Queue games are just asking for trouble, aren't they?
The old guard of designers understood people. Understood guests. Indeed, a deep understading of his audience was one of the qualities for which Walt truly deserves his reputation as a genius.
What happened to that? Are Disney Parks ('Is Disney Parks'?) designed by spreadsheet? By nerds sat behind a computer, with a social I.Q. of 75? By ambitious suits who care more for the implementation of their ambitious new scheme on which their promotion hinges than for any lasting impact on the parks? By the dreaded MBA's, who actually look down on their guests, consider them little more than cattle that can be herded?
There is no question that the old guard knew an played to their audience. They made cool stuff, including ques, with the resources available at the time.
The guests then were a bit different too, IMHO. Contrast today the average guest needs to be hearded. Well maybe not with cattle prods, but except for certain days in October the average guest IQ is quite a bit lower, not to mention their ability to imagine. An independent vendor that displays at EPCOT a few times a year mentioned that they see much more of a beer crowd that wants to drink excessively now than a person who wants to learn the finer points of good food and beverage. Extrapolate that out to how people perceive the park/ques. There is no doubt in my mind the parks exist solely to generate income. Anything to turn your money loose from you as best they can. Don't get me started on entitlement issues with guests today!
The park designers of today I think are just a smart and talented as they have always been. I would argue the ques are designed to meet the 'needs' of the average guest today. Not as smart, little to no imagination, and the patience of a 1 year old.
There is no question that the old guard knew an played to their audience. They made cool stuff, including ques, with the resources available at the time.
The guests then were a bit different too, IMHO. Contrast today the average guest needs to be hearded. Well maybe not with cattle prods, but except for certain days in October the average guest IQ is quite a bit lower, not to mention their ability to imagine. An independent vendor that displays at EPCOT a few times a year mentioned that they see much more of a beer crowd that wants to drink excessively now than a person who wants to learn the finer points of good food and beverage. Extrapolate that out to how people perceive the park/ques. There is no doubt in my mind the parks exist solely to generate income. Anything to turn your money loose from you as best they can. Don't get me started on entitlement issues with guests today!
The park designers of today I think are just a smart and talented as they have always been. I would argue the ques are designed to meet the 'needs' of the average guest today. Not as smart, little to no imagination, and the patience of a 1 year old.
I know it's been said before but, I just think it's a sign of the way things are today. People, down to very young children, are used to being bombarded every 10 seconds with some sort of stimulus. I'm as guilty as the next person of it, when I'm home, commuting, etc. Checking various social media outlets every few minutes, playing some form of social online game, etc. Kids too, are used to having toys and games that interact with them. The park consumer is used to interaction, and some have a hard time unplugging when they get to a vacation. Kids especially are vulnerable to this, as adults might see it as a nice break to not check Facebook every few minutes while on vacation, kids generally don't adapt as easily to change. When kids are bored these days, it's easy when stuck somewhere to shove some form of interactive device in their hands and let them go at it. I'll admit I've handed my kid my phone and opened up Punch Quest when a meal is taking too long to arrive at a restaurant, and it seems that is the lesser of two evils between that and a public meltdown.
While interactive queues might feel like something that was unneeded when we were young, in my mind, it at least keeps up some of the immersion in the theme. I'd rather my kid play with something in Pooh's "world" when waiting in line for Pooh than have her face buried in some electronic device playing some random game that has nothing to do with the ride we are waiting for.
There is no question that the old guard knew an played to their audience. They made cool stuff, including ques, with the resources available at the time.
The guests then were a bit different too, IMHO. Contrast today the average guest needs to be hearded. Well maybe not with cattle prods, but except for certain days in October the average guest IQ is quite a bit lower, not to mention their ability to imagine. An independent vendor that displays at EPCOT a few times a year mentioned that they see much more of a beer crowd that wants to drink excessively now than a person who wants to learn the finer points of good food and beverage. Extrapolate that out to how people perceive the park/ques. There is no doubt in my mind the parks exist solely to generate income. Anything to turn your money loose from you as best they can. Don't get me started on entitlement issues with guests today!
The park designers of today I think are just a smart and talented as they have always been. I would argue the ques are designed to meet the 'needs' of the average guest today. Not as smart, little to no imagination, and the patience of a 1 year old.
Not a fan of this? Then why does it look 'interesting'? For purely academic reasons?
Come on, these NextGen interactive queues are rubbish, no need to mince words about it. When the Emperor is not wearing any clothes it's fine to say he's naked.
While I'm not in favor of interactive queues, I'm not sure how you could say the previous BTMRR queue was better. Remember that it was basically just a bunch of narrow switchbacks with a roof, not even any significant props or theming. This stuff enhances the story and setting of Big Thunder, as opposed to Mansion where it distracts and does not fit.As much as I like the new interactive queue and the new Next-Gen effects, I will miss the classic feel from the 1980 version.
Well, from that video, that seems to be the best and most in-theme interactive queue stuff yet.
Every time I come to these boards I end up reading half of the posts (above is a great example) in my old man "get off my lawn" voice. Good grief.
New Disney Parks Blog video on the queue
This actually looks like a really solid enhancement that enriches an otherwise fairly ho-hum queue - and more importantly, enriches the story of the attraction itself.
However, I do feel more attention needs to be paid to the (still) broken/turned-off show elements of the ride itself.
The attraction will require either wristbands or a ticket with RFID eventually for FP+ usage, so that doesn't necessarily mean anything for a nex gen queue (at least right now).Has anyone heard of interactive queue elements installed for the Tower of Terror? I heard a rumor about them just waiting for next gen wristbands?
ANOTHER THING I'm not quite understanding here... So, anyone feel free to answer...Agreed. Disney seems to be subscribing to New Fantasyland's Little Mermaid set up lately: give them an awesome queue and a crap ride.
Considering the fact that most of these queues are being plussed to deal with the increase in standby wait times due to FP+, you'd think it would be in Disney's best interest to make that increased queue time, interactive or not, worth the actual wait. Which, obviously, for many attractions right now that is not the case.
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