An analysis of what went wrong in the design process of Under the Sea and potentially how to fix it.
www.themeparkconcepts.com
I will say that I enjoy the ride when it has short waits. It's not all bad, but it is poorly executed (especially in Orlando). New Fantasyland's Seven Dwarfs Mine Train, on the other hand, may be short, but it kills the execution.
Anyway, I just thought it was
an outstanding read for understanding what goes into theme park design. The technical side, if you will in the vein same that shows good writing, pacing, or art direction in cinema. Maybe it might change your entire understanding of the parks we all love!
Theme park fans, enjoy! Thankfully, the rides since seemed to have learned their lesson. Flight of Passage, for instance, has a queue properly set for its scale, exceptional pacing, and gorgeous designs that are consistent.
Here's also a wonderful video of what could have been. Capacity could have been increased slightly too if they had quick dispatch with multiple vehicles: