dmw
Well-Known Member
- In the Parks
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Looks like a cars land to me...They wanted to wait for next year's D23 to announce this change, but the cat is out of the bag. Here's the new updated concept art.
View attachment 884374

Looks like a cars land to me...They wanted to wait for next year's D23 to announce this change, but the cat is out of the bag. Here's the new updated concept art.
View attachment 884374
its funny because guides on keys to the kingdom tour refer to it as cars land.Looks like a cars land to me...![]()
I at least appreciate how we won't be able to see the demo from within the park....
I’m still trying to read through 25 pages of nonsense, but this right here.As a civil engineer, nothing is more entertaining/infuriating than to see people who clearly don't know what they're talking about armchair QB basic engineering and construction issues..
I’m still trying to read through 25 pages of nonsense, but this right here.
If you’ve ever worked on a large project with significant civil infrastructure, you know that “mobilization and prep” work can take up months before you even begin the actual project. Clearing, grading, drainage and erosion control, pump arounds… on a site this size in an active park?
Come on.
I would imagine land clearing on a 14 acre parcel will take around 3 to 4 weeks. Then grubbing, rough grading, and survey and stakeout another 3 or 4.I imagine that Floridian way will be quite busy during the hours when MK is closed. There will be quite a few thousand trips to fill in the hole @ 10-14 cubic yards per load. Perhaps they'll set up a conveyor system like they did for Starwars land (yes I went there) so they can keep advancing the project around the clock.
For me, not really. Frontierland always felt like a walkway to Big Thunder and Splash/Tiana so that hasn’t changed.Question for anyone that has been to MK recently: do the construction walls make Frontierland feel smaller, or more boxed in? The part of Frontierland that isn't ROA/TSI has basically always been buildings alongside a pathway, albeit a fairly wide pathway, but with ROA and TSI, it felt like more of a wide open area. Now, you have buildings on one edge of the FL path, and construction walls on the other side.
I was there with the partial walls up and will be there again on next Tuesday. It’s different of course but not crazy differnt enough for me to really care about it compared to what we’re getting there soooiQuestion for anyone that has been to MK recently: do the construction walls make Frontierland feel smaller, or more boxed in? The part of Frontierland that isn't ROA/TSI has basically always been buildings alongside a pathway, albeit a fairly wide pathway, but with ROA and TSI, it felt like more of a wide open area. Now, you have buildings on one edge of the FL path, and construction walls on the other side.
Now that The Great Wall of Frontireland is complete, I'm curious just how long it is (how many feet end-to-end from HM Q to BTM)? I'm also guessing that construction will be well underway by the time BTM reopens? And I can't remember where I read it but supposedly some TSI props are being repurposed for BTM?Question for anyone that has been to MK recently: do the construction walls make Frontierland feel smaller, or more boxed in? The part of Frontierland that isn't ROA/TSI has basically always been buildings alongside a pathway, albeit a fairly wide pathway, but with ROA and TSI, it felt like more of a wide open area. Now, you have buildings on one edge of the FL path, and construction walls on the other side.
I only felt claustrophobic in the HM queue.Question for anyone that has been to MK recently: do the construction walls make Frontierland feel smaller, or more boxed in? The part of Frontierland that isn't ROA/TSI has basically always been buildings alongside a pathway, albeit a fairly wide pathway, but with ROA and TSI, it felt like more of a wide open area. Now, you have buildings on one edge of the FL path, and construction walls on the other side.
I felt a bit claustrophobic in that queue before the walls were there, I can only imagine what it feels like now. Maybe it will make that merge point in the queue at load feel less panic-inducing by comparison lolI only felt claustrophobic in the HM queue.
It is quite probable that the seats will still be used for the attraction which goes in this location.It’s because departments apparently don’t talk to each other. They just redid the seats for Muppetvision and added projection mapping effects.
This is absolutely not true.It also makes me fell like they are only thinking quarter to quarter.
Not only would these seats certainly be used for the next show but I would just like to point out if things are not fixed/in good shape even when an attraction is on its way out, people complain relentlessly so having Muppets leave on a fairly strong note imo is great!It’s because departments apparently don’t talk to each other. They just redid the seats for Muppetvision and added projection mapping effects.
Like others have said, you notice it in the HM queue, but in Frontierland it doesn't detract at all.Question for anyone that has been to MK recently: do the construction walls make Frontierland feel smaller, or more boxed in? The part of Frontierland that isn't ROA/TSI has basically always been buildings alongside a pathway, albeit a fairly wide pathway, but with ROA and TSI, it felt like more of a wide open area. Now, you have buildings on one edge of the FL path, and construction walls on the other side.
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