Soarin' new ending ?

flynnibus

Premium Member
Makes you believe that the Soarin' update was funded specifically in this EPCOT revamp... and why they make such a point in the video for showing off the centerpiece behind SSE. And that's why they let Soarin' sit there so pathetically... literally waiting for "someone else" to come float the cost.
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JohnD

Well-Known Member
Feel free to roast me but I have very little issue with the use of CGI in the current film
I don't mind CGI if it isn't noticeable. What IS noticeable CGI are the figures progressing toward you--plane, elephant, orca, kite, screeching hawk, etc.--that create the transition to the next scene. Those I can do without.
 
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JohnD

Well-Known Member
So, I watched the ending again. I thought it was going over WS lagoon. It's not. It's still flying from north to south with the fireworks still going off over the parking lot. I think they just used CGI to edit the scene. The old Communicore/Innovations building is still on the right but everything from the center and to the left has been modified to correspond with today (lights not working being the exception).
 

flynnibus

Premium Member
Slightly misleading video. It's shot from a central position anyway, there is nothing that is bent, so the original scene would have looked OK too.
Misleading? It's a video of the show - nothing else.

If you are another one with their panties in a bunch about the label 'fixed' - just stop thinking there is only one way to 'fix' something. Sometimes REPLACEMENT is a fix too. The film was 'fixed' -- in that the offending scene has been replaced. I can't believe you all are so hung up on such useless things...

The original scene was jacked because the idiots who directed it didn't spend 5mins thinking about the format it was going to be viewed in... which any reasonable director of photography and director would have considered when composing their shots!

And it could have been improved - but when you start off with such a mess, the end result would never had been good outcome either.. so why bother fixing it partially.. and still have hot garbage because you created a scene that would never look good in a dome that can't use full distortion correction because of the multi-viewer position setup...

The stuff you all spend energy on sometimes is... I can't even describe.
 

LittleBuford

Well-Known Member
And it could have been improved - but when you start off with such a mess, the end result would never had been good outcome either.. so why bother fixing it partially.. and still have hot garbage because you created a scene that would never look good in a dome that can't use full distortion correction because of the multi-viewer position setup...
No, it couldn’t have been improved. No “distortion correction” would have addressed the issue, because it’s simply unavoidable with the kind of curved screen they use. The only way around the problem was what they’ve just done: replacing the footage entirely.

The stuff you all spend energy on sometimes is... I can't even describe.
I mean, it’s not like you’re using your energy any more productively! We’re all here engaged in the same pretty useless activity!
 

flynnibus

Premium Member
No, it couldn’t have been improved. No “distortion correction” would have addressed the issue, because it’s simply unavoidable with the kind of curved screen they use. The only way around the problem was what they’ve just done: replacing the footage entirely.

It can be improved - Irregular projection surfaces are used all the time!!! Hell, it's a mainstain of the park entertainment now. The problem with Soaring is the amount of extremes... the absurdity of the content combined with the extreme range of the perspectives in play. You can't correct that much distortion for different perspectives concurrently over such extreme different viewing angles. So you could make it right for one person, but the guy 2 gliders over and up.. would see that correction differently than the perspective you fixed. If the content were better, you could mask the issue so it's not as noticable... but instead they draw ALL focus of your brain on that shape and frame it basically over the entire surface. The problem isn't that it's 'unavoidable'.. the problem was the content they created would never work well IN THIS VENUE. And they knew the format going in.. and still did it.

You can make flat looking images in domes. You can even solve this on the fly with compute power (which is what the Volume does). The problem is when you have many different perspectives at the same time and the extremes in play in Soarin.

Projection and image capture is not perfect anywhere... the difference is the guy in charge of making sure you don't create a bendy tower or a shot blown out by the sun.. The Director of Photography... is responsible for understanding the constraints of the technology in play and devise a solution or drive the production so the limitations are as hidden as possible. The jokers behind Soarin' over the World forgot these fundamentals.
 

DisneyFanatic12

Well-Known Member
I appreciate they they’ve tried to fix it. Although it would have been cool to have some more movement on the roads (there’s no cars, or very few cars, on all the roads besides the most visible ones).
 

LittleBuford

Well-Known Member
You can't correct that much distortion for different perspectives concurrently over such extreme different viewing angles. So you could make it right for one person, but the guy 2 gliders over and up.. would see that correction differently than the perspective you fixed.
You’re describing how the screen works anyway. There is only one ideal viewing point—the middle seat of the middle glider. The further out you move from that point, the more distorted the image will appear. All the footage is equally prone to this distortion and always has been (California was no better in this regard), even if some shots look worse than others.
 
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