Disney is slow no matter where they are.
I actually think mission breakout works very well! Listen I know thematically it had no place being where it is and that fact won't ever change, but in terms of a ride experience mission breakout delivers! Guests love it too! And while true I don't know what creative constraints they were under one of the common complaints of Imagineering today is failure to deliver sensible budgets and work within them. I think this project highly showcases that, very pretty to look at while completely sacrificing any sense of fun. The entire point of the ride!If there's no budget for things to move and for more physical sets, there's nothing the imagineers can do.
Also, you don't know what kind of creative constraints they were under.
A reminder that Mission Breakout and Animal Kingdom were projects led by the same guy.
The end result of a project goes beyond simply "how good" an imagineer is.
There are screens in Buzz, more movement of the props, much better integration of sets (you move through them rather than past them).I was thinking it was actually slightly better. The use of screens gives it the one upper. SDL Buzz is completely lame and looks 100 percent the same.
Yea I guess I forgot about the screens. I had just come off Tron so I was likely let down.There are screens in Buzz, more movement of the props, much better integration of sets (you move through them rather than past them).
Buzz is definitely one note visually compared to the original though.