Collaboration Park- Everyone pitch in!

stitchcastle

Well-Known Member
the more i think of it the more i keep noticing that having the castle at the back of fantasyland may not be such a great idea since it's supposed to be the beckoning hand of fantasyland itself, it is basically there for the sheer purpose of being the big entrance to the land that entices the people to come.

crazy harry's fl layout seems to work well. although i still don't see dreamport fitting into Fantasyland, i think it's more of a Tomorrowland attraction if anything.

as for the over all park layout, i suggest we follow Disneyland Paris' land layout with Adventureland and Frontierland switching places since AL seems to be just as fantastical as Fantasyland as opposed to the realism carried by Frontierland (this way we might even be able to connect Frontierland to Mainstreet)

I have another idea: DisneySea. what I mean is merge the overall concepts of MK and Disneysea for this park witht he east side of the park having lands originally from DisneySea (this way we could connect American Waterfront to Mainstreet; have Mysterious Island and Port Discovery connect with Tomorrowland and basically "revive" the east side of the park, we can then have Arabian Coast and Mermaid Lagoon leaching on to Fantasyland) and to counterbalance all the activity in the east we can add in Discovery Bay, Paradise Pier and Dinoland USA in Frontierland.
 

FigmentJedi

Well-Known Member
Original Poster
Also I've been planning a Godzilla attraction for Tommorowland as well, where guests are charged to help defend Tommorowland from giant monsters as King Ghidorah and Gigan descend onto the land. There would be at least three different mecha you would use in the battle: Mechagodzilla, Moguera and the battleship Gotengo and in addition help would arise from Mothra and the monster king himself. I've been working on a backstory of Tommorowland in that it has been teetering on certain destruction for years either by hostile aliens wanting technology or giant monsters such as Godzilla, thus leading to a large defensive program being established and several Galactic organizations setting up shop in the area such as Star Command or the Rebel Alliance/New Republic. I would like to think of Tommorowland's main area similar to Hong Kong or Magic Kingdom's Tommorowland in the whole optimistic and science fiction style future people think about.
EDIT: To StitchCastle's idea of switching Adventureland with Frontierland like in DLP, I suppose Phantom Manor will be going back to Frontierland then. Maybe then Shadowland would not necessarily have already conquered parts of the park, but rather that is what they are planning...
 
Tahu said:
The Castle stays in it's normal spot regardless. I had an idea recently of keeping some of the dark rides in the usual Fantasyland dark ride layout(buildings extending out of castle), but having some attractions be built underneath others, creating double layered ride buildings and having ramps and stairs down to the attraction itself. I'll have to draw it out, but I think it's a neat idea. I placed the Rivers of Magic toward an upper corner or toward the top middle spot. I'll start some more sketching soon...
EDIT: And I had the idea of having a Sherwood Forest area on the island in the middle of Rivers of Magic and putting Robin Hood in Medieval Faire(which would be on the shores of the river in addition to the Meadows) in a spot not too far from the rafts...
I agree that this double layout idea will work. I think that it wil be the perfect solllution to the land problem. THe problems with thte foced perspective is non existant in that there will be rides underneith thte current rides meaning that they can place stores and rides next to eachother and one will just burrow under the other. the land need not be two levels. they appear to be next to eachother when in reality they would be stacked.

As for tomarrowland, I think there should somehow be two levels to create that futuristic type look of multiple levels of movement and transportation. I too plan on building adventureland on multiple levels with pirates of the carribean and the Haunted Mansion. (Concept art comming soon), (as if I havn't said that a million times, lol) I will try to give detailed maps and views to rely my thoughts on levels for adventureland.
 

Crazy Harry

Active Member
Tahu said:
I still say the castle should be prominent like it always is. After all, Fantasyland needs it's weenie...

I have no problem with this really, it was just an idea. The only reason I felt this way was that is seems the castle is a prominent landmark for the park, but often bypassed anyway because going through liberty square is a more natural touring plan in the case of wdw. The castle really seems to be the parks icon but not part of the area it is intended to be a part of. A castle at the back would be payed more attension to and have a more active part of the area, but I digress.

As for the type of castle, I say we use the one from snow white as our inspiration. Cream color stone and red spires capsand also improvise.

And for the snow white diamond mine, i really think it needs to be part of the meadows. I always imagined walking a dirt path past the 7 dwarf house to the diamond mine which would be nesseled in the back of the forest.

Tahu said:
I still say a Shadowland and Fantasyland war is not a bad idea for Fantasmic's plot though. The Beastly Kingdomme boat tour idea sounds good(though I agree with Crazy Harry that the Yeti does not belong in a jungle), though with all this stuff, I think we may need to scale some stuff like the Mr. Toad EMV just to cram them in. For Toad, I'd say make it more the size of Pooh at WDW, as in a dark ride taking a good amount of space, but with EMV vehicles on the madcap journey through England and Hell(though smaller, similar to a Frontierland idea I have for a Big Thunder Mine Ride). And I really need to figure out how stuff is going to be laid out in Fantasyland alone.
I think the ride stacking idea is getting troublesome too and I really need to sort this thing out...

I can certainly help with the fantasyland attraction layout. If you give me a map of the general layout of our mk, I can determine the location of the rides given the context of the other areas. I'm not imagining it will be too difficult, but I will need to have someone polish it later with landscaping and such.

And I think i can work with toad :D
 

Crazy Harry

Active Member
stitchcastle said:
I have another idea: DisneySea. what I mean is merge the overall concepts of MK and Disneysea for this park witht he east side of the park having lands originally from DisneySea (this way we could connect American Waterfront to Mainstreet; have Mysterious Island and Port Discovery connect with Tomorrowland and basically "revive" the east side of the park, we can then have Arabian Coast and Mermaid Lagoon leaching on to Fantasyland) and to counterbalance all the activity in the east we can add in Discovery Bay, Paradise Pier and Dinoland USA in Frontierland.

We are already have to scale back rides in lands and now we are adding 7 more lands. Even if they are sublands this is way too expansive. I do like the idea of haveing the attractions that come with these lands, but we need to develope what we have and not add more stuff. It would be easy to integrate ideas but not have separate areas for each. I would be open to an arabian sub section in adventureland for aladin allowing nad a dino land subsection for fronteirland allowing if themed to an archiology site, but this is stretching too. How would the layout be with all of these added areas?

:brick:
 

FigmentJedi

Well-Known Member
Original Poster
Yeah, I placed Arabian Coast with Adventureland. And even I think adding in all those DisneySea elements is a bit much. Now that I think of it, I would say only four would be important: Mermaid Lagoon, Mysterious Island, Port Discovery and Arabian Coast. After all, how the heck would we fit American Waterfront(with elements of Paradise Pier) between Main Street and Tommorowland and still have space for the two Tommorowland subareas? And Dinoland as an extension of Frontierland doesn't work as well because the modern dig site with a Museum with Time Travel doesn't seem to fit in the Gold Rush era Frontierland is set in. I will try working on a map with the basic placement of subareas in an idea where you would get a story as you traveled clockwise around the park. It's going to be difficult, but dangit, I'm going to try.
 

stitchcastle

Well-Known Member
it was just a suggestion :D, Mysterious Island is not necessary at all. The main theme is kind of limiting

in my defense...

I know it was a bit much but it was quite different and daring, and we kinda aren't limited to any restraints at all, it's jsut a matter of wether it feels right.

what i said was to put Pradies Pier in Frontierland as a good segue (along with Discovery Bay) to Mainstreet. It could be a classical turn of the century sea side carnival making it perfectly mesh with mainstreet.

Dinoland doesn't have to have a museum with time travel, it could be jsut a dinosaur digsite where we can mix in several mystical elements ala Lost River Delta's "Gods" to bring the Dinosaurs to life.

American Waterfront would be a good transition from Maintsreet to a large body of water with a view of Mysterious Island.

this way we don't ahve to be a "Disneyland" we can be a "DisneyWorld"
 

FigmentJedi

Well-Known Member
Original Poster
Well, we could probably merge Mysterious Island with Discovery Bay as both do have a similar theme(Jules Verne era Science Fiction)
Maybe a Dinoland area would work as a sort of Valley of Gwangi type of thing for the appearance of live Dinosaurs and for the Fossil Dig sites, we could have a ride based on the Bone Wars situation where two palientologists(Othinel Marsh and Edward Cope) kept trying to outdo one another by discovering as much dinosaurs as possible. Discoveries by the two rivals included Stegosaurus, Allosaurus, Triceratops and Elasmosaurus among hundreds of others.
I still say Paradise Pier and American Waterfront could be merged to create one big maritime area...
 

FigmentJedi

Well-Known Member
Original Poster
I've been thinking more of the Bone Wars in Frontierland idea and I just loved it so much that it will be incorporated into Phantom Manor's storyline with Henry Ravenswood funding the research of Edward Cope in the Thunder Mesa area as well as try and see if they would be able to find the legendary living dinosaurs and use them to tighten his grip on the town. Melanie's fiance now, not only wanting to take Melanie out of town with him, but is on the research team of Othnel Marsh and close to finding the mystery of the living Dinosaurs. Obviously, Henry would not have this at all, and even after perishing in the Earthquake, would be determined to keep Melanie in Thunder Mesa, destroy the young researcher and find the dinosaurs and use them to grasp Thunder Mesa in an iron grip which already was strong from the Big Thunder Mountain mines and as the Phantom, killed Melanie's groom, and put a dark curse on the house and Dinosaur Canyon below. The ride itself would be like Paris's with more palentological themes with a dinosaur motif going along side the supernatural one with Phantom Canyon featuring skeletal dinosaurs brought to life(in a new busted building to the town, the Museum) and the Phantom being accompanied by a massive zombie Allosaurus at the ride's climax. Otherwise, Phantom Manor would be very much similar, but improved version of the original French version.
If this sounds kinda weird to you, please give your opinions on the matter, because dangit, I think zombie dinosaurs would be an awesome addition to the Haunted Mansion pantheon of characters...
 

FigmentJedi

Well-Known Member
Original Poster
Does anyone even care anymore? Did everyone get scared off by my Phantom Manor with zombie dinosaurs idea? Perhaps in general the development of the park could be more well organized, thinking of each land's story and coming up with the attractions from there. I think we have a nice set of lands and subareas now, but the attractions should be really thought over. How about it?
 

Crazy Harry

Active Member
Tahu said:
Does anyone even care anymore? Did everyone get scared off by my Phantom Manor with zombie dinosaurs idea? Perhaps in general the development of the park could be more well organized, thinking of each land's story and coming up with the attractions from there. I think we have a nice set of lands and subareas now, but the attractions should be really thought over. How about it?

Well, i think that you and i are the only ones who were serious about contributing. I was turned off when the park started getting out of control with the gratuitous addition of areas and very little actual developement of what we had to start with. And honestly, i felt some of the ideas to be a little rediculous.

There simply was not enough active participation, organization, and developement of core ideas.

I think i'm more interested in developing my own ideas at this point.
 
I do want to contribute to this colaberation park. I just been busy studying for finals and finishing up this semester with a laptop that refuses to go onto internet explorer. Hopefully we can get this park going again. I think what you need to do is make a list of atractions for the lands. stick to the current traditional lands, make a map alloting a certain amount of space per land and when it comes to a person wanting to add an atraction or new land, you start up a poll and we all vote on it. that way no one is fighting and everything is done fairly. and we will all have say on what goes on in lands we are not trying to design. Good Luck to this thread and I hope we can get it back on it's feet!
 

Crazy Harry

Active Member
Laufschneller65 said:
I do want to contribute to this colaberation park. I just been busy studying for finals and finishing up this semester with a laptop that refuses to go onto internet explorer. Hopefully we can get this park going again. I think what you need to do is make a list of atractions for the lands. stick to the current traditional lands, make a map alloting a certain amount of space per land and when it comes to a person wanting to add an atraction or new land, you start up a poll and we all vote on it. that way no one is fighting and everything is done fairly. and we will all have say on what goes on in lands we are not trying to design. Good Luck to this thread and I hope we can get it back on it's feet!

I do like this idea. If we could impliment this and get more people to contribute i may get back on board.

I also want to say that when i said ideas were rediculous i should have worded that differently. They are all good ideas, some are just more far fetched than others. I'm more of a traditionalist and realist if you didn't figure that out. So i hope i didn't offend anyone.
 

FigmentJedi

Well-Known Member
Original Poster
Yeah, perhaps I should of established more guidelines for the park. On another note, I've actually been toying with another park idea: One based on the Kingdom Hearts games and actually telling the story as you go along, with guests actually going through the Awakening sequence at the begining of the game, telling the story of the keyblade and having guests exit into the Destiny Islands and moving out into the park from there, going into all the worlds featured in the trilogy.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom