News Disney Confirms Muppets Take Over Rock 'n' Roller Coaster at Hollywood Studios

TheMaxRebo

Well-Known Member
Will MuppetVision still be open in July?

we don't know and I wish they would provide a little more guidance (like they did saying Dinosaur would be open all year) ... more for the closing time for RnRC but I know plenty of people that want to see Muppet Vision and aren't sure if it will be open for their trip or not

They definitely could start work backstage on the new show building and not impact the current Muppet Courtyard for quite some time, I could see the area being untouched until 2026 while significant work happens on the new building - but we don't know
 

LSLS

Well-Known Member
The coaster part is not "poorly executed." It is set up well, everyone gets the gist of what is happening, and you are constantly looking at cool scenes of a very Guardians style battle. That's all the story "needs" at that point just as much as all Everest needs is nice mountain scenery and a Yeti appearance. Again, aside from Hagrid's, what coaster does it better and how?

I don't know, one thing I've learned in this thread is that I apparently have NO clue what actually happened when on the ride.
 

Basil of Baker Street

Well-Known Member
Some of you are too critical. A good story on a 6 minute boat ride is imperative since that's all that you have. For a 60 second coaster ride, I don't expect a coherent story to take place in that time. They give us a bit of a story in the queue to try and pass the time.

Dark rides entertain me externally with sight sound and smell.
Thrill rides entertain me internally with speed and drops.

I would have just a good of a time on Space Mountain, Tower of Terror, Everest and Guardians with a blind fold and ear muffs on. Some cool visuals and tunes just enhance it.
 

LSLS

Well-Known Member
Some of you are too critical. A good story on a 6 minute boat ride is imperative since that's all that you have. For a 60 second coaster ride, I don't expect a coherent story to take place in that time. They give us a bit of a story in the queue to try and pass the time.

Dark rides entertain me externally with sight sound and smell.
Thrill rides entertain me internally with speed and drops.

I would have just a good of a time on Space Mountain, Tower of Terror, Everest and Guardians with a blind fold and ear muffs on. Some cool visuals and tunes just enhance it.
Almost nobody here is saying it's not a fun ride. The whole argument (at least when I jumped in) goes back to the idea of does it do a good job of telling a story. The original one I jumped in with was talking about how RnRC is an amazing storytelling coaster because it's easy to follow on an intense ride, and that Guardians fails in that respect. That doesn't make it a terrible ride, or one I wouldn't ride. I personally agree with that, it's too much to try and follow various scenes and talking over the music I'm hearing (and screaming from those around me). And I will absolutely ride it the next time I'm down there (assuming I get the VQ) because the ride itself is a lot of fun. But I personally have hopes Muppets will follow more along the RnRC story than a Guardians story.
 

The Leader of the Club

Well-Known Member
I think the key to a good ride story is that it can be explained in one sentence. “Riding a rocket ship through space” is a good story. “Speeding around LA in a limo to get to a concert” is a good story.

“Traveling back in time to the Big Bang to help the Guardians of the Galaxy stop an alien from using a cosmic generator to prevent life from forming” is pushing it to say the least.
 

denyuntilcaught

Well-Known Member
“Traveling back in time to the Big Bang to help the Guardians of the Galaxy stop an alien from using a cosmic generator to prevent life from forming” is pushing it to say the least.
This is the issue here. Some of Imagineering's recent efforts have been hampered by overcomplicating the story. Tiana, Guardians, and Rise are examples of this, though with Rise, you can kind of just get the gist of it without all the added details.

I say some because it's inconsistent: I'd argue MMRR, Ratatouille, and Tron are all straight-forward and simple stories and are that much more enjoyable because of it.
 

DreamfinderGuy

Well-Known Member
I think the key to a good ride story is that it can be explained in one sentence. “Riding a rocket ship through space” is a good story. “Speeding around LA in a limo to get to a concert” is a good story.

“Traveling back in time to the Big Bang to help the Guardians of the Galaxy stop an alien from using a cosmic generator to prevent life from forming” is pushing it to say the least.
This is a great and concise way to put what I’ve been trying to say. A story on a coaster needs to be simple and easy to follow, which Guardians really isn’t
 

maddoxdisney

New Member
I think the key to a good ride story is that it can be explained in one sentence. “Riding a rocket ship through space” is a good story. “Speeding around LA in a limo to get to a concert” is a good story.

“Traveling back in time to the Big Bang to help the Guardians of the Galaxy stop an alien from using a cosmic generator to prevent life from forming” is pushing it to say the least.
Cosmic Rewind’s plot is so convoluted because the imagineers themselves were trying to figure out how they could fit the guardians of the galaxy into Epcot. Unlike the guardians, the muppets make sense in their ride’s park and won’t need to be elaborate to be entertainin.

I do hope they find ways to make it as bright and colorful as the muppets are and don’t rely too heavily on the ”darkness” thrill rides are expected to have. I want to see some decor! I like RnRC as much as any other fan but I think we can all agree that the decor in the ride is outdated and not pretty. Could be a chance for Disney to bring some energy into their attractions slate.
 

Epcot82Guy

Well-Known Member
Cosmic Rewind feels like a pretty standard Marvel plot. I just fundamentally don’t think the slightly more complex story takes away from the attraction.

Part of the problem there is location. A pretty standard Marvel plot does not (and really cannot) make sense or fit in any version of Epcot (that has any for of cohesive story itself). That adds the layers of confusion. And, I would argue they tried to "overstory" it in an attempt to make it fit, rather than adjust the story to fit into its surroundings or simplify the whole thing to fit its surroundings.

Much like making a Disney concert fit on the Lagoon, making a traditional Marvel story fit in the park is a set up for failure (of storytelling). And, that's a corner WDI and management painted itself into on its own accord. It's the forced aspect/strong weakening of the park's story for a ride story that is "meh" at best that feels off (at least to me).
 

BrianLo

Well-Known Member
Hagrid’s also did with 70% of the money. It’s also not just sitting in a warehouse that looms over the horizon.

And again, Cosmic Rewind was sold as something new and different. Not sort of the same but a lot more expensive.

In their mild defense, Cosmic rewind’s marketing line sort of predates Hagrid. I wouldn’t say this is a Volcano Bay situation in totality.

I’m also slightly forgiving because half (not all) of the silly incoherence is because the Guardians are silly and incoherent.
 
idk how "help the superheroes save the world" is being read as difficult to understand
That is quite literally not what anyone is saying. As I said in an earlier post, there is so much happening after the launch that it is difficult to follow the details of the story. You can obviously guess that you're saving the world, but what all is happening in the process to do that is easily lost while you're riding a roller coaster that spins, plays music, has dialogue, is in the dark, and has massive video screens all at once. So yeah, the general plot of help save the world is obvious. That's not the argument. It's understanding everything that is happening to get you there. Idk how others can't understand why people would want to do that and may struggle to do so. It is a very fun ride, but it's a chaotic sensory overload. So let's not dumb others arguments down because we don't all see it the same way. It's easy to just think of it the way you do, and in my experience, more enjoyable. But if they're going to do all of that, I'd like to be able to digest it all too. I suppose it helps in the re-ride-ability department and maybe that's what they were going for.
 

ToTBellHop

Well-Known Member
That is quite literally not what anyone is saying. As I said in an earlier post, there is so much happening after the launch that it is difficult to follow the details of the story. You can obviously guess that you're saving the world, but what all is happening in the process to do that is easily lost while you're riding a roller coaster that spins, plays music, has dialogue, is in the dark, and has massive video screens all at once. So yeah, the general plot of help save the world is obvious. That's not the argument. It's understanding everything that is happening to get you there. Idk how others can't understand why people would want to do that and may struggle to do so. It is a very fun ride, but it's a chaotic sensory overload. So let's not dumb others arguments down because we don't all see it the same way. It's easy to just think of it the way you do, and in my experience, more enjoyable. But if they're going to do all of that, I'd like to be able to digest it all too. I suppose it helps in the re-ride-ability department and maybe that's what they were going for.
Of course it is, thus having multiple dialogue options and soundtracks. Who wants to look at the same mountain goat for 40 years?
 

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