MAGICal DLP News, Rumours & Thoughts

marni1971

Park History nut
Premium Member
This is one of the things I'm most excited for, it looks so good on this 2 second clip and will certainly not only bring this amazing show building to life once more but also add so much kinetic energy to the land during the night. I would love to see the return of the smoke effects and the boom as well, unfortunately it looks like SW will remain for the time being but this would go a long way in bringing back what is a dead cannon to life.
I’m cautiously optimistic the current theme doesn’t have too long left.
 

marni1971

Park History nut
Premium Member
Looking at booking early next year. I’m sure I read that Thunder Mountain will be down for 6 months start of this year, and also start of next. Does anyone know if that’s still the plan?

It’s kind of the dealmaker for me as it’s my favourite ride there so I’d rather delay if that’s the case.
Part of that rumour was SM going down after BTM opens. If that happens I’d say it’s likely to repeat next year.
 

Animaniac93-98

Well-Known Member
Original Poster
Part of that rumour was SM going down after BTM opens. If that happens I’d say it’s likely to repeat next year.

Curious about the timing, have they even announced a closing date for SM yet?

And would BTMRR go down again right after the end of the Xmas season, or later?
 

marni1971

Park History nut
Premium Member
Is the SM cannon just going to end up like the Nautilus squid, another effect that's gone forever and replaced with something inferior? The lighting is nice, but not a replacement for the smoke, closing of the launch tunnel and recoil effect.
I dare say yes. There’s been aspirations to fit a new one but that’s all so far. I’d be happy with just the front half moving plus steam (I bet the boiler doesn’t work anymore either)
 

Bernswss

Active Member
Part of that rumour was SM going down after BTM opens. If that happens I’d say it’s likely to repeat next year.
There's been some rumors saying that has changed and this year the ride to close on the second half for a big refurb would be Buzz, this that is marked as closed from June 23rd, just a couple of days after BTM reopens, and there's no end date marked yet. It'll be closed until at least September 1st, since that's how far the refurb schedule goes.
 

cjkeating

Well-Known Member
Is the SM cannon just going to end up like the Nautilus squid, another effect that's gone forever and replaced with something inferior? The lighting is nice, but not a replacement for the smoke, closing of the launch tunnel and recoil effect.
The smoke and door worked after the big refurbishment for SM:M2 which introduced the new trains but were turned off for HSM. I don't think the recoil will ever come back unless they get to the stage when the entire canon needs replacing and they opt to include the recoil in the replacement.
 

cjkeating

Well-Known Member
I had to double check my footage. Shot it first week of July 2005. Ironically it didn’t work for our 2002 Mission 1 visit!
I think we may have confused ourselves. I think you are referring to 2005 when the "big refurb" happened to turn SMDLTALL into SMM2? I was referring to 2015 after the "big refurb" to SMM2 in preparation which included works to the show scenes, dome and the canon? In 2015 I did not see the recoil working and I don't think it did before the smoke, door and boom were turned off for HSM?
 

Absimilliard

Well-Known Member
On the topic of the Space Mountain cannon, I was lucky enough to work back then on the original version as an operator and I do remember quite a lot from that time, including talking to the project manager and maintenance people who had been around since its grand opening.

The "Sun" as it was called internally never worked correctly from day one. It is the gear system that was coordinated with the opening of the cannon door and it barely worked through the photo shoots and previews in 1995 before stopping completely shortly after.

The recoil was also problematic and in close to a year there, I saw it work a few days at most. Annually, they'd get the budget "to fix it", they would make it work for a few days before it broke again. When they did the Mission 2 transformation, they did more extensive work and it worked nicely for a while, which was refreshing to see.

The "loading door" was turned off on purpose in winter, as the cold air would mess around with the flywheels and electric motor at the bottom of the cannon. Where are the flywheels? Between the exit of the station and the waiting line, there is a large cement pad and it is right under there. As soon as the weather warmed up, the door was reactivated and the sequence went like this:

- the train leaves the station and circles the copper tube to the drop.

- the train is dropped into the bottom of the cannon and sharply stopped.

- the loading door opens, as the pusher cart attaches itself to the fourth car.

- the pusher cart brings the train to the launch position, which was seen by people around due to the open door.

- the train stops at the edge of the cannon and the loading door closed.

- the music is full of anticipation as there was no countdown.

- once it was time (launch timer set by the operator/Ride control system gives the OK), the train was launched up in the hill and fell down the mountain.

The water vapor ("smoke") released as the train was launched was continually spewing mist in between cycles too and there were strobes on the roof, angled to look like the train was away in the sky at night. The green neons flashed too, but in 2001, the original ones broke and the replacement stopped flashing sadly.

Once they went to Mission 2, the top launch position was removed and the ability to run 5 trains lost forever. The reason for that is that the bottom of the cannon was the buffer to get the timing right to have a train dispatched every 36 seconds. With 4 trains, the launch timer is set to 45 seconds and you don't need the bottom block zone in the cannon. The capacity record during my time was 2390 riders in an hour, which meant the cast members sent 100 trains in a single hour and only had 10 empty seats during that time.

The loading door was also timed differently: the door was open as the train was dispatched and the train dropped into the cannon. Once it stopped, the loading door closed prior to launch. A countdown and lights were added to the bottom of the cannon.

Inside the ride, one set was removed: the moon sweeper. The track went through it as it exited the Sidewinder (first inversion) before twisting around into the block brake. It was mostly for people in the waiting line as on ride, you'd barely see the lights at the tip of the arms. When they went to Mission 2, they blocked all the windows in the waiting line and you lost the amazing sight of watching the fluorescent trains spinning all around you. There was another great diorama of a galaxy at the end of the stellar walkway (the name of the indoor waiting line) which you can't see now, but I don't know if it was removed like the Moon Sweeper.

One long gone effect that was replaced by red LED lights now is the Spark Trench. The spark trench is situated right before the "Tongue Loop" (third inversion) and originally, two sparklers were installed there and those shot bright sparks as the train "crashed through a meteorite" on the way to the inversion. Alas, the chosen sparklers were not meant for an intensive use and those barely lasted a month after opening before being shutdown. Similar sparklers were also present when Test Track and Countdown to Extinction opened and those didn't last too.
 

marni1971

Park History nut
Premium Member
I think we may have confused ourselves. I think you are referring to 2005 when the "big refurb" happened to turn SMDLTALL into SMM2? I was referring to 2015 after the "big refurb" to SMM2 in preparation which included works to the show scenes, dome and the canon? In 2015 I did not see the recoil working and I don't think it did before the smoke, door and boom were turned off for HSM?
Bingo. I indeed meant 2005.
 

IMDREW

Well-Known Member
On the topic of the Space Mountain cannon, I was lucky enough to work back then on the original version as an operator and I do remember quite a lot from that time, including talking to the project manager and maintenance people who had been around since its grand opening.

The "Sun" as it was called internally never worked correctly from day one. It is the gear system that was coordinated with the opening of the cannon door and it barely worked through the photo shoots and previews in 1995 before stopping completely shortly after.

The recoil was also problematic and in close to a year there, I saw it work a few days at most. Annually, they'd get the budget "to fix it", they would make it work for a few days before it broke again. When they did the Mission 2 transformation, they did more extensive work and it worked nicely for a while, which was refreshing to see.

The "loading door" was turned off on purpose in winter, as the cold air would mess around with the flywheels and electric motor at the bottom of the cannon. Where are the flywheels? Between the exit of the station and the waiting line, there is a large cement pad and it is right under there. As soon as the weather warmed up, the door was reactivated and the sequence went like this:

- the train leaves the station and circles the copper tube to the drop.

- the train is dropped into the bottom of the cannon and sharply stopped.

- the loading door opens, as the pusher cart attaches itself to the fourth car.

- the pusher cart brings the train to the launch position, which was seen by people around due to the open door.

- the train stops at the edge of the cannon and the loading door closed.

- the music is full of anticipation as there was no countdown.

- once it was time (launch timer set by the operator/Ride control system gives the OK), the train was launched up in the hill and fell down the mountain.

The water vapor ("smoke") released as the train was launched was continually spewing mist in between cycles too and there were strobes on the roof, angled to look like the train was away in the sky at night. The green neons flashed too, but in 2001, the original ones broke and the replacement stopped flashing sadly.

Once they went to Mission 2, the top launch position was removed and the ability to run 5 trains lost forever. The reason for that is that the bottom of the cannon was the buffer to get the timing right to have a train dispatched every 36 seconds. With 4 trains, the launch timer is set to 45 seconds and you don't need the bottom block zone in the cannon. The capacity record during my time was 2390 riders in an hour, which meant the cast members sent 100 trains in a single hour and only had 10 empty seats during that time.

The loading door was also timed differently: the door was open as the train was dispatched and the train dropped into the cannon. Once it stopped, the loading door closed prior to launch. A countdown and lights were added to the bottom of the cannon.

Inside the ride, one set was removed: the moon sweeper. The track went through it as it exited the Sidewinder (first inversion) before twisting around into the block brake. It was mostly for people in the waiting line as on ride, you'd barely see the lights at the tip of the arms. When they went to Mission 2, they blocked all the windows in the waiting line and you lost the amazing sight of watching the fluorescent trains spinning all around you. There was another great diorama of a galaxy at the end of the stellar walkway (the name of the indoor waiting line) which you can't see now, but I don't know if it was removed like the Moon Sweeper.

One long gone effect that was replaced by red LED lights now is the Spark Trench. The spark trench is situated right before the "Tongue Loop" (third inversion) and originally, two sparklers were installed there and those shot bright sparks as the train "crashed through a meteorite" on the way to the inversion. Alas, the chosen sparklers were not meant for an intensive use and those barely lasted a month after opening before being shutdown. Similar sparklers were also present when Test Track and Countdown to Extinction opened and those didn't last too.
Its a shame whats left of it
 

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