Disneyland Resort Paris: The Next Generation

TheSorcerersApprentice

Well-Known Member
Original Poster
Disneyland Resort Paris is Disney's fourth theme park resort, which opened in the 90s. Although the resort truly broke tradition in terms of introducing Discoveryland in place of Tomorrowland (fixing Disney's long struggle managing to keep the area up to date) and adding beautiful walkthroughs throughout its park as additional experiences for its Guests. However, the park was faced with challenges from its opening day, especially in how to appeal to its new European audience, consisting of groups that speak different languages as well as have cultural differences(moreover when compared to American traditions towards theme parks). Therefore the resort has not been a convincing success and unfortunately, it has been showing in its progress and development over the years. An example of this is that the last major expansion that was executed in Disneyland Park Paris has been the opening of Space Mountain, a few years after its opening. Since then, the park has been able to cover up expansions by re-theming attractions, for example adding Hyperspace Mountain and Mickey's Philharmagic to its offerings.
1664215362747.png
This is obviously a sad result, knowing that the resort is celebrating its 30th Anniversary this year, yet no major additions have been added to the offerings (with the exception of some newer experiences at Walt Disney Studios Park, which is obviously in a more dire need of extra experiences and attention over its general theming). The resort has however always had a special place in my heart, as it's been the closest to home and I've learned ways to appreciate the resort for what it is. Comparing it to other resorts though, it becomes clearer and clearer that it lacks the same attention and care in terms of potential future expansions (made even more obvious during D23 Expo this year where little to no attention was spent on the resort at all), which is worrisome considering the growth other competing parks and resorts have been making in more recent years (look at Efteling in The Netherlands, Phantasialand and Europapark in Germany etc.). For that reason, I've started to wonder what the resort could offer if Disney finally decided to give more attention to it's parks in Europe and raise the standards of its offerings. This thread will be a series of posts of potential changes, additions and refurbishments for how to meet the demands for the next generation of the theme park industry. Though these will not all be very realistic, I think it offers perspective on what could be... (DISCLAIMER: This thread will ignore the more recent announcements for the resort, including The English Gardens, The Tangled Spinner and even the Kingdom of Arendelle at Walt Disney Studios Park in favour of a more cohesive and thought-out expansion plan for the resort; it will however keep the current Avengers Campus that was recently added to the resort)

Chapter 1: From Flying to Neverland to a Voyage Under the Sea
1664215631473.jpeg


Although Peter Pan’s Flight is one of Disneyland Paris’ most popular attractions, the dark ride is showing its’ age after having received little to no love over the past decades. Even though it would be easier and probably more realistic for Disney to choose to refurbish the attraction one day, I thought it would be a fun idea to play around with the option of them moving Peter Pan over to Adventureland, where it already plays a significant role in its theming and could even help to strengthen the overall experience in that area of the park, especially with how several attractions, such as Adventure Isle and La Cabane des Robinsons are related to more outdated and unfamiliar movies in the Disney Vaults(particularly for European audiences who are mostly unfamiliar with The Swiss Family Robinson and Treasure Island movies from half a century ago). Therefore, I would like to suggest bringing in a dark ride to replace Peter Pan’s Flight in Fantasyland, while still offering a smooth transition into Adventureland.
1664215736641.png
Instead of landing us squarely in Edwardian England, we will now find the façade of Prince Eric’s castle, facing Au Chalet de la Marionette. The castle will resemble the image as it was depicted in the original The Little Mermaid film. Huge cliff rocks surround the castle and allow the illusion to hide the new show-building for the attraction and a clear transition into the rougher cliff sides closer to Pirates of the Caribbean at the park. Within the queue, Guests pass by beautiful waterfalls and shells. As you enter the castle, Guests will encounter an audio-animatronic figure of Scuttle, the friendly seagull sidekick from the movie who entertains them with stories and jokes as well as witness many references to Prince Eric’s castle as it was seen in the movie. From within the castle, we access a tunnel that leads into the rocky grotto underneath the castle. Here, they are able to join in with the interactive queue game that features crabs appearing around various areas of the queue with thingamabobs they’ve retrieved from the human world, as seen in Under the Sea ~ Journey of the Little Mermaid at Walt Disney World’s Magic Kingdom.
1664215857655.png
It is then time to find the loading dock of the attraction, behind which you can find a mural featuring Ariel looking out at Eric’s castle on the shore where Eric himself is looking into the distance, wondering where the mysterious voice of his unknown lover came from. Behind her, we see King Triton who suspiciously keeps her in watch. On a small rock, we see Max (Eric’s dog), Scuttle, and Sebastian joyfully waving at us. Regarding the technology used in the attraction, Guests will find that the ride system is rather similar to the former dark ride that took its place, as once planned by Tony Baxter. Giant sea shells pushed forward by seahorses and attached to an overhead track float by and allow us to take a seat in one of three rows. From here, we drift off and pass through cracked wooden doors which resemble pieces of a shipwreck. The doors slam open, and we are surprised by flashes of lightning and rumbling thunder. Fog and mist fills the room as we float by shipwrecks. A dramatic instrumental rendition of Poor Unfortunate Souls plays in the background.
1664215892204.png
After a while, the mist and the weather clears and it appears that we pass by a peaceful seaside. Here we see a figure of Ariel watching on to a ship in the distance (‘Someday I’ll be part of that world’). Flounder and Sebastian are right next to her. We float past and see that the ship belongs to Prince Eric. On the ship, his crew is singing about ‘Fathoms Below’. Eric himself and Max can be seen on the side of the ship, looking at the water. Max barks at us as the vehicle passes by. We then ‘dive down into the ocean (made real by rings of fiber optics radiating out like ripples), where another level of the attraction can be found (meaning that the two worlds in the story would be stacked on top of one another, resulting in them adding on to each other’s sets). We hear Sebastian saying ‘The Human world, it’s a mess. Life under the sea is better than anything they’ve got up there.’ We are immersed in a large undersea garden, where the undersea life joins in singing ‘Under the Sea’.
1664215924493.png
Sebastian conducts a calypso of undersea fun from a clamshell overlooking the garden. Many of the creatures seen in the attraction are also found in the film, such as a spinning octopus, a dancing turtle, a group of lobsters, twirling starfish, and a huge blowfish, among many other sea creatures playing instruments and singing and dancing along. The vehicles encircle the scene, passing by Ariel as she dances to the music. We then make our way into an underwater passage where we find Ariel in her grotto, surrounded by all of the treasures that she has collected from the human world. Throughout the scene, Ariel sings ‘Part of Your World’ while leaning on a statue of Prince Eric. The scene features a completely animated Audio-Animatronic of Ariel that has animated fins, hair, and facial expressions. Next to Ariel, Flounder floats along the walls of the grotto. Throughout the scene, Sebastian occasionally appears, secretly spying on Ariel by popping up behind a treasure box, behind a magnifying glass, or in a knight’s helmet in some instances.
1664215967226.png
The feelings of hope in this scene fade as our shell carriage passes into a dark canyon, filled with smoking geysers. On the sides of the entrance to the canyon we see Flotsam and Jetsam, Ursula’s pet eels, welcoming us into the sea witch’s lair (‘Don’t be scared, we represent someone that can help you...’). As we near a giant sea dragon skeleton, the entrance into Ursula’s lair, we hear Ursula’s voice ominously inviting us in, ‘Come in, my child'. We drift through a spinning tunnel of Ursula’s garden of polyps who desperately moan and watch the vehicles passing by with their bright yellow eyes, trying to warn us of danger ahead. Inside the lair, we see the sea witch herself standing before her cauldron, singing ‘Poor Unfortunate Souls'. In a misty orb floating above the cauldron, images of Ariel nurturing Eric and signing Ursula’s contract appear from within, as Ursula continues to sing. Ariel has made her agreement to give her voice to Ursula in exchange for legs. We then pass by a figure of Ariel who magically transforms from mermaid to human with a swirling vortex around her (an effect that will be equally as impressive to the Beast's transformation in the Enchanted Tale of Beauty and the Beast attraction at Tokyo Disneyland.
1664216093013.png
Passing out of the scene, we pass under a bayou where we hear a dark instrumental medley of ‘Poor Unfortunate Souls’ and ‘Kiss the Girl’. Flotsam and Jetsam are viciously rocking a boat that drifts above and we ‘dive’ out of the water again as projections of bubbles cover the walls, simulating the illusion of rising above the surface. The shell carriages then proceed past Scuttle who yells ‘Yo Flounder, any kissing yet?’ We then pass through a portal covered in moss and vines which is opened up by two white ibis birds and enter a tranquil, romantic lagoon, as a human Ariel and Eric are seen floating in a boat along the lagoon’s surface. Sebastian sings ‘Kiss the Girl’, accompanied by birds, frogs, and turtles, as Flounder and other fishes encircle the boat, fountains of water rising out of their mouths. Low, dangling moss is suspended throughout the scene. Scuttle is brabbling his seagull song, somewhat breaking the romantic atmosphere. Fireflies twinkle throughout the scene as the moon brightly shines on the scene in the distance. Throughout the scene, Eric and Ariel lean in to kiss each other, only to be interrupted by sudden rocking, leaving Ariel disappointed.
1664216175954.png
As we exit the scene, the atmosphere completely switches around again. The storm from the first scene seems to have returned and we find ourselves circling a whirlpool from which a giant Ursula figure emerges for our final confrontation with the ride’s villain (‘Now I have the power of all the oceans, bow to my power!’). A miniature Eric is seen on a ship struggling to navigate it in the direction of Ursula. As we turn away, the scene turns dark, but then with a flash of light, we see Ursula again in front of us being electrocuted as we seemingly crash into her, signifying her defeat. The shells pass in front of a doorway to Prince Eric’s castle. Seen within the doorway of the castle, a silhouette of Ariel and Eric are seen kissing. A golden orb glows from within Ariel’s neck, clarifying that she has now regained her voice. The orb proceeds to encircle the two, creating a heart shape as Ariel and Eric kiss.
1664216340673.png
The shells proceed into the final scene of the attraction, where the kingdom celebrates the wedding of Ariel and Eric on a wedding boat. Several sea creatures, King Triton, Ariel’s sisters, and Flounder are seen in the ocean celebrating, as the now-married Ariel and Eric wave goodbye. Fireworks explode in the sky above the scene. As we fly by, King Triton waves his arm and his trident creating a rainbow that leads us back to the unloading dock. Just before we reach the dock, we see Sebastian one last time on a rock in the water (‘And I suppose, my friends, all adventures must come to an end, but don’t worry! You’re welcome back anytime! See you soon and remember the seaweed is always greener.. Under the Sea ha ha!’). In the background, we hear a joyful instrumental rendition of ‘Under the Sea’.

Exiting the ride will lead Guests into a new shop in Fantasyland called ‘Des Couics et des Couacs a Gogo’ (Squeaks and Squeaks Galore), where you’ll find washed ashore curiosities and souvenirs related to The Little Mermaid. Replacing the nearby Toad Hall quick service option will be the new Les Poissons Restaurant, which is where Guests will be able to dine in Prince Eric’s Royal Castle Dining Room or out on the coastal terrace. Here they’ll be able to enjoy Chef Louis’ specially prepared seafood dishes, as well as vegetarian alternatives. This will offer Guests a somewhat similar experience to the Be Our Guest Restaurant at the Magic Kingdom, offering an expansion of the world of The Little Mermaid through its many references found throughout the restaurant. The inside will be inspired by the interior design of De Nieuwe Kerk in Amsterdam, with its many glass windows looking out over the sea. Watching out these windows, Guests will notice special animations in the landscape such as Ariel looking out of the water or Scuttle flying by. A red carpet decorates the checkered tile floors, while large paintings hang on the walls (including one that references Sleeping Beauty as a possible connection to The Little Mermaid) as well as the occasional pottery. Guests are also able to sit down in a room themed to be closer to the kitchen, where we see Chef Louis’ silhouette preparing dishes in the kitchen while humming his song. In this room, Sebastian pops up from unexpected corners around the room, supposedly hiding from being discovered and ending up on a plate himself.
 
Last edited:

DisneyFan32

Well-Known Member
In the Parks
Yes
Disneyland Resort Paris is Disney's fourth theme park resort, which opened in the 90s. Although the resort truly broke tradition in terms of introducing Discoveryland in place of Tomorrowland (fixing Disney's long struggle managing to keep the area up to date) and adding beautiful walkthroughs throughout its park as additional experiences for its Guests. However, the park was faced with challenges from its opening day, especially in how to appeal to its new European audience, consisting of groups that speak different languages as well as have cultural differences(moreover when compared to American traditions towards theme parks). Therefore the resort has not been a convincing success and unfortunately, it has been showing in its progress and development over the years. An example of this is that the last major expansion that was executed in Disneyland Park Paris has been the opening of Space Mountain, a few years after its opening. Since then, the park has been able to cover up expansions by re-theming attractions, for example adding Hyperspace Mountain and Mickey's Philharmagic to its offerings.
This is obviously a sad result, knowing that the resort is celebrating its 30th Anniversary this year, yet no major additions have been added to the offerings (with the exception of some newer experiences at Walt Disney Studios Park, which is obviously in a more dire need of extra experiences and attention over its general theming). The resort has however always had a special place in my heart, as it's been the closest to home and I've learned ways to appreciate the resort for what it is. Comparing it to other resorts though, it becomes clearer and clearer that it lacks the same attention and care in terms of potential future expansions (made even more obvious during D23 Expo this year where little to no attention was spent on the resort at all), which is worrisome considering the growth other competing parks and resorts have been making in more recent years (look at Efteling in The Netherlands, Phantasialand and Europapark in Germany etc.). For that reason, I've started to wonder what the resort could offer if Disney finally decided to give more attention to it's parks in Europe and raise the standards of its offerings. This thread will be a series of posts of potential changes, additions and refurbishments for how to meet the demands for the next generation of the theme park industry. Though these will not all be very realistic, I think it offers perspective on what could be... (DISCLAIMER: This thread will ignore the more recent announcements for the resort, including The English Gardens, The Tangled Spinner and even the Kingdom of Arendelle at Walt Disney Studios Park in favour of a more cohesive and thought-out expansion plan for the resort; it will however keep the current Avengers Campus that was recently added to the resort)

Chapter 1: From Flying to Neverland to a Voyage Under the Sea
View attachment 669309

Although Peter Pan’s Flight is one of Disneyland Paris’ most popular attractions, the dark ride is showing its’ age after having received little to no love over the past decades. Even though it would be easier and probably more realistic for Disney to choose to refurbish the attraction one day, I thought it would be a fun idea to play around with the option of them moving Peter Pan over to Adventureland, where it already plays a significant role in its theming and could even help to strengthen the overall experience in that area of the park, especially with how several attractions, such as Adventure Isle and La Cabane des Robinsons are related to more outdated and unfamiliar movies in the Disney Vaults(particularly for European audiences who are mostly unfamiliar with The Swiss Family Robinson and Treasure Island movies from half a century ago). Therefore, I would like to suggest bringing in a dark ride to replace Peter Pan’s Flight in Fantasyland, while still offering a smooth transition into Adventureland.
Instead of landing us squarely in Edwardian England, we will now find the façade of Prince Eric’s castle, facing Au Chalet de la Marionette. The castle will resemble the image as it was depicted in the original The Little Mermaid film. Huge cliff rocks surround the castle and allow the illusion to hide the new show-building for the attraction and a clear transition into the rougher cliff sides closer to Pirates of the Caribbean at the park. Within the queue, Guests pass by beautiful waterfalls and shells. As you enter the castle, Guests will encounter an audio-animatronic figure of Scuttle, the friendly seagull sidekick from the movie who entertains them with stories and jokes as well as witness many references to Prince Eric’s castle as it was seen in the movie. From within the castle, we access a tunnel that leads into the rocky grotto underneath the castle. Here, they are able to join in with the interactive queue game that features crabs appearing around various areas of the queue with thingamabobs they’ve retrieved from the human world, as seen in Under the Sea ~ Journey of the Little Mermaid at Walt Disney World’s Magic Kingdom.
It is then time to find the loading dock of the attraction, behind which you can find a mural featuring Ariel looking out at Eric’s castle on the shore where Eric himself is looking into the distance, wondering where the mysterious voice of his unknown lover came from. Behind her, we see King Triton who suspiciously keeps her in watch. On a small rock, we see Max (Eric’s dog), Scuttle, and Sebastian joyfully waving at us. Regarding the technology used in the attraction, Guests will find that the ride system is rather similar to the former dark ride that took its place, as once planned by Tony Baxter. Giant sea shells pushed forward by seahorses and attached to an overhead track float by and allow us to take a seat in one of three rows. From here, we drift off and pass through cracked wooden doors which resemble pieces of a shipwreck. The doors slam open, and we are surprised by flashes of lightning and rumbling thunder. Fog and mist fills the room as we float by shipwrecks. A dramatic instrumental rendition of Poor Unfortunate Souls plays in the background.
After a while, the mist and the weather clears and it appears that we pass by a peaceful seaside. Here we see a figure of Ariel watching on to a ship in the distance (‘Someday I’ll be part of that world’). Flounder and Sebastian are right next to her. We float past and see that the ship belongs to Prince Eric. On the ship, his crew is singing about ‘Fathoms Below’. Eric himself and Max can be seen on the side of the ship, looking at the water. Max barks at us as the vehicle passes by. We then ‘dive down into the ocean (made real by rings of fiber optics radiating out like ripples), where another level of the attraction can be found (meaning that the two worlds in the story would be stacked on top of one another, resulting in them adding on to each other’s sets). We hear Sebastian saying ‘The Human world, it’s a mess. Life under the sea is better than anything they’ve got up there.’ We are immersed in a large undersea garden, where the undersea life joins in singing ‘Under the Sea’.
Sebastian conducts a calypso of undersea fun from a clamshell overlooking the garden. Many of the creatures seen in the attraction are also found in the film, such as a spinning octopus, a dancing turtle, a group of lobsters, twirling starfish, and a huge blowfish, among many other sea creatures playing instruments and singing and dancing along. The vehicles encircle the scene, passing by Ariel as she dances to the music. We then make our way into an underwater passage where we find Ariel in her grotto, surrounded by all of the treasures that she has collected from the human world. Throughout the scene, Ariel sings ‘Part of Your World’ while leaning on a statue of Prince Eric. The scene features a completely animated Audio-Animatronic of Ariel that has animated fins, hair, and facial expressions. Next to Ariel, Flounder floats along the walls of the grotto. Throughout the scene, Sebastian occasionally appears, secretly spying on Ariel by popping up behind a treasure box, behind a magnifying glass, or in a knight’s helmet in some instances.
The feelings of hope in this scene fade as our shell carriage passes into a dark canyon, filled with smoking geysers. On the sides of the entrance to the canyon we see Flotsam and Jetsam, Ursula’s pet eels, welcoming us into the sea witch’s lair (‘Don’t be scared, we represent someone that can help you...’). As we near a giant sea dragon skeleton, the entrance into Ursula’s lair, we hear Ursula’s voice ominously inviting us in, ‘Come in, my child'. We drift through a spinning tunnel of Ursula’s garden of polyps who desperately moan and watch the vehicles passing by with their bright yellow eyes, trying to warn us of danger ahead. Inside the lair, we see the sea witch herself standing before her cauldron, singing ‘Poor Unfortunate Souls'. In a misty orb floating above the cauldron, images of Ariel nurturing Eric and signing Ursula’s contract appear from within, as Ursula continues to sing. Ariel has made her agreement to give her voice to Ursula in exchange for legs. We then pass by an image of Ariel with a swirling vortex around her, revealing her new legs.
Passing out of the scene, we pass under a bayou where we hear a dark instrumental medley of ‘Poor Unfortunate Souls’ and ‘Kiss the Girl’. Flotsam and Jetsam are viciously rocking a boat that drifts above and we ‘dive’ out of the water again as projections of bubbles cover the walls, simulating the illusion of rising above the surface. The shell carriages then proceed past Scuttle who yells ‘Yo Flounder, any kissing yet?’ We then pass through a portal covered in moss and vines which is opened up by two white ibis birds and enter a tranquil, romantic lagoon, as a human Ariel and Eric are seen floating in a boat along the lagoon’s surface. Sebastian sings ‘Kiss the Girl’, accompanied by birds, frogs, and turtles, as Flounder and other fishes encircle the boat, fountains of water rising out of their mouths. Low, dangling moss is suspended throughout the scene. Scuttle is brabbling his seagull song, somewhat breaking the romantic atmosphere. Fireflies twinkle throughout the scene as the moon brightly shines on the scene in the distance. Throughout the scene, Eric and Ariel lean in to kiss each other, only to be interrupted by sudden rocking, leaving Ariel disappointed.
As we exit the scene, the atmosphere completely switches around again. The storm from the first scene seems to have returned and we find ourselves circling a whirlpool from which a giant Ursula figure emerges for our final confrontation with the ride’s villain (‘Now I have the power of all the oceans, bow to my power!’). A miniature Eric is seen on a ship struggling to navigate it in the direction of Ursula. As we turn away, the scene turns dark, but then with a flash of light, we see Ursula again in front of us being electrocuted as we seemingly crash into her, signifying her defeat. The shells pass in front of a doorway to Prince Eric’s castle. Seen within the doorway of the castle, a silhouette of Ariel and Eric are seen kissing. A golden orb glows from within Ariel’s neck, clarifying that she has now regained her voice. The orb proceeds to encircle the two, creating a heart shape as Ariel and Eric kiss.
The shells proceed into the final scene of the attraction, where the kingdom celebrates the wedding of Ariel and Eric on a wedding boat. Several sea creatures, King Triton, Ariel’s sisters, and Flounder are seen in the ocean celebrating, as the now-married Ariel and Eric wave goodbye. Fireworks explode in the sky above the scene. As we fly by, King Triton waves his arm and his trident creating a rainbow that leads us back to the unloading dock. Just before we reach the dock, we see Sebastian one last time on a rock in the water (‘And I suppose, my friends, all adventures must come to an end, but don’t worry! You’re welcome back anytime! See you soon and remember the seaweed is always greener.. Under the Sea ha ha!’). In the background, we hear a joyful instrumental rendition of ‘Under the Sea’.

Exiting the ride will lead Guests into a new shop in Fantasyland called ‘Des Couics et des Couacs a Gogo’ (Squeaks and Squeaks Galore), where you’ll find washed ashore curiosities and souvenirs related to The Little Mermaid. Replacing the nearby Toad Hall quick service option will be the new Les Poissons Restaurant, which is where Guests will be able to dine in Prince Eric’s Royal Castle Dining Room or out on the coastal terrace. Here they’ll be able to enjoy Chef Louis’ specially prepared seafood dishes, as well as vegetarian alternatives. This will offer Guests a somewhat similar experience to the Be Our Guest Restaurant at the Magic Kingdom, offering an expansion of the world of The Little Mermaid through its many references found throughout the restaurant. The inside will be inspired by the interior design of De Nieuwe Kerk in Amsterdam, with its many glass windows looking out over the sea. Watching out these windows, Guests will notice special animations in the landscape such as Ariel looking out of the water or Scuttle flying by. A red carpet decorates the checkered tile floors, while large paintings hang on the walls (including one that references Sleeping Beauty as a possible connection to The Little Mermaid) as well as the occasional pottery. Guests are also able to sit down in a room themed to be closer to the kitchen, where we see Chef Louis’ silhouette preparing dishes in the kitchen while humming his song. In this room, Sebastian pops up from unexpected corners around the room, supposedly hiding from being discovered and ending up on a plate himself.

You should do Disney-MGM Studios Europe (opened in 1996) instead Walt Disney Studios Park

Here's lands for the park
-Hollywood Blvd
-Sunset Blvd
-Route 66
-Muppet Studios
-Chicago/New York Street
-Maroon Studios
-Toontown
-Animation Courtyard
-Echo Lake
-Lucasfilm Lot
 

TheSorcerersApprentice

Well-Known Member
Original Poster
You should do Disney-MGM Studios Europe (opened in 1996) instead Walt Disney Studios Park

Here's lands for the park
-Hollywood Blvd
-Sunset Blvd
-Route 66
-Muppet Studios
-Chicago/New York Street
-Maroon Studios
-Toontown
-Animation Courtyard
-Echo Lake
-Lucasfilm Lot
Although it would definitely be interesting to see what that would have looked like, in this thread I'd like to focus on what the resort offers currently and look at how that could be expanded or improved. There will definitely be some sort of influence of the original MGM Studios Europe in the plans that I have, but it will look at how the current infrastructure of the park can be altered into something else. Maybe one day I'll start a thread on how I'd envisioned the resort from the opening phase into a more build-out version, but for now I will keep Walt Disney Studios Park for what it is.
 

DisneyFan32

Well-Known Member
In the Parks
Yes
Although it would definitely be interesting to see what that would have looked like, in this thread I'd like to focus on what the resort offers currently and look at how that could be expanded or improved. There will definitely be some sort of influence of the original MGM Studios Europe in the plans that I have, but it will look at how the current infrastructure of the park can be altered into something else. Maybe one day I'll start a thread on how I'd envisioned the resort from the opening phase into a more build-out version, but for now I will keep Walt Disney Studios Park for what it is.
I love Disney-MGM Studios Europe better than WDSP. I think you'll need a Roger Rabbit land with attractions based on Who Framed Roger Rabbit with scrapped rides like Toontown Transit, RollerCoaster Rabbit and Baby Herman's Runaway Baby Buggy Ride.
 

TheSorcerersApprentice

Well-Known Member
Original Poster
I love Disney-MGM Studios Europe better than WDSP. I think you'll need a Roger Rabbit land with attractions based on Who Framed Roger Rabbit with scrapped rides like Toontown Transit, RollerCoaster Rabbit and Baby Herman's Runaway Baby Buggy Ride.
It's totally understandable that MGM Europe was a more ambitious plan compared to Walt Disney Studios Park, however again it is not what the resort ended up with in reality, which is my main focus of this thread for now. Additionally, Who Framed Roger Rabbit is not as popular in Europe as it was in the United States which would just add to the lack of understanding of the European audience that we're dealing with here.
 

DisneyFan32

Well-Known Member
In the Parks
Yes
It's totally understandable that MGM Europe was a more ambitious plan compared to Walt Disney Studios Park, however again it is not what the resort ended up with in reality, which is my main focus of this thread for now. Additionally, Who Framed Roger Rabbit is not as popular in Europe as it was in the United States which would just add to the lack of understanding of the European audience that we're dealing with here.
I think European audience will love new Roger Rabbit attractions in WDSP when the park will open in 1996 to have a sequel to be made for the film.
 

TheSorcerersApprentice

Well-Known Member
Original Poster
I think European audience will love new Roger Rabbit attractions in WDSP when the park will open in 1996 to have a sequel to be made for the film.
As of right now, nothing of the sort is announced and though the park (spoiler) will feature Roger Rabbit in my plans, it is definitely not going to be a full-fledged themed area dedicated to him.
 

TheSorcerersApprentice

Well-Known Member
Original Poster
Chapter 2: Set sail for a make-believe world where imagination takes flight!
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When designing Disneyland Paris, Disney’s Imagineers decided that Big Thunder Mountain would become Frontierland’s weenie. By doing so, they placed the mountain on a central spot in the land, constructing it on a central island. Therefore, they were not able to construct something similar to Tom Sawyer Island, which can be found at the other previous resorts. Instead, they came up with the idea of creating a similar experience, yet moving it to the park’s Adventureland, complete with a treehouse and various explorable areas. Over the years, however, the theme of the Swiss Family Robinson and Treasure Island has lost relevance for European audiences, leaving the attractions less and less explored. For that reason, it has become an area of interest to improve the resort and make it more relevant again to modern demands. To compensate for the loss of Peter Pan’s Flight in Fantasyland, I’d like to suggest the addition of his theme to Adventureland. Though this would be an untraditional choice, I believe it would make sense for Paris as they’ve already got a massive Skull Rock construction as well as Hook’s Pirate Ship serving as Adventureland’s weenie.
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This means that Adventure Isle will be transformed into the Neverland Trails. The current landscaping will be redone to be more reminiscent of what we know from the original Peter Pan movie. Spyglass Hill will be re-shaped to look like the Misty Mountain Peaks that famously form the highest point of the island. The Trails feature many places of interest from Neverland (including some that have not been shown in the films allowing for the park to expand upon the universe of the story a bit), keeping the rocky landscape near The Jolly Roger and Skull Rock(inside will be new additions of shadows of Captain Hook lurking around as well as a hurried and stressed Mr. Smee). In the water next to the ship, from time to time a mysterious Octopus rises from the water, lurking for Captain Hook as his prey. Not too far, a small playground area lies near the ship, called La Plage des Pirates (Pirates Beach). The playground will be updated slightly and now features several references to Jake and the Never Pirates, fitting in with the younger audience and modernizing the area. La Mer des Bretteurs (The Swordmen Sea) will be redone as Crocodile Creek. Here we see several shipwrecks and find an audio-animatronic Tic-Toc crocodile lurking at nearby Guests on the floating bridge that passes over.
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Inside a grotto hidden behind a beautiful waterfall, Guests will now find the Mermaid Lagoon, which as the name suggests is home to a large group of mermaids. Several limited motion figures of mermaids are found here, brushing their hair, playing seashell flutes, or washing. Within the water, glowing projections similar to the ones that were once seen in the Pirates of the Caribbean attraction make it seem as if mermaids are swimming around the Lagoon. Recycling the constructions from the Frontierland Playground, Guests will be able to enjoy the Native Picanniny Tribe Camp of the island, without any references to the more hurtful and inaccurate depictions that were used in the original film. Here, young visitors can slide on sturdy canoe-shaped slides or ride the sprung wooden horses and venture around the tepees while parents can rest in the shade and contemplate the views of Neverland.
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Peg Leg Point will be a viewing point that oversees parts of Adventureland, reached by a suspended bridge. A part of the Neverland Trails will be constructed as a labyrinth, passing through Blind Man’s Bluff (a confusing forest filled with the unexpected sounds of wild animals like hippos, bears, tigers, lions, wolves, and flamingos), Tiki Forest (a wood full of trees with tiki faces that occasionally start singing, interacting or spray water at Guests during warmer seasons) and Cannibal Cove (a jungle-like area supposedly home to cannibalistic jungle natives(features a medicine man’s cabin which has a show scene activated by Guests placing their hand on a platform to find their fate, a bone throne and several bones scattered throughout the area). Originally also part of Adventure Isle is La Cabane des Robinson. However, with the transformation into Neverland, the tree will be transformed into The Pixie Hollow Home Tree, meaning that the appearance will be slightly altered to fit the depiction from the Tinker Bell movies. The walkthrough itself will be completely re-done and now features miniature dioramas of Pixies hard at work, as well as interactive stations where Guests are able to interact with the various fairies and their powers. The landscaping around the tree will be altered slightly to represent the Four Seasons as seen in the movies as well.
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Guests will enter through the main entrance, through a knothole door on the tree’s side, where we currently find La Ventre de la Terre (The Earth’s Belly), which is a network of dark caves filled with roots from the tree above. Here we see a grand lobby that sparkles from top to bottom and the floor is tiled with pearly mica. A massive spiral staircase leads up to the second floor. Beyond the second level, fairies climb ladders to reach the upper stories. Then we’ll peek into the directory where we visit several Pixie rooms, home to Queen Clarion, Twire, Aidan, Quill, Prilla, Tinker Bell, and Bess. Each room is designed to best suit the owner’s personality and talent. Tinker Bell’s workshop will be a tea kettle that she found and brought to the Home Tree. The corridor of talents is a place where each picture celebrates a different fairy talent, hinting at Guests being able to find out what their gift will be.
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Other areas that we pass by will be the tearoom where fairies and sparrowmen have their meals (the walls are papered in pale Never grass and covered in paintings of various objects, the floor is carpeted in fresh flowers, there are round tables with petal tablecloths in colors such as pastel yellow, pink and blue representing the various talents), the library which is features floor-to-ceiling shelves filled with books on every imaginable subject, the kitchen where fairies are very busy at work and fresh ingredients are delivered from all over Pixie Hollow, the Sewing Room where sewing- and weaving talents are hard at work to design and create clothes, the Laundry Room where a network of laundry chutes reaching all the way to the uppermost branches of the Home Tree empty the fairies soiled clothing and linens into laundry baskets (Springwater from Havendish Stream comes into the room by means of a huge spigot that opens from one wall, wet laundry is placed in balloon carriers which lift it up to the laundry lines where it can be hung to dry) and lastly the Bathing Branches where fairies are able to wash themselves. At night tree will be enchanted by pixie dust sprinkling around its branches, leaves and its trunk, also simulating as if pixies are flying around it.
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The caves that currently form a network of tunnels within Adventure Isle will be the new entrance to the Peter Pan attraction of the area, Peter Pan to the Rescue. The attraction’s entrance will be marked by Hangman’s Tree and the queue itself will be themed to the Lost Boys’ Hideout, revealing more of the members of the Lost Boys. As we wind through the Hideout we find out that the Darling Children have returned to Neverland. While playing with the Lost Boys, Wendy’s younger brothers have been kidnapped by Captain Hook and his crew of pirates, urging us as Guests to join the Lost Boys to find Peter Pan and Wendy on a quest to save them from his evil clutches. We are eventually led to an opening in the rock wall where a river flows and Guests are asked to board a boat. The boats seem to have been built with shipwreck parts, painted by the Lost Boys themselves. Guests will be seated in tiered rows and higher side walls feature doors that open and close for loading and unloading. Boarding the boats, Guests follow the Lost Boys through the Never Jungles. The Never Jungles scene will be somewhat similar to the bioluminescent rainforest of Na’vi River Journey at Disney’s Animal Kingdom in the sense that we slowly drift over the river and pass by various wildlife. A wild hippo pops up out of the water confusingly looking up at the boat that passes by. Colourful birds are flying around and sitting in trees singing along to the soundtrack of the scene. A rhino peacefully graces a yellow grass field. A sleeping bear is awoken from his slumber as we pass by. Through the use of screens and occasional appearances of audio-animatronics of The Lost Boys popping out of trees, swinging from tree vines, jumping from behind bushes, and crawling from under rocks, it seems clear that they are on a dedicated search for Peter and Wendy, reminding us of the Following the Leader scene from the original movie.
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The boats then pass into a clearing where The Lost Boys find Peter Pan and Wendy who are updated on the situation concerning Michael and John. Peter Pan immediately flies up into the air and does his iconic gut-wrench scream to get Tinker Bell’s attention. A projection of her flies into the scene and we hear Peter urging her to use her pixie dust on the boats so we can find Captain Hook and save the Darling boys. The boats move into a room that features a circular screen similar to the ones seen in Ratatouille the Ride and the Pirates of the Caribbean ~ Battle for the Sunken Treasure. Here we’ll see how the pixie dust is spread on the boat and we emerge from the water through a robotic arm that has been sitting under the boat. From here, we’ll fly along Peter Pan, Wendy, and the Lost Boys over the landscaping towards the Misty Mountains. Once, here we’ll move out of the screen room and into a physical set that looks out over a miniature Neverland. Peter points at where Hook’s ship can be found currently but is quickly interrupted by loud noises. The boats fly around a corner and see that the Lost Boys are playing in a gigantic nest inside a cave. In the nest are giant eggs that are about to hatch and reveal Never Birds. However, the scene quickly turns more suspenseful as we turn around and see a giant audio-animatronic Never Bird figure nearing us. We hear Wendy yelling, ‘Oh, be careful!’ and we quickly dodge and dive down.
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To escape the Never Bird, we fly through a water curtain transporting us into an enchanting mermaid lagoon, completely encased in exotic purple rock formations. Below we see playful mermaids atop rocks in the water waving at Guests flirtatiously. A mermaid under a cascading waterfall lets the water soak her from head to foot. Light green lily pads float above the water; thick vines and mosses grow on the rocks. We see The Lost Boys building another ship to face the Jolly Roger. Peter Pan supervises and Wendy is again annoyed by the mermaids who are trying to get attention from Peter. We turn around a corner, leaving the Mermaid Lagoon behind, and find ourselves passing by another screen where we see The Lost Boys’ ship rushing past. They are soon shot at by the cannons of the Jolly Roger. As the boats turn, we see a physical set where we actually see a full-scale Jolly Roger trying to shoot cannon balls at us while we dodge them (this scene will be somewhat similar to the ship duel in Pirates of the Caribbean ~ Battle for the Sunken Treasure. An ominous rendition of ‘A Pirate’s Life’ plays in the background.
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We enter the ship and see Captain Hook playing piano and telling us that we’ll never be able to free the boys unless Peter Pan reveals where he has hidden his treasure. We make another turn and a duel ensues between Peter and his crew against the Pirates. It ends up with Wendy activating a cannon, creating a hole in the ship, flooding the room, and washing everybody out. As we exit, we pass through rocky cliffs on the side where we see Pirates washed ashore on a beach. Captain Hook fearfully holds on to a rock in the water, while Smee has used an escape barge to get away from the battle. On a cliff, we hear Peter Pan yelling, ‘Hey Croc, do you like Codfish?’. In the background, the Tick Tock crocodile appears hungrily looking at Hook who starts to scream out for Smee. We see him disappearing off into the distance, trying to escape the clutches of the crocodile looking for a snack. The last scene will be similar to the final scene in Shanghai’s Peter Pan’s Flight where we now enter Dead Man’s Cave and see Peter and the Darling Children on top of Hook’s treasure. Peter thanks us and Wendy says that it is time to get back home now. The boats drift back down into the water towards the loading dock and we see the Lost Boys Ship flying off to London with Peter Pan and the Darling Children aboard, while the Lost Boys themselves wave them off goodbye. We then unload from the boats and exit again out into Adventureland.
 

TheSorcerersApprentice

Well-Known Member
Original Poster
Chapter 3: A Hero's Welcome Will be Waiting for You
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One of the aspects of Disneyland Paris’ Fantasyland is that Imagineers thought back to the core of Walt Disney’s inspiration for some of the world’s greatest European fairy tales and therefore designed the area as a journey through Europe’s various regions by using Disney’s characters and stories. One of these areas is Italy, which is represented through the Venetian architecture of Fantasia Gelati and the main building of Pizzeria Bella Notte (inspired by The Lady and The Tramp), where the swallowtail crenelations recall certain fortifications in the country’s north. Though originally the unbuilt Little Mermaid attraction was supposed to be constructed adjacent to the Pizzeria, I personally always envisioned another story with a more obvious connection to the Mediterranean region to take this place. With Little Mermaid now being settled on the other side of Fantasyland, I felt that it would be the perfect opportunity to go back to that thought and imagine an area dedicated to Greece and the ancient legends of Hercules. Hercules, though less successful in American box offices, has had considerable success in Europe and has always been a figure of myth and legend for European audiences. Therefore, creating something dedicated to the story would do justice to that legacy and finally give the movie some well-deserved attention in the parks (especially since it’s also one of my personal favorite movies).
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Facing the Pizzeria Bella Notte, Guests wandering through Fantasyland will now find that an Ancient Greek landscape has found a place among the many regions that inspire the land’s architecture and offerings. Hercules ~ Zero to Hero will be a dark ride in which they are invited to join Hercules on a quest against Hades’ many challenges in his path to becoming a true hero. During the ride, they will experience scenes that are not explicitly shown within the movie but instead are based on the original Greek mythology of Hercules and the 12 labors. Originally, these labours were supposed to be completed in order for the hero to be absolved of his guilt and achieve immortality. In this ride, however, the story picks up right after Phil’s training of the Greek legend and it is explained that Hades instead put these labours on his path to stop him from one day ruining his plan to take over Mount Olympus. For that reason, the ride mainly takes place in what the movie summarizes within the Zero to Hero song, which is what in the end inspired the name for this attraction.
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The aforementioned Grecian landscape will be inspired by the backgrounds that were depicted within the original feature film; we see grassy hillsides with cypress trees and ancient Greek temples and houses spread around. Through the use of forced perspective, it will seem as if this landscape stretches much further than it actually does. Lining up the skyline is the infamous Mount Olympus itself (in miniature scale making it seem far off in the distance). On top of the mountain, water is sprayed out to create a layer of mist, making it look like heavenly clouds are obscuring the peak of the mountain and the home of the Greek Gods. Guests willing to brave the dangers of ancient mythology and become heroes themselves, pass under an ancient marble archway and venture through a Greek garden and several temple halls which are adorned with magnificent sculptures, pottery, frescos, and mosaics re-telling the events up until his journey to Phil’s island where he is to be trained to become as strong and determined as a real hero. Along the way, they’ll encounter the Muses that will narrate the story as they come alive through various pieces of art throughout the queue.
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The queue continues in an indoor area which simulates being outside on Phil’s island. Here they will be able to interact with game stations along the way toward the loading dock and train to become strong, fast, and smart like Hercules. In one of these, they will be able to construct towers of ancient Greek temple ruins, in another, they will be tested on their archery skills by launching arrows at specific targets inspired by the ones that were seen in the One Last Hope scene of the movie. The area is also filled with huge amounts of items, statues, and medals of glory days long forgotten. Olympic medals and trophies, skulls belonging to mythical creatures like Medusa’s head, the head of the wooden Trojan Horse, the Golden Fleece, the mast of the Argo, the shield of Athena, memorabilia from Sparta, and the crumbling statue of Achilles. Once Guests are fully trained, they’ll hear ride announcements narrated by Megara who will invite them to board a Greek chariot on their journey to Thebes where Hercules will face his first labour to save children from a hideous monster. The chariots will be adorned in gold and will be a form of an enhanced motion vehicle capable of heaving, swaying, surging, yawing, pitching, and rolling, with each accommodating 12 riders. The ride combines screens with seamless transitions to physical sets, effects, and figures. Guests will be asked to wear 3D glasses as the screens will be provided with a special technology that allows them to be immersed in the scenes. Behind the loading dock, they will find majestic ancient murals depicting Zeus, the King of Gods battling the titans as well as some of Greece’s other ancient heroes like Achilles, Theseus, and Perseus.
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Once boarded, the chariots leave the loading docks through the streets of Thebes (a shadow of Pegasus and Hercules flies by) where citizens are crying out in search of a hero to save them. Behind them, Hercules appears flying on Pegasus and calms them down (Guests will feel gusts of wind, synchronized to Pegasus’ wings). He warns Guests to be careful as he’s not sure what Hades could be up to. The chariots turn and we pass by a figure of Megara who anxiously looks around the corner saying to herself, ‘Get out of there now you still can, Wonder Boy’. We race through a short tunnel and find ourselves in a large, dark, stormy quarry, where Hercules faces off against the enormous Hydra. This multi-headed monster holds Hercules in a tight grip against a mountain wall. The heads are about to lunge at him, but then Hercules slams his fist against the rock wall, causing a sudden landslide, and urging the chariots to rush out of the scene. They round a corner and see the remaining claw emerging under a stack of boulders and falls down in defeat. Next, we are brought back to an ancient Greek polis environment, where rumours are spread that a monstrous lion is causing chaos in the area. Once spotted by the lion, it jumps atop of the vehicle roaring loudly and lunging its claws at us. Hercules appears again and kicks the lion into the air, American football style. Phil can be seen as a spectator announcing a field goal.
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The chariots then head off into a wood-like area where a more humorous scene takes place as Hercules tries to find The Golden Hind, a red deer with golden antlers and bronze hooves and the sacred pet of the goddess Artemis. We see Hercules slowly approaching the Hind, while an arrow shoots past and launches Phil into a nearby tree. The vehicles turn around and see the goddess herself who laughs, but allows Hercules to go on his way without punishment. After this, chariots pass through a small village, where the Erymanthean Boar, a coal-black pig with grey gums, ivory teeth, a gaping red throat and pale yellow eyes rimming with stripes of red, tries to shred the Guests. Before he is able to do so, Hercules drags him away and our chariot spins away. In the background, we hear a series of arrows being shot and a large pig squeak. One of the arrows zips past the vehicle and lands in a mural on which we see Hercules holding a plate of the Boar, now roasted complete with an apple in his mouth.
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For the fifth labour, Hercules is sent to the stables of King Augeas, known for his massive herd of cattle which stank up the place. Entering the stables we see Phil complaining and trying to keep the cattle calm. However, Hercules appears behind them as he tells them to get out of the way quickly. Water from a diverted river flows into the stables, carrying the chariot out of there. Hercules manages to quickly grab Phil and yells, ‘Hold on you, guys! We’ll come and get you!’. Following this, a physical figure of Hercules carries a boulder and places it in front of the stream of water, stopping the chariots from drifting further away (Guests will feel splashes of water as the stream is interrupted). Officially, Hercules’ sixth labour is him facing the Cretan Bull. However, in this version of the story, we will enter the Labyrinth of Knossos. Here we are soon discovered by the monstrous Minotaur (complete with red eyes and white straight horns) who appears above us through a gate that opens and then attempts to throw objects down at us. Chariots rush out of the scene, hearing the objects hit the ground behind us. Through sound effects and rumbling it will feel as if we are being chased by the beast, which will be similar to the scene in Ratatouille: The Ride where Guests ensue on an escape into the walls and are nearly compromised by Chef Skinner’s furious attempts to catch the rats through the air vents. Instead, we will rush behind Hercules and his friends through the labyrinth which features moving walls, causing even more confusion for our hero rushing through the maze until we are interrupted by the Minotaur crashing through one of the walls and being punched by Hercules.
The eighth challenge is for him to capture the four man-eating horses of the Thracian king Diomedes. These black horses with sharp white teeth menacingly race along the chariots in an Ancient Greek stadium for horse- and chariot racing or hippodrome. Rounding the corner, we catch up with the mares, losing them out of sight. After that, we see another chariot of Hercules holding the mares in a tight grip in a chariot of himself. Pegasus jealously looks on from the side. In the next scene, we see Hippolyte, the queen of Amazons giving the girdle in exchange for marrying a good man. In this case, Phil is flirtatiously throwing himself at Hippolyte who surprisingly picks him up and kisses her. Once, Hercules retrieves the girdle however, he picks up Phil who is still heart-eyed after the kiss. The Amazons are angered and blasts of air hit the riders, as darts are heard striking the chariot as it rolls past a group of powerful warriors.
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After passing through another tunnel, we end up in a scene where we pass under a giant figure of Atlas who is holding the sky. Officially, Atlas went to the Garden of the Hesperides himself to retrieve them. However, in this version, we see that Atlas is willing to open the gate to the Garden of the Hesperides if Hercules carries the sky for a while. Hercules takes over the sky, causing the ceiling of the scene to slightly fall down, which is supposed to depict the heavens, will move down slightly. The giant figure of Atlas then pushes open the gates, through which the chariots pass into the garden of Hesperides. In the garden we see Phil flirting with the Hesperides, telling of all the brave adventures ‘he’ has faced before, leaning against the apple tree with its golden apples. Hercules can be seen holding up a basket of golden apples in one hand and choking the dragon Ladon in the other. Pegasus sneakily tries to eat an apple off of the tree. We exit the garden and ride past a stormy seaside. The Cetus, a monstrous sea serpent jumps out of the water and grabs the chariot with its teeth, preparing to launch it into the water. The chariot breaks loose, causing the serpent to stumble backward. Phil cowards in fear, but Hercules grabs the sea serpent by the throat and throws him around like a wet towel. The chariots then move into Medusa’s Lair, where we face Stheno, Medusa’s gorgon sister. Inside the lair, we pass past warriors turned to stone and past spear-wielding skeletons adorning the walls. Stheno can be seen shooting lasers from her eyes, turning people to stone and poison out of her snake hair. Hercules holds a mirror in front of her, turning the figure from animate into a grey statue; Stheno is defeated.
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Chariots turn around and move into Thebes where we again see Hercules flying on his Pegasus. The scene is quickly interrupted by swarms of fire-breathing Harpies attacking them and the town, abducting citizens. Then, the chariot approaches the river where the Harpies try to attack the Guests with their fire-breathe. Hercules blocks off the fire with his shield (Guests will feel heat near them) and hits one of them which crashes into a building causing a fiery explosion above the Guests. They are then sent into the streets again where Hercules fights the Harpies. The chariot is suddenly lifted up to a simulated height of 400 feet. A number of synchronized effects help achieve this without the vehicle leaving the ground, including a movable building set, lighting cues, simulator movements, projections, and wind effects. Hercules attempts to pull the chariot down but is attacked by the swarm of Harpies. He thwarts them and locks them up in a large bird cage, sending the chariot on a simulated free fall until it is rescued by Pegasus who manages to carry us slowly to the ground by an attached rope thrown around the chariot by Phil on his back.
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From here, we move past a Phil figure on a rock yelling ‘You did it Kid, you did it! You won by a land mile!’. Returning to the main square of Thebes we see the people have finally embraced Hercules as their hero. The square now features a giant golden statue of our hero and the crowds are shouting wildly, holding up Hercules in cheer. He thanks Guests for joining him on his quests. The Muses perform a celebratory rendition of Zero to Hero in the background, coming to life in stone murals on the wall. Megara stands on the side applauding, but just around the corner, just before the loading dock Hades watches on with Pain and Panic on his side, furiously looking at how Hercules has managed to complete his challenges. He orders Pain and Panic to prepare the wagon and free the titans from Tartarus, meaning that the final scenes of the movie will take place after the ride’s events. Our chariots take us to the unload zine, within a small-side temple where Hercules, Meg, Phil, and Pegasus are immortalized in stone, the exit passing through The Hercules Store as seen in the movie after his many successful journeys. Here, Guests are able to find merchandise and fan apparel related to Ancient Greece’s greatest hero, such as sandals, mugs, shirts, and action figures, before returning to Fantasyland. Although the ride doesn’t follow the traditional mythology of Hercules and his twelve labours, it is definitely inspired by it, yet offers a new perspective based on the characters and events from the movie.
 
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TheSorcerersApprentice

Well-Known Member
Original Poster
Chapter 4: A Hair-Raising Adventure
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Located in the back of Paris’ Fantasyland are two classic attractions that opened with the resort itself. The first attraction Guests will find if they pass under the bridge, over which the Disneyland Railroad rides by, is Le Pays des Contes des Fees(Storybook Land). Here they get on board of a colourful canal boat and cruise across an enchanted kingdom filled with miniatures of homes, villages and other locales from Disney’s classic fairy tales. Racing past, Guests will also find Casey Jr. – Le Petit Train du Cirque. Guests are able to jump in a joyful animal carrier or in a decorated sleigh and follow the brave circus locomotive pulled from the Disney animated classic Dumbo for a trip over hills and valleys, past the sights of Storybook Land. Past these attraction, behind the current Fantasyland station, will be space for a new expansion of the area, pushing back the berm of the park. This is where I’d like to bring several worlds of Disney animated features to life. The first of which will be dedicated to their film, Tangled. Rapunzel is amazingly popular and deserves much more attention in the parks. Although it is exciting to see that Tokyo DisneySea will receive the first ever Tangled dark ride, as well as the recent announcement that Walt Disney Studios Park will be receiving a Tangled spinner. Even though the latter is definitely more than nothing, I feel like Tangled deserves a lot more at Disneyland Resort Paris. Therefore, in favour of the franchise’s popularity I’d like to offer a different opportunity for the park to integrate Rapunzel and her friends.
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Guests of Disneyland Paris’ Fantasyland will now cross under the bridge and find that the area has been completely transformed into an enchanted woodland. One of these experiences is home to Rapunzel’s Hair-Raising Adventure, in which Guests will board a rustic swinging mine cart and zip around hairpins along a woodland, past the Tangled Tower on an adventure with Rapunzel and Flynn Rider. This family-oriented rollercoaster features a variant of the tilting vehicle that was used in Seven Dwarfs Mine Train. Additionally, the mine cart appears to run along a regular track, but in actuality glides along a sideways track that is hidden beneath connected by a form of moving robotic KUKA arm (similar to what is planned for the upcoming Donkey Kong Mine Cart Madness attraction at Universal's Super Nintendo World). This design allows the mine cart to appear to ‘jump’ and ‘swing’ over gaps in the track. This method will be used in order to simulate the sense of swinging along Rapunzel’s magical hair. In addition, they will glide past enchanting scenery and cartoonish architecture reminiscent of the movie’s depictions of the Kingdom of Corona. In the middle of the aforementioned woodland, a cave, almost hidden from sight, leads the way to an underground mine station, where Guests will follow Flynn in an escape from the Royal Guard. The queue path winds down a lush valley, over a stream, and into these escape tunnels, which are hidden by a waterfall and placed into the rockwork caverns. Along the forest landscape, you will find that there are wanted posters hung out along the trees and rock walls, in search of a certain Flynn Rider (though, they can’t seem to get his nose right).
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Within the caverns, however, Guests will be able to join in with mini-games hosted by Pascal the chameleon side-kick of the loveable Disney princess. Successfully completing mini-games would illuminate a starburst above the ceiling, revealing the story of the lost princess of Corona. At last, we finally reach the loading area. A mural seemingly drawn by Rapunzel is shown, depicting the Kingdom at night. From here, Guests board their mine cart on a type of moving platform. Only one car of 4 riders will be dispatched at a time, thus utilizing an omnimover loading platform will enable the ride to have a higher capacity. Guests leave the tunnels, make a turn to the right and find themselves in a forest, where we slowly follow Flynn Rider while he tries to hide from the Royal Guard. A wall of leaves opens before us and we enter it to find ourselves in a hidden clearing. In front of us, we see a tower, lined up next to a lift hill that we climb up. We suddenly notice that Flynn is climbing up the tower as well. Once we’ve reached a height of 20 metres we notice hair falling from the tower and we swing past a cascading waterfall, with splashes as we pass) and we make a parabolic curve to a hill. With a wide curve, we follow the trees that surround the clearing, passing by Rapunzel that swings from a tree using her hair.
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We slide back into the forest and we cross a limited motion figure of Maximus who confusedly looks up once we speed by. We then swing along the hilled forest landscape and pass into a secret passage that takes us into a dark cave, in which we travel with great speed. Behind us, we hear the Royal Guards trying to chase us. Ahead of us, we see members of the Guard attempting to stop our mine cart, so we quickly jump from our track to another track running parallel on our right. Then, this new track is also blocked up ahead by another figure of Maximus, so we jump back to the original track on the left, and continue on. We exit the tunnel and find ourselves swinging along a dam (which seems to burst at any moment), using the robotic arm system again and head into another cave. As we speed along forward, another mine cart turns a corner up ahead on the left and then appears to be heading straight towards us. The Stabbington Brothers are riding in the cart. We turn to our right at the last moment to avoid hitting them and come to a complete stop. The road is barred, but we also have other problems: water begins to enter from the walls of the cave(made real by projection mapping). Rapunzel lights up her magical hair as it guides us up another lift hill. Through shadows on the wall, we can see Flynn and Rapunzel attempting to move the stones, as water makes weight on the yielding boulders, and BAM! We are launched out of the mountainside and again swing down over a water feature and back into the forest, where we make a few turns and pass over a few small drops and lifts.
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We follow a path in the forest and head past a sign that directs us to a Tavern. We take a left turn past the backside of the Snuggly Duckling where inside we peek into a musical revue of Flynn and Rapunzel singing and dancing to ‘I’ve Got A Dream’ with the ruffians and thugs visiting the Pub, a perfect finale to such an adventure. But wait a minute… Just on the side around the Tavern, we are able to spot a figure of Mother Gothel hiding behind a tree and peeking into The Snuggly Duckling brewing her evil scheme. She lets out an evil laugh and hushes at us not to expose her. We are left in mystery as our mine cart heads back to the loading area and our adventure ends. Still thrilled by what we just experienced, we head towards the exit from the unloading area and we can choose to visit the Snuggly Duckling Tavern itself. This will be an extended area from the backside that we were able to see during the on-ride experience. Here Guests will be able to enjoy Southern-German-inspired foods such as Flammkuchen and roasted sausages in a themed environment, reminiscent of the Snuggly Duckling scenes depicted in the original film. Around the tavern, we will find many references to the characters of the movie while a soundtrack inspired by the movie plays in the background.
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As you might have noticed, the attraction does not re-tell the full story of the movie and especially moves past one of the most famous scenes featuring Rapunzel and Flynn singing ‘I See the Light’. That’s why I wanted to bring the planned spinner attraction for Walt Disney Studios Park to the main Disneyland Park to portray this part of the movie as well. Guests will pass by a lagoon in which a themed fountain scene, similar to the one seen in Shanghai Disneyland’s Voyage to the Crystal Grotto, can be found. Here we see Flynn and Rapunzel in a painted gondola holding lanterns in front of a rock. At the top of the rock, every once in a while a figure of the Flower of the Sun starts glowing within, activating lanterns drifting on the water to rise up through the use of water jets underneath. A nearby wooden pavilion, reminiscent of the Kingdom of Corona’s architecture hosts the Tangled Gondolas spinner ride. This new attraction will be an aquatic trackless spinner enhancing the technology of Luigi’s Rollickin’ Roadsters and Aquatopia. Though the spinning itself will be similar to the Mad Tea Party, the ride replaces the teacups with wooden gondolas that spin around hundreds of floating and glowing lanterns in the pavilion’s parabola. This will recreate what has to be the most famous scene from Tangled. At night, the lights from the ride will reflect beautifully with the lagoon on which the static figures can be found.
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TheSorcerersApprentice

Well-Known Member
Original Poster
Chapter 5: Your Heart Will Be Thawed By This Frozen Journey
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The other area that will be added to the expansion pad behind the present-day Fantasyland will be centred around another more modern Disney feature, the Frozen franchise. Of course, it is no surprise that this has been a super popular franchise, with currently two feature films and multiple shorts in its legacy (and thus truly deserving of attention and representation in the parks). Therefore, I was glad to hear that Disneyland Resort Paris will be receiving an entire themed land dedicated to the famous sisters from Arendelle. However, it has been somewhat confusing to see that the land will only feature one attraction and that it will be placed in Walt Disney Studios Park. So far, Disney seems to have been hesitant with adding anything related to Frozen into Fantasyland, despite the movie fitting in perfectly with the Fantasyland surroundings. Overall we’ve seen the company shoe-horning the franchise almost everywhere from Epcot’s Norway Pavilion, Tokyo DisneySea’s Fantasy Springs (which is, I suppose, a second Fantasyland to the entire resort), Walt Disney Studios Park, and even Hong Kong is receiving its own Frozen land instead of just adding it into Fantasyland. For that reason, I’d like to see what it could do for Frozen not to have a full land (especially with how I personally prefer not to have lands dedicated to just one franchise in general), but instead, work it into Fantasyland as it is.
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Currently, the Fantasyland Railroad Station is also home to a Mickey Mouse meet-and-greet venue. However, in favour of the new expansion, the train station and meet and greet area will be removed. The train station will be re-built with a tunnel underneath in style of Arendelle/Scandinavian wood work. Steep pitched roofs, octagonal towers with wide overhang roofs and symbols related to the kingdom of Arendelle signify what lies ahead. Guests passing through the train station building exit the other side to find themselves on a crossroads between the Tangled and Frozen areas. To their left however they will wander off onto a small Arendelle square, with a bridge leading towards the Royal Palace. The town and palace seem to be stuck in perpetual winter (not because of Elsa, but simply because of the storyline the area and its’ attraction follow. Between the town and the castle, the background is made out of the Northern Mountains with Elsa’s ice palace perched atop. Through the open palace gate, you’ll find yourself on the Royal main square, with two large fountains and the steeply pitched grand entrance to the area’s e-ticket attraction, Frozen Sleigh Journey. The area seems to be preparing for a celebration. For the attraction, Guests first wind through a regal side hall that looks into the main hall. From here we are led through an outdoor overhang before entering back into the castle. The queue continues through the halls of the castle, where it becomes clear that Anna is preparing a birthday party for Elsa (which is in December).
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All of the interior spaces of the queue that are set in the palace are richly themed and dressed with tapestries, paintings, and royal fixtures re-telling the events of the movies (yes, this attraction will take place after the events of Frozen II). We eventually end up in the royal stables where we walk among stacks of boxes, barrels, and hay. There are windows that look out into the loading room, which is simulated to be outdoors and made to look like a snowy forest with twinkling stars above. Ahead is a load platform where Guests will board their wood-carved sleigh. Four sleighs load at one time, each seating 8 Guests. After loading and seat check, the sleigh set moves forward through a large pitched roof wooden tunnel, like a gate. We pass through a courtyard area, where we see Queen Anna is busy decorating the castle for Elsa’s birthday celebration and singing a new rendition of ‘Making Today A Perfect Day for You’. She is happy to see us as she needs us to spread invitations for the party later tonight and to pick up Elsa from the Enchanted Forest. A last warning though as the journey will not be without danger, that’s why she is sending Kristoff and Sven along to guide us. We exit the castle and pass through the forest. As we approach, a sleigh comes out of the forest with Kristoff driving. He tells us that he’s glad that we’re joining him and that before we go to see Elsa in the Enchanted Forest, we have to pick up Olaf at the Ice Palace in the Northern Mountains.
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We continue through the dark forest, first seeing the menacing eyes of wolves in the underbrush. One of them jumps up from a rock, planning to attack us. We then hear, Kristoff yelling ‘Here, doggie. You want some, come and get me!’ and then seeing a projection of Kristoff’s sleigh racing through the trees. This distracts the wolf and we see a pack of them running through the woods. ‘I’ll be right back! You guys head on to Oaken’s Trading Post, it’ll be safe there. Run, Sven, quickly!’. We exit the forest for now and turn to find a clearing where we pass by Wandering Oaken’s Trading Post. Oaken is standing outside and making snowmen humming along to a rendition of ‘Do You Want to Build a Snowman’. He turns around surprised by receiving Guests. Kristoff and Sven appear again and tell him of the invitation to the party, which he accepts with great gratitude. He’ll be right on his way to Arendelle. Kristoff and Sven tell us to follow the path towards the Northern Mountains now so we can pick up Olaf, but that they have to make a stop first. Therefore they get a head-start and leave before us. We leave the trading post behind us and pass through a frozen crystal forest, with icicles hanging around us.
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We soon arrive in rocky terrain dotted with steam vents that are powered by volcanic activity. Vegetation, such as moss, is abundant, growing even on the boulders around the area; we arrived in The Valley of the Living Rock. Grand Pabbie recounts the stories of the two sisters from Arendelle to a group of young trolls. Kristoff and Sven are surrounded by other trolls singing a new rendition of ‘Fixer-Upper’. Kristoff notices our arrival and says, ‘Ah, there you are! I thought you guys got lost in the woods for a second. Are you guys ready for the journey to the Northern Mountains? Let’s go!’. To our right, we find a group of trolls pointing out the directions to the Ice Palace and waving us out (‘See you tonight! Good luck on your quest!’). The forest transitions to the snowy rockwork of the mountain and the sleighs ascend a lift towards Elsa’s ice palace. When they reach the top, the doors magically open and Guests see Olaf on a balcony, re-enacting Elsa singing ‘Let it Go’ for the Snowgies. Sven sits on the side with his tongue stuck to a pole, while Kristoff tells Olaf that it’s time to go to the Enchanted Forest and pick up Elsa. The sleigh exits the palace and we encounter Marshmallow who spits out mist. We pass through the mist and go down a slight descent.
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We travel through the Arendellean countryside, under the shadow of the Northern Mountains, and pass through another veil of mist. Olaf and Sven direct us to travel over a snowy path and through the standing stones that lead to Northuldra, which is now experiencing winter too (the mysterious voice from ‘Into the Unknown’ guides us into the Enchanted Forest). The sleigh enters Northuldra, passing through the beautiful, idyllic forest at night, where the air elemental Gale makes its presence known, sending blasts of wind around us. Olaf can be seen playing with Gale, blown apart in a flurry. The sleigh continues and passes through the village of the Northuldra, who perform ‘Vuelie’ as we pass by. Yelena welcomes us to the village and then cautions us not to upset the spirits of the first. Our journey continues and we pass by a herd of reindeer. Here, Kristoff and Ryder are singing a new rendition of ‘Reindeers are Better than People’. The call of Ahtohallan is heard again, awakening the curious fire spirit, Bruni who bounces from tree to tree in curiosity (causing the snow on it to melt). One of the trees falls down, diverting our path and sending our sleigh through a cave where we pass by the slumbering Earth giants. Disturbed by our presence, one sends the sleigh into another, darker cave.
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Just when it appears we are lost in the caves. Olaf appears with Sven who is holding a lit torch in his mouth. He sings a new rendition of ‘When I Am Older’, making sure that we are not in fear, ‘The Dark Sea’ is just ahead. Sven looks around suspiciously as red glowing eyes appear behind them. Soon we arrive at ‘The Dark Sea’ where the water spirit Nokk, creates a water tunnel so our sleigh is able to pass through. We magically resurface outside Ahtohallan, where a beautiful glacier of memories and music is revealed. As we glide into the glacier, we hear Elsa singing ‘Show Yourself’ through reflections in the ice. Then, with a burst of snow and light, we enter Elsa’s new throne room as protector of The Enchanted Forest, where she continues her magnificent new rendition of ‘Show Yourself’. With a little magic, Elsa sends our sleigh backward through the woods. A projection of Kristoff, Olaf, Sven, and Elsa rushes by on the sides. We miraculously return to Arendelle, where we see the castle with fireworks bursting over top. Lastly, Guests reach the courtyard again where now a party for Elsa is finally taking place and we see characters like the trolls, the Northuldra, Marshmallow and the Snowgies, and Oaken all celebrating along. Anna and Elsa hold hands and sing a rendition of ‘For the First Time in Forever’. The sleigh slows down during this scene and then returns to the Royal Stables where we disembark and are invited to explore the rest of Arendelle.
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In the Arendellean village square, we are invited to explore Wandering Oaken’s Emporium. After the events of the first film and the castle gates opening back up, Arendelle returned to being a bustling centre of trade. Therefore, Oaken decided to open up a new business in the village, inviting Guests to find their desired Frozen memorabilia. Not too far away, you’ll find the Kongelig Bakeri og Sjokolade, this bakery and chocolatery will invite you with the warmth of bread ovens and the smell of delicious Scandinavian pastries, bon-bons, and Smorrebrod. In the Arendelle Theatre, Guests will find that a new version of Frozen: A Musical Invitation has moved over from Walt Disney Studios Park and can now be found at Disneyland Park. Now, the show will be more similar to the general Frozen Sing-Along Celebration shows, hosted by the Royal Historians of Arendelle who recount the frosty story of their enchanted kingdom. Through the use of puppetry and projections, the show will come to life and Guests are invited to join in to sing and bring out their magical dance moves that lie dormant in them.
 

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