Splash Mountain
Synopsis
My oh my what a wonderful day. Board a timber log and join Brer Rabbit and company on a musical adventure through the tales of Song of the South, before careening down a fifty foot plunge into the Briar Patch below.
Attraction Layout
Queue
On the east side of Frontierland in the Red River Bayou section of the land, you enter the queue for Splash Mountain towards the coastline by walking through a two-story red wood building. The building itself has a large Splash Mountain sign, below Mr. Blue Bird chirping above guests as they continue into the queue. There are two separate queues for this experience. A fastpass queue as well as a stand-by queue.
The stand-by queue walking in and out of various buildings within the Red River Bayou forest, entering further into the atmosphere of Song of the South. Throughout the queue, you can see various nick-nacks from several characters from the film, such as Brer Porcupine's home, Brer Frog's pond, and more. These scenes are comparable to the ones seen in various versions of Splash Mountain throughout other Disney parks such as the Magic Kingdom and Disneyland in California, but this version will differ not just in content, but in the pace of the experience.
The queue for the Sydney Disneyland Splash Mountain is much more immersive in the tales of Song of the South compared to the prior incarnations, delving into several characters that on the attractions tend to be breezed past in the narrative. With this elongated, winding queue, not only can more guests fit in the switchbacks of the queue, but they can also appreciate more animated characters other than simply the big three of Brer Rabbit, Brer Fox, and Brer Bear on the attraction.
Eventually you reach the loading dock where you see the warning signs of the health restrictions of the attraction and that you 'may get wet' on this experience. Those brave enough to take the plunge will proceed to the loading station where you board a boat that seats up to 8 guests (4 rows of 2 per row)
Ride-Through
Scene 1
Once loaded onto your boats, you take off and hear the safety announcement overheard
"For your safety, remain seated keeping your hands, arms, feet, and legs inside the boat, and be sure to watch your kids! Have a Zip-a-Dee-Doo-Dah ride."
"Por su seguridad, permanezca sentado manteniendo las manos brazos, pies y piernas dentro del barco, y asegúrese de ver a sus hijos!"
On your left hand side you see Brer Frog with his foot up on a rock, reclining in his rocking chair
"Looks like Brer Rabbit's headin' to his laughing place...he says he's looking for adventure...I say...he's lookin' for trouble. Brer Fox and Brer Bear are downstream of this here parts. I don't think young Brer Rabbit knows what's ahead"
The semi-ominous tone of Brer Frog's narration leads into a small drop into the dark (under the Rivers of America) and onto Chickapin Island, where the rest of the attraction takes place. The boats then begin an incline rise above to the 3rd of 4 levels of the attraction. During the incline, you can spot a hidden mickey on the right hand side of the boat, in various cartographic maps embedded into the wall. As you approach the top of the incline, an animatronic blue bird begins whistlining 'How Do You Do' - transitioning you into the next scene.
Scene 2
An Instrumental version of 'How Do You Do' plays as you wind around the mountain side. You pass a garden and birdhouse to your left, and go under a piece of the hill extruding from the main mountain side, creating some shade, and as you pass underneath the piece of the mountain, you see birds popping in and out of small holes, whistling along with the tune.
Scene 3
As you transition into this scene, you come out from under the overpass, and into a small Critter town Square on the mountain side. Here they have miniature Critter Elixir carts, vegetable food carts, as well as a cart set up by Brer Fox with the intention of tricking Brer Rabbit into telling him where the 'Laughin' Place is'
You curve around to the front side of the mountain and for a brief moment can see out towards Frontierland and a bit of the rest of Sydney Disneyland, before you reach the 'Fishin' Falls' with Brer Frog again showing up as the narrator with a casted line into the water to the side of you. "How do you do?" he asks rhetorically as he continues to whistle and then you plunge down towards the 2nd level of the island.
Scene 4
Entering the main show building of the attraction, as you pan around from your drop, you enter into a musical rendition of How Do You Do, with colorful, singing animatronics surrounding you. Inside you see Brer Rabbit introducing himself to you "Heh Heh Heh Brer Fox can't catch me, I'm going to my laughing place, come along!"
After Brer Rabbit introduces him, you are introduced to other animals that inhabit the southern bayou theme of the attraction, such as a smiling alligator looking for his next pray, just lounging belly-side up in the water next to your boat. Next to a sign that says 'No Fishin'" you see several geese with cast lines in rocking boats to your left and right hand side, as you transition towards Porky Pine playing a harmonica rendition of 'How Do You Do'
Several other animatronics are present talking about how Brer Rabbit is going to his Laughin' Place, and you can see Brer Bear caught in a tree rope trap to your right, as you glide around it, getting a good look at the rocking animatronic of Brer Bear who is just singing along without a care in the world, and Brer Fox acting all embarrassed and angry that his plan to catch Brer Rabbit is failing. After riding around and seeing gophers, chipmunks, owls, birds, Brer Rabbit's mother sweeping her front step, worried about her son, and more singing frogs, you then see Brer Fox attempting to lay a new trap 'to the laughin' place' and Brer Rabbit pops out above you as you plunge down to the bottom level of the attraction and into the Laughin' Place.
Scene 5
At this point the scenery changes from the bright and colorful singing, to a more cave environment, with low ceilings and sprouting fountains. Brer Rabbit is now singing "everybody's got a laughin' place" and others are signing along with him. Fountains shoot water across and over the guests and geysers shoot up around the ride vehicles, creating a nice relaxing mist of cool water riding through the attraction. Several of the fountains light up in colors that change periodically throughout your ride through the laughin' place. Eventually you hear Brer Fox yell out in excitement that he trapped Brer Rabbit in honey and he calls for Brer Bear that it looks like he's gonna have to 'roast ya' Brer Rabbit looks on frightened.
Scene 6
You pass under two ominous birds who cackle at you that 'we'll show you a laughin' place' and ominously saying 'time to be turning around...if only you could'
As your boat makes the long trek from the bottom level to the 4th level of the attraction complex, you hear bats and see them popping out of the cave walls to your left as you make the trek up the interior. Brer Rabbit is tied to a post to the right of your boat incline with Brer Bear, and Brer Fox is situated on the left hand side of the boat, bantering to Brer Bear that he placed Brer Rabbit on the wrong side, now he has to go back and get him.
In an act of frustration, Brer Fox says, you know what I think I'm just gonna throw you in that Briar Patch. Brer Rabbit responds "Do whatever you have to do Brer Fox, but please don't throw me in the Briar Patch"
Then your boats reach the top of the mountain side, you can see Fantasia Castle in the distance as well as Century 22 and Space Mountain for brief second before you take the 50 foot plunge at a 45 degree angle, your picture is taken, and you splash down in the Briar Patch below, before curling around and recovering.
Scene 7
Roaming around the ground level of Chickapin Island, you get a nice vista over towards Big Thunder Mountain, and an angle of Splash Mountain that hasn't been seen before on the attraction (but be careful of getting splashed from the Big Splashdown) You can hear an instrumental version of Zip-A-Dee-Doo-Dah playing in the background as you re-enter the mountain on a small incline before leveling out on the 2nd level.
Scene 8
You enter into a celebration of Brer Rabbit's return home. He is sitting out in front of his porch with his mom and Mr. Blue Bird, a large docked boat vessel rocks back and forth in excitement of his return. Brer Fox ends up getting caught in the Briar Patch and the alligator you saw relaxing in scene 4 now has Brer Fox by the tail, as Brer Bear looks on confused. Towards the end of the scene, Brer Frog welcomes you back and says "looks like home sweet home is the lesson today, and remember, everything is satisfactual" right before you see Brer Rabbit's younger brother looking to you in order to go on an adventure (forshadowing a cycle of adventures) and you drop down in the dark below the Rivers of America before reappearing at the unload dock towards the exit and 'Splashin' Place' gift shop.
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Big Thunder Mountain Railroad
Synopsis
Howdy partners. This here's the Wildest Ride in the Wilderness - board a runaway mine train as it roars through the gold rush canyons of Big Thunder, an adventure that includes sharp turns, sudden drops, and stops.
Backstory
(ties to Timber Peak Saloon)
The year is 1882, in the mountains of the California Territory. Barnabas T. Bullion, a greedy and stubborn businessman, continues to mine in the Big Thunder Mountain Region despite several cave-ins due to what locals call a "supernatural" presence in the mountains. The tiny town of Tumbleweed neighbors the mountain range, where Bullion has taken residence for the past several years, as he feels it is his birth-right and entitlement to find the gold out west. Growing up with an East Coast fortune, Bullion made the journey west to find gold and increase his fortune.
Along for his endeavors has been his daughter, Abigail Bullion. A young, restless, and rebellious woman, Abigail has gone on several adventures in the Big Thunder Mountain landscape, sometimes teaming up with cautionary miner, Jason Chandler. Chandler, while having respect for Barnabas (nickname Barney), has always warned the greedy businessman of the supernatural forces that haunt Big Thunder, making it dangerous for the miners, and recommending to Bullion that he move to a different mountain range. Stubborn and persistent, Barney consistently denied Chandler's recommendations, while simultaneously having to deal with his rambunctious daughter, who would, with the help of Chandler, attempt to steal her father's gold, and give it to the poor citizens of Tumbleweed.
After decades of searching for gold, and the appearances of a runaway mine train roaring through the desert landscape, Barney Bullion had developed high stress and needed a change of scenery. While a ruthless businessman, he did have a soft spot for his daughter, Abigail, and always wanted the best for her, especially after her mother passed away. Being the only parental figure in her life, and wanting her away from the harsh environments of Big Thunder, Barney asked his daughter if she would like to take a trip north with him to build a new vacation estate.
Being close to Jason Chandler, Abigail asked Chandler if he could come along on the journey so she didn't have to constantly talk with her father, and Chandler, aspiring to expand and develop his secret society, the Society of Explorers and Adventurers, decided to take the trek north through the untamed wilderness. Chandler also took this journey to avoid having to interfere with the spirits of Big Thunder, something he had always professed while on the mining job.
The trio of explorers set off from the northern California border on horseback with a goal of reaching the Grand Tetons, as a new estate location. However, early on in the trip, Barney's motivation for the trip swayed back to his greedy personality, and rather than looking out for his daughter, spent most of the days making Chandler search for new areas to mine for gold. This frustrated Chandler and alienated Abigail, who wish she never made the journey with her father.
Reaching the basins of present-day Nevada, they arrived at a small frontier town in the snowy winter, where the native town folk greeted the travelers with hospitality. One of the townsmen was Reginald Rosenfield, who greeted the trio and invited them to his local meeting place in the town. Walking inside the expansive space, Chandler was impressed by how it brought everyone together, and recommended to Bullion that he would help him build and construct his estate, as long as there is a local meeting place for S.E.A. Even Bullion was impressed by the design of the town meeting place, and made a deal with Chandler that they would build a local meeting place for the Society of Explorers and Adventurers in the same vein as the local meeting place. They thanked Rosenfield for the hospitality, however when they went to stay the night, Bullion realized that Abigail had run away.
Suddenly overcome with remorse and grief, Bullion set off with Chandler on horseback through the Nevada canyons and mountain ranges, searching for Abigail. Bullion remembered that Abigail's favorite spots were high above the ground below, and gazing at the vista below. So Bullion climbed to the tallest mountain in the region in search for his daughter. Eventually, on top of the mountain, Abigail was sitting with an easel and paint, turned it around, and showed her father a portrait of him coming to find her. Bullion realized he had been distance with his daughter, and asked for forgiveness and was remorseful. He promised that while he may go back down to Big Thunder, he will always find the time to spend with Abigail. She forgave him and they continued on their journey north.
Reaching into the mountains of Wyoming, the trio came across a towering lodge next to a spring with a geyser, neighboring a large lake. Approaching the large atrium, they were greeted by the founder of the property, an elderly Colonel Ezekiel Moreland. Sitting in a rocking chair by a large fireplace in the main concourse, Colonel Moreland greeted the travelers and introduced them to his daughter Genevieve and her companion, an Austrian artist, Frederich Alonzo Gustaf. They toured Silver Creek Springs and fell in love with the land just as Ezekiel Moreland did in the early 1800s. Growing older and passing of his land to his daughter, Bullion, being the businessman that he is, however with a newfound softer side, asked Ezekiel if he could help maintain and expand his land with new additions and a local gathering place on property. Ezekiel was happy to make the agreement with Bullion and soon work began on an expansion of the property.
After a few years of work, the Cooper Creek Cabins were built for members of S.E.A. as well as the local meeting place for the organization. The local meeting place was given the name Timber Peak. It featured a fine assortment of beverages and food for the S.E.A. members, as well as a second level for a game room, and a private S.E.A. lounge, along with a balcony wrapping around its exterior for the inhabitants to admire the breathtaking views of the surrounding area. To elicit the new amicable relationship with Bullion and his daughter, the first decoration he added to his local meeting place, was the painting Abigail drew of him trying to find her in the Utah mountains. This painting meant something special to him, as it was the moment he realized that while you can't take the persistence of adventure and exploration out of him, he should reconcile and nurture the relationship with his only daughter.
Approaching the queue from the southern side of the Thunder Mesa mountain range, you enter by walking around the outdoor trails at the foothills of Big Thunder, surrounded by greenery and nature, looking up at the magnificent mountain range. You then trek into Barnabas T Bullion's office space as well as employee station, which has all the mining equipment for his staff, as well as various easter eggs throughout, not only to connect to Timber Peak and Victoria Creek, but to himself as well. Letters from Jason Chandler line the walls, telling Bullion to shut down the mining operation due to the spooky encounters. Another is from Issac, telling Bullion that he has heard of the unfortunate circumstances of his mine (as if he had nothing to do with it). Another is a newspaper article about the opening of Timber Peak Saloon down the way.
All in all there are a ton of small little details in this queue in order to satisfy hardcore S.E.A. fans yet not overwhelm the casual fan and deter them from being able to understand the premise of the attraction.
Ride-Through
Segment 1
The attraction is divided up into three segments each based on the three lift hills throughout the attraction experience. Before approaching the first lift hill, we enter a bat cave and hear the hundreds of bats flying around the train as it departs the loading station. The engine toots its whistle and you hear the loud clang of the lift hill chain picking up the engine. The train then begins a slow incline through the canyons of the mountain interior. Below you can catch a glimpse of a scene from the Western River Expedition for a quick second, and hear the rumblings of the mine as it seems like an earthquake is about to happen, probably due to the 'curse' on the mountain. An easter egg to a miner can be seen right before you drop down and into the first segment of the attraction, winding outdoors and fast speeds around sharp curves and a few dips. The fresh air blows in your face as you drop and turn through the segment, catching the various greenery as you go.
Segment 2
The train then catches onto the next lift-hill and begins the slow climb up the largest hill on the mountainside. You raise up approximately 55 feet in the air before curving back down towards the ground as the train whistles again. The runaway mine train continues to roar through the canyon side before doing a 720 degree turn around one of the canyon pillars, and diving down into the 3rd lift hill.
Segment 3
Traveling up the last incline you see tons of gold surrounding the train, but rocks and gravel are about to fall on top of it as the paramount moment of the earthquake nears. The track begins to rumble as you barely make it out of the tunnel before a rock falls on your train and you pop outside once more for the final leg of the journey, barely avoiding a forest of trees as you travel back out towards the loading station once more to depart.
Sample Ride-Through
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Synopsis
Travel to the orbit of Xanadu with the Association for Intergalactic Reconnaissance and trek towards the Lavender Moon to face the perilous unknown of interstellar space.
Backstory
Upon successful missions to Mars, the construction of space colonies, and the global advancement in aeronautic technology, the United Nations agreed to privatize space exploration. While government funded space research facilities could still operate, space enthusiasts and explorers would have the opportunity to travel into space on their own.
The decision ignited a prodigious campaign to explore outer space. The moon base became open to the public, visits aboard the International Space Station were abound, and a trip to Mars became a popular "study abroad" program in colleges for engineering majors. This contemporary society bread imagination and answered questions that the human race had for thousands of years...our place in the universe.
Amid the vast interest in space exploration was a group of entrepreneurs that had dreamed of the opportunity to push the boundaries of human potential. To travel where only the imagination could envision. From a young age, Emmanuel Wu was surrounded by the theme of exploration. His great-grandfather, Alexander Wu, was part of the astronaut team that first landed on and colonized Mars way back in 2067. Considering the significance of his family name ("Wu" in Chinese means
shaman), his great-grandfather would communicate with Emmanuel via intergalactic transmission logs, and inspire him to never give up on his dreams.
Those stories and intergalactic transmissions from Mars have been replayed over and over by Emmanuel throughout his childhood and early adolescence as inspiration when he could one day follow in his family heritage. Emmanuel also spent his childhood reading a book given to him by his great-grandfather called the Society of Explorers and Adventurers, which enticed and motivated Emmanuel to want to seek the beyond.
His success as a researcher and engineer gave him the prowess to design his own private spaceship, called Discovery and form a group that today is known as A.I.R - the Association for Intergalactic Reconnaissance - with the goal of pushing the limits of space travel.
Queue
As you enter Space Mountain, you travel through the laboratories and research hallways of A.I.R. as you pass by data analysis and more information about the places you are traveling to and that A.I.R. has researched, such as planet X171 or what the team at A.I.R calls, Xanadu.
On a television screen, you can watch and listen to the Xanadu Transmission logs from A.I.R. scientists as they report back to Tomorrowland with their findings.
As you go further into the queue, you notice that the mission log for today is to travel to the Lavender Moon, the largest moon of Xanadu. Passing through the rest of the laboratory, you see a transmission from the Aries rocket orbiting the planet. Emmanuel Wu comes online and greets the guests.
Dr. : "Welcome A.I.R. enthusiasts. It's so exciting that you made the expedition to visit our colony and we are so glad to share this discovery with you. Today's mission is to discovery this rock - called Secretous787 - which by our tests and analysis, is unique to the Lavender Moon. We haven't found this rock formation on any other planet or moon we have visited in the past, and we'd like to do some tests on it and maybe it could be valuable for the people of Earth and Tomorrowland, as some of our other discoveries have been.
You'll be traveling in this custom designed Space Pod - specialized to break Xanadu's atmosphere and pilot around the moon. You'll need to be split up into teams for this quest and for that I will turn you over to Dr. Wright who will describe what your tasks are"
Dr. Wright: "When you enter your pods, you will notice specialized dashboards in from of each of your seats. You will have to work as a team in order to complete this mission. One of you will pilot the pod throughout, another engage liftoff, another will ensure the shield is deployed, and lastly one of you will deploy the landing gear. Your pods are uniquely designed by Dr. Wu himself to ensure safe travels for you space enthusiasts. Happy exploring and thanks for joining us for this mission!"
You depart the land and enter the liftoff zone beyond it. There you board your vehicles and prepare for your mission.
Ride-Through
Dr. Wu: "Engage liftoff procedure Discovery 1."
Your vehicles swiftly ascend into the liftoff position at a 90 degree angle relative to the ground. You feel the force gravity pressing you back into your seat as you hear the countdown to ignition in the background. Your vehicles move up the chain and into the sky with projection screens 180 degrees surrounding you as the vehicle make its ascent. The ascent feels faster than it really is given that the screens around you are projecting visual stimuli such as the ground becoming smaller and the clouds becoming thinner.
You hear on your on-board audio from the control center monitoring your progress
Dr. Wright: "O2 stat 97%, cabin pressure 1 atm, Nitrogen levels steady, prepare for hydrocarbonite engine boost and breaking of the atmosphere..."
Zoom...
You feel a thrust as your vehicle leaps over the incline and levels out in Xanadu orbit.
Dr. Wu: "Nice work in there. You can see us in orbit to your left...you're going to want to pilot the vehicle towards the planet, but be warned, the atmospheric pull of Xanadu might make the trip a bit bumpy"
You pilot the vehicle towards the Lavender moon as the projection screens around you create the sense of space travel and your vehicle stimulates turbulence by swaying and bumping along towards the planet.
Dr. Wright: "Excellent, now initiate the landing gea-....wait a minute....what's that coming towards you?
Ahead you see a bright light and a spaceship coming from the moon directly towards you and it fires a laser beam at you. Your vehicle sways to narrowly miss it...but the ship keeps coming closer and firing at your pod.
Dr. Wu: Abort mission! There's life on this moon...and they clearly don't want us here!
Bang...
Your space pod is hit and your vehicles spin 360 degrees around and dip towards the moon's surface...
Dr. Wu: You've been hit, quick, initiate the shields...forget the rocks you just need to get out of there!
Dr. Wright: They may not have enough fuel to last that long!!
You swerve in and out of the canyons of the moon as you are chased down by the extra-terrestrials who inhabit the moon...large, steep curves left and right give you the sensation of flying through the moon in a desperate attempt to escape.
Dr. Wu: You're going to need to need to activate the turbine engines!
Dr. Wright: But that's never been tested!
Dr. Wu: Well it will be now, those people are in danger...
You continue to fly across the alien landscape in a visceral display of projections and physical sets and on-board audio which put you right in the center of an other-worldly adventure as you fly around this moon to escape with your life.
Dr. Wright: Activating the turbine engines....now!
Dr. Wu: Hang on everyone!
Your vehicle thrusts forward and spirals up and away from the surface of the moon, evading capture from the inhabitants. The stars surround you as your vehicle soars through the atmosphere and makes a direct path back to Xanadu. In a last ditch effort, your landing procedure is initiated and you tip down at a 90 degree angle back to the landing platform and laboratory....
Dr. Wright: They made it...
Dr. Wu: Goodness...well that was certainly a quest for the ages...glad you all made it back in one piece. There was definitely something on the Lavender Moon....but maybe it's best to keep those things a mystery. Hopefully now you can see how unpredictable an adventure can be....thanks for flying with us...and enjoy the rest of your time on Xanadu.
Guests exit the launch platform and head back through a wormhole to Tomorrowland.