Disney Resort Africa

MaterA113

New Member
Original Poster
Disney's Under the Sea Parade

- Opening
http://photoalbums.wdwmagic.com/showphoto.php?photo=35882
Song: (haven't figured out a song yet, ANY SUGGESTIONS)
Characters: none
-- themed title sign to be held up by two giant seaweed pieces
-- with coral at bottom
-- bubbles are released from the coral
-- the orange things on either side are seahorses, that control the float

- Mickey Float
http://photoalbums.wdwmagic.com/showphoto.php?photo=35883
Song: (will be same as the opening, once found)
Characters: Mickey
-- Mickey will look like he is scuba diving hanging from a contraption that makes it looklike he is scuba diving
-- below him is coral and sea weed
-- rock feature behind him
-- float releases bubble to simulate underwater

- Minnie Float
http://photoalbums.wdwmagic.com/showphoto.php?photo=35884
Song: (will be the same as opening, once found)
Characters: Minnie
-- Minnie in a clam shell with seaweed and coral around her, she will look like a mermaid
-- fish puppets will be walking beside the float on either side


That is just the beginning of the float I have a Finding Nemo unit, to be posted tomorrow and a Little Mermaid Unit.

I am finishing up the Western River Expedition attraction storyline and layout, I should post that by tonight.
 

MaterA113

New Member
Original Poster
After I researched about the proposed concept of the WRE for Magic Kingdom. I deleted one or two scenes and reworked the scene layout.

WesternRiver Expedition

Location: Magic Kingdom, Frontierland

Vehicle: Wooden Boat, similar to boats in Pirates of the Carribean

Layout:
- Building- http://photoalbums.wdwmagic.com/showphoto.php?photo=35886
- Floor One Attraction- http://photoalbums.wdwmagic.com/showphoto.php?photo=35887
- Floor Two Attraction- http://photoalbums.wdwmagic.com/showphoto.php?photo=35888

Key:
1- Load
2- Ascending Waterfall
3- Chuck wagon Scene
4- Outdoor portion
5- Western Prairie
6- Banditos
7- Hoot Warning
8- Dry Gulch
8a- drunken cowpokes
8b- Dry Gulch Saloon
8c- Bank robbery
9- Waterfall descent
10- Traveling salesman
11- Native American Rain Dance
12- Forest Fire
13- River Rapids
14- Banditos
15- Closing
16- Unload

Storyline:

2- Waterfall Ascent- After loading your boat you turn a corner and you meet Hoot, your guide for this tour giving you his safety speech for this Western River Expedition. Then you begin to ascend up the waterfall. Midway up the waterfall you meet Hoot again sitting in tree telling you about how the clouds in the nighttime remind him of the old west. Then a projection system projects clouds on the ceiling that look like cowboys and cactuses. AS the guests reach the top of the waterfall and turn into the attraction, they see an AA cowboy playing a guitar singing the “Western River Expedition” song with three horned cattle mooing the tune as the cowboy strums it. (http://www.omniluxe.net/wyw/wremdart7a.jpg)

3- Chuck wagon- Riders pass by cowboys’ wrangling their horses and singing the song. On the left would be singing cactuses. (http://www.omniluxe.net/wyw/wremdart11a.jpg)

4- Outside- Guests then turn around outside, making a U-turn back into the building and entering the western prairie scene.

5- Western Prairie- Entering from the outside you pass by rattlesnakes, buffalos, road runners, coyotes, and jack rabbits that sing, and make sounds to the song. (scene would look similar to the prairie scene in Living with the Land) Nearing the end of the prairie you see Hoot on the left warning you about the banditos and dangerousness of the desert at nighttime. On the right side of the vehicle are two vultures sitting in a tree whose heads turn and follow the vehicle until it is out of sight.

6- Banditos- As you turn the corner you enter a nighttime scene where three banditos are robbing a stagecoach. The banditos are singing, they look like a mariachi band, with handkerchiefs over their faces. They say hope to see you again. Continueing on you pass under neath an abandoned railroad tressel.

7- Warning Hoot- The next is a very short scene, with Hoot warning about Dry Gulch up ahead, saying “it is the toughest town in the west”

8- Dry Gulch- the rider floats right through the middle of the town
8a- Drunken Cowpokes- the rider passed by a bunch of cowpokes who are celebrating the end of their cattle drive. (http://www.omniluxe.net/wyw/wreindiandrunk.jpg) (http://www.omniluxe.net/wyw/wre16a.jpg)
8b- Dry Gulch Saloon- Riders float through the Dry Gulch Saloon where on their right there is a bar brawl in progress, while on the left is the stage with the trio of dance girls dancing and singing on stage, while a piano player is playing it next to the stage. (http://www.omniluxe.net/wyw/wremdart17a.jpg)
8c- Bank Robbery- As the riders leave the saloon, they come across a bank robbery and they are in the middle of it, (similar to the western scene in the Great Movie Ride), with the robbers on the left and the sheriffs on the right. (http://www.omniluxe.net/wyw/wremdart16a.jpg) (http://www.omniluxe.net/wyw/wremdart15a.jpg)

9- Waterfall descent- As you turn the corner and get out of the crossfire, the riders see Hoot, sitting in a tree, once again, he warns you about a small waterfall drop ahead, but don’t be scared, it is just a little drop. Then the riders descend down the waterfall, it would be compared to the little drop in the beginning of Splash Mountain.

10- Traveling Salesmen- After the riders drop down the waterfall, they turn a corner and see a traveling salesmen selling his medicine with watchers on the left. On the right is a small farm with horses and galloping around. Before leaving the scene Hoot tells the riders that they are entering Native country. But he reassures the riders that the natives are very friendly.

11- Native American Rain Dance- The riders enter the native country by first hearing the sounds of tom- toms and drums. They see a native house on their left and continuing on traveling they see the natives on the left and right dancing around a bonfire doing their rain dance with the animals dancing along. (http://www.omniluxe.net/wyw/wremdart2a.jpg) Along the river bank there are more teepees with natives getting ready to have their feast. The sound of thunder rumbling is in the background.

12- Forest Fire- It seems like the natives haven’t produced any rain, just thunder and a lone strike of lightning. The strike hits a dead tree which then starts a forest fire on its own, and the guests find themselves right in the middle of it.

13- River Rapids- Continuing on it has started to rain, and the fire goes out, but the riders have another problem. On the left is a sign that reads, “DANGER Rapids Ahead”. Then the riders go on a speedy journey through a burned forest. Then on the right is another sign that reads “STEEP DROP AHEAD”. The riders get nervous, then Hoot tells the riders he knows a detour, so the boat follows and Hoot leads them to safety, and he says “thanks for riding on the Western River Expedition, and goodbye”.

14- Banditos- Coming around the final bend, the riders come across the banditos once again. But this time they are not smiling, they want the rider’s belongings. (http://www.omniluxe.net/wyw/wremdart6a.jpg) After no one hands over there supplies, the banditos put them on another detour underneath the waterfall, and a close encounter with getting soaked.

15- Closing- The riders meet Hoot once again in a tree saying “Sorry about those banditos, I should have checked before I sent you that way, but at least you’re safe and dry”


I did all of my research for the layout and scenes and images from http://www.omniluxe.net/wyw/wrejimhill.htm and http://www.omniluxe.net/wyw/wre.htm
 

MaterA113

New Member
Original Poster
I will try to be as detailed as the Western River Expediton. But, I son't think that ALL of them will be. Here is Mary Poppins Jolly Holiday. Next should be Geyser Mountain, I am putting the finishing touches, for tomorrow.


Mary Poppins’ Jolly Holiday

Location: Magic Kingdom, Fantasyland

Vehicle: Carousel Horse, sits four people (2 rows of 2)

Track System: parts of the attraction take place with the track below you, and others take place with track below you (aqua color= track below, aqua+ brown= track above)

Layout: http://photoalbums.wdwmagic.com/showphoto.php?photo=35927&cat=3980

Queue: A winding queue through storybook pages of the film, as you get near the load area, you see an AA of Mary Poppins and the Banks children from the scene “A Spoonful of Sugar”, the scene is replayed every five minutes.

Key:
1- Load (Carousel)
2- Into the Chalk
3- Welcome
4- Penguins
5- Horserace
6- Out of the Chalk
7a- Step in Time
7b- I Love to Laugh
8- Feed the Birds
9- Let’s Go Fly a Kite
10- Unload (Carousel)

Storyline:
1- Load- Themed to be a carousel.

2- Into the Chalk- Turning right from the carousel, you enter a London Park at nighttime with Mary and Bert on your left, and the Banks children on the right. On the wall in front of you is a chalk painting with penguins and a horserace. The carousel stops. And you listen to Mary and Bert argue. First you try to jump with Bert and you act like you hit the wall, because you stop suddenly. Then you back up and jump with Mary and the door opens and you enter into a world that is hand drawn.

3- Welcome- After jumping through the chalk, you enter into the hand drawn world with Mary and Bert on a cloud on the left and the children on another cloud on the right. The carousel horse stops again and Mary welcomes you on the journey with them and then “Jolly Holiday” starts playing in the background and you begin moving again. You pass the children and you hear them saying that they can’t believe what is happening.

4- Penguins- Entering through the clouds, you enter near a lakeside with Mary and Bert dining at it, on your left, and penguins dancing on your right. You go around the table and you almost go into the water, but you don’t. Instead you go up and over a hill and you see a horserace in the distance.

5- Horserace- Once over the hill and through the next set of doors you stop and you have a horse on either side of you and you race around the hill. At the end you have Mary and Bert on the right and the children on the left cheering you on. And you see the winning horse getting its wreath.

6- Out of the Chalk- After racing with the horses, you try to leave and you jump through the chalk and enter into the same London Park of where you left. (If you go to 7a room than you will not have it raining, if you go to 7b room, then it will be raining) Mary and Bert are on your left and right saying what they are going to do now. (If it is raining, a dog will appear and tell Mary about Uncle Albert. If not raining, then Bert will invite Mary and kids to go to the roof tops.)

7a- Step in Time- Since it was not raining, Bert invites you onto the roof tops and the song number of “Step in Time” breaks out all around you. Then you ride through the number and end up back at the park.

7b- I Love to Laugh- Since the dog told Mary about Uncle Albert, we follow her to Uncle Albert’s house and you see in the middle of the right side you see Uncle Albert, Bert and the Banks laughing on the table on the ceiling, and Mary on the left on the ground trying to get Albert to come down. Then the rider stops and “I Love to Laugh” number begins.

8- Feed the Birds- Both 7a and 7b exit into this segment with the old lady on the park bench in front of you with birds at her feed and Mary in between the tracks (before they meet) singing the song. The rider stops next to Mary for a couple of seconds.

9- Let’s Go Fly a Kite- This is the finale of the ride with Mary, Bert, and the Banks (parents and children) flying kites and having fun in the park singing the song. This scene will be similar to the movie.

10- Unload- after turning the corner from the park you enter back onto the carousel and you exit your horse.
 

romanarms

New Member
man... those two attractions that tou did were two that i thought will be a c- ticket or somthing.
the description really helps, i now understand why those arew e-ticket.
keep it coming.


another thing, soon i will start a thread about my new parks and it will be great if you will tell me what you think about them, but the important thing is: how can i post pictures??
 

MaterA113

New Member
Original Poster
Here is continuing my parade.

--Finding Nemo Unit
--- Opening
http://photoalbums.wdwmagic.com/showphoto.php?photo=35946
Song: "In a Big Blue World"
Characters: Nemo, Marlin, Dory, and Mr. Ray
---- this segment will be similar to the Finding Nemo Unit in the Pixar Play Parade at DCA
---- all will have puppeteers with them like in the show as well (http://www.allearsnet.com/dlr/tp/dca/ppp/pixar16.jpg)

--- East Australian Current
http://photoalbums.wdwmagic.com/showphoto.php?photo=35947
Song: "In a Big Blue World"
Characters: Crush and Squirt with Turtles
---- Crush will be a puppet as well with the puppeteer underneather him (http://mousetimes.com/dlrpictorials/2008/03_11_08/dca-ppp-089.html)
---- Squirt will be on back of float as an AA
---- Bottom of float will be blue with movement, to look as if in the EAC (http://www.allearsnet.com/dlr/tp/dca/ppp/pixar17.jpg)
---- the float will emit bubbles

-- the Tank Gang
http://photoalbums.wdwmagic.com/showphoto.php?photo=35948
Song: "In a Big Blue World"
Characters: Bloat, Jaque, Deb, Gil, and Peach
---- Bloat will walk in front of and be like in the DCA PPP (http://www.allearsnet.com/dlr/tp/dca/ppp/pixar26.jpg)
---- the main float will be Mount Wannahakalugi
---- on front will be Jaque, Deb, and Gil
---- back will be Peach (all with puppeteers)
---- the mountain will erupt every so often with smoke and color water rolling down the sides
 

MaterA113

New Member
Original Poster
GeyserMountain

Location: Magic Kingdom, Frontierland

Vehicle: Mine Car

Layout:
- Floor 1- http://photoalbums.wdwmagic.com/showphoto.php?photo=35954
- Floor 2 (with queue)- http://photoalbums.wdwmagic.com/showphoto.php?photo=35955

Track: aqua track- normal pink track- desending and ascending pieces

Queue: After going through the man made entrance, the guests are the newest miners to the newest project of the Western River Mining Company and will be getting a tour of the project. Winding through the caves filled of gold and mining tools (similar to the Big Thunder Mountain Railroad queue). AS you get close to the loading area you hear a hissing sound, with small drips of water coming from the walls, a hint as to what will become of their expedition.

Key:
1- Load
2- Caves
3- Water Pools
4- Deep into Cave (descend)
5- Windy Turns
6- Bats
7- Water (small geyser)
8- Awaking Bats
9- Shaking
10- Major Geyser
11- Escape Route
12- Back to base (ascend)
13- Unload

Story:
1- Load- Themed to be the base camp of the Western River Mining Company’s newest expedition. Piles of gold are everywhere waiting to be loaded and brought up back to the surface.

2- Caves- After boarding your Mine Car, the guests take a slow (dark ride- type) tour of the beautiful natural wonders of stalactites, stalagmites, streams of water and gold highlighted by the vehicles lights. The tour, which is automated, is explaining about the natural wonders.

3- Water Pools- Continuing on the guests enter a cavern fill with colorful water pools that are lit with black lights. The pools would have drips of water falling form the ceiling into them. (similar to the pools in Big Thunder Mountain)

4- Deep into the Cave (descend)- The riders then turn a corner and are descending down into the deepest and darkest part of the caverns. The guide states to hold on tight because this will be the dangerous part. The lights get dimmer and the water dripping sound would now be the sound of your mine car bumping around the wind moving around the sharp corners.

5- Windy Turns- After descending into the deepest part your vehicle speeds up and goes around sharp turn after turn, in the dimly lit caverns, almost hitting the sharp edges more than once.

6- Sleeping Bats- Your vehicle then turns around another bend and has entered into a lighter room with thousands of sleeping bats. The faint whisper of the guide says “don’t make any sudden movement and noise, be as quiet as you can.”

7- Small geyser- After leaving the bats, the guide says good job on being quiet. And all of a sudden on the right a small geyser pops up and the guide says, “Don’t worry, these happen all the time.” Then you hear another man saying, “You need to get them out of there because...” as soon as he finishes because, another bigger geyser pops up on the right.

8- Awaking Bats- The guests enter another cavern, they are picking up speed to leave when, and they notice this is another room filled of bats, but this time they are not sleeping. It seems that the “small” geyser has awoken the bats, and they are not happy, they swarm to you, and the room goes black, but you keeping moving forward at full speed.

9- Shaking- Continuing on to the tour and the guide is explaining that “It was a good thing that they got out of there.” and all of a sudden he starts to cut out and back in, and all you hear him say is “This is not going to be…” then the speaker cuts out and you hear a small hissing noise to their left and then the walls and ground and ceiling starts to shake and move. (like in Thunder Mountain, before the last drop) While moving forward a full speed once again, the exit is in there sights when; the roof collapses and blocks the entrance so the car makes a sudden stop.

10- Major Geyser- Once the vehicle is stopped, you hear a hissing noise once again, but it is 100 times louder than the first couple. Then all of a sudden you get pushed up into the air and are coming so close to hitting your head on protruding sharp edges, then you go back down, then up again, and then down and up, and finally, the rider go shooting up to the ceiling and are about to hit the ceiling when the roof opens and the riders go bursting out of the building and stay up their for a couple of seconds and then back down. Once back down the jeeps exit is unblocked so the vehicle heads for the exit full speed once again.

11- Escape Route- The rider bend speedily through the caverns once again and start slowing down once again.

12- Back to base (ascend)- The riders go up slowly a curve back up to base and the speaker comes back on and you hear the guide say “Sorry about that trouble, we will have to be fixing the mine, from that, the Western River Mining Company thanks you for your patience on this journey. It is back to the base for you”

13- Unload- The vehicle pulls back to the station and the exit hostess says “How was everything, will you come back again?” sounding like nothing ever happened.
 

MaterA113

New Member
Original Poster
Here is the list of E-Ticket attractions. If there are any that are not in the list that you would like me to go into detail. Just tell me and I will add them to my list.

* already described

Magic Kingdom
- Western River Expedtion*
- Gesyer Mountain*
- Mary Poppin's Jolly Hoilday*
- Mount Olympus*
- Indiana Jones Adventure: Temple of the Water Crystal*
- Fire Mountain

Dark Village
- Legend of Sleepy Hollow*
- Nightmare Before Christmas (if someone can give me the basis of the storyline and the major scenes then I will try to do)
- Bald Mountain*
- Journey on the Styx*
- Ursula's Under the Sea Adventure*

Disney's WIld World
- Rise of the Phoenix* (if you need more detail, just tell me)
- Rocky Mountain River Rapids
- Outback Rovers
- Legend of the Sacred Cave* (if you need more detail, just tell)
- Glacier Falls
- Expedition Amazon
- Temple of the Anaconda (name tentative, probably have a different name and theme)

Disney's Kingdom OCeania
- the Odyssey
- Fish Tales
- Voyage of the Little Mermaid
- Journey to Atlantis
- Escape the Fisherman
- the East AUstralian Current
 

MaterA113

New Member
Original Poster
This description will be different because there will be no layout or art because I found it hard to draw my concept, so I hope the written description helps. Any questions, ask.


MountOlympus

Location: Magic Kingdom, Fantasyland

Vehicle: Yellow car (looks like lightning bolt), shape will be similar to Matterhorn Bobsleds, with one behind another. Train= two cars of two

Type: 3-D Rollercoaster

Queue: Wind through a Greek town at the base of Mount Olympus and guest pick up 3-D glasses.

Storyline:
1- Load- Loading area themed to be at the base of Mount Olympus, in the Temple of Zeus.

2- Opening- After loading your car you turn a corner and encounter a large figure of Zeus, similar to the Zeus sitting in the chair, in the movie. He face will be projected, similar to Buzz in BLSRS and Mr. Potato Head in TSMM. Using your 3-D glasses it looks real. He asks you to journey with Hercules and make sure that he gets home to become a God. He also warns you about how Hades has released the Titans and that they have started to climb the mountain and will do anything to make sure that Hercules is not a god. Then soon after he stops talking he sends you blasting into the heart of the mountain.

3- Titan of Earth- Soon after taking off you notice, as you ride through the mountain, that the ground is starting to shake and using video screens and your 3D glasses, it looks as if the mountain are starting to fall on you. As you are about to leave the mountain, you see beady eyes staring at you. You exit the mountain and enter back in.

4- Titan of Air- After entering back in the mountain, you notice that it is getting very windy inside of the mountain. So windy it seems as if it there is a hurricane in the mountain. Then you see, on a projection screen, a video of the tornado titan, whirling around and blowing up everything into his tornado, using your 3D glasses, it looks as if you are going to be sucked in.

5- Titan of Fire- Turning around the bend you see lava on the sides of the walls and flames popping up around you. Then you see a video of the fire titan throwing fire balls at you and it seems as if your vehicle is trying to dodge them as you are. You go out of the mountain and go down a small hill down the back of the mountain. Then you do a small turn and enter back in the mountain.

6- Titan of Water- After entering the mountain once again, you creep up a small hill then you notice a chill in the air. Then you see the icicles hanging from the ceiling. You start to pick up speed and you see the giant Titan of Water in ice form as a projection, just before the drop (that the rider can’t see). The vehicle “crashes” through the titan and you see him break up and get sprayed with water. And then the vehicle see the outside and plummets down the mountain back to the bottom.

7- Closing- After the drop, the riders slow down and you see Zeus (in god form) standing next to Hercules, both AA, and Zeus is thanking you for helping his boy get back home and become a god once again. Then the riders turn another corner and pull back into the unloading area.


Please post comments.
 

MaterA113

New Member
Original Poster
-- The Little Mermaid Unit
--- King Triton
http://photoalbums.wdwmagic.com/showphoto.php?photo=35968
Song: the song that is played for King Triton's arrival in the movie
Characters: King Triton
---- KT will sit in his chariot
---- two AA sea horses will move up and down to make it look as if they are swimming

--- Ariel
http://photoalbums.wdwmagic.com/showphoto.php?photo=35969
Song: "Part of Your World"
Characters: Ariel and Scuttle
---- Ariel will sit on a rock ,as in the Voyage of the Little Mermaid at DHS
---- an AA Scuttle will be sitting behind her

--- Under the Sea
http://photoalbums.wdwmagic.com/showphoto.php?photo=35970
Song: "Under the Sea"
Characters: Flounder and Sebastion
---- this float will be three float lengths long
---- an AA Sebastion will be in the middle float conducting the whole float, similar to SpectroMAgic!
---- an AA Flounder will be on the front float dancing to the music
---- on all of the floats will be AA fish, octupuses, blowfish, and more
---- themed with coral and seaweed
---- bottom of float themed as coral and the ocean floor


Tomorrow I will finish the parade with the Ursula and Finale floats.

Later today I will continue with my attractions.
 

MaterA113

New Member
Original Poster
I don't think that this description and attraction is as good compared to the other three, but I tried. If anyone can give me FEEDBACK and opinion and way to change it, it would be appreciated especially for this one. Thanks.

Indiana Jones Adventure: Temple of the Water Crystal

Location: Magic Kingdom, Adventureland

Vehicle: EMV similar vehicles in IJA at DL and TDS, but this one will have wheels that go under the vehicle, to help be able to float

Track Layout:
- Building- http://photoalbums.wdwmagic.com/showphoto.php?photo=35974
- Floor 1 Track- http://photoalbums.wdwmagic.com/showphoto.php?photo=35975
- Floor 2 Track- http://photoalbums.wdwmagic.com/showphoto.php?photo=35976

Symbols:
Blue arrow = Fastpass queue
Aqua arrow= Standby queue
Brown track= the ground to ride on
Blue track= the water portion of the attraction

Key:
1- Load
2- Ascending to second floor
3- Hall of Water
4- Tunnel of Torment
5- Gates of Doom
6- Water Crystal Palace
7- Waterfall
8- Piranha Room
9- Serpent Temple
10- Rapids (increase in water)
11- Closing
12- Unload

Storyline:

2- Ascending to second floor- After loading into you EMV, you ascend up rocky stairs into the highest part of the temple. When reaching the top of the stairs your vehicle stops and you see an AA of Indiana Jones, welcoming you on this adventure, but he says beware there are traps around every corner. After going up the stairs you ride around outside and enter back into the temple, in the Hall of Water.

3- Hall of Water- After coming in from the outside, the rider passes through a hallway with ancient writing and pictures on the walls depicting the many uses of water. Then, you enter into an enormous hall fill with water pools on either side of you. Then all of a sudden the lights go out and the vehicle continues on but speeds up and then “hits a wall”. The vehicle backs up and turns into the Tunnel of Torment.

4- Tunnel of Torment- Continuing on into the Tunnel, it is dark at first and then spot lights all of a sudden illuminate. Illuminating several statues of deadly fish, sharks, and sea serpents along the top and the sides of the walls. Then just as you get used to the light they go off again and don’t come back on.

5- Gates of Doom- Coming from the Tunnel of Torment, You come across another AA of Indiana Jones and he tells the riders to be careful because since we haven’t had any traps yet, they are sure to come. You enter between these two giant doors with what looks like to be waves carved in it. And blue and aqua lights are blinking everywhere. .

6- WaterCrystalPalace- Entering through the gates you see a giant shrine to the water crystal and its god. Above it is a giant statue of the Goddess of the sea. Then a light shines on a AA of Indiana Jones, which is next to the Water Crystal and he swiftly takes it and says get ready for a ride. Once he takes it nothing happens. The rider continues on underneath the shrine and you stop.

7- Waterfall- After stopping for a couple of seconds, the rider starts hearing the sound of water falling and it is getting louder. Then your track starts filling up with water and you look as if you are going to go forward, but it is blocked. All of a sudden the rider plummets down to the left sideways. Going down the waterfall and splashing outside and back inside.

8- PiranhaRoom- Coming around from the outside your vehicle turns back around and you are facing forward. The room that you have entered is red. The riders look around and the room is filled with water, and the level is rising. In the water are projections of Piranhas and a few AA of piranhas that jump out at the riders suddenly. Then the riders go outside and come back in.

9- SerpentTemple- Entering back into the temple you notice that the water level has raised about half the height and the riders are closer to the ceiling. After turning a bent you peacefully turn then all of a sudden and AA Sea Serpent jumps out of the water on the rider’s right hand side and tries to block the riders from leaving. Then the water starts picking up speed.

10- Rapids- Exiting the Serpent Temple, you enter what seems to be a harmless room, but as the water is picking up speed going around twists and turns, the riders notice large sharp rocks sticking out of the water. Also, the rider had notice that they are closer to the ceiling because the water level had increased again and the riders are about to drown. The speed picks up again and then you see an AA of Indiana once again and he is hanging from the ceiling and he tells you to escape this way, and he points to the left. The vehicle turns that way and the water level recedes.

11- Closing- After turning the corner the vehicle stops as it lets the water leave and an AA of Indiana says thanks for coming with him on this event filled expedition. The vehicle turns a corner into the unloading area.
 

MaterA113

New Member
Original Poster
I took Cruella's Devilish Escape and DinoSafaris off the E-Ticket list, because I tried writing a stories, and they just weren't up to my standard. Also, if anyone can give me a brief summary of the Nightmare Before Christmas because I will be starting on that soon and I haven't seen it about three or four years, so I don't know main scenes. Finally, if anyone has any information about the Fire Mountain concept that has been proposed for years, please post, because it is getting hard for me because I can't think of anything for it because when I researched it was hard to find anything besides, it is a morphing coaster placed either in Adventureland or Fantasyland, and some places say it would be themed to Atlantis: The Lost Empire. Please any HELP appreciated.

Thanks.
 

MaterA113

New Member
Original Poster
Here is the Legend of Sleepy Hollow, if anyone has questions or comments please state because this one is a little confusing.

The Legend of Sleepy Hollow

Location: Disney’s Dark Village, HalloweenTown

Type: Dark Ride/ Rollercoaster

Vehicle: similar to these from Knott’s Berry Farm http://www.knotts.com/ponyexpress.shtml (will be three rows of two)

Queue: Through the town of Sleepy Hollow, first wind through Ichabod Crane’s house and learn more about him, then wind through the school house and finally load your horse “outside” of the school house.

Storyline:
1- Dark Ride Portion 1-
- Once you exit the loading area you take a short tour of Sleepy Hollow. Then you come across an AA of Ichabod and an AA of Katrina Van Tassel. The rider stops and witnesses their first meeting and the narrator explains what is happening. Then the vehicle starts again and turns a corner and goes through the doors and sees Brom Bones and his jealous states. The riders see his attempts to “get rid” of Ichabod and embarrass him. Then the riders turn to the left and enter through another set of doors and enter into the Van Tassel’s Halloween Party and the rider sees more attempts by Brom Bones. Then the horses turn to the right and stop. They see Brom Bones once again try to get Ichabod, “by getting him by playing on his superstitions” as the narrator states. Then Brom starts to tell the tale of the Headless Horsemen in music. Then the rider starts moving again and they go past the AA of BB and exit to the “outside” and they ride with a very sad and scared Ichabod Crane. Then a projection is projected and shows Ichabod’s false scare. Then the room goes dark and the riders move forward and stop. Then the riders hear the Headless Horseman laugh and the rollercoaster portion begin.

2- Rollercoaster-
- After hearing the laugh riders start ascending up a hill and look to the left and see Ichabod on his horse with the Headless Horsemen coming up behind him. Then the rollercoaster starts. The riders turn a corner once at the top and they see the Horseman is on their right. The riders fall down the hill in complete darkness and go through twists and turns and up and down hill at top speeds of 60 mph. Every so often by passing by certain areas scary looking trees, bushes and animals are black lit up (like in Rock n’ Rollercoaster). Coming near the end passing by, the HH is right next to them and you see him take off his head and get ready to throw it. It goes black again. Then while going over a bridge a giant Jack-o-Lantern is lit up and you go through it. Then with a giant flash (like fire) the riders fall down a giant hill, into what seems to be the water (because once hit the bottom blue is lit up (to look like splashes) and the riders are sprayed with water. Then the riders stop and the lights turn on and the riders turn into a final segment.

3- Dark Ride Portion 2-
- Once turning from the rollercoaster segment, the riders ride past a scene with the bridge; it is hinted to be the one that the riders were on because there is a shattered pumpkin head and Ichabod’s hat found in the water and on the bridge. Then going to the next room you see a wedding scene with Katrina and Brom getting married. Then the riders pull back into the station and unload.
 

MaterA113

New Member
Original Poster
Bald Mountain

Location: Disney’s Dark Village, Shadowlands

Vehicle: a black log, similar to the log in Splash Mountain, each named after famous villains

Layout:
- Floor and queue- http://photoalbums.wdwmagic.com/showphoto.php?photo=36003
- Track Floor 1- http://photoalbums.wdwmagic.com/showphoto.php?photo=36004
- Track Floor 2- http://photoalbums.wdwmagic.com/showphoto.php?photo=36005

Queue: After winding outdoors through the line, past scary looking dead trees, you enter the cave, to the loading area. After the FP and Standby line merge, the guests pass by a lit area, similar to the caves in the Splash Mountain line, and they hear whispering and people getting angry with each other, and the voices seem very familiar. (a hint of what will be happening)

Key:
1- Load
2- Evil Queen
3- Lady Tremaine
4- Ascending to 2nd floor
5- Queen of Hearts
6- Frollo
7- Jafar
8- Maleficent and Chernabog
9- Confrontation
10-Ascending to drop
11- Big Bad Wolf (drop)
12- Ursula (outside)
13- Hades
14- Prison
15- Unload

Storyline:
2- Evil Queen- Once the guests have boarded their villain logs, they pull out of the station and turn a corner and they hear a voice saying “Mirror. Mirror. On the wall, who is the fairest of them all?” After turning the corner the riders see an AA of the Evil Queen standing in front of the mirror, which is a video screen. The riders stop next to the scene. The queen states it again and the mirror states “They are the fairest of them all” and a projected picture of the riders is on the screen. The queen turns around spots the riders. She is filled with rage, and calls in the hunter. Then the riders take off again, and they hear the queen telling the hunter “get them, like you did with Snow White”

3- Lady Tremaine- After leaving the Evil Queen, the riders enter another part of the mountain and hears Lady Tremaine telling her daughters that she has found a magic wand and you pass by an AA of Lady Tremaine on the right and Anastasia and Drizella on the left. Passing by Lady Tremaine waves the wand and says “Bibiti Bobbiti Boo!” in a very sarcastic way and to the left of her is a projected image of the evil fairy god father. And she says, “Get Cinderella, if they can’t be princess,”, she points across the water to Anastasia and Drizella, “then no one can be the princess.”

4- Ascending the mountain- After leaving Lady Tremaine the riders enter a dark cave and go up a hill. Once near the top, the riders start hearing the “Painting the Roses Red” song.

5- Queen of Hearts- After getting to the top of the hill and turning a corner the riders enter into a courtyard looking area, with topiaries everywhere with the song playing. The riders see AA cards painting the roses red. Then turning the corner you see the AA queen playing croquet on the left, and an AA Alice on the right, interrupting the queen and making her miss her shot. Then when passing by the queen, she says “Off with their heads”.

6- Frollo- Once departing the Queen of Hearts courtyard, the riders enter what looks to be gothic church, with AA Frollo standing on the right next to his fire place, with the “Hellfire” instrumental playing in the background. Next to Frollo is the head of the guard (not Phoebes), looks like he is talking to him. Then Frollo, spots the riders, and he says, “Get the gypsies,” and he points to the riders, “do to them what you did to Esmeralda and Quasimodo.” Passing by Frollo and the head, the boat starts to pick up speed.

7- Jafar- After leaving Frollo’s room, the riders enter what looks to be a hidden lair. Then the riders figure out that it is Jafar’s after entering on the left is a bird cage with Iago in it, saying different sayings. Once turning a corner, the riders stop and see and AA Jafar on their left hand side, and he says “Well, well, well, what do we have here.” He then grabs the lamp off the table and says, “Looks like somebody wants the lamp.” Then the lights go black, and then go back on after a few seconds and on the left Jafar is gone, but on the right is Jafar in his cobra form, striking at you. The boat starts once again and exits the room.

8- Maleficent and Chernabog- Once leaving Jafar’s lair, they enter another cave room with very high ceilings and with sharp points hanging from the ceiling, that look like they are going to fall on you. After turning to the right, riders see an AA of Maleficent standing over a cauldron talking to someone. On either side of the water are a few of her minions sleeping. The riders stop. Then you hear her say, “Chernabog, we have to get rid of him tonight.” Then they hear the voice reply, with “Yes, but how are we going to get rid of Mickey.” The riders continue once again, and the boat hits a rock on the side and makes a projection of a pointing rock on the ceiling fall into her cauldron. And making her very angry and she says “Get them, they know our plan”. The minions wake up, and the room goes black, the riders continue.

9- Confrontation- Once leaving Maleficent’s lair, you enter another cave area. You turn a corner and the riders see the group of villains standing very angry, looking right at the riders. Lady Tremaine with her Evil Fairy Godfather, Queen of Hearts, and Jafar on the left. With the Evil Queen, Frollo, and Maleficent on the right. Pointing and yelling at you. Then a billowing voice says, “SILENCE”, the riders should recognize the voice as Chernabog. Then he states, “Let our guests pass by freely, I have a little surprise for them.”

10- Ascension- Entering this room, the riders start going up a hill and you hear the voice start laughing, and the “Night on Bald Mountain” is starting to play and projections of spirits are around you.

11- Big Bad Wolf (Drop) - Once to the top, the riders stop and in front of them is a projection of a wall. Then, Chernabog states, “Big Bad Wolf, you can take it from here”, the from behind, a strong wind is felt, and the wall breaks down and the riders move slowly over the top and plummet down 6 stories, into the water surrounding Bald Mountain.

12- Ursula (Outside) – After the riders drop, they turn a corner and follow the track back inside, before entering the mountain once again. The riders ride inside a acrylic tube, to make it look as if they are underwater, and “Poor Unfortunate Souls” start playing and then the riders see an AA of Ursula, laughing and saying “Welcome to my collection.” Around her and on either sides of the boat are little AA of her Soul Garden. Then the riders enter back inside the mountain. And then she states, “To the Underworld you go.”

13- Hades- Entering back in the building, you see and AA of Hades, with a projection of the riders, next to him, but the riders look like spirits of the underworld. Ands he says, “Welcome to the Underworld.” And he starts to laugh hysterically.

14- Prison- After leaving the Underworld, the riders enter a giant prison. With cells on their left and right. On the right is a cell with Mickey, Minnie, Donald, Snow White, and Seven Dwarves. On the left is a cell with, Cinderella, Prince Charming, Alice, Esmeralda, Quasimodo, Aladdin, Jasmine, Sultan, Princess Aurora, and Prince Philip. Above you are a cell with Ariel, Eric, Hercules, and Meg. In front of the riders it look like it will be another drop, but Flora, Fauna, and Meriwether, who are in another smaller cell, tell the riders “a safe escape is this way”, and they point to the right.

15- Unload- After leaving the prison, the riders pull back into the station and unload and exit.
 

MaterA113

New Member
Original Poster
Correct. The rider never actually sees him, they just hear his menacing voice. I probably will be posting a little tomorrow because school was cancelled before it even started because of TS Fay.
 

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