Building Spaceship Earth

ArtificialArtist

Well-Known Member
Original Poster
Thanks so much @spacemt354 for keeping this thread alive! I didn't check on this in a while, didn't notice you posted the wipReel links,
was just about to paste #7.

Well i guess i should take the opportunity to give some updates:

The project is not in full hiatus BUT damn close to it,
i wish it wasn't so but during the past 2 years i had so much going on in my life
it was hard to keep coming back on the extremely complex work on the monorail and the park itself.
My mother passed away last summer and time has really flown ever since, not that it was surprising, but no less tough to stomach.
She had been ill for 7 years, with a steady decline, same as my father, who's been fighting cancer for the past 6 years.
He's fighting, in his own way, but for the past 2 or 3 years it's been more a question of time than of cure.
Before all this, in 2008, my baby twins died on the hospital table, literally.
So, to me it feels like i'm falling from one spike onto another, while looking into the blue sky every now and then..
And this is the very short version of the story.

Anyhow, this project has been like an escape, something i could fully dive into and play around with, with only my skillset at hand.
No time limits, no angry clients, no big teams, no one who would say "i want this different".
It might sound weird but ususally 3D modeling is a very time-tight job where the deadline is always dead ahead.
But then there's also my music.
My music is my emotional output, so to speak, within it threre are so many layers exhibiting parts of my mindset or emotional state,
and sometimes it's just music for the sake of music. It always depends.

Just the Epcot project itself, or my musical works would take up all my time, and time is the problem.
Between travelling between home,
my parent's place and my girlfriend's home town i was merely able to get the most basic things done during the past years,
which were client projects and working as a television actor,
and inbetween trying to finish my damn music album. And in some phases the Epcot model consumed most of my free time.
(i say damn because some of the tracks in question have been written as early as 2000).
And there's so much more i do and want to achieve, even if it's stupid to think i could get it all done, but i can't specialise on just one thing,
i would miss something, i do need the balance between music, acting or camera work and the 3D modeling. That's just who i am.
I'm sorry you all have to be so patient about this, but that's the max warp-speed currently possible with the ship i'm flying.
But hey, I'm a pilot, i fly, no matter how much the hull cranks. Just bear with me, this is gonna be unique ,:)


I just wish the day had 48 hours and every computer a double xeon cpu chipset...

SO, as you might have already deducted about what i'm trying to say,
yes i would want to keep working on this, and i will,
but currently i still lack the time and energy to continue with proper momentum.


Ok so much negative info, let's finish off this post with something positive:

You might have noticed the models are all-white (no pun intended),
there are no textures, there's no grime, no ... well .... nothing apart from neat geometry.

For now my tech is very outdated and rendering anything (models still run fluidly within the modeling pipeline)
takes forever at a decent resolution and quality.

Ok wait, that wasn't too positive, yet...

I am in the process of upgrading my system, yet slowly.
I'm hoping to have around 48 additional cores to my disposal plus some 28 cores for the actual workstation.
Even if i only get halfway there it would be a big quality boost and would significantly aid productivity.
This should be done by the end of August, but depends a little on the Xeon v5 rollout.
I will stick with v4's but they will drop a little in price only after v5 had its rollout.
This in combination with a change to my render pipeline, Arnold will replace MentalRay, should give some new wind to the project. Especially important is Arnold's ability to handle PBR shading, a key-note element of the whole project.
What is PBR? PBR is Photoreal based rendering. And in retrospect, keeping the model all-white was a pretty good idea, because it would have meant twice the work, if i hadn't waited. The difference to MR's shading system is, it is based on a real-world physical approach, giving me broader control over the texture assets and the overall look as i can apply one lighting rule to all the different instances. This is important for time-saving and overall quality, but also for the eventual, inevitable journey into Imagi...VirtualReality.

cheers,
ArtificialArtist

PS: Damn i made it through the full posting without becoming political. I deserve a shoulder clap. xD
 
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Voxel

President of Progress City
Thanks so much @spacemt354 for keeping this thread alive! I didn't check on this in a while, didn't notice you posted the wipReel links,
was just about to paste #7.

Well i guess i should take the opportunity to give some updates:

The project is not in full hiatus BUT damn close to it,
i wish it wasn't so but during the past 2 years i had so much going on in my life
it was hard to keep coming back on the extremely complex work on the monorail and the park itself.
My mother passed away last summer and time has really flown ever since, not that it was surprising, but no less tough to stomach.
She had been ill for 7 years, with a steady decline, same as my father, who's been fighting cancer for the past 6 years.
He's fighting, in his own way, but for the past 2 or 3 years it's been more a question of time than of cure.
Before all this, in 2008, my baby twins died on the hospital table, literally.
So, to me it feels like i'm falling from one spike onto another, while looking into the blue sky every now and then..
And this is the very short version of the story.

Anyhow, this project has been like an escape, something i could fully dive into and play around with, with only my skillset at hand.
No time limits, no angry clients, no big teams, no one who would say "i want this different".
It might sound weird but ususally 3D modeling is a very time-tight job where the deadline is always dead ahead.
But then there's also my music.
My music is my emotional output, so to speak, within it threre are so many layers exhibiting parts of my mindset or emotional state,
and sometimes it's just music for the sake of music. It always depends.

Just the Epcot project itself, or my musical works would take up all my time, and time is the problem.
Between travelling between home,
my parent's place and my girlfriend's home town i was merely able to get the most basic things done during the past years,
which were client projects and working as a television actor,
and inbetween trying to finish my damn music album. And in some phases the Epcot model consumed most of my free time.
(i say damn because some of the tracks in question have been written as early as 2000).
And there's so much more i do and want to achieve, even if it's stupid to think i could get it all done, but i can't specialise on just one thing,
i would miss something, i do need the balance between music, acting or camera work and the 3D modeling. That's just who i am.
I'm sorry you all have to be so patient about this, but that's the max warp-speed currently possible with the ship i'm flying.
But hey, I'm a pilot, i fly, no matter how much the hull cranks. Just bear with me, this is gonna be unique ,:)

@ArtificialArtist, I know we have talked a bit last summer when you told me about your mother, but I would like to express my sympathy again. I could not imagine the loss of a mother or your own children. The fact you keep moving forward shows your strength and I glad you have a project to take you away with it.

Sounds a bit like me though with taking so many projects, something about it is relaxing.

I just wish the day had 48 hours and every computer a double xeon cpu chipset...

SO, as you might have already deducted about what i'm trying to say,
yes i would want to keep working on this, and i will,
but currently i still lack the time and energy to continue with proper momentum.


Ok so much negative info, let's finish off this post with something positive:

You might have noticed the models are all-white (no pun intended),
there are no textures, there's no grime, no ... well .... nothing apart from neat geometry.

For now my tech is very outdated and rendering anything (models still run fluidly within the modeling pipeline)
takes forever at a decent resolution and quality.

Ok wait, that wasn't too positive, yet...

While they are textureless models, they are truly beautiful in their own right. When I'm lacking inspiring I enjoy watching your models and I find motivation to continue work again.

I am in the process of upgrading my system, yet slowly.
I'm hoping to have around 48 additional cores to my disposal plus some 28 cores for the actual workstation.
Even if i only get halfway there it would be a big quality boost and would significantly aid productivity.
This should be done by the end of August, but depends a little on the Xeon v5 rollout.
I will stick with v4's but they will drop a little in price only after v5 had its rollout.
This in combination with a change to my render pipeline, Arnold will replace MentalRay, should give some new wind to the project. Especially important is Arnold's ability to handle PBR shading, a key-note element of the whole project.
What is PBR? PBR is Photoreal based rendering. The difference to MR's shading system is, it is based on a real-world physical approach, giving me broader control over the texture assets and the overall look as i can apply one lighting rule to all the different instances. This is important for time-saving and overall quality, but also for the eventual, inevitable journey into Imagi...VirtualReality.

cheers,
ArtificialArtist

Talk nerdy to me!. Sorry has a computer hard ware guy my heart started racing when you started talking about the Xeon rollout. I pray they don't mess up the Xeon V5 release like this X299 Cluster Fluk that we have been watching. I'm glad that AMD is back in the game, it's starting a thread war something we need in modeling and other multiprocess projects. I'm working on building a new workstation (right now leaning AMD Ryzen 7 1700x) for side projects (hopefully game and app develop, and supporting the Fedora and Python Project). Sorry I'm drifting into Nerddom, and while I know we haven't be in the best communication the last year my offer still stands to help you put this into a virtual reality engine once my graduate school completes.

PS: Damn i made it through the full posting without becoming political. I deserve a shoulder clap. xD

Wooo, that's very hard in the modern world. Esp on Facebook where everything in political it seems.
 

spacemt354

Chili's
Thanks so much @spacemt354 for keeping this thread alive! I didn't check on this in a while, didn't notice you posted the wipReel links,
was just about to paste #7.

Well i guess i should take the opportunity to give some updates:

The project is not in full hiatus BUT damn close to it,
i wish it wasn't so but during the past 2 years i had so much going on in my life
it was hard to keep coming back on the extremely complex work on the monorail and the park itself.
My mother passed away last summer and time has really flown ever since, not that it was surprising, but no less tough to stomach.
She had been ill for 7 years, with a steady decline, same as my father, who's been fighting cancer for the past 6 years.
He's fighting, in his own way, but for the past 2 or 3 years it's been more a question of time than of cure.
Before all this, in 2008, my baby twins died on the hospital table, literally.
So, to me it feels like i'm falling from one spike onto another, while looking into the blue sky every now and then..
And this is the very short version of the story.

Anyhow, this project has been like an escape, something i could fully dive into and play around with, with only my skillset at hand.
No time limits, no angry clients, no big teams, no one who would say "i want this different".
It might sound weird but ususally 3D modeling is a very time-tight job where the deadline is always dead ahead.
But then there's also my music.
My music is my emotional output, so to speak, within it threre are so many layers exhibiting parts of my mindset or emotional state,
and sometimes it's just music for the sake of music. It always depends.

Just the Epcot project itself, or my musical works would take up all my time, and time is the problem.
Between travelling between home,
my parent's place and my girlfriend's home town i was merely able to get the most basic things done during the past years,
which were client projects and working as a television actor,
and inbetween trying to finish my damn music album. And in some phases the Epcot model consumed most of my free time.
(i say damn because some of the tracks in question have been written as early as 2000).
And there's so much more i do and want to achieve, even if it's stupid to think i could get it all done, but i can't specialise on just one thing,
i would miss something, i do need the balance between music, acting or camera work and the 3D modeling. That's just who i am.
I'm sorry you all have to be so patient about this, but that's the max warp-speed currently possible with the ship i'm flying.
But hey, I'm a pilot, i fly, no matter how much the hull cranks. Just bear with me, this is gonna be unique ,:)


I just wish the day had 48 hours and every computer a double xeon cpu chipset...

SO, as you might have already deducted about what i'm trying to say,
yes i would want to keep working on this, and i will,
but currently i still lack the time and energy to continue with proper momentum.


Ok so much negative info, let's finish off this post with something positive:

You might have noticed the models are all-white (no pun intended),
there are no textures, there's no grime, no ... well .... nothing apart from neat geometry.

For now my tech is very outdated and rendering anything (models still run fluidly within the modeling pipeline)
takes forever at a decent resolution and quality.

Ok wait, that wasn't too positive, yet...

I am in the process of upgrading my system, yet slowly.
I'm hoping to have around 48 additional cores to my disposal plus some 28 cores for the actual workstation.
Even if i only get halfway there it would be a big quality boost and would significantly aid productivity.
This should be done by the end of August, but depends a little on the Xeon v5 rollout.
I will stick with v4's but they will drop a little in price only after v5 had its rollout.
This in combination with a change to my render pipeline, Arnold will replace MentalRay, should give some new wind to the project. Especially important is Arnold's ability to handle PBR shading, a key-note element of the whole project.
What is PBR? PBR is Photoreal based rendering. And in retrospect, keeping the model all-white was a pretty good idea, because it would have meant twice the work, if i hadn't waited. The difference to MR's shading system is, it is based on a real-world physical approach, giving me broader control over the texture assets and the overall look as i can apply one lighting rule to all the different instances. This is important for time-saving and overall quality, but also for the eventual, inevitable journey into Imagi...VirtualReality.

cheers,
ArtificialArtist

PS: Damn i made it through the full posting without becoming political. I deserve a shoulder clap. xD
Wow, I can't even begin to describe how sorry I am for your losses and struggles the last few years. If anything I'm glad that this modeling gives you a release of sorts, and given everything it was the least I could do keeping this thread active. I hope and pray for your situations to improve and all the best going forward.
 

ArtificialArtist

Well-Known Member
Original Poster
Some good news (for a change)

DIK_FDbXsAEHuvK.jpg:large


Almost done with my texture/shading-workflow test. This is done on a slow computer with compromises on the rendering quality, so there's still headroom in the material quality, detail too fine for the renderer to properly display at these settings.

I think i should be all set up to begin with shader treatment on the monorail cabin around October, that would be test #2 to assess
the asset management approach, on a larger scale than on the synthesizer model, this time around.

This vintage Virus-A Synthesizer is the first model done with my new PBR normalization workflow, this is gonna make a crucial difference for the Epcot project as everything can be moved into any light situation without having to adjust the shading (the look of the material) to have everything look photoreal. For Epcot this means, the only big challenge left is how to implement the floral system without killing performance to the point where it's not funny anymore.. and, of course, keeping thousands of assets and their respective material data neatly organized.


@spacemt354 & @Voxel Thanks for the kind words!
 

Voxel

President of Progress City
Some good news (for a change)

DIK_FDbXsAEHuvK.jpg:large


Almost done with my texture/shading-workflow test. This is done on a slow computer with compromises on the rendering quality, so there's still headroom in the material quality, detail too fine for the renderer to properly display at these settings.

I think i should be all set up to begin with shader treatment on the monorail cabin around October, that would be test #2 to assess
the asset management approach, on a larger scale than on the synthesizer model, this time around.

This vintage Virus-A Synthesizer is the first model done with my new PBR normalization workflow, this is gonna make a crucial difference for the Epcot project as everything can be moved into any light situation without having to adjust the shading (the look of the material) to have everything look photoreal. For Epcot this means, the only big challenge left is how to implement the floral system without killing performance to the point where it's not funny anymore.. and, of course, keeping thousands of assets and their respective material data neatly organized.


@spacemt354 & @Voxel Thanks for the kind words!
The photo realism of that render is astonishing. Great job man, though it sounds like you could use a server farm your disposal.
 

ArtificialArtist

Well-Known Member
Original Poster
The photo realism of that render is astonishing. Great job man, though it sounds like you could use a server farm your disposal.

It's not a question of "could use one", i'm afraid

Without at least one external render node i won't be able to have my productivity on a workable level,
once i begin to texture the heck out of the models.
And as for VR (i promise there WILL be VR videos soon) something more dedicated would be necessary.
I hate it when i COULD do cool stuff but sit around and wait for any operations to finish.
(saving... takes 6 minutes with the monorail model, 4 with the Epcot model ... renderings, adaptive degradation, bugs, crashes... don't even get me started)

Sometimes, when i'm in a very cynical mood, i tell myself i should have become a stone sculptor instead..
and whistle tunes while i act out silly reality soap moments... Electronics, eh?
 

ArtificialArtist

Well-Known Member
Original Poster
As once again private matters take their toll i actually wanted to close this Thread and reopen a new one, when things would be rolling again.

However, i've just had a chance to study the new Masterplan for Epcot and at this point i will say:

Hey WDI, you should pay the people who actually kickstart these "new" ideas. So there's a construction extension behind UoE and WoM.
I wonder who gave you THAT idea (and many more)

I had already tightened security around all my conceptual stuff which is all the things i can't show you, but it seems i once again have to up the anté.

Only this time, i will destroy my Epcot concept designs and Disney can stick a finger wherever your imagination puts it...



EPCOT PROJECT ABANDONED!




Next time you want to steal ideas from me, you can pay assloads of money. From now on my ideas aren't free anymore.

Goodbye.


Thread closed.
 

NormC

Well-Known Member
As once again private matters take their toll i actually wanted to close this Thread and reopen a new one, when things would be rolling again.

However, i've just had a chance to study the new Masterplan for Epcot and at this point i will say:

Hey WDI, you should pay the people who actually kickstart these "new" ideas. So there's a construction extension behind UoE and WoM.
I wonder who gave you THAT idea (and many more)

I had already tightened security around all my conceptual stuff which is all the things i can't show you, but it seems i once again have to up the anté.

Only this time, i will destroy my Epcot concept designs and Disney can stick a finger wherever your imagination puts it...



EPCOT PROJECT ABANDONED!




Next time you want to steal ideas from me, you can pay assloads of money. From now on my ideas aren't free anymore.

Goodbye.


Thread closed.
Don't quit. Fantastic work.
 

P_Radden

Well-Known Member
As once again private matters take their toll i actually wanted to close this Thread and reopen a new one, when things would be rolling again.

However, i've just had a chance to study the new Masterplan for Epcot and at this point i will say:

Hey WDI, you should pay the people who actually kickstart these "new" ideas. So there's a construction extension behind UoE and WoM.
I wonder who gave you THAT idea (and many more)

I had already tightened security around all my conceptual stuff which is all the things i can't show you, but it seems i once again have to up the anté.

Only this time, i will destroy my Epcot concept designs and Disney can stick a finger wherever your imagination puts it...



EPCOT PROJECT ABANDONED!




Next time you want to steal ideas from me, you can pay assloads of money. From now on my ideas aren't free anymore.

Goodbye.


Thread closed.

OK. A couple things...
1) What Epcot Master plan are you talking about? The concept art displayed at D23 is just that, concept art... Not a master plan at all.
2) What concept of yours did they steal?
3) Are you saying someone at WDI hacked your computer and took from you?
4) What "construction extension" is behind WoM? Are you referring to the Space restaurant being built onto the existing 2nd lounge building connected to M:S?

I don't understand.
 

spacemt354

Chili's
As once again private matters take their toll i actually wanted to close this Thread and reopen a new one, when things would be rolling again.

However, i've just had a chance to study the new Masterplan for Epcot and at this point i will say:

Hey WDI, you should pay the people who actually kickstart these "new" ideas. So there's a construction extension behind UoE and WoM.
I wonder who gave you THAT idea (and many more)

I had already tightened security around all my conceptual stuff which is all the things i can't show you, but it seems i once again have to up the anté.

Only this time, i will destroy my Epcot concept designs and Disney can stick a finger wherever your imagination puts it...



EPCOT PROJECT ABANDONED!




Next time you want to steal ideas from me, you can pay assloads of money. From now on my ideas aren't free anymore.

Goodbye.


Thread closed.
I'm really sorry to hear that - though am wondering like others what exactly they took?

There have been instances over the years with new offerings being eerily similar to past projects being put out here, but to what extent that is just a coincidence or creative theft, I've never found out. I've always viewed it as more of a compliment to the realism of our ideas.

Though if there's some sort of malicious intent with this situation, then that's a different story. Am hoping you continue with this, but also curious as to what happened.
 

englanddg

One Little Spark...
I'm really sorry to hear that - though am wondering like others what exactly they took?

There have been instances over the years with new offerings being eerily similar to past projects being put out here, but to what extent that is just a coincidence or creative theft, I've never found out. I've always viewed it as more of a compliment to the realism of our ideas.

Though if there's some sort of malicious intent with this situation, then that's a different story. Am hoping you continue with this, but also curious as to what happened.
I still think Universal stole our Volcano water park!
Right @MonorailRed ?
 

MonorailRed

Applebees
I still think Universal stole our Volcano water park!
Right @MonorailRed ?

I'll let the pictures make the decision :bookworm:

Screen Shot 2017-10-19 at 8.47.08 AM.png


There have been instances over the years with new offerings being eerily similar to past projects being put out here, but to what extent that is just a coincidence or creative theft, I've never found out. I've always viewed it as more of a compliment to the realism of our ideas.

Though if there's some sort of malicious intent with this situation, then that's a different story. Am hoping you continue with this, but also curious as to what happened.

Agreed. 110%.

I think the eerie similarities to projects in the past are a little too similar.
 
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