Chip and Dale's Imagineering Rangers- PROJECT 4

Tazer19

Active Member
So far as I know it, it consists of the same path, but altered based on those riding at the time. I may have that one wrong, but that's how I see it. Data is collected when tickets are chosen, very basic data such as favourite colour, dogs or cats etc. Then when the guest gets to the ride they swipe their pass and the computer logs the data, then later on in the ride the rider could see a blur dog, or a yellow cat, depending on the answers given.

If we break the imagination down into secions and have different areas based on different sections, with one or two choices per section, and then we can come up with ways of getting those choices visualised?
This sounds very cool. This is the perfect ride for it too.
 

MathewGW

Member
Ye that's what I'm thinking, I have this idea for one room to be based around colour and shape, using lots of lights, based on the colours chosen by the guests, using shaddow to create shape, bubbles to reflect the light, perhaps have shapes that change colour.

Another room could have adventure based segments, use projection to project images taken from riders as they move through and map it onto a fantasy scenario taken from their submitted data (for example if a young boy wants to be a pirate, a camera could capture his image and map it onto an image of a pirate on a giant screen as the car passes by)

Music should also be a specific room, perhaps use a similar idea to rip ride and rockit at universal and allow users to hear music they like unaffected by what others choose?
 

figmntal95

Active Member
Original Poster
I think the RFID is great. Definitely would work great for an ending sequence.

As far as the music, why don't we let riders choose what version of "One Little Spark" they want to hear:
-Original
-Rap
-Rock
-Instrumental
-Reggae
-Country
-Or random
 

circusole'

New Member
I think the RFID is great. Definitely would work great for an ending sequence.

As far as the music, why don't we let riders choose what version of "One Little Spark" they want to hear:
-Original
-Rap
-Rock
-Instrumental
-Reggae
-Country
-Or random
That would be awesome! I already want to ride it 6 times! And I know that I will, because my sister is a huge Figment fan. So we have the ending, and the story. Not bad for the first day!
 

figmntal95

Active Member
Original Poster
Here's a Basic Track Layout:

Queue: As I stated before, the queue for this attraction will be Baxter and Figment's (I saw someone say that Figment works better as a side-character, note that he is kinda like Micheal Baxter's sidekick) secret hideout. The people that help you into the ride vehicles will be renegade institute employees. Your Imagi-Glasses (state of the art 3D glasses that could possibly store all the RFID information) will also be distributed here. Also in the queue, a small questionnaire will be filled out and the info. transferred to RFID chip inside the glasses. The guests then board an Amazing Adventures of Spiderman type-vehicle (needs a name) and follow Dark Figment into the Institute.

Scene 1, Sound Lab: The first area Dark Figment has terrorized. Sound equipment is turned over, maybe some fire effects. Dark Figment attacks the riders with blasts of sound, and then Figment imagines something and he flees.

I'll finish it later.
 

Tazer19

Active Member
I think the RFID is great. Definitely would work great for an ending sequence.

As far as the music, why don't we let riders choose what version of "One Little Spark" they want to hear:
-Original
-Rap
-Rock
-Instrumental
-Reggae
-Country
-Or random
I'm just going to throw this out there and understand we'll go with what the group wants...

As a kid, the original Journey and Horizons were my 2 favorite rides in all of WDW. In his office my dad still has a pic of me and Dreamfinder from way back in the day. Anyways... I'm 100% against changing One Little Spark in any way. I think the original should be used in the queue and/or exit (instrumental is fine). With Dark Figment taking over, I don't think it should be used anywhere in the actual ride, except for perhaps the very end.

It's a very iconic song for a LOT of people and I think would mean a lot to those same people to keep it intact.
 

stitchcastle

Well-Known Member
I'm just going to throw this out there and understand we'll go with what the group wants...

As a kid, the original Journey and Horizons were my 2 favorite rides in all of WDW. In his office my dad still has a pic of me and Dreamfinder from way back in the day. Anyways... I'm 100% against changing One Little Spark in any way. I think the original should be used in the queue and/or exit (instrumental is fine). With Dark Figment taking over, I don't think it should be used anywhere in the actual ride, except for perhaps the very end.

It's a very iconic song for a LOT of people and I think would mean a lot to those same people to keep it intact.

I kind of agree. Let's leave the actual song out of the ride, I think it would be better as an instrumental theme or underscore throughout done in different styles.
 

stitchcastle

Well-Known Member
Anyway I think according to the rules, we can pretty much go nuts on this thing. 'Imagination' itself carries a massive scope. I think for the benefit of the team members who don't know much about the ride, I feel we should start from scratch. We have an opportunity here to use every weapon in our arsenal to build something magnificent.

I think we could also use this opportunity to re-introduce the Imagination! Pavillion and Figment himself. I honestly don't believe that a lot of children nowadays know who Figment is and I think this is a great way to relaunch him as a great classic character.

Here's a little something I thought up:

We are welcomed to the Imagination Institute by an old man simply known as "The Professor", he tells us that the Imagination Institute is a place where dreamers and innovators come together to build a better future using the world's thoughts and imagination and we have been invited to take part in their latest and greatest project: To find out where imagination comes from.

pre-show, "The Birth of Figment"

We are shuffled into a room where a small tube is surrounded by seats, an almost similar set-up to Stitch' Great escape. But instead of harnesses, the seats all come equiped with little touch screen globes in front of them.

The Professor tells us that using our collective imagination, they will find the source of it all and bottle it up in that tube in the center. All we had to do was look at the globes in front of us. Images will appear on the globe and all we had to do was touch the images that catch our attention. It doesn't matter how many as long as we touch them.

The experiment begins and various pictures and video clips appear on the globe. We touch all those that catch our eye. Colorful lights start to fill the room and the test tube in the middle begins to light up. The machine is clearly working and as smoke fills the test tube a fog rolls into the room covering everything.

Once the smoke clears we see that the tube bears a little dragon inside. Two tiny wings, eyes big and yellow, horns of a steer, but a lovable fellow. From head to tail, he's royal purple pigment, why, it's Figment!

Suddenly, alarms begin wailing. The Professor realizes that it's his long time rival Dr. Morvo from the Fear Academy who was there to steal Figment and his life's work away. The Professor tells us that we must take Figment with us in his prototype Imagination Vessel and escape from Dr. Morvo.

The ride.

For the ride I was thinking of a ride vehicle that had a touch screen component to it that allows the guest to control what he/she sees. We are accompanied by Figment on our ride vehicle whose powers are growing right before our eyes.

Dr. Morvo and his Fear Minions are chasing us through out the ride and we must use our ride vehicle which is powered up by Figment's growing powers to keep creating distractions and running away from him.

The first rooms we must pass through are the room of smells, the room of color and then the room of sound where using the ride vehicle and Figment, we activate various different effects throughout the room to stop a Fear Minion.

We learn along the way that Dr. Morvo is not after Figment after all, but after us, the people from which Figment sprang forth.

But the real fun begins after these rooms and we head into Imaginatorium. This is where Figment's powers go into full force and it is up to us to control it. As Doctor Morvo nearly gets his clutches on us. Figment uses his imagination and creates whole worlds around us.

Using state of the art 3d and immersive screen technology, we are transported to any world we imagine. Be it deep under the sea, in the vastness of space, the wild west, the middle of a city car chase, the heart of the dangerous jungles. We must explore our way through the world that Figment creates to hide us.

But Dr. Morvo manages to creep into our imagined world, ready to take us back with him. But like a bolt from the blue, Figment arrives to save us from him. Figment uses his powers to unlock Dr. Morvo's own imagination which is unfortuantely ruled by fear and despair that traps him in his own hellish world.

We are safe at last and Figment guides us back to the Professor who thanks us for protecting Figment (wink). He then sends us back out to the world reminding us that as long as there is imagination left in the world Figment will be right beside us.
 

MathewGW

Member
Whatever story we go for, I really really think we need as much interactivity and choice as possible. Lets make this the most advanced ride anywhere. Theres so much we can do here to make guests want to ride it over and over. Whatever we decide to do (and let's face it all the ideas we've had so far have been killer) I'd like to volenteer to be responsible for the tech side of things, effects, RFID implimementation etc, just something i have a real desire to do here.

What sort of cars are we using? I'd quite like 4 to a car if possible, mainly because it makes using the RFID a bit easier and more manageable
 

Tazer19

Active Member
Whatever story we go for, I really really think we need as much interactivity and choice as possible. Lets make this the most advanced ride anywhere. Theres so much we can do here to make guests want to ride it over and over. Whatever we decide to do (and let's face it all the ideas we've had so far have been killer) I'd like to volenteer to be responsible for the tech side of things, effects, RFID implimementation etc, just something i have a real desire to do here.

What sort of cars are we using? I'd quite like 4 to a car if possible, mainly because it makes using the RFID a bit easier and more manageable
Fig had mentioned something similar to the Spiderman cars. I haven't been on that ride, but looking online, I think those would work. 2 in the front, 2 in the back, with the back row slightly higher?
 

MathewGW

Member
Fig had mentioned something similar to the Spiderman cars. I haven't been on that ride, but looking online, I think those would work. 2 in the front, 2 in the back, with the back row slightly higher?
Bingo, exactly what I wanted! means everyone gets a good view si everyone can see what's in their imagination. Are we going to try a new layout at all?
 

Tazer19

Active Member
Bingo, exactly what I wanted! means everyone gets a good view si everyone can see what's in their imagination. Are we going to try a new layout at all?
If we do, I think we should utilize the upstairs, as Fig also suggested. However if we decide to keep it to one level, I think we could go hog wild on re-doing Imageworks upstairs. Keep some of the original stuff and amp up other items to show how Imagination has led to so many great advances.
 

MathewGW

Member
I'm kinda digginf the multi level idea, could really help the ride feel fresh and new. I just wanted to throw out the possibility that instead of a story, we could just have a "journey into the imagination" and just explore the imagination's potentail acompanied by Figment? Just an idea I thought I'd bounce around, sometimes less can be more
 

figmntal95

Active Member
Original Poster
I'm kinda digginf the multi level idea, could really help the ride feel fresh and new. I just wanted to throw out the possibility that instead of a story, we could just have a "journey into the imagination" and just explore the imagination's potentail acompanied by Figment? Just an idea I thought I'd bounce around, sometimes less can be more

That's a good idea, but it's similar to what it is now. And after riding the current ride twice, it got boring. IMHO, it needs a great backstory with interactive features to keep people coming back.
 

MathewGW

Member
I agree about the interactive feautures, but I'm not sure we need too much backstory. I'm beginning to think we may get clogged up with too much story, but you're the boss and I'm down with whatever you say matey.

I'm working on a boat load of possibilities for interactive areas, interactive ideas, different things we could incorporate into the ride, should be done sometime tomorrow
 

figmntal95

Active Member
Original Poster
I agree about the interactive feautures, but I'm not sure we need too much backstory. I'm beginning to think we may get clogged up with too much story, but you're the boss and I'm down with whatever you say matey.

I'm working on a boat load of possibilities for interactive areas, interactive ideas, different things we could incorporate into the ride, should be done sometime tomorrow

Every ride definitely calls for some backstory. The more complex the ride, the more complex the story. This is the case with our new ride.

Sounds good. If everyone wants to come to a consensus on backstory, I'll put it together.
 

Tazer19

Active Member
I like the idea of a solid backstory. We'll still be able to showcase the new technology and with it we'll be able to provide a different experience each time.

For the story itself, I'm torn between the two main ideas presented. Personally I'm leaning towards Fig's orginal, but I'd be more than happy if we went with stitchcastle's.
 

MathewGW

Member
I'm leaning more towards Fig's idea too if I'm honest. Could we have dark figment pop up in each scene and cause things to go a little wrong, almost have him as more mischevious rather than outright evil?
 

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