There are many different things that make a great attraction. The main three are the vehicle and track (dark ride, thrill ride, whatever) and the story.
What you're moving in,
how you're moving around and
why you're moving around. For example:
Flight of Passage:
- What: Riding a banshee, feeling the wind, the banshee breathing under you etc.
- How: 3D glasses, screen and the giant flight mechanism that moves you.
- Why: Having fun, running from a big banshee.
For all the great attractions in WDW you can usually answer each question is a positive light. When
@Jrb1979 says "
It's cause lately they haven't that good." is completely wrong, at least two the vast majority of park goers. I know he's been trashing the World for a long time so I'm not sure when he last forked over too much money to be in the parks, but here's what come to the park since FoP:
- Slinky Dog Dash
- Alien Swirling Saucers
- Rise of the Resistance
- Millennium Falcon Smugglers Run
- Mickey and Minnie's Runaway Railway
- Ratatouille
- Tron
- Guardians of the Galaxy
Each of these attractions has been a smash hit. If JRB wants to say GoG is not good, well ok. I've never seen people laughing and dancing in their seats while being on a thrill ride before.
Now this whole question of IP is comical. There are people here bemoaning that WDI doesn't get to create characters for their rides. Isn't that what we're arguing about here? The lack of original characters in the parks? Does it really matter where the character was thought up? For each of the rides listed above, are any diminished because it's a talking rat and not a talking elephant? Do you think Rise would have been better if it wasn't Storm Troopers but random space soldier 5 in blue armor?
The answer is no, none of them are diminished. Many of them are elevated. For those who love Star Wars - how many people have raved about being immersed in a setting that they only dreamed about being in (except for those with $6000 to spare). The difference is having fun
and being in awe.
What's the difference between Imagineers inventing Remy, then after the ride is successful they create a feature length film out of it and the opposite? As you're on an attraction are you really anguishing over which division of TWDC thought about a cooking rat first?
To stick with Remy's as an example, do you think the creativity of the ride just stopped at "rat that can cook"? Engineers had to create the track system, the rooms, screen integration, elevations, sight lines, art for the queue, integration within each of the lands it's in. They had to tell a story within a certain time. They were given characters and their backgrounds and a setting. The rest was up to them to create a fun attractions.
This whole argument is senseless. Post is already too long, so I'll leave it at that.