Visions Fantastic: An Imagineering Competition (Game Thread)

PerGron

Well-Known Member
Original Poster
Amazing work teams! Y’all took nothing and turned it into three amazing parks in just three weeks, that’s some hardcore imagineering. I hope you enjoyed the game’s big project because everything else will be much smaller than this going forward.

It will be at work this morning but have the afternoon and evening off and tomorrow off as well so I’ll be reading through each project and reviewing probably tonight into tomorrow with finalized results coming in tomorrow.

Enjoy the two days off, you guys all earned it and no matter how the round pans out, you should all be very proud of what you’ve accomplished
 

cdunlap

Well-Known Member
Team Magic Presents...
View attachment 872500

This all new park explores the depths of the one thing we can never get back: time. Join guests as they explore a glimpse at major time periods across the history of Earth, from all different locations on Earth.

Click the logo or here to explore the park!​
TEAM MAGIC REVIEW:
Right from the beginning, y'all are amazing me with your intro explaining the core concepts of this place! I love how y'all explain time travel and the clock motif.

TIMELAND: I am a huge fan of Celestial Park in Epic Universe and its core concept/initiative of “putting the park back into theme park”. @tcool123, I believe that you really did an amazing job of bringing that concept of a park within a theme park to WDW.

EPOCHS: I really like this show and how it integrates the different time periods to tell one story. @MickeyMousketeer, for my first comp with you on a team, I simply must admit that you did amazing!

LIANYUN VALLEY: @AceAstro, where do I even begin with this amazing piece of work? I mean, it's like a Fantasyland based on Chinese folklore and I love it. Rise Of The Jade Dragon sounds like one of the few coasters I'd be able to ride without getting 100% scared because I'd be surrounded by the beauty of a Chinese aesthetic. Journey Of The Monkey King is a great adaptation of Journey To The West, one of the greatest pieces of classical literature in the world IMHO (It was even my favorite book when I was in 9th grade), even if it’s only based on one chapter of a much larger narrative. Lotus Lake Lanterns is a nice attraction to add some kinetic energy to the land as you walk through. The shop and restaurant are also amazing.

CROSSROADS CITY: @Outbound, this might be the most interesting land in the whole park because it's set in the Islamic world, an underutilized setting with a rich history and culture to pull from. Setting the land during the Abbasid Caliphate is a very good move because said caliphate, as you pointed out, was known for their tolerance for people of different cultures, which can also bee seen in many other medieval caliphates. The New City feels like a beautiful area with lovely attractions, shows, and even a restaurant based on Aladdin. A Whole New World is an amazing ride based on one of my childhood favorite scenes. The Baghdad Bazaar feels like a lovely place to explore and enjoy shows in. The Learning District is a great place. I especially enjoy the House of Wisdom show/queue and the Algebra Road coaster, which somehow makes literal algebra an amusing experience! The Garden/Palace is also beautiful.

BRANMERE: @Lord Fozzinator, this land is quite the interesting location. This land, set in 1700s Britain, is a beautiful mix of the worlds of good (The city of Branmere itself) and evil (Crook's Square). The entertainment is lovely. Tales Of The Ocean is an amazing ride based on legends surrounding the sea and water in general. The Crook's Twist is a rather interesting coaster based on a fight between criminals and law enforcement. Tick Tock Croc Spin is a lovely little ride that adds a bit of whimsy to the section's otherwise realistic vibe. Hook The Musical sounds like an amazing show!

NORTH STAR OUTPOST: @Lizzy May Bee, this land is amazing! Brother Bear: Salmon Run is a great way to integrate the rich Indigenous culture of the Arctic into a land where it might otherwise be impossible to do so. Earth's Undiscovered Frontier: A Deep Sea Museum is a cool walkthrough showing off various deep sea creatures. The shows are cool and feature yet another tasteful integration of Indigenous culture into the land. DEEP FREEZE is a great coaster based on the extremely cool legend of the Kraken!
 

PerGron

Well-Known Member
Original Poster
PerGron's Reviews

First off, and this cannot be said enough, you guys absolutely nailed this project and no matter how the rankings pan out, the fact that all of you knocked out three amazing parks so early into the game is pretty astounding. I know that it was a controversial choice to do a whole park for Round Two but I stand by my decision. Having it here allowed everyone in the game to be able to get some influence into the major project of the game rather than save something like that for the end where only a few can play. If this decision is one you disagreed with, well, I respect your opinion but I am glad we did it this way. The rest of the game will be quite small in comparison and I think getting the big guy out of the way early will do wonders.

Anywho, it's time to get into the reviews. I will be cranking these out as I read so I'm sorry to the other teams who will be waiting a while, but you will get all of the reviews, I promise. So let's start with the first submitted project:


Team Dream- Disney's Infinite Horizon

Alright, so broad strokes first and then I'll dive into the nitty gritty. The theme of this park as "exploration" is kind of tired theme at this point but at the same time, I think you guys had a really interesting and unique take on it that really didn't feel like anything I've seen before in the exploration theme. You didn't rely on "lost worlds" or mythology, you created some genuinely wonderful lands that honestly I don't think could have come out of literally anywhere but this specific team. Sure, Atlantis and dinosaurs are tried and true, but the idea of taking Méliès' A Trip to the Moon, combining it with the moon is made of cheese myth, and turning that into a neo-Tomorrowland honestly left me baffled, astounded, and enthralled. The balance here between IP and original stuff is also pretty strong, with most of the IP being really unique and thematically relevant choices while also being (for the most part) incredibly popular properties that deserve more theme park representation. Honestly, watching this park come together I was really worried for the cohesion, but I think you guys really nailed it overall.

The presentation here, while simple, is very effective use of the Slides format. I always like a simple and streamlined presentation about as much as I do a really unique and complex one and being able to just spacebar my way through the whole thing instead of clicking links and backtracking will never be a downside to me in a massive project like this. I will say this team has used Slides twice now so I'd recommend not being afraid to try exploring a bit more with some other presentation styles going forward, but that's not really that big of an issue and just some friendly advice. The slides transitions at the beginning were great and I loved the little thesis and enticing entry quotes you guys provided. The name Infinite Horizons feels a bit more like a video game than a theme park to me, but at the same time we live in a world where you can visit Dark Universe at Universal's Epic Universe at Universal Orlando Resort, so I think your name, while a bit game-y, is significantly better than real life ones and I do think it fits your theme brilliantly. The logo is also incredibly simple but equally effective (and I'm very glad you made some original art logo instead of using one from another creator like was the initial plan).

The maps all around are amazing and everyone took that very seriously when I criticized it in the last round, so good on you. @Earlie the Pearlie, I'm not sure how you managed it, but these maps look fantastic so great work there!

Jumping into the lands, we kick it off with Driveshaft Central and as an opening land, I have to admit I struggled to see the vision a bit. I assume it's a bit of a steampunk Main Street kind of vibes going on and as a fan of steampunk I can absolutely get behind the idea, but at the same time I think the single paragraph of text didn't do a great job of painting that picture for me of what it's really going to be. You mentioned the buildings were all interconnected with pipes and whatnot and that sounds really really interesting, I just wish there was more here to describe to me how that looks and what makes up that stretch of buildings. I'm sure it's like Main Street and Hollywood Boulevard and it's probably mostly shops that stay open way past park close and probably a Starbucks and whatever else the park needs, but some acknowledgement even if it isn't entirely detailed would've been really appreciated on the realism aspect here. I don't need you to go in on each and every store in the stretch, but not getting really anything beyond "the buildings are connected by pipes and machinery that make it feel alive" was disappointing, especially with how cool the concept is.

On the other end of that, the connections to the steam engine here was a really interesting take on steampunk that I really appreciated. Rather than just going "haha yeah airships and Dreamfinder and 1800s steam powered robots" you took a bit more of an engineering perspective on this that I really appreciated. The inclusion of the interior mechanics within the restaurant was pretty wonderful here and making it based around smoked meats and barbecue (while not exactly what I'd picture eating in a steampunk restaurant) was fun and I think I'd love eating in there. You also absolutely know who you're doing this project for obviously because slipping in some classic Disney edutainment with a walkthrough exhibit about the inner workings of the steam engine is something I'd stand on my soapbox and shout about being the perfect inclusion and to never ever even dare replace it.

The tubular railway feels right as the park's main transportation and even if it is just a PeopleMover in disguise, I'll never ever ever complain about getting a PeopleMover. I like that you took the Disneyland Railway idea of putting in show scenes and tying them into the "discoveries" of each of your lands is something I really appreciated. I do wish some of these scenes would've been described, but at the same time with a project this big where everyone is kind of off in their own little world, I can appreciate the difficulty of keeping storylines straight and not infringing on other peoples' work. It's a delicate balance to manage when working on a team and I understand even if I do wish there was more detail here. Really, that was my biggest issue with the whole opening land was the lack of detail. Obviously @Disgruntled Walt who did this section was AWOL on vacation for a good chunk of the project and I will take that into account (as well as everyone else's personal lives that were brought up) but it's still a bummer to see the land with the absolute least amount of detail be the opening land which should set the stage for your entire park. The theme and ideas were here a million percent, it just needed more time in the oven.

Jumping over to the Forgotten Seas, I do think it's funny that you guys did a sea themed land with Moana and Atlantis and Team Wonder did that but a whole park, it's not nearly a full on "Disney Adventure" situation, but it just goes to show some ideas are so perfect that ultimately it just doesn't matter that it's not original because it fits so well. My biggest complaint for this land is kind of nitpicky (and by "kind of" I mean very) and doesn't at all affect the quality of the work, but I wish the land descriptions for the two sections were formatted differently as Atlantis is mostly inside I think having it be Moana land, Moana ride, Moana dining and Shopping, Atlantis land, Atlantis ride, etc. would've just made for an easier reading experience because I found myself having to hop back and forth to get the full experience for the two sublands. It's nitpicky for sure, but formatting is important and it's something I struggled with while reading this.

So Moana: Tales of the Tide... With brutal honesty, I don't know where I stand on this attraction. It's both a really and incredibly unique and original take on a classic Disney boat ride attraction that I 100% appreciate the big swings it takes to not just be a book report dark ride or a sequel dark ride ala Tiana's Bayou Adventure. Still, the concept of going through three separate Polynesian legends in a boat ride while being narrated at by Moana isn't exactly the way I'd go either. This concept feels like a really strong show be it a 4D movie or a stage show or whatnot, but I don't know how well it worked as a ride. I think if you had selected one of these stories to follow through or even combined them into a grander narrative (think Sinbad in Tokyo) it could've made this thing really really special. I also think the writeup here was kind of awkward where you started just throwing out names here and there without any real context, especially prevalent in the second story. I know who Hina is by virtue of studying Polynesian mythology in college, but you just kind of name drop her without any information about who she is. The transitions of the fog wall and the waves sounding are creative enough, but I think having such obvious transitions in an attraction would feel jarring. Finally, I struggle with narration in general. I get that narration is an effective way to convey the story, but when I think of classic Disney attractions like It's a Small World, Peter Pan's Flight, Haunted Mansion (mostly), and Pirates of the Caribbean, they don't rely on narration as much as they do their visual storytelling and I wish there was more of that here. I think there's a way to take this premise and make it more Pirates of the Caribbean, even in keeping the multiple stories, but as it is, I feel that this attraction unfortunately fell flat for me personally. I wish it had been a show or had been retooled a bit.

Moving on to Expedition Atlantis, literally my only issue here is the name harkening maybe a bit too much to Expedition Everest? But otherwise, this is kind of the perfect family coaster with the level of story I want in something like this. Sometimes it's exhausting going to a theme park and having every single ride have this "we need to save the world" style storyline and so having this just be a test flight through Atlantis without any sort of serious action or world-threatening events. I think a fun launch coaster with some nice scenery set in a fantastical world sounds perfect and between this and the Moana attraction I do love the very low stakes fun vibe this whole land has. It's tough to write a coaster because you can only describe "it goes up a hill, it goes down a hill" so effectively, so the fact you were able to convey the message here so effectively deserves some props.

Shopping and dining for Motunui are good, not really a ton to say about them other than the Kakamora Kitchen sounds like the spot I'd be visiting every time I'm there. I love tropical Polynesian/southeast Asian inspired food and this is the perfect vehicle for that. As for Atlantis, there's less of it, but Leviathan's sounds like a nice restaurant that I would happily check out.

Beyond Life as a concept is super interesting and I think the combination of Soul (before life) and Coco (afterlife) is a ridiculously inspired land concept that when you guys went with it I was very excited to see how it would go. I also do like the transition between the two using the moving walkway into the Marigold Bridge, though I do have some logistical concerns where if someone is just trying to get to Coco, do they HAVE to go through Soul or is there a more convenient way in? Obviously I can't imagine the Coco attractions would necessitate a LL and there's no sit down restaurant for reservations so maybe it's a non-issue, but it's just something I thought about while reading.

Looking at The Great Before; I think this area would be a really stunning place to walk through and the note that the ceiling is painted rather than a screen is a choice I can respect, even if my initial thought was that a screen ceiling would look really cool here. Painting has less likelihood to go down than screens so I do get the reasoning here. Making this whole section full of flat rides was also a pretty interesting one and utilizing the classic Himalaya ride style is inspired as (to my knowledge) Disney has never utilized this style of attraction. My only real qualm with it is that riding in a misshapen soul feels... odd? Like I think there are a million other ways to go about designing a ride vehicle than explicitly stating that the vehicle is a soul, that just feels odd to me. That said, I think that having two fits as well despite the fact Dumbo gets sh*t for having two, it definitely adds capacity.

For Down to Earth (which I did immediately think of the Peter Gabriel song, thank you very much), this is possibly the attraction I'm most confused on. Maybe I'm just an idiot (possible, likely even) but I just cannot picture in my mind's eye how this attraction works. You say the platform "reverts back" and that you immediately drop, but I just cannot seem to figure out logistically how this attraction works. I appreciate the inclusion of the image for what the attraction may look like, but the description is quite small and lacking in detail that I think a sketched out diagram of how the ride actually functions would've done this thing absolute wonders. A Soul drop tower that sends you to Earth is one that I think weirdly enough fits perfectly within the theme and I think it was a great choice, I just struggle to figure out how it actually works.

As for the supplemental stuff: the Hall of Everything is a fun addition and I think serves the purpose of the cancelled (???) Play Pavilion at Epcot really effectively. Honestly, this whole land feels very Epcot and I could easily see it replacing the Wonders of Life building in a way I would be really fond of. The All Foods Bakery as a counter service fits the theme, sure, but I wish we got a bit of a sampling of these "new foods" aside from just comparing it to Epcot (which is just down the road as this is a fifth gate at WDW not a new park elsewhere). I complement the land as feeling Epcot-y, but I think you maybe leaned a bit too hard into the Epcot of it all which may feel redundant as, you know, Epcot exists. The Soul Record Storage is kind of a ridiculously morbid way to do a shop, like even Memento Mori isn't morbid enough to have actual deceased people show up in the theming, that to me is maybe a step too far. It selling "all types of Disney merch" is unfortunately pretty vague as well and like the restaurant, I wish there was just a small list of things and also maybe make it more relevant to the land as a whole? I know Disney merch is becoming ridiculously homogenized and you can find the same twenty things in every single gift shop, but at the same time a lot of them do have unique merch and I wish you elaborated on that just a little bit rather than entirely skipping over it. Looking at other shops in this project they at least mention shirts, pins, Funko pops, etc. whatever they need, this doesn't even do that kindness. Finally, the S.S. Moonwind is a fun little inclusion though I question the feasibility of doing a moving boat ride within an indoor land. I'm sure it CAN be done, but comparing it to Sailing Ship Colombia which has the entire Rivers of America to explore vs. this ship which is only within a very small bit of water I imagine. I like the concept and including the set pieces using holograms (not sure how you're going to do that, but good luck), but again it's maybe a bit morbid including deceased characters here? Like I know this whole land is about life and the before and after, but with Coco it feels more fun and whimsical and that's the actually dead people. The before life (while a million times more difficult I'm sure) seems to focus too much on death in its theming which just feels odd to me. I don't want to be too hard as I know @Half/CartoonHalf/Human also had some scheduling conflicts and they also took probably the single most ethereal and esoteric bit of the park which I must commend them for trying at the least, but I think this whole miniland suffers really bad from a lack of cohesive thematic vision and lack of detail.

Into the Land of the Dead subland, this one felt a lot more detailed and uniform than the Great Before, though I do worry some elements here are maybe a bit too much to be truly realistic. For instance, making every cast member wear skeletal makeup is kind of a lot to ask, especially where that would have to cover every cast member including ride operators, food service, sanitation, etc. and while it's a cute novel idea for some blue sky imagineering, it's definitely not a realistic idea. Still, I think this land overall really captured the beauty and vibes of Coco and combined with the Soul stuff, I stand by the idea that something like this really should replace WoL at this point.

The shopping and dining definitely do feel very similar to the offerings in the Mexico Pavilion and because of that I almost wonder if a different route should have been taken. I could see the dining be in the rundown town Hector lives in by the water or maybe at Ernesto's mansion to kind of differentiate it from what already exists just a short bus ride away. I do like adding seating by a stage for live musicians to play, that's a nice addition because music is so crucial to Coco, but again I've seen the mariachi band playing inside the Cantina de San Angel at Mexico so maybe a bit redundant here. Including Mexican food though is super super important, I just feel you could've really nailed it another way.

As for the three attractions, I thoroughly respect all three of them. A musical performance that isn't just a retelling of the story of Coco but is instead basically a concert with original song pieces sounds so perfectly Coco and I could only imagine the amazing park music loops on YouTube that would come from it. Utilizing animatronics too makes sense to make sure the skeletal characters remained, but honestly this would be the spot I think made up cast members would really thrive. Still, I love a good animatronic show and it's been so long since we have really added one (redoing Country Bears not withstanding) so I appreciate the addition of something that is so quintessentially Disney and I appreciate the capacity as well, putting it between the theater size of Country Bears and Mickey's Philharmagic.

Pepita's Flight feels like the perfect little flat ride and continues the flat ride motif the Beyond Life section has been running with. It makes sense to include Pepita in some capacity and doing a flat ride modeled around her is the perfect way to include her without just doing another coaster. It's another attraction model that is not commonly found in Disney's portfolio and I think it would add a lot of kinetic energy to the land. It is funny that it's the only thing in Land of the Dead that doesn't have a Spanish forward name, but that's neither here nor there, I just thought it was funny.

The Soaring Skyway attraction is one that I think most people include in some capacity within their Coco-themed areas and for good reason, it's just such a striking and iconic visual that would translate beautifully into an environmentally focused suspended dark ride and that's pretty much what you gave us here. So far of any of the attractions at the park, this one is probably my favorite due to the simplicity and focus of it. No complaints at all.

Valley of the Ancients is the perfect way to include these historical Disney films into a land rather than doing an entire Ancient Greece or Ancient Incan area as a whole. I love the combined styles here and I think the selection of Hercules, Mulan, and The Emperor's New Groove all fit brilliantly and in a way that uplifts the three properties that I would argue are some of the most beloved in the Disney canon. While I will say this section suffers a bit from the same lack of detail that the Soul land suffered from, the writing style here was just so energetic and fun as well as streamlined that while there wasn't a ton of fluff it still managed to efficiently convey every single bit that it needed to in order to work. My only other qualm here is the formatting where we start talking about the next thing while still on a slide for another thing. Not the end of the world but the flow is broken up a little more than I would like ideally.

The ancient Greece section being the main focal point makes sense as the architecture and the culture all combine to make easily one of the most popular mythologies and Hercules is an incredibly popular IP that otherwise has no real presence in the Disney Parks so I think you nailed it with this one. Pegasus on Parade, while not the most detailed writeup ever, is a pretty genius way to add a THIRD unused and yet iconic attraction style to the Disney pantheon. Modifying the classic race element to it just to make a fun family coaster on a unique ride system is worthwhile to me and I think this would add some great kinetic energy to Greece. I also love that it's an outdoor coaster to compliment the Atlantis indoor coaster on the other side of the park.

Hades, Live from the Underworld! is the perfect addition to a land like this because Hades is just such a weird villain and Hercules is such a weird movie that I can 100% see a late night talk show just fitting the aesthetic where something like that would be incredibly weird for pretty much any other villain or any other character from a movie in all honesty. It's a simple enough premise and the idea of having Greek monsters show up is fun, I just wish we knew more about what the show was going to be. Talk shows are great because they have the interview but also have little games and stuff that I think getting more info would be really nice. Would Hades and the Nemean Lion just be chatting or do we get to see them play Carpool Karaoke or whatever? Of everything here, this is the one that suffers the most from lack of detail for me personally.

Hercules is one of the rare Disney films where the merch is literally built in, so including Air Herc in a store makes a ton of sense alongside the other stuff. The dining here is pretty perfect too, I mean Nectar of the Gods is a phrase literally built to be a specialty drink stand and with Disney's love of specialty beverages, I can see Herculade being a big hit at least on Instagram if not in general. Adding in a table service Mount Olympus-themed table service restaurant that serves Greek and Mediterranean food is the perfect cap to a really strong subland. Not a ton to say here about shopping and dining other than, yeah, it does its job and serves its purpose.

When it comes to Ancient China, once again I think you pretty much nailed it with what you need in the land and just kind of lacked on the detail. Out of everything, I think some images would've benefited the whole Valley of the Ancients sections, even just Google Images if you didn't have time for original stuff. For a @Brer Panther project, the lack of any images for a second time in a row is pretty disappointing. Still, I do love what you've got in the China section and despite the lack of detail and lack of images, you again managed to incorporate what you really needed to in order to convey the story. Fa Family Gardens sounds like a perfect addition for some much needed relaxation in Disney parks. I love the green space in the new Epcot core even if it is a bit messy so I am a big fan of including these lush walkthrough areas and you adding one to the Mulan area makes a ton of sense.

I now see why the Coco musical is an animatronic show and that's The Legend of Mulan: A Musical which I think would fit beautifully into the lineup of Disney stage musicals at the parks. Mulan has some really and truly iconic music from "Reflection" to "I'll Make a Man Out of You" and I can imagine the setpieces really working here too with some great choreography in the training sequence and the concubine sequence at the end both being things I think would really translate in the end. It's not the most original thing to put a live musical in a theme park, but I think Mulan was an inspired choice to do one. Shang's Training Camp is also a phenomenal idea and adds a second playground in the park which I think makes a ton of sense. I could absolutely see lines for the hopscotch over the river forming and I guarantee a bunch of Disfluencers would be really annoying about playing here while kids waited around for them to wrap it up. I, of course, also very much appreciate a rock wall as we all know. You guys also just really crushed it with the unique flat ride systems because a kite flyer is another classic amusement park ride that I think could be utilized super well the way you have for Village Kite Festival. I'm also a massive Chinese food fan (honestly reading this made me want to order some for dinner) so A Thousand Stories Dining Hall is a great inclusion and I think a Chinese food restaurant could be a pretty popular inclusion in a park where you don't have the billion and a half options that Nine Dragons at Epcot has to contend with (I'll defend their honor, I think it's solid there). Great work all around for the China mini-land.

Coming into Cusco as the final subland, I appreciate you didn't go with the incredibly obvious Yzma's Lab coaster that everyone and their brother has done before. A classic busbar with the twist of it being Kuzco's retelling of the story could lend itself really well to an attraction that would get Peter Pan's Flight level lines and The Emperor's New Ride is also a pretty perfect name. Again, this suffered from the lack of detail where you mention jokes and sight gags but I wish you had laid some of them out. Our Friends in the Jungle: Starring the Squirrel Scouts is a really creative choice to add into an Emperor's New Groove themed land too. This is honestly something I would love to see at Animal Kingdom in the new Tropical Americas section, puppet animals and all! This was easily my favorite piece of this whole land and I love the creative elements that went into doing it. As for shopping and dining, it's pretty great. Gotta have spinach puffs available and I've always wanted to try the big pill bug.

For Valley of the Ancients (stop me if you've heard this one before) my consistent criticisms are the lack of detail and lack of images. I think you have some phenomenal stuff in here that I would love to see fleshed out more. You didn't go the easy route with your attractions or shows, you made some great choices, I just wish there was more of it. Still, for an entirely IP-centered land, I think this one is conceptually perfect, so great job on everything!

Dino Island is pretty awesome. I love dinosaurs and the fact they're making their slow exit from Animal Kingdom leaves me yearning for somewhere for them to go that isn't just Jurassic Park. I think the 1800s dinosaur understanding influences here add to the unique aesthetic that the Dino Institute and Jurassic Park don't have. Having it set on an island off the coast of Sri Lanka is also a really fun and interesting setting that I wish you had played more with. It's not my first thought when it comes to dinosaurs so I think giving it more south asian/Indian subcontinent flare would've really plussed up what is already an interesting take on a maybe slightly overdone theme.

I love a good slow moving boat ride with animatronics and so Dino Island Boat Trek fills that niche really well. Honestly, I have to say the fact this doesn't culminate in an attack from a huge therapod carnivore is really refreshing too because between Jurassic Park and Dinosaur, we've seen that plenty of times; I appreciate that this is really just a chill ride through a river looking at cool prehistoric animals. I don't mind that you combined different eras because despite the fact the Carboniferous and the Mesozoic are separated by about 47 million years at the earliest connection point, the lost island stuff excuses that through the sheer fantasy of it all. I appreciate the reusing animatronics too between the iguanodon from Dinosaur (the second dinosaur ever discovered so a good inclusion for historical accuracy for 1800s as well) and the Ellen's Energy Adventure dinos as well. Overall it's a well executed attraction with some simple and chill vibes I really appreciate. Triceratops Spin Roller Coaster on the other hand captures the chaos of a classic dino-themed attraction again without resorting to therapod chaos which I appreciate. Including a volcano makes a ton of sense, especially with the old belief that volcanos wiped out the dinosaur. I appreciate giving me a manufacturer and a bit more info about the make of the ride rather than just skipping it. Again, I understand the difficulty in writing coasters so I think the shorter writeup here isn't inherently a bad thing, my only question is: is the volcano active? You mention it was presumed dormant but there's no volcano setpiece I can point out. Either way, really solid.

The rest of the stuff in the land works as well. Dino Diner, while not the best name ever conceived, works as a table service in a dinosaur land and I love the little egg niche it has going for it. I can imagine this being a really popular breakfast spot for egg fans. Dinner is more my speed with curries and Indian/Sri Lankan food being pretty high on my list of favorite cuisines. I appreciate adding a breakfast though as it's something that often gets left out of restaurant projects. Bronto Burgers and Prehistoric Gifts again feel kind of obligatory (and burgers in an 1880s Sri Lankan settlement feels a bit odd) but they're small enough and I am just happy to have a place to keep getting dino merch. My favorite element of the land though is the Model of the Carnotaurus as a bit of thematic worldbuilding. Why isn't there a huge theropod carnivore attacking us on the rides? Because they were wiped out. It's a haunting bit of messaging that adds to the world you've built really effectively as well as a little bit to honor Dinoland U.S.A. between the carno in the ride and the T-rex skeleton outside of it. I appreciate little details like this so amazing choice.

I cannot stress this enough: CHEDDAR CRATER!!!! This is genuinely (and I do mean GENUINELY) one of the single most unique and original pieces of Armchair Imagineering I've seen in a very very long time. The fact y'all settled on this before dinosaurs and Valley of Ancients is inspiring and it just shows that sometimes creativity knows no bounds. I'm in genuine awe by the concept here of a 1900s Georges Méliès inspired sci-fi land set on a moon made of cheese and establishing a wonderful bit of turn of the century aerospace sciences. This takes the tired trope of doing Jules Verne projects and updates it by doing something even more exciting and fresh (ironic considering cheese) take on retro science fiction. I did take me a minute to piece together this was an indoor land so I wish that was a little bit more clear, but the passion on display here is palpable and fantastic. High praise.

Journey Around the Galaxy is a fantastic piece of writing that I was absolutely enthralled with barring one slight issue: I don't really know exactly what type of ride it is. I kind of figured some take on an omnimover or something like that, but unless I'm missing something (possible, I've been writing all day) I didn't see anything saying specifically what it is. Still, with my assumption that it's a dark ride, this is kind of objectively perfect. I don't even want to gush that much about it because it's really not fair to everything else and all the amazing work you've all done, but I would go to war to have a concept like this exist at a Disney (or any other tbh) park. It combines the whimsy and wonder of the Second Industrial Revolution/pre-World War I era of not really understanding the universe with some amazing gags that feel right out of Marc Davis's bag of tricks. This seems beautiful, artistic, funny, and CHEESY (had to do it once) in the exact way I'd want it to. Genuine masterpiece part of the project here so amazing work to @Earlie the Pearlie, your passion shone through.

I'm tired already and still have two whole reviews to crank out, so I'm just going to speedrun the end here. Asiago's Burrow fills the Tom Sawyer Island niche and adds a really fun walkthrough attraction that I think Disney should do more of. I love Journey of Water and this feels in that same kind of vein. I love an interactive animatronic too and a head made of cheese saying puns is something I could easily see myself sitting at for too long. Shopping and dining are great and fit wonderfully!

Now for a very quick break.

PUMBAA'S REVIEWS
(When I told my niece to pick a "screen name" because we "don't use our real name online" she asked what to do and I said she can pick a character or a nickname she likes and she looked me dead in the eye and said "Pumbaa" so that's what we're going with.

In honor of her four-year old sensibilities, she will review the character dining and I will type exactly what she said, grammar and spelling be damned. Let's go.)

"CHEEEEEEEEEEEEEEEEEEEESE"
[said in a low gravelly voice I'd compare to the little girl who said "I smell like beef" in that one vine]

Anyway, back to my final thoughts.

Quick thoughts on SteamSongs. This was fun and cute and I like the idea of a smaller scale nighttime show like Tree of Life Awakenings rather than a big showstopper like at the other parks. I do think this park could (and should) still have a big nighttime spectacular, but having a small fun thing go on multiple times through the night, I like it.

Overall, this was a really overall great round for all of you. I definitely had my issues with the level of detail here and some of the attractions didn't hit the way I had hoped they would for me personally, but I will say I really appreciated the bold swings you guys took here. Compared to the very safe last round, you guys played with concepts like the afterlife, cheese moons, and 1880s dinosaur islands and I have to commend you even if all of it didn't come together perfectly. Literally everyone here stepped out of their comfort zone and it NEEDS to be commended. Amazing work y'all.
 
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PerGron

Well-Known Member
Original Poster
Teams!

As it is taking me longer to do my reviews than I had hoped (you all deserve only the most thorough review possible) it may be a few days until I can really get everything done. This is entirely on me for expecting to be able to do these reviews in a timely manner but I do not want to make anyone wait. For that reason, while we wait on the reviews to be finished over the weekend, I present to you a new challenge. Your mission, should you choose to accept it, is:

Redo the Disney Junior Live! at Disney's Hollywood Studios

You can keep it Disney Junior, you can change it to any other theme you'd like, but with the new Animation Studios coming to the park and where redoing the whole area was originally the third project anyway, I figured this would be a fun optional project for anyone who wants to partake. You'll have until Monday at 11:59 pm to post and I'll give y'all a lil review. It won't be elimination and won't really count for anything up front, but by participating in the project even just a little bit, it could save you from the pending double elimination!

In the meantime, I will continue working on getting reviews out as I can and will get the next project up on Tuesday!​
 
Teams!

As it is taking me longer to do my reviews than I had hoped (you all deserve only the most thorough review possible) it may be a few days until I can really get everything done. This is entirely on me for expecting to be able to do these reviews in a timely manner but I do not want to make anyone wait. For that reason, while we wait on the reviews to be finished over the weekend, I present to you a new challenge. Your mission, should you choose to accept it, is:

Redo the Disney Junior Live! at Disney's Hollywood Studios

You can keep it Disney Junior, you can change it to any other theme you'd like, but with the new Animation Studios coming to the park and where redoing the whole area was originally the third project anyway, I figured this would be a fun optional project for anyone who wants to partake. You'll have until Monday at 11:59 pm to post and I'll give y'all a lil review. It won't be elimination and won't really count for anything up front, but by participating in the project even just a little bit, it could save you from the pending double elimination!

In the meantime, I will continue working on getting reviews out as I can and will get the next project up on Tuesday!​
Do we have to keep it as a show, or can we redo the entire interior space from head to toe?
 

PerGron

Well-Known Member
Original Poster
Do we have to keep it as a show, or can we redo the entire interior space from head to toe?
i do GIF

*You will do what you must​
 

cdunlap

Well-Known Member
TEAM DREAM PRESENTS



An all new theme park coming to Walt Disney World Resort that invites your whole family to celebrate the spirit and relish in the joy of exploration!

Click the logo to explore the park!



TEAM DREAM REVIEW:
Nice logo! Nice map! Nice visuals!

Driveshaft Central is such a cool-sounding name and the land really delivers with a Victorian aesthetic. I like the pneumatic tube ride, as it looks amazing!

The Forgotten Seas is amazing. Thank you for actually getting the Polynesian mythology right because it’s one of my favorite more niche mythologies! Atlantis is cool as well!

Beyond Life might be the most out-there of all the lands, but it still is a great land! The Soul area is interesting to see as someone who hasn’t seen Soul, but I like it. The Land Of The Dead, while quite morbid-sounding at first, somehow manages to subvert all expectations of what a mythical afterlife should be. It’s a bright and colorful afterlife befitting the Mexican culture! It’s like Mexico Pavilion, but 100% better!

Valley Of The Ancients is quite a good place. I mean, Classical Greece, Imperial China, and the Inca Empire all in one place? Sign me up! Basing the Greek section on Thebes is an interesting choice, but it’s cool regardless. The Pegasus coaster sounds EPIC! The Hades attraction is cool! The whole Chinese section is amazing, as is the Inca section!

Dino Island sounds like an amazing land! Sri Lanka is a lovely country and, quite frankly, it’s the perfect inspiration for a lush dinosaur filled island. The boat trek really taught me a lot of new things about the prehistoric world and its creatures. The dining and shopping are cool!

As a silent film enthusiast, Cheddar Crater is just purely amazing and I love it! The visuals pulled from Georges Melies add so much to the vibe and I am here for it!

SteamSongs sounds amazing and I can almost do the auditory equivalent of visualizing the sounds of steampunk music! Lots of clinking, clicking, and clanging along with whistling.
 

cdunlap

Well-Known Member
What Lies Beyond?


(hype music!)




team Wonder presents




"The way of water has no beginning and no end. Our hearts beat in the womb of the world. The sea is your home, before your birth and after your death. The sea gives and the sea takes. Water connects all things: life to death, darkness to light."
- Walt Disney




TEAM WONDER REVIEW:
AGP, I LOVE the map and logos!

The submarine ride sounds like a nice way to get around the park.

Serene Shores is a charming place based on the early days of the amusement park in the 1900s and I enjoy it. I love every little thing about it.

Polynesia is a great land that combines ancient and modern Polynesian cultures together into a beautiful mix! Using Proto-Polynesian roots for the volcano name and Lalotai (Yes, I know that’s what they call it in the film!) just warms my linguistics-loving heart so much! The coaster is a great tribute to the history of the Polynesian people and surfing. The Kakamora Playground is a great area! The Mystic Gardens are perfect representations of each goddess that the areas are named after! (Namaka, goddess of the sea, Haumea, goddess of fertility, and Pele, goddess of volcanoes and a troublemaker in Hawaiian mythology who is rivals with the snow goddess Poliʻahu.) The Moana ride is amazing! Lalotai Heartfall sounds absolutely terrifying but in a good way! The CM uniforms sound immersive, although I did have to look up the Sloth Monster and when I tell you that this creature that formerly was nameless in my mind was my childhood trauma, I mean it! Below, you can see the horrid one, the eldritch horror that I speak of!
IMG_0124.webp

Portorosso is probably the most beautiful land in the park being based on the Italian Riviera. I imagine it being quite a lovely place to walk around in similar to Morocco Pavilion. The Vespa Race sounds fun, as does Life Below!

The Lost Empire goes harder than it has any right to and I love it for that! Expedition Atlantis sounds epic, as does Darkest Depths, with the latter also triggering my nyctophobia and my fear of coasters! Quest For The Sunken Pages and Sunken Swirl also sound amazing!

Galaxy's Edge: Naboo is really what I would imagine to be a great sequel to the original SW:GE. The Pod-Racing Coaster sounds like an amazing experience. Theed looks like if Mughal India was located in Renaissance Europe and I'm here for it because I love both! The Droid ride also sounds pretty good! The gala show and the Grievous Assault are on the same level of awesomeness and I love it! I also love the marketplace!

The Wonder Of The Waves is a lovely-sounding ship/restaurant thing and I think I'd enjoy it.

Waterfall Dreams sounds like an EPIC nighttime experience!
 

PerGron

Well-Known Member
Original Poster
So sorry it's taking so long, I've had two very very busy work days, but I am finishing up tonight and tomorrow. Let's jump into the next project

PerGron's Reviews
Team Magic- Clockwork Kingdom

This team settled on an idea the quickest of the three and decided to take the theme of "time travel," which I admittedly was nervous about the execution here. Time travel as a concept works great for a ride or even a land maybe, but a whole park dedicated to it really just didn't seem like something I thought would work. Of course, with the heavy hitters on this team, y'all had to go and prove me wrong with a park packed to the brim with absolute bangers delivering on some of the most creative and interesting and out of the box concepts I've seen in an Imagineering comp. I mean, I should have figured this team wouldn't settle for Medieval England, Ancient Egypt, and the easy stuff because I remember working on the 1986 project with @Outbound and @AceAstro on a park not entirely dissimilar and not going with the easy picks for Lost Worlds either. I think you guys were the team who took the biggest swings and I absolutely feel it paid off, it's taken me so long to get these reviews out because literally every team was firing on all cylinders on here, but this team especially packed so much detail into it that it took me hours to read to soak it all in (not at all a bad thing).

Right off the bat I do want to hit you guys with one criticism and though it's not at all one I think will negatively impact anyone all that much, the lack of any kind of reading music was notably absent here. Maybe I'm just so used to reading music being provided, but with a project so full of diverse cultures I think some music loops would've been really nice and while I did fill that gap myself without any real inconvenience, it just felt like a very very minor touch that would've been a beautiful little bow because I do read with the music every time it's posted. I know you guys were trying for some original music composition that didn't end up panning out and that's all fine and good, but some sort of soft instrumental for the different sections just would've been the chef's kiss for me personally.

I really appreciate the opening stuff here, just kind of breaking down your thought process in designing the park and I ADORE the way the park is set up like a clock with the time passing getting to the bigger numbers the later the era gets, that's some serious consideration that I could really expect from real Imagineers in how to design the park and it is just wonderful. I know everybody jokes about a "PerGron Project" when there's animals and backstory, but this really feels like an Outbound Project in the way it's organized and set up. You just have such a detailed approach and design philosophy for everything you do that it feels very unique and very Outbound.

The Epic Universe influence is palpable here, especially in Timeland and while I 100% understand the desire to really lean into the newest toy in the theme park fan's arsenal (Team Dream did it too), I think the portal stuff here is maybe a bit too directly stealing from EU? I get that portals make sense for a time traveling park to add transitions between the various lands and maybe it's just that EU is so fresh in everyone's mind that it's impacting my judgment here, but I'm almost disappointed that there isn't a different style of entrance to each land. I also found some disappointment in the lack of development for Timeland as the hub. I know that the individual writing this had some personal conflicts come up and so it became a quick catch up towards the end and I'm not going to slap you guys on the wrist for how uncontrollable life is and can be, but compared to everything else in the park that is so packed full of detail, it's notably lacking in a space that I think could otherwise have a really amazing and phenomenal sense of identity. The Tower of Time is such a notable park weenie and the idea of paddle boats with clocks in them is so fun and I can picture that so well, I just wish a bit more time had been dedicated to fleshing this out if it had been discussed earlier than the last few days. No blame to anyone on that though because it still is a really interesting hub and the hub is admittedly far less important to nail down than the lands within the park, just my two cents on what I had hoped for. My only other criticism is, again, a nitpick, but I think you guys should've gone through the posted attractions and land writeups and changed it to Timeland from [Steampunk clockwork Hub.]

When picking a theme to represent your "ancient" land, I think the obvious picks of Egypt, Greece, and Rome would've all been very cool to see, but I am incredibly glad you guys settled on ancient China. While China certainly is more well represented in the Disney parks than some of your other land selections, you guys did it in a way that is really beautiful and also different to the way we see it depicted at, say, Epcot. Rather than the Ming Dynasty vibes that the pavilion has going for it, you guys have stuck much more to the naturalistic feel of the lesser visited spots than the Forbidden City or Temple of Heaven that lend themselves so frequently to Chinese-adjacent projects. The whole aesthetic around Lianyun Valley feels serene and calming despite hosting some pretty intense attractions. I can absolutely see this being a place that would be nice to just sit on a bench and people watch amongst the bamboo forest scenery. I appreciate the land map to help me place things and I like that everyone took their own swing at a map for their area because even though I love and adore a unified map, I also love seeing people experiment with art and other things they may not do all the time.

In a park with four lands, the fact you included four coasters is kind of funny, especially since one went in every single land, but with the current trend of every attraction getting built having to be either a coaster or some take on a trackless dark ride, I can't knock the realism here. Of those coasters, Rise of the Jade Dragon is definitely the one that feels the most standard for what I'd expect from a Disney coaster. It is certainly packed with some phenomenal theming and storytelling, but it also just feels like stuff we've seen before, either in real life and in other comps. Also, am I tripping or was Rise of the Jade Dragon a ride in the cursed Adventure Atoll land? Might be making that up lol. The familiarity here isn't at all to discredit the attraction though as this writeup was incredibly thorough and shows how writing a coaster can be done well (HINT HINT). I appreciate that rather than battling or escaping the dragon ala Cosmic Rewind, Expedition Everest, and others you're actually working alongside the dragon to bring about peace and balance; that makes for a nice twist on what is a pretty familiar formula of "roller coaster with fantasy monster at the helm." Overall, I think this is an incredibly strong coaster with some fantastic writing and as an anchor of the land, it would be a pretty special attraction worth checking out.

When I saw Journey of the Monkey King pop up while I was going through your project, I figured it would be some type of dark ride, be it a busbar or a trackless or something, so the fact this is actually a 4D show is both a huge surprise but also a welcome one. 4D shows are such a rarity in imagineering projects and seem to just be dying out one by one between MuppetVision and It's Tough to Be a Bug (though that is getting replaced with another 4D) they're falling by the wayside, so the addition of one is great here. Easily the best stuff here, for me, was the opening area with the animatronic peach tree and the statues of the immortals, it feels very Enchanted Tiki Room in that way. As for the show itself, it's certainly very charming and very modern Disney (sans it not being an IP owned by them) with the Marvel-like quips and dialogue. As a cinephile this is painful, but as a theme park fan, the very simple dialogue and silly goofy tone fits very well. I appreciate the detail in the special effects that make the 4D film work the way it’s supposed to as well because these are details I can see falling by the wayside in a lesser project. This is a great family friendly show that I think would be pretty popular and fits the theme really incredibly.

Now for the supplemental stuff in the land; I appreciate the use of a brand new attraction style for the Lotus Lake Lanterns. This whole round seems to be allowing all three teams to experiment with some stuff Disney doesn't use often and I really appreciate that. For this flat ride though, it adds some really nice kinetic energy and combined with the reuse of the Rivers of Light lotus floats in the lake, I think this would just be a really beautiful place to hang out, especially at night! Shopping and dining are disappointingly small here without a lot of great detail that permeates the rest of the project. I fully understand prioritizing the important stuff like the attractions and I do not fault you for doing that, but I do wish there was more here for the shopping and especially for the dining. The Temple of Balance seems like it could be a really fun eatery with a really fun and unique gimmick that I wish there was more detail for. Still, what you do have for this land is so phenomenal that I can't blame you for skimping on the supplemental stuff if that's what you needed to do in order to get this out, but with all three teams doing so well, it's one of those things that ultimately may make a difference in the final scores.

Alright, so full transparency, I'm about to glaze a project so hard that it may seem unfair. All three projects had a land that absolutely stood out above anything else for me (Cheddar Crater in Team Dream and we'll get to Team Wonder when I do them) and for Team Magic it was pretty easily Crossroads City. The idea of setting a theme park land in medieval Baghdad during the Abbasid Caliphate is so ridiculously inspired that I genuinely cannot think of something I would've been more into for this park. The whole vibe of a medieval Islamic Golden Age land is just so brilliant and everything you've put in here feels perfect for what it is. I have almost zero criticisms for this whole land but at the same time, I do want to go through and put my thoughts together so that you can read them.

The Den o’ Thieves subland could’ve been a whole land in and of itself with how much you have going on here. A dark ride, a flat ride, Streetmosphere, an interactive game, plus shopping and dining is pretty fleshed out already so the fact there’s another subland and a half is pretty intense but also pretty exciting. For the Den itself, I think you did a phenomenal job capturing the hustle and bustle of a medieval city center filled with merchants and thieves as we’ve seen depicted in stories like Aladdin and 1001 Arabian Nights and this makes for a fun and exciting setting for guests to explore. I know you mentioned Galaxy’s Edge as an inspiration and I feel that in your design, especially with the teased elements that never came to fruition before that land was actually completed. I imagine it’s probably easier to get people to wear normal human clothes made for the heat than full alien prosthetic makeup to do everyday jobs after all.

I’m going to circle back to the main attraction but I want to discuss the major components in this land first. To start off, great idea to move Magic Carpets of Aladdin over from Adventureland. I’m not as much of a hater on that style of flat ride than a lot of people seem to be and I think that magic carpets fit the theme of that mechanism really well. As you’ve probably gathered from my reviews thus far, I think flat rides are a great way to improve kinetic energy and I think Disney should really do more of them over what they’re currently doing, so salvaging one makes me pretty happy. The ride is currently in a terrible spot and fits your land very well so I’m glad you made that decision. I can imagine the spinning of the carpets and the music adding some great energy to what should be a really energetic land already. The tongue-in-cheek ribbing of Disney fans in your explanation was unnecessary and petty which is exactly what I live for, so good work there too.

A Thousand and One Nights is the perfect kind of pop up show that the world showcase used to do so well. I’ll never forget watching my dad lay a golden egg on the stage in Italy, or see my cousin be knighted in England and being very jealous I wasn’t chosen. Streetmosphere (due to actors unions and whatnot, I know) has been in extreme decline post-pandemic and something like this would be such a refreshing breath of fresh air for what seems to be a dying genre of theme park entertainment. The selection of stories is inspired as well with some well-known and familiar ones like Sinbad and Ali Baba as well as ones I've not even heard of like The Three Apples. I appreciate the commitment to different genres as well, giving some brilliant selections that are bound to attract different people to check them out.

Crossroad Traders (while sounding like a shop) is another nice piece of a dying theme park attraction genre in interactive games. I remember fondly the heyday of things like Sorcerers of the Magic Kingdom and the Kim Possible/Perry the Platypus/Ducktales game at World Showcase and though I never did it, the pirate one at Magic Kingdom as well. These are awesome little elements to give people things to do on return visits or longer trips where maybe rides and shows are less of a priority than just exploring. It also adds some great kinetic energy when you have different effects popping up throughout the land that even guests not playing the game can check out. It’s a non-intrusive way to add additional storytelling in your land and the way you’ve established it works really well. It’s nice to see even seemingly less important elements of your land like this still be bountiful in terms of ideas, creativity, and detail. For the actual shop Crossroads Trader Depot, it’s a serviceable shop when you already have a big bazaar elsewhere in your land. It feels more like a setting for your Streetmosphere and game than it does for any specific merchandise where I think this area could’ve prioritized Aladdin merch, but that’s neither here nor there.

Pumbaa’s Reviews

“Jasmine is my second best friend” (she met Jasmine at Disney World a few months ago and asked if they could be best friends but then remembered she had a best friend at home so she told Jasmine they could be second best friends.)

“I like Abu because he’s funny and I like Genie because he’s funny and I like Rajah because he’s cute. Jeffery (she would not accept his name is Jafar) is the bad guy though so if he came up to me and I was eating I will punch him in the butt.”

So yeah, big win with the Prince Ali’s Festival Feast from my niece. For me, I think it’s a great way to do your character dining in a park that feels difficult to pull character dining off without feeling out of place. The Aladdin touches throughout the land and the overall popularity of the Aladdin IP and characters though lend it to a great dining option and the fact you can use it in a restaurant with Arabic and Mediterranean food rather than just average American fare makes this more unique than most character dining spots, so I found this to be a really great execution of the bonus project.

As for A Whole New World, I think this is the attraction I have the most issue with in the land and for a pretty weird reason. While I always commend people for not doing a book report dark ride and while I maintain that perspective here, I almost feel like I’d rather you have done a book report dark ride if that makes sense? You follow so many of the exact plot beats and feature the same songs from the movie that not making it just the story of Aladdin feels off somewhat. Obviously any type of flying carpet ride would have to feature scenes like flying above small models of the area and it makes sense to include the beloved music from the movie, but a lot of your setpieces like flying into Ancient Ziggurat feel very reminiscent of escaping the Cave of Wonders and the battle against Jafar feels a lot like the finale of the film anyway. That’s not to say your take on this attraction is in any way bad, it’s well written and I understand the perspective you’re coming from, but yeah I almost feel like it would’ve been a better move to either totally differentiate it from the movie with very different elements or to just go whole hog on a fun adaptation on the movie’s plot directly. That would’ve also let you use Aladdin, Jasmine, Genie, and Jafar a bit more naturally than coming up with some other way to fit them into the narrative. It’s more creative and better to show off your brainstorming skills to do original takes and I get and support that, but a note for everyone, from my perspective, a well done book report dark ride as a small piece of the pie never hurt anyone!

Jumping into the Baghdad Bazaar, I love this as a center point of your land separating the New City from the Old City and also separating the swashbuckling thievery lower class from the scholarly upper crust of society. It’s a nice realistic commentary even if it wasn’t meant that way. Everyone needs goods and so having the bazaar in the center of it all connects all castes, even if I’m reading too much into it. Silk Road Tavern is an interesting choice that I am both in favor of and kind of confused by. I like the connections to, well, the Silk Road and having this at the entrance past the portal makes logistical sense in connecting everything together, I just think (as you pointed out so done purposefully) the European architecture is a strange visual in an otherwise so uniquely Arabic area. I do like the inclusion of various cuisines along both the Silk Road and the historical timeline though, so I can set aside the issues I have with the architecture for the story elements you have.

The bazaar itself is great and a natural and necessary inclusion for this style of land. I can imagine this having a lot of fun merchandise and souvenirs in a hectic and exciting shopping experience that may just make the emporium after fireworks seem tame by comparison. It does seem like possibly a good chunk of writing didn’t render properly as Baghdad Bites cuts off awkwardly and when I went into the conversation to see if it was shared there it was not, so just something to be aware of. I got the general vibe though and I can pretty easily assume what you had featured in there. Likely kabobs and other street food. Maybe one of those Ice cream vendors that messes with people? If anything in this triumph of a land had to be lost to the ether, I’m glad it was food carts and not anything else. My only real issue was the redundancy this bazaar creates with the thieves one, giving us two bazaars in one land. Not the worst crime ever committed, but I think the thieves could've been turned into a single shop instead.

Fortune Tellers and Bandit Battle both help fill that niche of streetmosphre I was praising earlier in my review.A swashbuckling sword fighting street performance sounds like something Eisner Disney would implement because there’s no way Bob Iger would associate Disney with scary things like swords and fun, but nonetheless it feels very Golden Age Disney World in the same way the land represents the Islamic Golden Age so I greatly appreciate that. The Fortune Tellers, though, maybe a top three thing in this whole project. I love stupid theme park comedy shows like this and having three “mystics” that are actually charlatans one-upping one another in hilarious guest-interactive performances is brilliant and perfect. The bit at the end where they say someone will ride a magic carpet in the next hour and gives out a fast pass is equal parts funny, realistic, and hopeful as it implies the return of paper fastpasses (or maybe a gigantic fastpass you have to carry around until you use it? I can imagine both). Regardless, both shows are great additions and full out this land beautifully.

Finally we enter The Learning District which really brought this whole land together for me. While I said the Den o’ Thieves could be its own full land I’m so ridiculously glad it wasn’t because, while incredibly strong on its own, this stuff just brought the whole thing around so incredibly. The Islamic golden age is so underrated as a part of the medieval and renaissance periods despite having some of the largest contributions to knowledge and the arts of any region in the world and the most acknowledgement we ever get for it is maybe a footnote in a text book and/or a line of Judi Dench dialogue in Spaceship Earth. Making an entire subland around the discoveries made by these Arabic and Muslim scholars is so creative and represents a part of history so well without ever being boring.

The Golden Gardens is a great way to do another beautiful calm garden area like the Chinese gardens in Lianyun Valley but in a wholly different way. The major differences between the two garden styles adds to the beauty within both and this garden makes for another beautiful space to just hang out and people watch out to complete the tour and see everything else it has to offer. It’s like a Maharajah Jungle Trek for culture nerds instead of animal nerds. Luckily (or more realistically, unluckily) for me, I’m both so I greatly appreciate this addition.

House of Wisdom is another brilliant inclusion and the fact it can be viewed from both the queue of the coaster as well as just from its own room is wonderful. Another attraction similar to the opening of Disneyland’s Enchanted Tiki Room, you can feel the inspiration without it feeling like a cheap ripoff because the subject material is so different. This may come as a surprise to many but I love edutainment and this is the perfect way to do that with some incidental entertainment while you wait in line that tricks you into learning. I also love the little gags you put in at the end, very classic Walt Disney Imagineering.

But really the big star here is Algebra Road and justifiably so. I’m not a coaster head, the most intense coaster I’ve done is Mako or Kraken at SeaWorld and both were almost too much for me. I prefer a story coaster like Guardians or Everest with an element of thrill rather than the huge airtime and g-force machines that so many people love. With that acknowledgement, forgive my ignorance here but when I saw the video of how this works I audibly said “oh f***”, I didn’t know something like that could exist. I don’t know how intense it is or anything but I imagine not too bad assuming you’re adding it to a Disney park and not a Cedar Point or something (HINT HINT) but regardless, I was blown away by this choice. I was also blown away by the decision to make a freaking coaster based around algebra! I was a C-student in math pretty much my whole school career and so a math-themed anything just never appealed to me. Having grown, I still absolutely suck at math but I’ve grown to appreciate its impact while I use a calculator or my fingers to solve any problem that comes up. An Algebra-themed coaster would’ve seemed like the worst idea ever to high school me, but to adult me this is the kind of generationally good idea that I hate you for coming up with it instead of me. I cannot begin to explain any of it nor even truly understand it, but the abstract visuals and the coaster’s direct movements tied to the equations, just generationally good.

With Branmere the hits just keep coming because this is now the third of three absolute bangers in a row. I’ll get it out early though, I have one pretty major complaint here that derives from this team having very little conversation. Crook’s Corner is pretty much 1:1 the same thing as Den o’ Thieves in Crossroads City. Two seedy crime-filled corners of a land with IP tie-ins and a sword fight streetmosphere show. I don’t know if this was purposeful or not, but it kind of shows me that ideas and finer details weren’t really ironed out between the people writing each land to figure out who got the sword fight show and who got the criminal element, etc. I would’ve liked to have seen more back and forth between players here because you all are so strong in your creativity and writing but all of your communication skills, at least for this round, were really lacking and it shows up here. I know that the scale of this project was bigger than you all were expecting and having to divide it all up makes for less communication time, but a simple “this is gonna be in my land” goes a long way. That’s not at all to say this or Crossroads is bad and both criminal elements make sense certainly, but the similarities between the two are noteworthy nonetheless.

The similarities may be a logistical problem I had and something I had to bring up, but at the same time maybe there’s some magic in those similarities because Branmere rivals Crossroads City as my favorite land in the park. Both of these lands are so expertly and lovingly crafted from two titans of the game at this point. Of course, we all know how good @Outbound is, but it’s been amazing to watch how much @Lord Fozzinator has grown as well, especially since Manor of Mysteries where they had some, uh, interesting challenges. The 1600s seaport setting within England is so beautifully iconic that it makes for a great theme park concept and you’ve realized that fully. The shopping here with Branmere General Store and Madame Otatia’s Curiosities both fit the seaport vibe you were going for. I know it’s not exactly the same, but here in Maine one of our old seaport towns has a main drag by the water and two of the most prominent features there are a big 1700s general store that’s been fixed up but remains very similar to its old days, and a spooky witch lady’s store where she sells crystals and whatnot and does fortune readings. It’s kind of funny to think that both of these things are just staples throughout history.

I love the inclusion of ships you get to explore as well. As a New Englander, school trips to Boston to walk on the old Revolutionary War era vessels were a lot of fun (for me at least) and so having something like that is certainly worth checking out and having in a Britain seaport land. I like the selection of ships you went with as well because of the variety, though a few things stuck out to me with your selections which aren’t actually a big issue but I figured I need to critique here, not just gush. The first is a much less important issue which is probably just a terminology issue more than anything, but the idea of a whale skeleton hanging from a mast is a funny visual. I assume you mean off the side, probably starboard side, where most whaling ships held the carcasses because a big whale dangling over everyone and blocking the breeze to the sails would be a pretty big issue haha. The other very minor critique is the inclusion of a Spanish Galleon which, while a very cool looking ship, doesn’t really fit the time as a Spanish ship in a British port would be blown out of the water in most of the 1600s. Again, not at all a major issue because this is a theme park not a historical reenactment, I just thought I’d point those things out.

The dining here is all good, with John’s Oyster Bar being particularly interesting to me because while maybe not historically accurate terminology, oyster bars are very very popular and oysters as a food source always have been. I also love the setting of this by the water, it warms my cold New Englander heart. The Lord James Inn has some genuinely insane background lore here that I’m not sure is exactly Disney friendly, but yeah an old British seaside villa serving as a table service restaurant fits beautifully. British food is always one of those things that gets people riled up, but I think having a restaurant that serves things like pot roast, roasted meats, shepherds pie, etc. would fit really well. Both of these places I think I’d happily stop at if I were visiting.

Crook’s Square, despite my qualms with it being so similar to Den O’ Thieves, is a really fun spot where I can see pickpockets and pirates all hanging out. You’ve nailed the vibe here of what you were going for and the supplemental stuff that fills out this subland sells the aesthetic incredibly. Hook’s Fish & Chips is a nice callback to the Jolly Roger in Disneyland which sold tuna(?) but updated to sell food people actually want to eat at a theme park. Fish & chips is iconic, classic, and light that it makes a ton of sense to feature it here, and if it’s similar or the same as in Epcot you’ve got a huge seller on your hands. Mr. Bloodthorn’s Store is a solid shop and a good way to sell the piratey things without them intruding on the main land. Pirates are beloved and iconic and having a second store outside of Magic Kingdom dedicated to selling t-shirts with cringey things that the worst people you know will buy like “Captain of this Vacation” or whatever is great.

Streetmosphere here is great, the redcoat patrols remind me of the stormtrooper patrols at Galaxy’s Edge, the only issue is being in Florida, I’m sure those poor cast members would go home crying as the patriotic ‘muricans are nothing but nice to them. There’s no insane people in our little fantasy world though, so I like the thematic element it adds. The rest I don’t have a ton to say about, I like the lived-in feel you’ve given to this land with the citizens, the militia, the pirates, and the merchants though, it’s something Disney once did very well and has since shirked on and I wish they’d go back

If I had a nickel for every boat dark ride at Disney World set in a mid-century European fort centered somewhat around the mythology of the seas, I’d have two nickels which isn’t a lot, but it’s weird that it happened twice. All jokes aside, Tales of the Ocean is a fun way to do a major attraction for a land set at the height of the British Empire without at any point celebrating its colonial and imperial terror it wreaked across much of the known world. Instead it does the opposite by featuring a diverse array of stories from across the globe, stories many of these British sailors probably stole from people, but unique stories nonetheless. I think the selection of stories you took are unique and while I gave Team Dream a bunch of sh*t about taking multiple stories and putting them into one dark ride, I do think this was better executed than that attraction. Rather than really obvious transitions that broke up the ride experience and the overbearing narration, this felt more like a classic PotC where the storytelling is done by the visuals alone and the transitions were more natural. I still have some of the same criticisms as I did there where the multiple stories angle is a bit much for one ride, but by and large I think this is a better executed version of what they were going for which is why I have less issue with this attraction. You did mention that the fortress serves as a hotel as well though? I’m gonna need more of that lol, not just gonna let it slide without elaboration.

The Crook’s Twist is a really fun way to do a family coaster that I’d never have even remotely thought of. Having a bunch of drunk pirates engineering together a coaster may be the single most terrifying thing I’ve heard, but at the same time I used to ride the rides at the local carnival and there’s no way that wasn’t the modern equivalent of what you’re describing so carry on. Having a spinning coaster with that thematic history though is really creative and I think it’s a great way to get an outdoor coaster to fit a land while preserving the integrity of the 1600s theming. Of the three coasters we’ve seen so far, this is certainly the simplest, but simple doesn’t mean bad because I actually think it’s insanely fun and unique and would probably be a massive hit. I adore the homemade feel you’ve inserted here with the wooden figures and dragon and everything. It feels like something someone’s hometown park (HINT HINT) would have earnestly so while this is more tongue-in-cheek, it feels so wonderfully nostalgic and creative in a way few other projects I’ve seen do.

The Peter Pan stuff is also great, especially where it’s centered around Captain Hook instead of Peter Pan. While I was going to complain that the Peter Pan characters and stories are more intrinsically linked to the early 1900s, I immediately had egg on my face because the whole point of Neverland is they never age so you can set them in literally any timeframe and it doesn’t matter, so good job getting one over on little old me. Tick Tock Croc Spin is another wonderfully done flat ride (you all nailed flat rides this round, it’s crazy) that just does what a flat ride needs to do. It’s fun, it’s short, it’s got solid capacity, and it adds kinetic energy to the land. Hook: The Musical, on the other hand is a phenomenal concept and I really have nothing bad to say about it. I’ve never liked the “Disney villains but give them a tragic backstory to show they’re not actually evil” that movies like Maleficent and Cruella gave us, but if there was one single character I’d be okay with getting a story like that, it’d be Captain Hook. You telling this whole story is great and I think it’d be a blast, but the end interrupted by Peter Pan to tell us why it’s all made up is expertly done as well. I would’ve been okay with this just being his real tale and make us feel for Hook and get his side of the story, but I also think the way you’ve done this to have Hook just gaslight us all is also very very funny and works very well. Overall, Branmere is another really really fantastic land which I just cannot say bad things about. Amazing job!

(part 1 as my review exceeded 40,000 characters apparently… oops)​
 
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PerGron

Well-Known Member
Original Poster
PerGron’s Reviews
Team Magic: Clockwork Kingdom
(part 2)


Finally we come to the last land of North Star Outpost and I don’t know if you guys knew this (he says facetiously) but I LOVE Arctic and Tundra themed lands. It’s just such an underrepresented setting that so much can be done in and the most we get is like Antarctica at SeaWorld which doesn’t even have a ride in it anymore. Between real expeditions like those done by Franklin, Peary, and Ross as well as the various fantastical stories about the Arctic, I just think it’s the perfect setting to host attractions and thematic elements. Of the four lands present, this one is, unfortunately, the weakest in terms of pure land detail, but that’s okay, it’s still quite amazing in its own rite. The dining spots Seaside Delights and The Boiling Point are both pretty awesome and fit the theme really well. While I can’t say I love a hot beverage in the Florida heat, Starbucks is popular so obviously somebody is out there drinking it, so more power to ya. The shops here, while small, are also effective and while it’s very very small, the ice mining game you have (near the bathroom?) also is a nice inclusion and one that adds some fun to the land.

Now I’m a serious defender of the movie Brother Bear. It may be because it’s the first movie I remember ever seeing in the theater (I know I saw Monsters Inc and Nemo but I don’t remember them) or it could be because it’s just a good underrated movie that gets way too much hate, but I am happy to see it here. Brother Bear: Salmon Run is a fun concept for a ride that adapts the sequel style of storytelling from a Tiana’s Bayou Adventure without running into the same pitfalls that I felt the Aladdin attraction did where it repeats the same beats kind of awkwardly. It does, of course, repeat a lot of the same stuff from the movie, but the fact it’s just another trek to the salmon run makes that work in a way I felt the flying carpets didn’t. My issue here is more that Brother Bear is definitely not set in the 1800s Arctic but rather prehistoric Alaska, but you know what, c’est la vie. We have an 1800s Arctic exploration land that also happens to have woolly mammoths, I guess that’s happening now. Regardless, I’ve always felt Brother Bear would be a perfect river rapids attraction and I think you did it justice in that way. It also gets a needed water ride in your park which officially makes it more well rounded than Hollywood Studios.

But after Brother Bear, now we’re talking! Undiscovered Frontier: A Deep Sea Museum is a really really fascinating way to do a walkthrough and something I think would be a really exciting new age style of attraction while still feeling VERY early Disney. While I question the ease of housing these deep sea fish in 1800s Alaska, I don’t mind that all that much because I’ve done radioactive alien spaceships in ice mountains in 1950 Antarctica so I can suspend my disbelief a tiny bit to let these scientists have these fish in universe. Making them animatronics was a wonderful idea and making them swimming animatronics is even more interesting. I think something like that would absolutely blow everyone away and make this a must do walkthrough. I’ve made my love of things like Moana: Journey of Water very public and this feels like the next step on that Journey, so it’s something I would love to see!

The “street ‘sphere” as you put it is all pretty awesome and well done too. I haven’t mentioned it yet but the all-indoor land really sells the whole thing and the fact that the Aurora Borealis can show up is super awesome and I would love something like that to exist where I can visit it. North Star Stories as a whole is simple but effective Streetmosphere that allows simple stories to be told without needing a whole stadium to do them. The fact it’s at a campfire is super fun and I can imagine that being a hit with people. I assume you’re using a fake fire and not a full raging bonfire all day every day, but still, it’s a nice visual that sells the Arctic theming. Icecube Fever, while not being about hit 90s rapper turned actor Ice Cube, is still pretty fun and thematically fits the story the land is telling. Narwhal Encounter is a fun take on the Velociraptor Encounter at Jurassic Park in Uni and lets guests meet one of the weirdest little freaks in the ocean. A great and simple selection that adds some fun to the land. I know it’s a really weird and niche thing, but one of my favorite jokes to see in movies and tv are duels at high noon gone wrong and so Arctic Sundown scratches that itch.

Deep Freeze is our final coaster of the park giving us a full Wendy’s with the four for four. It’s more in the Jade Dragon camp than the Algebra Road camp where it’s more simple and what you’d expect from a coaster where X goes wrong and now a monster is gonna getcha. Still, the giant squid is a great monster to do this with because to this day they’re still so mysterious and not well understood. Leaning into the kraken lore is nice and while I’m not sure how a giant squid goes in a big ice cave, again, I’ll suspend some disbelief for you guys. It's a solid coaster that I think was well with it.

For North Star Outpost, I can’t lie when I say I felt this land didn’t really live up to the precedent set by the earlier lands. While elements of it were phenomenal, the fact it really didn’t stick to the timeline in a “time” park and bounced around quite a bit, plus the whole “corporation in the Arctic” motif I’ve been guilty of doing as well, it just fell a bit flatter, especially considering what came before it. That’s not to say I didn’t like this a lot, but after the serious highs of the previous three lands, this one lacked a bit of that oomph that it needed to really get this whole park there.

Finally, Epochs: A Symphony Through Time, the nighttime spectacular to end all nighttime spectaculars. I’ll commend you where you’ve earned it; I love the way you utilize various styles of entertainment used in other shows to make what feels like an incredibly grand (and very expensive) show to put on. My big issue is, it feels very unfinished. You tackle ancient China and the Islamic Golden Age which are already covered in the park and then end it. I think a lot of stuff is left on the table here and if you were up for it this could’ve been the next Illuminations: Reflections of Earth. I’m imagining a show that starts at the dawn of humanity and showcases the rise of society to get to modern day. Maybe some stuff got cut out here, it definitely seems like it probably did, but again going through the chat I cannot see any extra stuff and so what I have to go on is what has been shared and that left me disappointed.

Overall, this project is incredibly incredibly strong with some stuff that is all-time great and some stuff that didn’t work as well for me. Still, an amazing effort that everyone should be proud of, especially down one and a half people! I love that you left two open expansion pads and at some point I’d love to see you guys revisit this and add the two lands. Maybe a 1920s Gangland Chicago and an Italian Renaissance land or something. Just a few ideas I had, but yeah, this whole park was great. Better than Team Dream or Team Wonder though? Ehhh, we’ll have to wait a little bit longer to find out.​
 

Lord Fozzinator

Well-Known Member
In the Parks
No
So I just want to start with by saying that kudos to you @PerGron for making such a detailed review of all of our lands. I can feel the passion coming through these reviews and I thank you for that (especially my land review) but I believe I owe you several explanations.

There was a lack of communication when it came to our team and I believe that the reason for that is all of us being busy with our own lives as well as the lands we were working on. It wasn't my intention for my criminal sub-land was to clash with @Outbound's criminal sub-land. I believe that we were so incredibly busy that we didn't look at each other's land overviews but I believe that it worked out in the end. Though I have to admit, on the last day, I did see @Outbound's and @Lizzy May Bee's combat encounters and I thought that I should add something similar. Probably a better idea to go for a more original idea but when you already have a sword and gun encounter, you don't really got a lot of options. We will try to work on our communication for the upcoming rounds.

Now, there was originally going to be a hotel in the fortress that was cut due to lack of time on my part. Originally, I intended to split Branmere amongst a variety of team members but that original idea was quickly thrown out as I had a particular vision for how the land should be and I had quite a bit of time on my hands so I decided that I would create the entire land myself (There was originally going to be a Captain Hook dark ride by the way but was cut due to the lack of live entertainment in the land, just in case you wanted to know that).

The original vision for the hotel was going to take the 2nd and 3rd levels of the fortress. The dining options of the hotel would be in the fortress canteen which would be a counter service location, a higher grade dining location that would also be a dinner show, and a pool side bar. The hotel would offer a unique experience which would be an escape room in the fortress catacombs. The rooms of the hotel would be of course fortress themed. Overall, I really wish I had time to further flesh out the hotel since I think I would have had a lot of fun with it but I'll just try it next time.
 

Architectural Guinea Pig

Well-Known Member
In the Parks
No
So I just want to start with by saying that kudos to you @PerGron for making such a detailed review of all of our lands. I can feel the passion coming through these reviews and I thank you for that (especially my land review) but I believe I owe you several explanations.

There was a lack of communication when it came to our team and I believe that the reason for that is all of us being busy with our own lives as well as the lands we were working on. It wasn't my intention for my criminal sub-land was to clash with @Outbound's criminal sub-land. I believe that we were so incredibly busy that we didn't look at each other's land overviews but I believe that it worked out in the end. Though I have to admit, on the last day, I did see @Outbound's and @Lizzy May Bee's combat encounters and I thought that I should add something similar. Probably a better idea to go for a more original idea but when you already have a sword and gun encounter, you don't really got a lot of options. We will try to work on our communication for the upcoming rounds.

Now, there was originally going to be a hotel in the fortress that was cut due to lack of time on my part. Originally, I intended to split Branmere amongst a variety of team members but that original idea was quickly thrown out as I had a particular vision for how the land should be and I had quite a bit of time on my hands so I decided that I would create the entire land myself (There was originally going to be a Captain Hook dark ride by the way but was cut due to the lack of live entertainment in the land, just in case you wanted to know that).

The original vision for the hotel was going to take the 2nd and 3rd levels of the fortress. The dining options of the hotel would be in the fortress canteen which would be a counter service location, a higher grade dining location that would also be a dinner show, and a pool side bar. The hotel would offer a unique experience which would be an escape room in the fortress catacombs. The rooms of the hotel would be of course fortress themed. Overall, I really wish I had time to further flesh out the hotel since I think I would have had a lot of fun with it but I'll just try it next time.
You still did amazing man! Your ideas and the overall land was excellent and it was genuinely one of your best pieces of armchair Imagineering Competition work so far
 

PerGron

Well-Known Member
Original Poster
So I just want to start with by saying that kudos to you @PerGron for making such a detailed review of all of our lands. I can feel the passion coming through these reviews and I thank you for that (especially my land review) but I believe I owe you several explanations.

There was a lack of communication when it came to our team and I believe that the reason for that is all of us being busy with our own lives as well as the lands we were working on. It wasn't my intention for my criminal sub-land was to clash with @Outbound's criminal sub-land. I believe that we were so incredibly busy that we didn't look at each other's land overviews but I believe that it worked out in the end. Though I have to admit, on the last day, I did see @Outbound's and @Lizzy May Bee's combat encounters and I thought that I should add something similar. Probably a better idea to go for a more original idea but when you already have a sword and gun encounter, you don't really got a lot of options. We will try to work on our communication for the upcoming rounds.

Now, there was originally going to be a hotel in the fortress that was cut due to lack of time on my part. Originally, I intended to split Branmere amongst a variety of team members but that original idea was quickly thrown out as I had a particular vision for how the land should be and I had quite a bit of time on my hands so I decided that I would create the entire land myself (There was originally going to be a Captain Hook dark ride by the way but was cut due to the lack of live entertainment in the land, just in case you wanted to know that).

The original vision for the hotel was going to take the 2nd and 3rd levels of the fortress. The dining options of the hotel would be in the fortress canteen which would be a counter service location, a higher grade dining location that would also be a dinner show, and a pool side bar. The hotel would offer a unique experience which would be an escape room in the fortress catacombs. The rooms of the hotel would be of course fortress themed. Overall, I really wish I had time to further flesh out the hotel since I think I would have had a lot of fun with it but I'll just try it next time.
Absolutely zero things to apologize or explain (even if technically I did ask for it with the hotel lol)

These projects are all so phenomenal it’s really coming down to tiny nitty gritty nitpicks that I have to call out and while I haven’t actually made my decision yet, I want all of my reasons to be out there so there is zero confusion why I choose what I do. Branmere was amazing and you should be incredibly proud of what you did, whether or not some of it is similar or the hotel fell through!
 

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