Andrew C
You know what's funny?
(and maybe right now heat).
(and maybe right now heat).
I would 100% give up CotWW for an indoor boat ride as well as DK even. (For clarification, I currently view CotWW as one of the worst rides I've been on in Florida period for how CHEAP it feels)Anyone consider that indoor attractions are just flat out more expensive than outdoor attractions?
I have no idea how budgets are divided when building a new park... but would you rather have.
A)what we have now
B) No CotWW, Hiccups, or DK, but add in a creature from the black lagoon indoor boat ride?
DK is on express as well?
And mine in 10 days!Good news for my trip next spring!
Assuming they have the kinks worked out/everything's up the whole day and there's no rain, that sounds like a good plan.I know that no one actually has a strategy yet, but this seems valid? No one steal it until after I go.
But I think:
1) Early entry into SNW, Mine Cart Single Rider (if open) into MK single rider and then Yoshi. Poke around SNW games. Skip MK if terrible and prioritize that instead for my second day.
2) HTTYD for its rides; hit the show and then Potter show and lunch dining as the wait times seem to peak around noon park wide and Potter seems to be the more pleasant climate controlled land for the heat spike.
3) Ministry later afternoon as its waits unwind. Evening heat starts to break. Possibly two goes with a single rider if the day allows.
4) Monsters towards the evening and night. Re-rideable. Wolf coaster if I care (not really).
The preshow stuff is true but everything on ride on monsters was working yesterday! Ministry is mostly working too, the only effects disabled are anything that blocks the ride path as they are trying to get reliability up but its in a pretty great shape besides that, theres actually been a ton of new effects added since opening day.Word on the street is:
Monsters hasn't been using the pre-show for over a month now, and both it and Ministry have multiple key show effects in the ride out.
Sorry, but this is unacceptable. Universal needs to show that they care about this, and that the standard theme park practice of needing to see rides when they are brand new because a good chunk of the effects will never work again because "whatever, project's done, people are coming, NEXT" is the attitude should have ended here.
The preshow stuff is true but everything on ride on monsters was working yesterday! Ministry is mostly working too, the only effects disabled are anything that blocks the ride path as they are trying to get reliability up but its in a pretty great shape besides that, theres actually been a ton of new effects added since opening day.
Aside from setting up the point of the ride which is a lot more important here where they're introducing a new character and explaining why all these monsters are in the same place, it's also used for staggering the locker access and dealing with crowding in that area.That's good to hear! Hopefully the pre-show doesn't become like Hagrid's where it is hardly actually used.
There is a crane in that area now. From Sand Lake Rd., you can't see anything other than there is a new crane very close to that location.Does anyone know if there was any update to the green bars/paneling that was shown on the expansion plot? Last rumor I heard was that it was going to be a big wall to block the water treatment plant, but I haven't seen anything in a few weeks.
The preshow is actually working again as of a couple hours ago!That's good to hear! Hopefully the pre-show doesn't become like Hagrid's where it is hardly actually used.
Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.