This sounds very cool. This is the perfect ride for it too.So far as I know it, it consists of the same path, but altered based on those riding at the time. I may have that one wrong, but that's how I see it. Data is collected when tickets are chosen, very basic data such as favourite colour, dogs or cats etc. Then when the guest gets to the ride they swipe their pass and the computer logs the data, then later on in the ride the rider could see a blur dog, or a yellow cat, depending on the answers given.
If we break the imagination down into secions and have different areas based on different sections, with one or two choices per section, and then we can come up with ways of getting those choices visualised?
That would be awesome! I already want to ride it 6 times! And I know that I will, because my sister is a huge Figment fan. So we have the ending, and the story. Not bad for the first day!I think the RFID is great. Definitely would work great for an ending sequence.
As far as the music, why don't we let riders choose what version of "One Little Spark" they want to hear:
-Original
-Rap
-Rock
-Instrumental
-Reggae
-Country
-Or random
I'm just going to throw this out there and understand we'll go with what the group wants...I think the RFID is great. Definitely would work great for an ending sequence.
As far as the music, why don't we let riders choose what version of "One Little Spark" they want to hear:
-Original
-Rap
-Rock
-Instrumental
-Reggae
-Country
-Or random
I'm just going to throw this out there and understand we'll go with what the group wants...
As a kid, the original Journey and Horizons were my 2 favorite rides in all of WDW. In his office my dad still has a pic of me and Dreamfinder from way back in the day. Anyways... I'm 100% against changing One Little Spark in any way. I think the original should be used in the queue and/or exit (instrumental is fine). With Dark Figment taking over, I don't think it should be used anywhere in the actual ride, except for perhaps the very end.
It's a very iconic song for a LOT of people and I think would mean a lot to those same people to keep it intact.
Fig had mentioned something similar to the Spiderman cars. I haven't been on that ride, but looking online, I think those would work. 2 in the front, 2 in the back, with the back row slightly higher?Whatever story we go for, I really really think we need as much interactivity and choice as possible. Lets make this the most advanced ride anywhere. Theres so much we can do here to make guests want to ride it over and over. Whatever we decide to do (and let's face it all the ideas we've had so far have been killer) I'd like to volenteer to be responsible for the tech side of things, effects, RFID implimementation etc, just something i have a real desire to do here.
What sort of cars are we using? I'd quite like 4 to a car if possible, mainly because it makes using the RFID a bit easier and more manageable
Bingo, exactly what I wanted! means everyone gets a good view si everyone can see what's in their imagination. Are we going to try a new layout at all?Fig had mentioned something similar to the Spiderman cars. I haven't been on that ride, but looking online, I think those would work. 2 in the front, 2 in the back, with the back row slightly higher?
If we do, I think we should utilize the upstairs, as Fig also suggested. However if we decide to keep it to one level, I think we could go hog wild on re-doing Imageworks upstairs. Keep some of the original stuff and amp up other items to show how Imagination has led to so many great advances.Bingo, exactly what I wanted! means everyone gets a good view si everyone can see what's in their imagination. Are we going to try a new layout at all?
I'm kinda digginf the multi level idea, could really help the ride feel fresh and new. I just wanted to throw out the possibility that instead of a story, we could just have a "journey into the imagination" and just explore the imagination's potentail acompanied by Figment? Just an idea I thought I'd bounce around, sometimes less can be more
I agree about the interactive feautures, but I'm not sure we need too much backstory. I'm beginning to think we may get clogged up with too much story, but you're the boss and I'm down with whatever you say matey.
I'm working on a boat load of possibilities for interactive areas, interactive ideas, different things we could incorporate into the ride, should be done sometime tomorrow
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