News Star Wars: Galaxy's Edge - Historical Construction/Impressions

GiveMeTheMusic

Well-Known Member
You don’t think that the soft attendance has anything to do with SWL opening next year? Not entirely of course. I think it’s also partly that lack of new attractions (maybe they ll learn overlays don’t move the meter all that much) and maybe a little bit of outpricing people too.

It seems completely plausible that many tourists would postpone their vacation a year. If it doesn’t have anything to do with SWL at all then why didn’t the soft attendance start earlier? Spring was still pretty busy. Summer was slower just as it was in 2017. This fall seems considerably slower than last Fall. It’s just hard to believe that attendance is coicidentally dropping 9 months before SWL opens and that Disney’s lack of new attractions just happened to catch up to them in the same year.

Oh it absolutely is effecting attendance at DLR and WDW. What makes the execs dumb is that they did not foresee this, like any normal person would have.
 

Nland316

Well-Known Member
I really hope they eventually cover those obvious empty spots with rockwork. Very obvious from the Twain and even walking towards Critter Country.
 

nevol

Well-Known Member
You don’t think that the soft attendance has anything to do with SWL opening next year? Not entirely of course. I think it’s also partly that lack of new attractions (maybe they ll learn overlays don’t move the meter all that much) and maybe a little bit of outpricing people too.

It seems completely plausible that many tourists would postpone their vacation a year. If it doesn’t have anything to do with SWL at all then why didn’t the soft attendance start earlier? Spring was still pretty busy. Summer was slower just as it was in 2017. This fall seems considerably slower than last Fall. It’s just hard to believe that attendance is coicidentally dropping 9 months before SWL opens and that Disney’s lack of new attractions just happened to catch up to them in the same year.
Attendance has skyrocketed at USH, USF, and Disneyland Resort in the past decade. At walt disney world? not so much. Flat and slight declines when attendance grows by percentage points industry-wide. So when does Disney finally take the blinders off and see for themselves that My Magic + has caused a steep decline in WDW's attractiveness as a vacation destination?
 

MisterPenguin

President of Animal Kingdom
Premium Member
Attendance has skyrocketed at USH, USF, and Disneyland Resort in the past decade. At walt disney world? not so much.

In the past decade, attendance at WDW increased 19%.

Attendance at DL increased 23%. Not much of a difference.

As for USx's growth, it's easy to post high percentage increases when you start small.

USH increased 93%, and yet, DHS still beats them in numbers.
 

nevol

Well-Known Member
In the past decade, attendance at WDW increased 19%.

Attendance at DL increased 23%. Not much of a difference.

As for USx's growth, it's easy to post high percentage increases when you start small.

USH increased 93%, and yet, DHS still beats them in numbers.
Thanks! I suppose I have only been looking at the TEA numbers for the most recent years.
 

Disney Irish

Premium Member
Attendance has skyrocketed at USH, USF, and Disneyland Resort in the past decade. At walt disney world? not so much. Flat and slight declines when attendance grows by percentage points industry-wide. So when does Disney finally take the blinders off and see for themselves that My Magic + has caused a steep decline in WDW's attractiveness as a vacation destination?

I'm just curious, so I'm honestly asking this question, why do you believe MM+ is the cause for attendance declines at WDW?
 

nevol

Well-Known Member
I'm just curious, so I'm honestly asking this question, why do you believe MM+ is the cause for attendance declines at WDW?
I think it has several cumulative effects on the resort over that course of time.

1.The money Disney spent to develop my magic plus and magic bands, billions, was not spent developing/opening other attractions, creating other value at the theme parks that would have driven attendance.
2. While Disney was spending billions on this infrastructure, Universal was spending money on more visible and valuable attractions in their parks that drove attendance.
3. The My Magic Plus experience has taken a lot of sponteneity out of the theme park experience, rewarding frequent WDW visitors at the expense of first time visitors, which could result in the alienation of first time visitors rather than hooking them as repeat guests/families/vacationers. Isn't it obvious that first-time guests to the resort who aren't getting fastpasses for their prioritized attractions, or dinner reservations, while having to wait 2-3 hours in line for the newest attraction, won't feel like they are getting the most value out of a trip to walt disney world, and probably be less likely to feel confident spending in money and time there the future? Imagine an extended family on vacation, learning about mm+ the hard way. One or two family members might feel confident in some new competencies regarding the scheduling/reservation system, and feel they can handle reservations for the entire family. However, can we guarantee that the rest of the members of this party will be as eager to return?

Just revisited disneyworld's website, which I don't do often because I'm on the west coast, just to make sure I wasn't missing something. Namely, that everybody is getting ample communication about my magic + and magic bands during the pre-planning process, before arriving, so that everybody benefits/uses the service/ has time to ensure the highest satisfaction from their park experiences. But, that isn't what I found. Homepage, Theme Parks, parks and tickets. Major landing pages in their website have zero mention of either magic bands or mm+. More prominently displayed is the play disney parks app. Only in the bottom of the page, where every section and subsection is listed, is there some links to unspectacular pages for mm+ and magic bands. Based on the low priority these programs are given on their website, people visiting for the first time might think that these services are not important to their success on property. There will obviously be opportunities to buy magic bands at the resort, but the mm+ reservation and dining system will be of little use.

The third is purely my observations, but it should (and probably has been) seriously considered; whether the people helped by My Magic Plus oughtweigh and outspend and revisit more often and at a more positive rate of growth than the people who don't use the service or don't use it well. I would be curious to see a comparison between revisitation rates of first-time guests before mm+ and after, or some segmentation of the market in the present to rule out other variables. How frequently, overall, do wdw guests visit/revisit the resort, as a resort constantly gaining attractions, or as one without new attractions but service like mm+/magic bands. If they aren't increasing the frequency of visits they must not actually be enhancing guest experience.
 
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Disney Irish

Premium Member
I think it has several cumulative effects on the resort over that course of time.

The money Disney spent to develop my magic plus and magic bands, billions, was not spent developing/opening other attractions, creating other value at the theme parks that would have driven attendance.
While Disney was spending billions on this infrastructure, Universal was spending money on more visible and valuable attractions in their parks that drove attendance.
The My Magic Plus experience has taken a lot of sponteneity out of the theme park experience, rewarding frequent WDW visitors at the expense of first time visitors, which could result in the alienation of first time visitors rather than hooking them as repeat guests/families/vacationers.

The third is purely my observations, but it should (and probably has been) seriously considered; whether the people helped by My Magic Plus oughtweigh and outspend and revisit more often and at a more positive rate of growth than the people who don't use the service or don't use it well. I would be curious to see a comparison between revisitation rates of first-time guests before mm+ and after, or some segmentation of the market in the present to rule out other variables.

Its an interesting thought. I don't agree with it, especially the alienated first time visitors that want to be spontaneous, but its an interesting thought.

The part that will agree with though is they could have spent the money elsewhere like attractions. But that is what fans want right, we always want them to spend money on more attractions but never think about the other aspects of the business. So they took a risk, and risks usually end up costing money.
 

nevol

Well-Known Member
Yea. One idea I came back to add, the cumulative one, is this, which it seems like you just addressed. Related to my first point. How would different investments have affected the parks, guest experience, attendance, and guest spending? The next few years might give us some opportunities to measure that. How did my magic plus/magic bands affect the above questions, versus how do new rides and attractions? Everything from pandora, toy story land, star wars, and the epcot additions, to HEA and new nighttime entertainment. If, hypothetically, simply building more attractions and entertainment draw in more attendance and profits than mm+/magic bands do, then they should follow the money and invest in more growth. If attendance is flat after these new additions (which it wasn't at DAK and won't be at the studios next year) then we can rule out #1 as being a reason to knock mm+/magic bands and what it was built at the expense of.
 

Stevek

Well-Known Member
So I picked up the Solo 4K from Target today and one of their exclusives (via movies anywhere only) is a Millennium Falcon doc that talks about the falcon and leads into the ride development. Apparently, the falcon cockpit has been “modified” by Hondo which is why there will be extra seats. It does not appear you can crash the Falcon and end the ride but you can earn credits from or owe credits to Hondo depending on how you do. Characters can then interact with you throughout the land based on how you did...fly bad and the bartender will comment that you are that pilot that did bad. How they are doing to do this? Not sure. Perhaps each guest will receive some type of card that they use during the ride which stores your results and can then be scanned throughout the land. Will be interesting.
 

TP2000

Well-Known Member
How they are doing to do this? Not sure. Perhaps each guest will receive some type of card that they use during the ride which stores your results and can then be scanned throughout the land. Will be interesting.

Especially interesting with 25,000 riders per day, and 25,000 other paying customers per day who couldn't get on the ride but wanted to get into the land and at least see it and interact with it.

This concept sounds like a cute idea when performed in a controlled lab on the hipster Imagineering campus with a hundred employees paid to be there.

Hipster WDI Creative #1: "Hi guys, wanna help me with my Star Wars Land interactive project tomorrow?"
Hipster WDI Creative #2: "Ooh, fun! Can I pretend to be one of those smelly customers who have to wait in line for stuff?"
Hipster WDI Creative #3: "I'll help, my Marvel Land E Ticket got cancelled by TDA again because it's hourly capacity is still only one half of Pirates of the Caribbean, so I'm trying to make myself look busy. Those Anaheim schmucks have no vision!"
Hipster WDI Creative #1: "I knew I could count on you guys! Starbucks?"

DRZ1-1024x683.jpg


But now try this cutesy interactive project on a mass scale with thousands of paying customers per hour on a hot summer's day at Disneyland, and I don't know how you scale that up successfully. It sounds like the idea came from someone who has never worked in a theme park before.

Meanwhile, at Disneyland...

disneyland1311.jpg
 
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Phroobar

Well-Known Member
Especially interesting with 25,000 riders per day, and 25,000 other paying customers per day who couldn't get on the ride but wanted to get into the land and at least see it and interact with it.

This concept sounds like a cute idea when performed in a controlled lab on the hipster Imagineering campus with a hundred employees paid to be there.

Hipster WDI Creative #1: "Hi guys, wanna help me with my Star Wars Land interactive project tomorrow?"
Hipster WDI Creative #2: "Ooh, fun! Can I pretend to be one of those smelly customers who have to wait in line for stuff?"
Hipster WDI Creative #3: "I'll help, my Marvel Land E Ticket got cancelled by TDA again because it's hourly capacity is still only one half of Pirates of the Caribbean, so I'm trying to make myself look busy. Those Anaheim schmucks have no vision!"
Hipster WDI Creative #1: "I knew I could count on you guys! Starbucks?"

DRZ1-1024x683.jpg


But now try this cutesy interactive project on a mass scale with thousands of paying customers per hour on a hot summer's day at Disneyland, and I don't know how you scale that up successfully. It sounds like the idea came from someone who has never worked in a theme park before.

Meanwhile, at Disneyland...

disneyland1311.jpg
Isn't that iamsally over at Laughingplace?
 

Stevek

Well-Known Member
Especially interesting with 25,000 riders per day, and 25,000 other paying customers per day who couldn't get on the ride but wanted to get into the land and at least see it and interact with it.

This concept sounds like a cute idea when performed in a controlled lab on the hipster Imagineering campus with a hundred employees paid to be there.

Hipster WDI Creative #1: "Hi guys, wanna help me with my Star Wars Land interactive project tomorrow?"
Hipster WDI Creative #2: "Ooh, fun! Can I pretend to be one of those smelly customers who have to wait in line for stuff?"
Hipster WDI Creative #3: "I'll help, my Marvel Land E Ticket got cancelled by TDA again because it's hourly capacity is still only one half of Pirates of the Caribbean, so I'm trying to make myself look busy. Those Anaheim schmucks have no vision!"
Hipster WDI Creative #1: "I knew I could count on you guys! Starbucks?"

DRZ1-1024x683.jpg


But now try this cutesy interactive project on a mass scale with thousands of paying customers per hour on a hot summer's day at Disneyland, and I don't know how you scale that up successfully. It sounds like the idea came from someone who has never worked in a theme park before.

Well, in the video feature I mentioned, the millennium falcom show producer does look like she's too you to drink from Ooga's cantina so you could very well be on to something. I think this is just a prime example of what current Disneyland/DCA leadership is concerned about...flashy, expensive rides with limited daily capacity. I think they were just too far down the rabbit hole on this one to make any changes and quite honestly, they may be willing to live with it given the sheer number of people this addition will bring to Disneyland...even if those people may not get to experience and leave a bit unhappier than when they showed up.
 

Phroobar

Well-Known Member
WHY do people hate this!?? SWGE is going to be immersive and fun. 👍
We are in the hate phase of Disney ride development. The first is excitement when announced. Then it's yuck phase when concept art is presented. Then it's hate as the construction is underway. Finally it's love when it opens. Two weeks after opening is "this place sucks" in the case of MB & PP along with record breaking lines for over a year.
 

mickEblu

Well-Known Member
We are in the hate phase of Disney ride development. The first is excitement when announced. Then it's yuck phase when concept art is presented. Then it's hate as the construction is underway. Finally it's love when it opens. Two weeks after opening is "this place sucks" in the case of MB & PP along with record breaking lines for over a year.

Unless it’s MB of course. Then it’s just a permanent Hate phase.
 

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