Rumor Coco attraction coming to DCA

truecoat

Well-Known Member
What do you mean?

1573602405672.png
 

Blu

Member
Replacing the area of the not-so-Bounce House and Donald's boat with Sky School would make a ton of sense, which is why it won't happen.

My crappy photoshop even shows it's about the right size to fit there, too.

View attachment 445180
Yeah I’m new here also, but not new to Disney. They’ll m
Besides, why do we want two coasters next to each other? This isn't Magic Mountain.
at the end of the day I wish they would just gift that mouse coaster to MM. I also wish they would scrap the left side of toon town. Just a poor sad play area, with not much to play on or with.
 

captveg

Well-Known Member
at the end of the day I wish they would just gift that mouse coaster to MM. I also wish they would scrap the left side of toon town. Just a poor sad play area, with not much to play on or with.

There's always the possibility any change to the Fantasyland Theatre area could impact that part of Toon Town, so who knows what he future holds there.
 

britain

Well-Known Member
For all we know that could have been Rise of the Resistance being tested, but to keep spoilers out of the video, they slapped some Coco imagery on that monitor in post. Pretty easily done and pretty likely in my opinion.
 

Ismael Flores

Well-Known Member
Yeah I’m new here also, but not new to Disney. They’ll m

at the end of the day I wish they would just gift that mouse coaster to MM. I also wish they would scrap the left side of toon town. Just a poor sad play area, with not much to play on or with.

i did something like this before and posted it, Obviously this is just quick copy and paste but everything is to scale.

WDI and TDA just need to think out of the box and redesign toontown so that they can squeeze in a show building and add much more capacity then what is there.

Just to get an idea of how much room is on the western side of toontown i copied and pasted the Its a small world building and it fits perfectly. The only change to the showbuilding was the angle of entrance from the queue area.

This means that by eliminating the western side they can add a large darkride with greater capacity. The entrance and queue would be on the south side of the train tracks and obviously not be the same footprint as the large IASW flume ride requires. Lets say that this might be the perfect place for a Beauty and the Beast addition and the whole Fantasyland theater area is developed so that it is themed to the village in the movie. this would give plenty of space for the queue and some smaller buildings that sell food bites and a meet/greet.

yes we loose the theater but that venue shuts down early and leave the park with an empty venue for most of the day.

as for Mickey and Minnie meet and greet, how about relocate it and put it up against the new show building. This will help hide the large showbuilding that will have visible portions themed to the tootnown skyline. Goof and Donald houses can be modified and also relocated if needed and fit on the cul-d-sac across from roger Rabbit, The trolley barn is no longer used so that can be part of its addition.


The existing train station would most likely have to be relocated a bit depending on how a queue for a new attraction would be placed but that also would be themed to match the new area instead of it being a toontown themed station that is not even in toontown.

expansion.jpg


and just in case, NO i am not suggesting that there should be another flume ride there. I just using the IASW showbuilding as an idea for scale.
 

Blu

Member
i did something like this before and posted it, Obviously this is just quick copy and paste but everything is to scale.

WDI and TDA just need to think out of the box and redesign toontown so that they can squeeze in a show building and add much more capacity then what is there.

Just to get an idea of how much room is on the western side of toontown i copied and pasted the Its a small world building and it fits perfectly. The only change to the showbuilding was the angle of entrance from the queue area.

This means that by eliminating the western side they can add a large darkride with greater capacity. The entrance and queue would be on the south side of the train tracks and obviously not be the same footprint as the large IASW flume ride requires. Lets say that this might be the perfect place for a Beauty and the Beast addition and the whole Fantasyland theater area is developed so that it is themed to the village in the movie. this would give plenty of space for the queue and some smaller buildings that sell food bites and a meet/greet.

yes we loose the theater but that venue shuts down early and leave the park with an empty venue for most of the day.

as for Mickey and Minnie meet and greet, how about relocate it and put it up against the new show building. This will help hide the large showbuilding that will have visible portions themed to the tootnown skyline. Goof and Donald houses can be modified and also relocated if needed and fit on the cul-d-sac across from roger Rabbit, The trolley barn is no longer used so that can be part of its addition.


The existing train station would most likely have to be relocated a bit depending on how a queue for a new attraction would be placed but that also would be themed to match the new area instead of it being a toontown themed station that is not even in toontown.

View attachment 446978

and just in case, NO i am not suggesting that there should be another flume ride there. I just using the IASW showbuilding as an idea for scale.
Interesting. Losing the footprint of pedestrian space and relocating the meet and greets are the only real loss. I always thought an attraction similar to the seven dwarves would be great back there (same proposed toon town area) but themed to Donald, goofy, and Mickeys infamous camping trip cartoon. But to see how large a show building could be, certainly opens up a ton of possibilities.
 

truecoat

Well-Known Member
For all we know that could have been Rise of the Resistance being tested, but to keep spoilers out of the video, they slapped some Coco imagery on that monitor in post. Pretty easily done and pretty likely in my opinion.

Why wouldn't you put a shot of the hanger bay as it's been featured in artwork for a long time now. And why Coco? That seems like a lot of work to hide something you don't have to hide.
 

Phroobar

Well-Known Member
Why wouldn't you put a shot of the hanger bay as it's been featured in artwork for a long time now. And why Coco? That seems like a lot of work to hide something you don't have to hide.
What's with the dockers and the mom jeans that imagineers wear?
 
Based on the picture, my best guess is that Disney is looking at some kind of re-theme of the Ratatouille ride system for Coco. Not necessarily an exact reskin, but using the basics of the ride (a mix of practical sets and screens, with 3-D glasses) to create a Coco ride. Which makes sense: There isn't really a place for Ratatouille in DCA or Disneyland, but Coco fits perfectly in DCA. Considering financial limitations, a re-theming of an existing ride system is the next cheapest option to a straight clone, and is still a lot cheaper than developing a totally original ride/ride system.

Coco is a tough world to re-create without screens. The most dramatic parts (anything showing the stunning views of the Land of the Dead) can't be re-created realistically with practical sets, and also can't be omitted from a Coco ride. But there's lots of smaller locations within the Land of the Dead that Disney could re-create practically. I wouldn't expect this to be an Indy/Dinosaur situation (with the EXACT same layout), since the story/pacing needs are probably different, but I wouldn't be surprised if the end result is a ride that uses the same vehicles and a similar mix of practical sets/screens and 3-D glasses as Ratatouille, with a show building about the same size.

Also I have a hard time imagining Disney putting this anywhere but Paradise Gardens. I agree with others that they aren't gonna abandon the Little Mermaid anytime soon (not with the $100 million I still can't believe they paid for it). No offense to those of you who are fans of Paradise Gardens, but it's a dead corner of the park. It features 4 of the least popular, least creative rides in DCA, plus two bland restaurants. If Disney does things right, they could squeeze a show building, plus a small plaza for Santa Cecilia and a small Mama Coco-themed restaurant into that corner, and make it feel unique from the rest of Paradise Pier. That would require them to remove all four rides and the restaurants, and to fix the messy bay coastline over there (seriously just look at it in Google maps, it's a mess of weird blobs jutting into the bay and useless space). Just extend the main walkway to where Silly Symphony and Golden Zephyr are now and you'd got yourself enough space for the ride, a themed plaza area, and a restaurant with seating.

The value add would be HUGE: One big E-ticket would have roughly the same hourly capacity as the four rides it replaces, except it would be operating at capacity, instead of being sorely under-used (I was last at DCA in January, and Golden Zephyr was running with NOBODY on it). It would draw guest to that corner of the park, instead of encouraging them to all enter Pixar Pier from the bridge. And it would eliminate some of the cheapest-looking rides left over from DCA 1.0. Seems like a win to me.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom