• The new WDWMAGIC iOS app is here!
    Stay up to date with the latest Disney news, photos, and discussions right from your iPhone. The app is free to download and gives you quick access to news articles, forums, photo galleries, park hours, weather and Lightning Lane pricing. Learn More
  • Welcome to the WDWMAGIC.COM Forums!
    Please take a look around, and feel free to sign up and join the community.

The League of Dreamers: Team Odyssey - Fantasyland

MouseketeerCole

Member
Original Poster
Hey guys! Guess we have some catching up to do!

I'm wondering what everyone's general feel for this park is? Are you thinking something traditional, or something bold and new?
 

TrevorA

Active Member
In the Parks
Yes
Hold up, bud. We're gonna have you guys start on Wednesday with the next project, and you will be able to do your Fantasyland work in Part 2.


---TrevorA
 

MouseketeerCole

Member
Original Poster
Isn't it a good idea to get a start on getting a general consensus for the park direction in the next day or so, and then join in on the specific part on Wednesday with the main project?
 

TrevorA

Active Member
In the Parks
Yes
You are allowed to work on any portion of your park that we have posted an assignment for, but we want you to wait until Wednesday for specific land work. We just want to make sure that everyone get the same amount of work time for their parks.


---TrevorA
 

MouseketeerCole

Member
Original Poster
Oh -- whoops! I just meant for this to be a general thread about the park, I don't know why I put Fantasyland in the title! I didn't actually mean for this to be about planning Fantasyland, hah.
 

Spike-in-Berlin

Well-Known Member
Hi folks! I am really glad to finally join the competition, actually I think about trying to become an imagineer in the real world in the future. So this is a good opportunity for a first test of my skills. During my studies (I am an architect) I already read a lot about theme parks and their relationship to urban design and architecture and especially about the disney parks of course.

So I believe there are some classics that cannot be left out, including of course major elements like the hub design, the main street, the major weenie (which not always has to be a castle), some major rides.
But there should be a lot of new rides and some twists in the classic layout.

A Disney park without a HM or PotC eg. is not a Disney park in my opinion.
 

stitchcastle

Well-Known Member
this is going to be fun, you guys.

I think we should strive for something that looks traditional at first glance but is wildly new and different. We sort of have a chance to do whatever we want.

We also have to choose our clones wisely, seeing as there can be only 12.

We're also required to create a Disneyland-style park, which means there has to be a castle, even if they say that the weenie can be something else, it has to be a traditional castle. Anything else would make it a completely different park that is not a Disneyland-style park. what we can play with is the layout and the kinds of attractions we will have.

I got something really fun in mind for the over-all story to Adventureland. Also, I'm going to propose something rather radical with Fantasyland's 2nd half, making it look reminiscent of Paradise Pier (without the roller coaster) I'm thinking of having a lot of 'classic' attractions changed in some way shape or form, like how do you guys feel about having a 'Pirates of the Caribbean' ride that only follows the story of the movies and, wait for it, is located in Fantasyland?
 

Spike-in-Berlin

Well-Known Member
this is going to be fun, you guys.

I think we should strive for something that looks traditional at first glance but is wildly new and different. We sort of have a chance to do whatever we want.

We also have to choose our clones wisely, seeing as there can be only 12.

We're also required to create a Disneyland-style park, which means there has to be a castle, even if they say that the weenie can be something else, it has to be a traditional castle. Anything else would make it a completely different park that is not a Disneyland-style park. what we can play with is the layout and the kinds of attractions we will have.

I got something really fun in mind for the over-all story to Adventureland. Also, I'm going to propose something rather radical with Fantasyland's 2nd half, making it look reminiscent of Paradise Pier (without the roller coaster) I'm thinking of having a lot of 'classic' attractions changed in some way shape or form, like how do you guys feel about having a 'Pirates of the Caribbean' ride that only follows the story of the movies and, wait for it, is located in Fantasyland?

A PotC-ride instead of the traditional classic or additional to the classic ride?
Btw. a weenie must not necessarily be a castle, Tree of Life in DAK and SE in EPCOT are terrific icons and weenies. And they both house a ride.
I think if our central weenie really has to be a castle we should design it with an attraction, eg. a ride as I always found it a little disappointing that the major weenie of MK was only featuring a restaurant.

How would you find either a more general Fantasia-Ride with scenes from the movie(s?) or more specific "The Sorcerers Apprentice" as a ride about the most famous episode of the first movie? And this ride is placed into the castle (the sorcerers castle?) which is set on to of a small hill to have enough space for the ride? Of course the Fantasia-Ride could also be placed in a seperate building in FL.
 

stitchcastle

Well-Known Member
Considering it's a Disneyland/Magic Kingdom style park, I think the main icon has to be a castle.

I totally agree about having an attraction inside the castle. Heck, we could have 2 attractions inside and even a restaurant.
 

stitchcastle

Well-Known Member
even better maybe, like say, have one sort of super dark ride that combines more than one fairy tale. The story is never the same twice.
 

FigmentJedi

Well-Known Member
This Paradise Pier influence doesn't happen to involve a certain nighttime show does it? Cause I do have ideas for that sorta thing.
 

Spike-in-Berlin

Well-Known Member
Concerning the castle, have you ever been to DLP? The castle of DLP features a minor attraction, no ride, no real show but under the castle in a kind of dungeon you see a (mostly) sleeping dragon, that sometimes growls or even produces a little smoke. It's not a real attraction in any means although DLP counts it as one, but at least there is something to see in the castle, in MK you just walk through and that's it.

I am however concerned about the size of a ride in the castle. I don't think that it is possible to build a too elaborated ride inside the castle because we don't have the possibility to connect the castle, as it is located in the very center of the park, to any large building which could house the ride, like they did for HM or PotC in DL. Perhaps a show based attraction would be more suitable for the castle, like they did with IttbaB in the Tree of Life in DAK.
 

Spike-in-Berlin

Well-Known Member
You are allowed to work on any portion of your park that we have posted an assignment for, but we want you to wait until Wednesday for specific land work. We just want to make sure that everyone get the same amount of work time for their parks.
---TrevorA


I have an important question about shows. In the thread of another team (Future Corps) you wrote, that you define a show as some attraction which includes LIVE actors and actresses. What would you call AA-based shows like the Tiki Room or SGE? Are they not considered to be a show?
 

Spike-in-Berlin

Well-Known Member
And before we try to plan and place our attractions in FL (Rides and shows) we should perhaps first try to outline how many attractions we want to place in every land. Some of the other groups are spending nearly half of their entire attractions on FL and I don't think that FL should have more attractions than all other lands combined.
 

MouseketeerCole

Member
Original Poster
Spike-in-Berlin, I really like your approach to this. I too want to go with something recognisable as a classic Magic Kingdom park (castle, hub, lands etc.) but with a bold new direction in some areas. Now I'm assuming that this park would be built outside the US (having a location really impacts how we design it). Perhaps we could assume its the Shanghai park we're designing?

For the attractions which are definably Disney, and which we really should include, I would list;

Disneyland Railroad
Jungle Cruise
Pirates of the Caribbean
Haunted Mansion
Big Thunder Mountain
Carousel
Dumbo the Flying Elephant
Peter Pan's Flight
"it's a small world"
Space Mountain

I think Star Tours (2.0) and the Indiana Jones Adventure are also good additions. My main suggestion though concerns Big Thunder Mountain - I actually think we shouldn't include a Frontierland in our park, as I don't think it has the same ressonance anymore - especially outside America where the history angle is lost.

I also don't think the traditional Main Street USA would work. Now it could be updated to the 1920s version we all know about (not very original considering the Disneyland Paris Imagineers designed much of it), or 1950s (but I think another team is doing that), or we could go for something more unique - but I realise people might be apprehensive about moving too far from the classic model.

Other thoughts; perhaps an Aladdin Castle leading to Adventureland at the northern most point rather than Fantasyland (which would be moved to the west)? Not too fond of this myself but thought I'd throw it out there.

I think the best way to do this is just to get as many ideas suggested and then pick and choose from those. Lets not hear one idea then definately decide we're going to do it just yet.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom