hieroglyphics and glowing red. Lightning flashes illuminate the statues of Osiris, god of the Underworld. There are also snake statues on the ceiling. At the end of that hallway is a glowing gate with unearthly green mist coming out of it. Indiana Jones shows up and pushes his back against the gate, trying to keep it shut. He says one of five things:
  1. “Why did you believe that trickster? He’s the god of chaos, not the god of promises!”​
  2. “What are you guys doing here? This is no place for tourists!”​
  3. “Did Short Round send you here? Please, get out of here quickly!”​
  4. “Do you know your Egyptian Mythology? Set is not a person who keeps his promises!”​
  5. “Who are you people? Never mind, get out before he kills you!”​

The jeeps turn left and go down a hallway of Anubis statues, all of which are holding axes. The axes drop on the jeeps, but they speed up before they can be hit. Making a U-turn into another hallway, the jeeps go past walls where puffs of air come out. This is supposed to mimic the feeling of darts being shot.

The jeeps then enter the main show building, which is a big cave-like place with a pool of sand below, full of scorpions. The jeeps turn left and go into a room in darkness. Turning the lights on, the jeep views scarab beetles, scorpions, and dung beetles. Puffs of air are supposed to make it seem like the bugs are flying over the guests. It soon goes out of that room and past a room full of skeletons. As a scream comes through the room, the ceiling grows spikes and comes down. The jeeps then head out into the bridge as a loud sound behind them gives the illusion that the room has collapsed behind them.

The jeeps attempt to cross a rope bridge. On the left is a giant Egyptian mask, which shoots a laser out of its left eye. Once the jeep gets over the bridge, it goes through a room full of snakes. This includes a giant, green cobra which menacingly looks over the guests as they pass by, moving its head to make it look like it's about to attack. The jeeps then go down a hill and behind the mask from earlier, going through a room decorated with skulls (the jeep doesn’t try to go back to the bridge due to timing issues.) Set appears on the right in his godly form, being depicted as a human figure with a jackal head, wearing a tunic and holding a spear. Although the jeep tries to take a tunnel out, Set possesses the vehicle and makes it move backwards and into another room, saying one of five lines as he does:​

  1. “The animals are hungry, and I have food!”
  2. “It’s supper time and you’re on the menu!”
  3. “You’re not going anywhere, you fools!”
  4. “Not so fast! I need to feed my animals!”
  5. “Where are you going? It’s snack time!”

This is a water-filled area containing different animals depending on what time the jeep comes to it. There are either hippos, crocodiles, or eels. The jeep quickly makes a right turn and goes on further.

Going down a hallway, the jeep encounters many perils. Ghosts are projected over the ceiling, some of which scowl at the guests as they pass underneath. Turning left, they go through a room full of mosaics of mummy warriors. Fireballs come from ahead, which are really just heated orange gas. Turning right, they go left and then through a hallway that gets darker with the torches going out.

The vehicles turn left to see Indiana Jones at an altar, where the Sun Mask sits. In classic movie style, he swaps the mask with a bag, but then he realizes that the bag is too heavy. With the sound of something moving, he says one of six lines:
  1. “Made the same mistake again! Quick, turn your lights on!”​
  2. “Oh no, not again! Hurry! Turn the lights on!”​
  3. “That can’t be good! Quickly turn the lights on!”​
  4. “Wait a minute! You guys get those lights on!”​
  5. “What is that noise? Hurry up and turn the lights on!”​
  6. “I’ve got the mask! Now quickly, turn the light on!”​

When the jeep lights come on, a boulder is rolling in their direction. With this, Set appears behind Indiana Jones, saying one of four lines:
  1. “Prepare to meet your mortal doom!”​
  2. “You will never see the light of day again!”​
  3. “You’re not getting my mask that easily!”​
  4. “I’m not letting you leave this temple alive!”​

The jeeps move backwards to get away. They fall down, making a sudden landing as Set shouts in fury. They then turn around and go past Indiana Jones, who stands next to the crushed boulder while holding the mask. He says one of six lines:
  1. “You weren’t that bad back there.”​
  2. “Next time, you’re on your own.”​
  3. “Tourists. Why did it have to be tourists?”​
  4. “Well, it could’ve been worse.”​
  5. “That wasn’t so bad, was it?”​
  6. “You guys are pretty good for first-timers.”​

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There, the jeeps go back into the loading area. Short Round gives them an exit spiel and guests exit the vehicle.

POST-RIDE:​
Guests follow a secret passage out of the pyramid. From there, they exit into the desert, appearing right in front of the pyramid steps and making it look like the whole thing never happened. Pretty strange.

Join us tomorrow as we see the most ambitious attraction in Adventure Outpost, Indiana Jones and the Tomb of Many Treasures.​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
Let us now discover the mysteries of the Tomb of Many Treasures.

41 - Indiana Jones and the Tomb of Many Treasures

E-Ticket
Any Height

BACKSTORY:​
It is said that a long time ago, the kingdom of Egypt had gathered quite the treasure. However, legend has it that this treasure didn’t come from mortal hands, but from the hands of their gods. It was said that Ra, god of the sun, had created the treasure with his hands, one that offered power to its keeper. However, there was also rumored to be a curse on the treasure, a curse so deadly that it was locked away in a tomb and kept out of the hands of Egypt, even that of the pharaohs.

Many millennia later, the Grand Adventure Society sent its explorers to find the treasure. The guests take the roles of these explorers, who will join Indiana Jones, finally found after his disappearance (this can serve as a sequel to the Temple of the Sun Mask attraction or the Temple can serve as a prequel to this attraction, however the guests choose to experience it.) Now with the Sun Mask of Set in his hands, they plan to go into the tomb to find the treasure.

However, they are not alone. Some Nazi mercenaries have been sent to Egypt as well, searching for the same treasure. Although they are more cautious in their attempts to gain the treasure following the gruesome fates that Rene Belloq and the German soldiers met when they took the Ark of the Covenant (as seen in Raiders of the Lost Ark), they still are after the power of it. With them, Adolf Hitler has sent a new person, an Italian archeologist and friend of Belloq’s named Antonio Mortini. Known for his methods and tactics beyond comparison, Mortini is a dangerous opponent to deal with and one who is not to be messed with.

However, both parties may discover that some rumors may be true……..​

QUEUE:​
It starts out in the desert, where guests go around an oasis. They go past trees and sands before going to see the tomb in the distance. As guests approach the tomb, they can tell that something is wrong. A German airplane is seated in front of the tomb (the same German airplane in Raiders of the Lost Ark) as well as a blimp (similar to the one from Indiana Jones and the Last Crusade, even though this is before the events of that film, which is set in 1938, not 1937.)

Going into the tomb, guests wind their way past some ruins. Light and electricity are set up around the ruins of Egyptian statues. Columns hold the ceiling up. There is also a newsreel showing what the Grand Adventure Society is doing there, one which shows Indiana Jones, Short Round, and Sallah, the greatest digger in all of Egypt that some may recognize from certain Indiana Jones films. In the newsreel, it tells of the discovery of the ruins as well as the Temple of the Sun Mask and the Pharaoh’s resting place, both of which can be experienced elsewhere. Eventually, an explorer will let guests into a room, one of three, warning guests that there is someone who wants to ask them a few questions.​

PRE-SHOW:​
The doors close and the guests look around. They are in a sandstone room with an ominous look. The lights illuminate the otherwise dark room, a light bulb flickering over a papyrus of Ra on his mythical boat, which is on the opposite side of the place where the guests enter. On the right side, Sallah (fashioned after actor John Rhys-Davis) is in a caged area with Nazi soldiers in the room, which is shown on a screen. When he sees the guests, Sallah is panicked.

Sallah: “Oh no! Please tell me that they haven’t captured you guys too!”

Nazi Officer: “Silence, you swine!”

The officer hits him in the back with the butt of his gun, making Sallah cry in pain.

Sallah: “I told you not to do that!”

Nazi Officer: “Stop complaining and maybe I won’t.”

Just then, another door opens and a man walks in. The officers salute the man as he enters. This is Antonio Mortini.

Sallah: “What do you want now?”

Mortini: “What do I want? I want what you guys want, what these guys want too. I want the treasure.”

Sallah: “I told you that I don’t know how to get further into the tomb.”

Mortini: “Oh, I’m not asking you. We’ve asked you all we could ask and you’re useless.”

Sallah: “Hey!”

The Nazi Officer hits him in the back with his gun again.

Sallah: “C’mon.”

Mortini looks at the guests and paces around behind the bars.

Mortini: “Well, there. You must be the Grand Adventure Society. You were sent here by Mr. Nobleman, weren’t you?”

Sallah: “Actually, they were sent by someone from the future, Mr. Cotton.”

Mortini: “No stalling!”

Sallah sinks back at the man’s shouts.

Mortini: “Now, we’ve been trying to get further into this tomb. However, when we try to break down these walls, nothing happens.”

Sallah: “It’s the curse. It won’t let us pass.”

Mortini: “Nonsense. I don’t believe in curses.”

Just then, a cast member dressed like a soldier walks in from another door. They inform Mortini that the plane needs a refueling.

Mortini: “Again? Fine, but don’t you let them leave.”

Sallah: “Don’t feel like you have to come back and check on me though.”

Mortini: “Yeah, you’re coming too. We’re not letting you help them out.”

Sallah: “Why so paranoid, man?”

The officer hits him with the gun and forces him out. Mortini and the soldiers also leave. When they are alone, the soldier in the room reveals that they are a spy for the Grand Adventure Society and that they were sent by Indiana Jones to get them into the tomb, where he is waiting for them. This spy explains that in order to get to the treasury of the tomb, they have to take the mythical Boats of Ra, which await in the cellar of the tomb. They open a secret passage behind the papyrus by tapping the headdress of Ra three times.

Once this passage has opened up, guests walk through it and down to a cellar. Here, drawings of the gods are seen on the walls, based on real Egyptian drawings. This is where guests board wooden boats, which are the previously mentioned Boats of Ra. They are fashioned after Ancient Egyptian boats. Here, guests sit down and place their belongings in front of them.​

RIDE EXPERIENCE:​
The boats that the guests have boarded have the same ride system as Shanghai’s Pirates of the Caribbean ride, which turn, go backwards, and spin to further put guests into the story. Similarly, the visual effects and advanced system of this attraction are similar to those used in the previously mentioned attraction in Shanghai.

The ride begins with the boats going into a tunnel. Through here, they go through a dungeon whose inhabitants have since then passed on. Similar to Pirates of the Caribbean, guests see skeletons within cells.

Turning the corner, the wall opens up and some Nazis emerge. Among them is Mortini, who has Sallah captive. When seeing the guests on the boat, Mortini is furious.

Mortini: “Thought you could escape, eh? Well, too bad! This man here told me how to get into the tomb and now here we are.”

Jones: “Why don’t you pick on someone your own size, Mortini?”

Just then, Indiana Jones comes around near the corner with his whip. With a crack, he turns to the guests and looks down.

Jones: “I’ll keep them busy. You go out into the tomb and find the treasure!”

Jones then swings over to the other side while the boats go down the waterway even more. They go through some more waterways and encounter more Nazi soldiers, who attempt to shoot at the guests as they pass. Water droplets in the waters and gun firing noises create this illusion. After going under a bridge, the boat goes past a bomb placed in the water. They swirl around the bomb and quickly make a right turn to escape, the sound of exploding coming off from behind them.

Going into the waterways more, guests are immersed in a cave. They keep going until they reach a dead end, where a statue of Ra stands. The statue comes to life with orange eyes and looks over the guests, and then it speaks.

Statue: “Who dares enter the Tomb of Many Treasures? If you are worthy to take the treasure, you must prove yourself. I shall put you through three tests.”

Suddenly, the boats start going backwards and go down another hill. As it does, the area becomes dark, so dark that guests can barely see anything.

Statue: “For your first test, you shall test your wit.”

The boat turns around and goes forwards in darkness. Mysterious lights enter the room, showing a passage of skulls. The statue from earlier explains the situation.

Statue: “Inside one of these skulls is a key. Choose the right one and you shall pass, but choose the wrong one and you shall die.”

Since the guests can’t leave the boat to select a skull, Indiana Jones shows up, exhausted from the previous fight. He looks at the guests from the right, where the boat turns to see him.

Jones: “Which one is it? It has to be somewhere we don’t expect.”

The boat begins to row towards a white skull hanging from a spear in the wall. It moves right past it, nearly colliding with it. Jones sees this and is worried.

Jones: “Wait! Don’t touch that!”

It is too late, for when the skull is encountered, the boat begins to spin out of control. The ceiling begins to rumble, looking like it is about to collapse. In a quick attempt to stop this, Jones goes over to another skull and pulls out a key.

Statue: “You have chosen it.”

The boat stops and continues going. As it goes through the tunnel ahead, Jones speaks from behind.

Jones: “Be careful in the next room, and don’t touch anything.”

Statue: “For your next test, we shall test your courage.”

Within the next room, the boats come face-to-face with a bunch of serpents in the water. Indy, however, pours some gasoline into the water, making a line between the guests and the snakes, and then sets it on fire (which is really all an illusion due to safety reasons.)

Jones: “Stay back, you serpents. Man, I hate these guys.”

The boat turns around the room, looking at all of the serpents in the water, and then goes backwards into the next room.

Statue: “For your final test, you shall test your strength.”

Looking around, guests see themselves in a room full of treasure, statues of Ra illuminating the room. Jones stands in the room at the left, looking around at the treasures.

Jones: “Wow. This is enough treasure to bring America out of the Great Depression.”​
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The boats suddenly turn around and view a giant statue of Ra between two Anubis statues. On Ra’s head is a golden headdress.

Suddenly, Mortini and some Nazi soldiers show up around the statue with guns in their hands. Mortini stands at the top of the statue, about to take the headdress from the statue.

Mortini: “Ha! All we had to do is follow you and we got right to the treasure! Imagine the power that this shall give Hitler when he receives it.”

As the boat comes closer to the statue, it switches lanes once again, watching as Mortini looks at the headdress.

Mortini: “Ciao, Bella. You shall be coming with me.”

Jones: “Wait a minute. Why is it so easy?”

Mortini then takes the headdress, and the lighting around the tomb turns red. The statue of Ra has red eyes and begins to shake.

Ra: “You fools. You have failed! Now you shall pay the price of stealing our treasures!”

With a puff of smoke, Mortini is engulfed by mist. When it passes, he is nothing but a skeleton. Puffs of smoke go around and turn the Nazis to skeletons too.

Jones: “Quick! Out of the tomb! I’ll open the way!”

The boat moves backwards and goes down one more small drop. It goes past several areas with mist blasting as they go. The voice of the statue screams in rage as the boat goes out.

The boat is then turned around and ascends a lift back to the main floor. At the top of the lift, they pass by Indiana Jones and Sallah, who congratulate them as they pass by.

Jones: “You guys did good. Shame that we didn’t get the treasure, but seeing what happened to Mortini and his men, it’s good that we didn’t.”

Sallah: “I’d say so. My request is that you guys stay out of the tombs from here on out.”

Jones: “I hope they will too.”

The boats then go to the unloading area, which is closeby. Similar to the Magic Kingdom variant of Pirates of the Caribbean, a buried is at the end of the room to hide the loading area. Here is where guests get off of their boat and walk out of the tomb.​

POST-RIDE:​
The guests exit the tomb on the side. They take a secret passage back to the desert. Here, they can go back and reflect on their adventure. For those who believed that they would die in the tomb, they might be glad to see the desert again.

Join us tomorrow to discover what other secrets lie in the sands, including shopping, dining, and entertainment in Adventure Outpost.​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
Let's see the dining, shopping, and entertainment in Adventure Outpost

DINING:

CN - Sallah’s Oasis

Sallah, the greatest digger in all of Egypt, welcomes explorers to come to his place and eat up before their next adventure. Here, guests can feast on fast food worthy for a daring expedition. Plus, guests will need a full belly to challenge the mysteries of the ruins.​

CO - Aki Ramu Restaurant

Within the bazaar is a rustic restaurant dating back to Ottoman days. Here, guests can come in and have a taste of Egyptian food as well as food from all over the Middle East. As guests eat, they are immersed in a mystic atmosphere with traditional Egyptian music and decorations all around. (Reservation required)​

CP - Expedition Eats

Going on an adventure and need a quick snack? No problem. Here at this stand near the Digging Spot is where guests can come in and get some food to go, whether it be a meal or just something to hold them over.​

SHOPPING:

CQ - Treasures of Egypt

Come into this mysterious bazaar to get some treasures being sold from all over Egypt. This includes papyrus, books, sphinxes, and more for explorers of all ages.​

CR - Desert Moon Bazaar

Cultural items of Egypt are being sold in this exotic marketplace near the edge of the village. Here, guests can get their hands on things from all over the area, whether it be carpets or fez hats.​

CS - Indiana Jones Adventure Supply

Located near the Temple of the Sun Mask is a weather-beaten camp full of souvenirs. This includes merchandise themed to the surrounding attractions as well as Indiana Jones-themed souvenirs. It’s a whip-cracking shop from the moment guests step inside, offering the best all around. They can also find stuffed camels, crocodiles, and snakes (why did it have to be snakes?)​

ENTERTAINMENT

Indiana Jones Epic Stunt Spectacular!


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Come to a theater to witness the village’s grand festival, but things do not go as planned. When a mystical amulet is on display, Nazi mercenaries show up to try and take the precious thing. Luckily, in comes Indiana Jones, trying to keep it out of their hands. Featuring dazzling effects, stunt action, explosions, and a big finale that has to be seen to be believed, this is one show you will not want to miss. (Although the show shares the name with a show in Disney’s Hollywood Studios which shows behind-the-scenes of Raiders of the Lost Ark’s action sequences, this has very few similarities with that.)

Join us tomorrow as we travel to a world beyond belief on Pandora--the World of Avatar.​
 

MickeyMouse10

Well-Known Member
Nice, I like how you changed the Indy show. The original show has been around too long at DHS and I feel it needs to be demoed. People would much rather have a rollercoaster and/or an emv ride.
 

MagicKingdom4Ever

Well-Known Member
Original Poster
Merry Christmas, everyone. To celebrate, we shall begin our tour of Pandora.

PANDORA: THE WORLD OF AVATAR

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OVERVIEW AND BACKSTORY:​
Many years in the future, there was a company called the RDA (Resources Development Administration) who made money off of materials from other planets. One of these planets was the moon of Pandora, where they traveled to and took resources from. However, these resources were located in sacred spaces to the native people of the moon, the Na’vi. Aided by some rogue RDA pilots led by former marine Jake Sulley, the Na’vi were able to drive the RDA away from Pandora and protect their homeland.

Several generations would pass and a new set of people would come to Pandora, ACE (Alpha Centauri Expeditions), a division of the Grand Adventure Society. They saw how the RDA’s earlier presence on the moon had damaged their ecosystem. With this, ACE met with several tribes of Na’vi and bargained to learn more about their animals so that they could learn to heal their struggling ecosystem. Even though the Na’vi were reluctant to let new foreigners interfere with their planet, they accepted.

However, in order to help repair the ecosystem, more people need to learn about it. In order to do this, ACE has set up expeditions to Pandora so that guests can come and see it. They can see the valley up-close, bond with a banshee, and even see the power of its nature by taking a boat down their rivers. Here, the guests will learn of the connection between the people of the moon and the world around them, and hopefully, be inspired to connect with their world back on Earth.

(Guests come into this land two ways. One way is a passage near Adventure Outpost and one is between Yellow River Rapids and Kunlun Quest in Asian Gulf, which is marked by an alien-looking plant that lets out steam every now and then.)​

ATTRACTIONS:

42 - Valley of Moara


A-Ticket
Any Height
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Go around this valley and explore a world beyond belief. Here, guests can see the alien wildlife of Pandora up close and the nature trails all around. Plus, if they come at nighttime, they can see the valley, floating mountains and everything, all lit up.

Join us tomorrow as we see Pandora's two attractions, the thrilling Flight of Passage and the family-friendly Na'vi River Journey (people might say it's lame, but my family likes it, and the Na'vi shaman is one of the most advanced audio-animatronics ever made.)​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
Let us now see the other attractions seen on Pandora.

43 - Na’vi River Journey

C-Ticket
Any Height
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Go on a mystical voyage through the rivers of Pandora to find the Na’vi Shaman of Songs, seeing how the wildlife of the moon share a rhythmic connection.​

QUEUE:​
Guests go around a wooden shrine with a tribal carving of the Shaman of Songs. They will go under a wooden pavilion afterwards and walk past alien wildlife. Signs are all around the queue, informing guests about the animals and plants of Pandora. They are presented in both their English names and their Na’vi names. Soon, guests will go inside a cave and make their way to a river, where two boats linked together await them. Both boats seat up to eight people.​

RIDE EXPERIENCE:​
The ride begins by floating through some caves. On the way, it passes a Na’vi warrior, who speaks in his native tongue as they pass. As the boats exit the cave, they are immersed in a nighttime forest with bioluminescent lighting from the plants. Croaking of frog-like creatures come in the background, as well as a small bit of music. As the guests float further down the river, the music becomes louder and closer as they see more animals. Hyena-like beasts go around, frog creatures jump up above, and cattle-like creatures are being led by their Na’vi herders. Guests can also see glowing cotton things float in the sky.​

(Sorry if I’m just calling things what they look like. I don’t know the names for them.)

At the end of the ride, where the music and nature is strongest, guests will encounter the lifelike Shaman of Songs. As she moves and sings, the nature glows around her, showing the magical connection she has with her world. Afterwards, the boats will go through another cave of Na’vi treasure before returning to the load area, where they will take a passage back to Pandora.​
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44 - Avatar Flight of Passage

E-Ticket
Must be 44 in
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BACKSTORY:​
The Na’vi people have been very connected with their animals, but one of their greatest connections is with Ikrans, also known as Mountain Banshees. Ikrans are strong and beastly creatures, so riding on their back is a significant rite of passage. It is also a vital event for any Na’vi hunter, native or otherwise.

During his time on Pandora, Jake Sulley was the first outsider to ride an Ikran. A century later, other guests will be able to ride an Ikran so they can see all that the land has to offer and get this marvelous experience for themselves. Like Sulley, they will be pairing up with Avatars to ride the Ikran (luckily, the technology has advanced to the point where they don’t have to clear their heads to enter an Avatar body.) With support from ACE and the Na’vi, they will learn how to ride an Ikran and help them better understand them.​

QUEUE:​
Located near an abandoned RDA camp is where the queue begins. From there, guests will walk around the greenery before going behind a waterfall and into a cave. This is a revived research station where the RDA created Avatars. This is now being used by ACE to create Avatars of their own. After going through an area where a video on Avatars is played, as well as some floating in tanks, they will be directed by an ACE adventurer into one of many rooms.​
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PRE-SHOW:​
Before going into their theaters, guests will stand on numbers in two rooms, both on the same numbers. In the first room, a scientist will explain the cultural significance of the rite of passage and how they got there. He explains that to ride an Ikran, they will be paired up with Avatars, but since they can’t make new ones at the moment, they will be using already-existing Avatars. Guests are then “cleaned” with puffs of air and lasers, and then they move around to help sync themselves up. In the second room, the leader of ACE explains how the Ikran population had been in decline due to the effects of the RDA, and they are trying to help restore the population to their average number with the Pandora Conservation Initiative. In order to do that, however, they need to learn more about them. Ikrans are apex predators on Pandora, so losing them would be a terrible thing. She then proceeds to tell them how they could be learning more about their animals on earth by doing this. She warns about the intensity of some parts and wishes them good luck, going back to the scientist from before. After moving another time, the guests will be dismissed.

Guests then are led into one of many theaters, where they will stuff their belongings in bins at the back. Going on the same number they had in the two rooms, they will board a bike-like vehicle and put on their Na’vi glasses, previously given to them as they entered the area.​

RIDE EXPERIENCE:​
As the vehicles are put into place, guests hold on to the handlebars. Small screens show them linking with their Avatars. The door ahead opens up and reveals a big screen, which shows them going through the neural passage into the mind of the Avatars. They awaken in the Avatar bodies and on the Ikran. They follow a Na’vi guide, also on an Ikran, over the Valley of Moara.

At first, things are gentle with them flying over natural wonders and past waves, but a sudden encounter with the big Ikran (the red one seen in the film), forces them to go into hiding. The ikrans take shelter in a cave, which lights up inside.

When all is safe, the Ikrans go down the floating mountains and soar over the forest, going through a stampede and passing through archways. Soon, they land on a branch with other Ikrans and go back into their normal bodies. The door closes and the ride vehicles open up.​

POST-RIDE:​
After gathering their belongings, guests will go down a staircase and take a passage out into Pandora. There, they can visit Windtraders, a former RDA bunker turned gift shop for Pandora.

Join us tomorrow as we look at the other things that can be found on Pandora, including dining, shopping, and entertainment.​
 

MickeyMouse10

Well-Known Member
Like with most rides lately if Na'vi was longer it would be so much better. It would fit better too (with the park) if they put in some animal animatronics.
 

MagicKingdom4Ever

Well-Known Member
Original Poster
Let's look at what else is on Pandora.

DINING:

CT - Pongu Pongu

Located in the ruins of the RDA bunker is a drink stand. Here, guests can try tart drinks, smoothies, milkshakes, and more exclusive things. Unlike its DAK version, this doesn’t sell alcoholic beverages.​

CU - Satu’li Canteen

Guests can come into a former RDA mess hall and eat up the foods of Pandora, which seem vaguely similar to earth food. Guests can eat rice, meat, and vegetables from all over Pandora, as well as sandwiches, burgers, and chicken for those more drawn to earth.​

SHOPPING:

CV - Colors of Moara

Located near Na’vi River Journey is a stand where guests can receive face paint and colorful trinkets. These are crafted well by the people of Pandora, as well as humans who admire their culture. It is also where guests can receive a face painting to reflect the beauty of Pandora.

CW - Windtraders

After their flight over Pandora, guests can come into this run-down RDA bunker that it now being used as a gift shop for ACE. Here, guests can find Avatar-themed souvenirs to take with them back to earth. Most exclusively, they can get plush toys of Pandora wildlife, or better, shoulder banshees that they can wear on their shoulders.​

ENTERTAINMENT:

Na’vi Drummers

Within a drum circle, a tribal drum circle comes to play. Trained by Na’vi, these human drummers call themselves Swotu Waya, and they play traditional Na’vi tunes sure to delight any guests.​
Pandora Forest Rangers also walk around in their utility suits
Come tomorrow as we begin exploring the ninth and final area of Adventure World, Asian Gulf.​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
Let's now begin looking at the final area of the park, Asian Gulf

ASIAN GULF

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OVERVIEW:​
When putting together Adventure World, there were two major areas of Asia that had been explored that Jeff Cotton couldn’t ignore. One of them was China, where legends and history was made, and the other was Southeast Asia, a region of the world with an unusual culture and history. When seeing these, he decided to bring both of them in, but both for different reasons.

From China, he brought in the Yellow River and Kunlun Mountains. The mountains were a great interest to Phileas Fogg, who believed that it was where the lost treasure of Yen Su was buried. With this in mind, he wanted to go to the mountains himself to find the treasure while also showing the Grand Adventure Society the wonders of the ancient land. This is also the home of the icon of the park, Kunlun.

From Southeast Asia, he brought in a magical realm known as Kumandra. Once they lived with dragons, but then a mindless plague known as the Druun came and turned people and dragons to stone. Sisdatu, the last dragon, was able to restore them, but she went to sleep while the people fought over the gem and were fractured. The gem was eventually broken and the Druun returned, but so did Sisudatu. Found by a lone warrior and princess of Heart named Raya, Sisudatu and others were able to expel the Druun once and for all and bring back the people, dragons included, through trust and teamwork.

With legends of treasure and dreams of united people, this land is one for many. It is a land for adventure and for the heart. Here, guests can hear stories from Asia and be immersed in its culture. Here, they shall embark on adventures on river, on mountain, and on rain, and here they shall find the treasure that the Grand Adventure Society has been after for so long.​

ATTRACTIONS:

45 - Imperial Army Training Camp


B-Ticket
Any Height​
In this play area, guests can come train for the imperial army in a bunch of hands-on activities. This includes an obstacle course, zipline, and other things certain to make a man out of you.

Join us tomorrow as we see two E-ticket attractions in the area, Yellow River Rapids and Kunlun Quest.​
 

Rambozo

Well-Known Member
Coolio, this new section looks completely different than everything else. I can't wait to see the E-tickets, they got some possibilities.
 

MagicKingdom4Ever

Well-Known Member
Original Poster
Let's now see our big attractions, including the towering Kunlun.

(My apologies if I said that Yellow River was a E-Ticket when it says D-Ticket.)

46 - Yellow River Rapids

D-Ticket
Must be 38 in
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BACKSTORY:​
While searching China for Yen Su’s treasure, Jeff Cotton came across a village in China that claimed to be the village of the ancient Chinese warrior Fa Mulan. There, he learned about the interesting story of the warrior, telling of her strength and courage in times of hardship.

However, there was another legend that surrounded the area that the village was famous for. They believed that the Yellow River had a mysterious source, some say it came from heaven. Others believed that it came from the stars themselves. They said how at one end of the river, the dragon of old was asleep, willing to take anyone who came across it to the stars. The people did warn that going to the stars could be dangerous, and their return to Earth would not be easy.

Despite these warnings, Cotton decided to have rafting expeditions to find the source of the dragon of old and have them go to the stars. On a gentle river through China, what could possibly go wrong?​

QUEUE:​
Located at the back of the village, before guests cross over into the mountain village of the Chinese section, is an old temple. Guests walk back to that temple, which contains Daoist and Confucist podiums as well as cultural things like dragons. Guests walk around the temple and learn the story of the Yellow River through several mosaics on the walls, which have signs to explain them. Eventually, they will go outside of the temple and cross a bridge, where rafts can be seen below. They board the loading and unloading area on the left. Here, they get on their rafts and buckle up.​

RIDE EXPERIENCE:​
Going under the bridge, the rafts go through a small forest full of monkeys and pandas. This is done with audio-animatronics in a Jungle Cruise fashion. Even though not all guests can see them, the sounds of the creatures and the possibility that other guests can see them is proof that they are there. The rafts are supposed to go forward into the river, but a fallen tree stands in the way, directing them into another path.

Here, the waves get rougher as they go down the rapids. Guests are splashed by waves, waterfalls, and geysers as they head down the river. (Nobody will come off of this ride dry). They soon settle down though and ascend a lift up to some old Chinese ruins. Here, they keep going down with the waves as they pass through old mines and abandoned caves. Soon, all is darkness.

Suddenly, a voice comes from overhead, telling them not to be afraid. The rafts go past a red Chinese dragon, which sits on a ledge to the right. It explains that it is the dragon of old, and that it will take them to the stars. Guests pass through a water scene with magical visual effects (think of the waterfall scene from Shang-Chi and the Legend of the Ten Rings, where they go into Ta Lo.) Soon, they ascend another lift, going through a cosmic field and seeing galaxies and stars. The raft turns around and views the earth, as well as clouds all around it.

Soon, the rafts go into mist and the waves become rough once more. Without warning, they go down some other steep rapids through clouds and then exit into a forest. Here, they pass by some Chinese villagers who are farming on the sides, welcoming them as they pass, and then they head into the forest. Guests can see Kunlun from where they are, but the view doesn’t last long, because pretty soon, the rafts drop down a small hill.

At the end, they go past some old ruins as well as some stone dragons that squirt at riders as they pass by. From there, they go under a second bridge and into the loading area once more.​

POST-RIDE:​
When guests exit the vehicle, they walk over to the second bridge and go into River Traders, a gift shop. This is where they can buy merchandise themed to the attraction as well as water supplies. There is also a balcony where guests can use the dragons to squirt people.​

47 - Kunlun Quest: Legend of the Great Beast

E-Ticket
Must be 48 in
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BACKSTORY:​
A long time ago in Medieval China, there lived a great and mighty conqueror. He went by many names. The King of Plunder, the Red Warrior, the Barbarian Prince, but his most common name was Yen Su. Throughout his life, he built himself an empire in eastern China, one that even the Emperor of China couldn’t ignore. He brought the world under fear, being known as a ruthless being until the Mongol Empire rose three centuries later.

Under his command was a group of plunderers and conquerors that would travel the world, ransacking cities of their treasure and bringing it back to their master. It was said that by the time he was seventy, Yen Su had taken treasure from all over the Old World, all from Europe, Africa, and Asia, and built himself the greatest fortune known to man.

However, this man was mortal, and he still was subject unto death. As his life drained out of him, Yen Su commanded that his treasure was hidden in the mountains of Kunlun, a mountain range rich with mythology located on the border of Tibet and mainland China (which back then were two separate countries). It was said that Kunlun was the dwelling place of many mythical creatures, but the highest point was where his treasure was buried alongside a great guardian that had passed over from the Himalayas, a fearsome yeti, as its protector.

During his time of exploration, Phileas Fogg, founder of the Grand Adventure Society, had a secret ambition to find the treasure. He made several trips to China and went deep into the Kunlun mountains, but he never did find the treasure. Alfred Nobleman and Alberta Johnson did not have interests in finding the treasure, but Jeff Cotton, the current leader of the Grand Adventure Society, does. He had it to such an extent that he searched for the treasure and believed to find the top of Kunlun peak, one that can only be reached through magical forces.

Now, this is one of two major story attractions. The guests are sent to the Kunlun mountains to finally find the treasure, but they shall soon discover the dangers and mysteries of the mountain as they race to survive.​

QUEUE:​
Within the mountain village (which features two shops, two restaurants, and a theater) is a big building on the west end, which has some signs advertising the expedition. Here, guests go into the building, an old Chinese fort that has been repurposed as a hotel.

Guests go through several rooms on their way. This includes the lobby, a banquet hall, some outdoor gardens, a shrine, and a small museum about the Kunlun mountain range. This shows statues based off of several myths and legends surrounding it.

Eventually, guests go forward into another building, this one smaller than the hotel that they were just in. Marked by dragons, they go into the first of two rooms for the pre-show.​

PRE-SHOW:​
In the first room, guests are surrounded by ancient Chinese artifacts. To their left is a rocking chair next to a fireplace, where an old man is asleep. This old man is no other than Jeff Cotton, the leader of the Grand Adventure Society. Sitting next to him is a projector, which is pointed at a white sheet covering a wall.

Soon, a cast member will come in and wake him up. With this, Cotton looks around and notices the guests.

Cotton: “Well, hello there, bold explorers. You must be the new members of the Grand Adventure Society. It is an honor to finally meet you. I’m sure you are wondering what you are doing here in China. Well, let me explain.”

Cotton turns on the projector and it starts a slideshow on the wall. First up is an old Chinese drawing of a strong-looking man on a horse.

Cotton: “A long time ago, there was a great and mighty conqueror here in China. He went by many names, such as the King of Plunder, the Red Warrior, the Barbarian Prince, but he was best known as Yen Su. Throughout his life, he built a mighty empire here in western China.

The picture then changes to a drawing of gold and other trinkets among it.

Cotton: “It was said that during his lifetime, he had a bunch of his men travel the world and plunder every port they came across. By the time of his death, Yen Su had gathered a great collection of treasure, one of the greatest treasures known to man.”

The picture changes to the Kunlun mountains, which are tall and mighty.

Cotton: “Legend has it that after Yen Su died, his treasure was taken to the mountains of Kunlun, a place rich with mythology in China. Although nobody knows exactly where it is hidden, it is said that he placed it on the top of the highest peak, a peak unreachable by any who do not possess magic.”

The picture changes to a black-and-white photo of Phileas Fogg, next to two other photos of a man (whom some might recognize from the Tower of Terror as one of the five unlucky souls who went into the Twilight Zone), and a woman.

Cotton: “For many years, our founder, Phileas Fogg, looked for it. However, he never found it during his life, even though it was his greatest ambition. Sadly, his successors, Alfred Nobleman and Alberta Johnson, didn’t have much interest in finding the treasure.”

The picture changes to Jeff Cotton with some more modern-looking explorers.

Cotton: “Lucky for you, I do have interest in finding the treasure. If it was our master’s greatest motive, then this organization should’ve done it. I want to be the one who achieves our founder’s goal, and for that reason, I am sending you into Kunlun to find the treasure.”

The picture then changes to a shadowy figure in the snow, and then a clawed foot on the snow, and lastly, an ancient picture of a yeti, a snow-dwelling being in Tibetan folklore that dwells in the mountains.

Cotton: “But beware. Legend has it that a great beast protects the treasure. It is said that the yeti, a ferocious white monster of old, immigrated there from the Himalayas and currently serves as the guardian of the treasure. Sure, the existence of the yeti has been the subject of debate for a long time, but who knows, some legends might be true. So many other legends have proven to be true by this Society.”

The picture then changes to pictures of many other mythical Chinese creatures.

Cotton: “But the yeti isn’t the only thing that dwells in this mountain. It is believed that other creatures of Chinese legend exist up there too. Most of them are harmless, but there are some that you may not want to encounter, but don’t let that worry you. Everything will be okay.”

The slideshow turns off as Cotton continues speaking.

Cotton: “In the next room is Li Shan, an ancient martial artist and self-proclaimed sorcerer who will present to you your vehicles to go up into Kunlun. He is waiting for you in the next room, so go on. I wish you luck on your expedition and hope that you find the treasure.”

A cast member then opens the door and guests go out to another room. Here, they are immersed in a calm temple where drawings of trees, mountains, and waves are all around. In the center of the temple is a man, who sits down while eating some rice, which is in a bowl on his lap. This is Li Shan, the person that Jeff Cotton had mentioned earlier.

Li Shan: “I’ve been expecting you, travelers.”

Li Shan stops eating and looks around. He then looks around the room.

Li Shan: “I know why you are here. You need vehicles to get up to the Kunlun mountains. Do not fear, for I will provide them for you.”

Li Shan then moves his hands around, and as they do, the pictures come to life. On the ceiling appears the five elements of Chinese folklore: Earth, Metal, Water, Wood, and Fire. The Chinese characters for them appear on the roof as the pictures come to life. The mountains shake, the forest grows, the waves splash, the iron doors of the temple open and close, revealing otherworldly realms beyond them, and the temple lights up. Once all of the elements are on the ceiling, Li Shan speaks.

Li Shan: “Your vehicles are ready. Now go forth and find the treasure, and don’t be afraid. You will be protected.”

After the visually stunning experience, guests walk down a passage and into the temple, where they place their belongings before getting on the ride. They then exit into a secret passage, where some moving carriages done in Chinese format are seen. They are all tied together with four people fitting in one cart, five carts in a row. Guests get on a conveyor belt to board the carts and then pull down their lap bars to get ready.​

RIDE EXPERIENCE:​
The ride begins by having the vehicles move through a Chinese forest, going up and down some hills. Eventually, it will come to an abandoned tower with a built-in elevator. The carts enter the tower and ascend the elevator, going up four stories. This takes them to the base camp of the mountain, where the adventure begins. (This mountain is the same height as Everest in Disney’s Animal Kingdom, which is fourteen stories high. It is not taller than that to avoid getting in the direction of airplanes.)

The carts make their way through the rocky base of the mountain, which has a waterfall coming down on the right. The carts go into a cave, which has ancient Chinese writings on the walls. Skeletons of Chinese warriors and others who failed to get the treasure are found around the cave on both sides, looking like they were caught by cave-ins. A big pile of rubble lies in front of the tracks as the carts stop. However, the rubble magically parts as the carts begin to move. The voice of Li Shan comes from overhead as they stay there.

Li Shan: “Prepare to enter Kunlun, my friends.”

The carts keep going forward, the path of rubble closing behind them. From there, they will go deeper into the cave, going past several mythical creatures from Chinese mythology, including Xainglu, the nine-headed snake, the mythical Monkey King (whose design is similar to that of the variant in Hong Kong Disneyland’s Mystic Manor), and several other beings. However, when the area reaches a dead end, there is nowhere else to go but down. This ends the peaceful moment and sends the carts through a coaster. It goes straight down and then goes up. After ascending that hill, it goes right and outside of the cave, going around the snowy basin of the mountain. It passes by a Chinese temple, going into a cave marked with the number 4 (which in Chinese culture, means bad luck.)

When inside the cave, guests see booby-trapped areas. Skeletons are seen crushed by a fallen boulder. Puffs of air come out of holes in the walls. The coaster drops and turns left through a place full of spears before turning into what looks like a pool of magma. This is actually water with a red color in it to make it look like magma, but it is still supposed to be convincing. Here, the carts meet a dead end, so there is nowhere left to go but backwards. It goes past the spears again but takes an alternate route, where it goes past terracotta warriors before exiting the cave and going out into a snowy area.

Here, the carts turn around and go towards the mountain. Taking a lift, the carts go to the top of the mountain, winds howling and a small puff being released on guests as they come up (this puff would not be present on colder days.) Here, they pass through a Chinese gate, which is guarded by two stone dragons. On a stone next to the entrance to another cave, this one marked with 8 (which means good luck in Chinese culture), they see traditional Chinese characters written. This writing tells of the treasures within but the warning that they may not get out with much treasure.

Looking around, guests see a bunch of gold and other things. There are trinkets and scrolls and statues from all over the world, not just China but also from India, Africa, the Middle East, Europe, and Southeast Asia. At the end of the tunnel is a statue of Yen Su himself, standing at the other end of the bridge.

However, before guests can get to the other side of the bridge, something appears on the top of the statue. The shadow of a big, furry creature comes, looking menacingly at the guests. It grabs a lever and pulls it, and with it, the bridge falls.

Five stories down, the guests see themselves in a cavern full of skeletons, similar carts found on the walls and shattered. The carts head up a little, and with footsteps above and the roar of the yeti, the carts take off in a launch.

The carts go around tight turns and through the cave before having a small drop. It turns around and passes by the yeti itself, which reaches out to guests from the side. This is similar to the yeti in Expedition Everest, but unlike that, it would be reaching out and not just look like it through strobe light. Following this yeti encounter is a drop outside of the mountain and then a shaky trip through a small ravine. The carts pass by a falling boulder on their left, but turn away from it. The cart drops one more time and then ends up going through the forest again. After grinding to a halt, the carts pass by a temple, where Li Shan is standing with a bunch of the treasure.

Li Shan: “I enchanted your carts to suck up treasure like a magnet. It happened while you were on the bridge. Do not worry, because I got most of it. It doesn’t matter that we don’t have it all, but it matters that you are alive. Thank you for helping us and do be careful.”

From there, the carts return to the unloading station. When lap bars are raised, guests get off of the conveyor belt and take a walk to the other side of the locker room, where they collect their belongings.​
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POST-RIDE:​
Guests go through a passage and to the hotel’s treasury, which sells merchandise themed to the attraction. There, they can buy plush toys based on Chinese mythological creatures, Yetis, and other Chinese things as well as other things. They can also collect their photos, which were taken during the first drop of the ride.​

Join us tomorrow as we head to Kumandra to see what attractions they have.
 

itsy bitsy spider

Well-Known Member
Let's now see our big attractions, including the towering Kunlun.

(My apologies if I said that Yellow River was a E-Ticket when it says D-Ticket.)

It's all good buddy.

So "Kunlun Quest: Legend of the Great Beast" is your parks version of Expedition Everest. Nice, I like the variations that different parks make with their similar attractions. Like Phantom Manor in Paris.
 

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