Wow, for once, Iger sounds like he understands theme parks!
I fully agree with what he said, and "ersatz" is an excellent word! I had to look up the definition, is it bad that I've never seen or heard it before?
VR is a cheap solution for not actually theming the ride. Everest doesn't need to use VR, because it uses R. Reality. Real theming that you can see through your real eyes. Same for Thunder Mountain, SDMT, even Rock 'N' Rollercoaster.
But isn't that what Soarin' basically does, and what Flight of Passage will likely do?
That is why I'm not the absolute biggest fan of simulators that stay in one place. Soarin, Flight of Passage, I'd include Star Tours and Mission Space too, at Disney. Universal, there are a bunch more.
But I think the main difference between those and the VR coasters is that, when in the park, you can see the bare track of the coaster. In the queue, you can see the bare track of the coaster. You see other people riding on a normal track, and then when it's your turn, you're supposed to feel like you're escaping Gotham City? You just can't feel highly immersed.
Simulators like Soarin', on the other hand, are contained. You can't physically see others ride before riding yourself, so when it is your turn, you're able to feel more immersed in the moment of it all.
I don't know if that makes sense. My point is, VR coasters just feel far more artificial.
edited for grammar