Guilty Gear Resort
@Miru
I’m deeply sorry about this, because I know you spent a lot of time and effort on this pitch, but I am completely and totally unfamiliar with this studio (I think it’s a studio?) and have no idea what half of these words mean. Seems like it’d be popular for fans, though!
Community Chest: Ditto!
@Miru
I’m deeply sorry about this, because I know you spent a lot of time and effort on this pitch, but I am completely and totally unfamiliar with this studio (I think it’s a studio?) and have no idea what half of these words mean. Seems like it’d be popular for fans, though!
Community Chest: Ditto!
Moana’s Island
@WaltWiz1901
Most of what I said about Kauai applies here! I do wonder if a water play area is a good fit for TDR, though, given that they have seasons. Still, I love to see legitimate Moana representation!
Community Chest: This is a really cool way to diegetically integrate FSH into this new area!
@WaltWiz1901
Most of what I said about Kauai applies here! I do wonder if a water play area is a good fit for TDR, though, given that they have seasons. Still, I love to see legitimate Moana representation!
Community Chest: This is a really cool way to diegetically integrate FSH into this new area!
The Cavern of Dreams
@Architectural Guinea Pig
Fantasy Springs’ backstory has pretty much no payoff. This is a fantastic way to fix that! Instead of going for a large miniland, you worked very realistically within the confines of the space. The new hotel is a great touch, and the Caverns walkthrough seems like it would be an immersive and easy to update climax for the entire land. I do think it would’ve been nice to know a bit more about the specific features of each room - I’m somewhat confused by the explanations of each as is - but that doesn’t detract much from an incredibly unique idea!
Community Chest: …are the characters made of plaster and cement?
@Architectural Guinea Pig
Fantasy Springs’ backstory has pretty much no payoff. This is a fantastic way to fix that! Instead of going for a large miniland, you worked very realistically within the confines of the space. The new hotel is a great touch, and the Caverns walkthrough seems like it would be an immersive and easy to update climax for the entire land. I do think it would’ve been nice to know a bit more about the specific features of each room - I’m somewhat confused by the explanations of each as is - but that doesn’t detract much from an incredibly unique idea!
Community Chest: …are the characters made of plaster and cement?

Wandering Oaken’s Sliding Sleigh Coaster
@ThemeParkPriest
And then there was one! Another great diagnosis of TDS’s deficiency of roller coasters, and another great job working within the space’s limits. While I think Seven Dwarfs is a bit too short, the addition of more layout elements should balance that out nicely. A simple and sweet addition to Fantasy Springs!
@ThemeParkPriest
And then there was one! Another great diagnosis of TDS’s deficiency of roller coasters, and another great job working within the space’s limits. While I think Seven Dwarfs is a bit too short, the addition of more layout elements should balance that out nicely. A simple and sweet addition to Fantasy Springs!