1000th_Guest
Member
Originally posted by JLW11Hi
I think the big point everyone is missing here is that it is hard to compare video game consoles to Theme parks. Only a limited audience plays video games, probably the largest audience is in the male teenage group. And, as posted earlier, that isnt a very large target group for Disney or Universal. I think they would worry more about targeting families than just teenagers.
But this probably has larger long-term repercussions than those in charge believe. The way I see it, Disney tries to attact every demographic. The problem with this approach is that you can't please everyone. As such those who want strictly thrill rides (the male teenage group, primarily) won't stick with Disney for the long term. In the next generation, Disney will have a much harder time attracting that generation because of they couldn't keep that generation's fathers interested.
Mind you, this will cause a fair amount of strife within a given family unit because the women will, more than likely, continue to like the product that disney produces (assuming that the product does not substantially change).
Of course, should the future generation's fathers wise up and realise that there is a great deal more than thrill rides to a good theme park, the assumptions in the first paragraph begin to disintegrate.
This is *not* meant to be a request for more thrill rides at WDW (although I think that one or two more could be great additions). It is, instead, an attempt to look at the long term consequences of short-term decisions. Since Disney, like all large corporations, tends to look for short-term gain, they will, I predict within a generation, be in as bad trouble as they were in the early 80's.
Of course, with all this pseduo-management speak and psychobabble, I could be wrong.