yensidtlaw1969
Well-Known Member
Take this YouTube video for a example of current VR. The meta universe will take this to the next level. Basically allowing you via an avatar to experience the realm by entering it in 3D and eventually 4D. Once you have an avatar you can buy NFT's to change your avatars style, appearance, powers, etc.
Think of it as a endless digital landscape that you will be able to virtually experience.
Cool video:
Another way to get an understanding of the potential is to watch the Bruce Willis movie, "Surrogates"
The catch is . . . anybody who rode that ride knows that the chance to experience it in person far outweighs the chance to experience it in VR.
We don't have that choice in the case of 20,000 Leagues, sadly, but Disney is 65+ years deep in its investment in a better product than the Metaverse. I can understand the impulse to see what elements might suit Disney's operations, but the truth is they have their own Metaverse already and it's built in brick and mortar - for decades people have paid an arm and a leg to fly there from around the world because the experience of exploring a place in actual reality is so much more compelling than experiencing something virtual.
Doesn't mean there's no corner to that market that Disney couldn't do anything interesting with, and that there's no value to VR at all. But if it comes at the expense of the parks (which are already seeing some negative impacts from poor conceptual thinking) I think this could end up biting Disney in ways they don't fully expect.
I wasn't kidding when I said Bob Chapek needs to get a handle on the medium he currently works in before he tries pioneering a new one. His track record with the parks (and, it should be said, Iger's as well) has done damage that they have to work to actively come back from. Now's really not the time to lose focus.