Walt Disney World Resort: A New World of Magic Awaits…

KingMickey

Well-Known Member
Original Poster
In the Parks
Yes
We continue our tour of the Magic Kingdom and head back to the Hub where we will begin our next land. To recap, we’ve covered Main Street U.S.A., Adventureland and the new Pirates Cove beyond it, Frontierland, and The Friendly Forest and Discovery Bay expansions around the Rivers of America. We now enter into our next land, a Magic Kingdom original.

Beyond this gateway lies a humble village built on hope and courage. The hope to be heard. And the courage to listen and welcome new ideas. The hope for freedom for all. and the courage to fight for it at any cost. May all who step foot here be awakened by this same hope and courageous spirit.

This is LIBERTY SQUARE
.”

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Liberty Square is a land that evokes the spirit of colonial America in the historic period leading up to the American Revolution. Originally conceived as an annex to Disneyland’s Main Street U.S.A. on a side street named Liberty Street, the idea was revisited at the time of Magic Kingdom’s development in the late 1960s. The need arose for an area similar to, distinctly different from, Disneyland’s New Orleans Square, and Walt Disney Imagineering decided on an early American, eighteenth century theme with a distinct focus on the time period of the American Revolution. The town’s architecture is an interesting combination of America’s thirteen colonies, combining the designs of colonial New York, Pennsylvania, Delaware, Connecticut and the others into one 18th century historical town found along a harbor that borders a great American river. After passing over the wooden bridge from the central Hub of the park, tall brick posterns with stone eagles atop mark the entrance to the town. Liberty Square’s buildings are designed to replicate colonial architecture, with brick facades, muted colors and period-appropriate details, like flickering lampposts and slanted window shutters with missing metal hinges - either stolen, traded or having the rare commodity of metal used for another purpose.

Not to start the post off on a high point, but the land also features a brown, rocky path that runs through the otherwise red pathways of Liberty Square. Surprisingly, or perhaps unsurprisingly, this brown pathway actually represents sewage. As there were no bathrooms during this time, people would toss the contents of their chamber pots out into the open streets, leaving it to be trailed and spread through the town by horses and carriages passing through. Coincidentally enough, the trail in Liberty Square leads right up to a set of windows. Yeah…I might be re-doing most of the Magic Kingdom, but this element of Liberty Square is absolutely staying and should absolutely remain in every iteration of this land, ever. Needless to say, the charm and quaint atmosphere of this colonial American square remains, so let’s cover what’s contained within.

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Once making it across the bridge, there’s a fantastic view of Cinderella Castle with a pathway that leads up to Fantasyland. Starting off on the left side of the square is YE OLDE CHRISTMAS SHOPPE, a shop where you can celebrate the spirit of Christmas all year long. The shop features walls upon walls of detailed, ornate ornaments, Christmas decorations and other holiday merchandise for sale. The shop also offers artist customization on hand to make ornaments and holiday decor all the more personalized. The spirit of the holidays stays true year round in this shop, as winter garlands sparkle with light inside, the windows are lit with the glow of flickering candles and the jolly sound of Christmas tunes plays throughout the store. Outside of the store, artists that make silhouette portraits and personalized parasols can be located at their own carts under the shop’s awnings.

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Next to Ye Olde Christmas Shoppe is a small courtyard where two of the land’s historical icons can be found. Taking cues from other revolutionary towns, Liberty Square features its very own Liberty Tree. The original Liberty Tree was located in Boston and was a place where the Sons of Liberty would meet to discuss ways to protest the Stamp Act in the early years of the American Revolution. In Liberty Square, the tree is a real, 135-year-old oak tree that was relocated across property to be featured here, where it has continued to grow and flourish ever since. The tree has thirteen lanterns hanging from its branches, each of them representing one of the thirteen original colonies. Just next to the Liberty Tree is the Liberty Bell, replicated from the original model found in Pennsylvania. For the United States’ bicentennial anniversary in 1975, fifty replicas of the Liberty Bell were cast with the idea that each one of them would be gifted to a state. With the original already being found in Pennsylvania with no need for a replica, Walt Disney World actually contacted the state and requested that their replica be used in the resort. Pennsylvania agreed and on July 4th, 1989, the state’s replica of the Liberty Bell found its home here in the Magic Kingdom’s Liberty Square. The Liberty Bell stands with thirteen flags around it, again each representing one of the thirteen original colonies, with plaques at their base that share the dates that each of those eventual states ratified the Constitution.

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Beyond the Liberty Tree and Liberty Bell, back on the main thoroughfare that leads down towards the Rivers of America and Frontierland, we’ll find LIBERTY TREE TAVERN. The table service dining restaurant is housed inside of a late stately 18th century home and hosts an all-you-care-to-enjoy family-style meal of traditional American favorites. The restaurant is divided into different rooms that not only capture the traditional colonial American home, but are also named after famous figures from the Revolution, such as Benjamin Franklin, Betsy Ross and Thomas Jefferson. The menu serves family-style platters that include roasted turkey, pot roast and oven-roasted pork served with mashed potatoes, mac and cheese, seasonal vegetables and herb stuffing - sort of a Thanksgiving celebration meal all year round. Dessert is included and features the spot’s signature Toffee Cake served with ice cream and caramel sauce. The location makes for a great table service option for Liberty Square with its colonial-style home theming and its traditional American-inspired fare.

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KingMickey

Well-Known Member
Original Poster
In the Parks
Yes


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Heading back to the starting point bridge now on the right side of the square is SLEEPY HOLLOW INN & REFRESHMENTS. This counter service location is hosted within a quaint brick cottage and serves a host of savory and sweet snacks. Sleepy Hollow features an all-day breakfast menu that includes waffles with fruit and hazelnut spread, Mickey waffles and breakfast sandwiches that make a delicious start to your morning. For lunch and dinner, the location adds spicy fried chicken waffle sandwiches, waffle monte cristos and corn dogs to the menu. The location is also a great spot to find other sweet snacks, such as a variety of funnel cake offerings and a new favorite, deep-fried ice cream in a selection of flavors of your choice. Sleepy Hollow also offers a nice shaded seating section behind the cottage, under a trellis roof right off the pathway that leads behind Cinderella Castle and into Fantasyland.

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Back behind Sleepy Hollow, a new store finds itself placed in the old ticket office space called OLDE WORLD ANTIQUES. This shop actually draws its’ name from an original Liberty Square shop that stood until the 90s when it was renovated into where the Christmas shop stands now. Today, the store features a variety of colonial American merchandise related to the history of the era. This shop sells items like replications of the Declaration of Independence, reproductions of eighteenth century American tinware and dishes, historical maps of early America, quills and inkwells, candles and quilts. The shop also serves as the exit point of the first two attractions we come across in Liberty Square.



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In this version of the Magic Kingdom, the Hall of Presidents space will be utilized for two new additions instead. While the Hall of Presidents is another one of those attractions that is met with controversy - especially in today’s political environment - my reasoning for swapping the show out with something else has more to do with the fact that, honestly, it will most likely be something that is done sooner or later. It might be a distant ways off, but the truth is - at some point, be it too many president figures onstage to look pleasant or the show just not pulling in the attendance to keep it running, something about it will change. I could see it going two ways - either the show gets another revision where it decides to showcase a select few presidents and their stories, or the show is concluded to bring in something new - but my fear is that modern day Disney would try to shoehorn any type of IP into a very time-specific period and throw off the tone of the whole land (looking at you Cars driving through Frontierland).

Revised show or new attraction experience? I’ve decided to use that large theater space to do both. The first attraction will be a smaller, more compact show on the scale of something like Great Moments with Mr. Lincoln at Disneyland that focuses on a rotating handful of presidents and other founding figures, while the majority of the large space of the theater will be utilized for a new dark ride centered around pivotal moments in America’s history that celebrates its evolution, strength and hope.

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The two attractions are housed in an ornate, grand building resembling Philadelphia’s Independence Hall, with its brick walls, tall windows, domed gazebo roof and a central emblem that shows the year 1787. Guests walk into the lobby of the building, which is adorned with American flags, historical artifacts from the country’s past and portraits of former presidents. The lobby’s floor also features an emblem of the Great Seal of the United States, serving as a symbol of the nation’s heritage and the ideals of democracy.



It is in this lobby where guests can explore Independence Hall further, with the left of the lobby now leading to a secluded theater space where OUR FOUNDING FATHERS: STORIES TOLD BY AMERICA’S LEADERS takes place. As mentioned earlier, this is a new audio-animatronic and visual presentation show on a much smaller scale, but works to capture the essence of a meaningful show about American history and its leaders in Liberty Square. Having previously leant his talents to The Hall of Presidents, Morgan Freeman returns to provide the narration for this new show, as well as the adjoining new dark ride. In this new audio-animatronic show, key figures from the American Revolution share their personal stories, experiences and contributions to the founding of the United States. The cast includes George Washington, who shares stories of his leadership and the Revolutionary War, Thomas Jefferson, who discusses the drafting of the Declaration of Independence, Benjamin Franklin, who offers humorous insight into diplomacy and invention, Abigail Adams, who shares her perspective on women’s roles and advocacy for education, and finally, Abraham Lincoln, who discusses his vision of equality and freedom for all. Similar to other Disney animatronic stage shows, this show features our cast on a series of small, rotating turntables that are displayed in front of a large mural that turns into a visual presentation to coincide with Freeman’s narration and each of the figures’ stories. It’s a nice addition that feels very similar to the type of show like Hall of Presidents or Great Moments, that sort of good, old homage and tribute to historical America and its figures that Walt Disney would have included in his parks, but done on a smaller, intimate scale that frees up some space.

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Of course, that extra space of Independence Hall is now home to a new bus bar dark ride attraction called GREAT MOMENTS IN AMERICAN HISTORY. This new ride celebrates key achievements and milestones celebrated in American history with a focus on unity, progress and innovation. Similarly to the show next door, Morgan Freeman provides narration for the attraction, as the guests board carriages and set off through this historical attraction. Some of the key moments and scenes that are included in this attraction are the signing of the Declaration of Independence by our Founding Fathers, a reenactment of the Boston Tea Party, Abraham Lincoln discussing the Emancipation Proclamation and his powerful words about freedom and liberty for all, the Industrial Revolution, a montage of scenes that showcases inventions like the light bulb, telephone, aircrafts and railroads that helped change the world and a scene led by Susan B. Anthony’s fight for Women’s Rights. The finale of the attraction includes traveling alongside a mural vista of the country, highlighting its many sights, wonders and historical events to the narration of Dr. Martin Luther King Jr.’s speech, using the finale to reinforce that the ideals of liberty, freedom and equality for all is an ever-evolving achievement to strive for. The exit of the attraction empties out towards the brick tunnel passage by the Olde World Antiques shop and Sleepy Hollow Inn & Refreshments.

This might seem like a better option to some but for a moment, I thought about using either the Muppets or Mickey & Friends to play the roles of the figures throughout the attraction. I know Muppets Presents: Great Moments in American History was a crowd pleaser and people enjoyed the Muppets’ comical take on historical anecdotes. Realistically, I don’t think Disney would ever make an attraction like this nowadays without an IP attachment to make it more “consumer friendly” for the theme park audience, but much like the rest of Liberty Square, I wanted to play it straight as a historical homage and I didn’t think that the ride needed to include an IP just for the sake of attaching familiar characters onto it to make it good or entertaining. The Muppets with their own small show in the land was one thing, but I don’t think they need to be the main players of the land’s central attraction.



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Just beyond Independence Hall is LIBERTY SQUARE MARKET, a covered marketplace with an adjacent open-air seating section just off of the main center of the land. This snack location offers park favorites like turkey legs, hot dogs and Mickey pretzels, as well as healthier options like fresh fruits and veggies, bottled drinks, baked potatoes and grilled corn on the cob. It makes for a nice location and seating area for a quick grab-and-go snack. The street leads all the way up to the embankment of the Rivers of America where the LIBERTY BELLE RIVERBOAT is docked at the town’s boat landing. This attraction lets guests board a steam-powered riverboat that takes trips around the Rivers of America. The riverboat is a sternwheeler replica and actually uses steam converted from the rivers to power the large turning paddle wheel at the back of the boat. You board the Liberty Belle at the mid-level of the boat, but there are actually four different levels that the guests can explore to enjoy their twenty minute trip from. The four decks of the boat provide great vantage points to take in the sights of Liberty Square, Frontierland, Discovery Bay and the natural wilderness that surrounds the Rivers of America.

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Continuing beyond the docked riverboat and past the market is the land’s counter service dining offering, COLUMBIA HARBOUR HOUSE. This location offers primarily seafood entrees but features other meals in a seaside New England-style inn off of a nearby harbor. Trinkets, portraits of the harbor town and ship artifacts and pieces adorn the walls of the seafaring house. the location also features a somewhat secretive second floor of seating, which offers an excellent escape to find a nice quiet place within the park, as its full of nooks filled with tiny coastal details that make this location really feel like a New England hole-in-the-wall. Some of the menu for this location includes shrimp, fish and chicken nugget platters, lobster rolls, chicken pot pie, maple-glazed salmon, tuna sandwiches and New England clam chowder. A dessert menu also includes Boston cream pies, a peach cobbler and fruit and granola parfaits. The counter service is a great location to enjoy some seafood entrees in a nautical coastline harbor inn and offers a great look out into the surrounding Liberty Square.

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KingMickey

Well-Known Member
Original Poster
In the Parks
Yes
It is here where we’ve reached the final part of this small land and step up the stone pathways leading up to a foreboding mansion perched upon a hill that overlooks the river. Dead plants and twisted trees scatter the grounds and a wolf’s howl echoes through the air.



“Welcome, Foolish Mortals to THE HAUNTED MANSION…”

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The Haunted Mansion is one of Disney’s most iconic attractions and a widely popular fan-favorite with its versions in Disneyland, Walt Disney World, Tokyo Disneyland and its entirely re-imagined iteration in Disneyland Paris’ Westernland, known as Phantom Manor, and Hong Kong’s Mystic Point, known as Mystic Manor. Guests board omnimover ride vehicles, aptly named “Doombuggies” and set off through the old remnants of a haunted mansion, inhabited by the spirits of 999 happy haunts - but there’s always room for one more! The attraction is hosted by our tour guide - our “Ghost Host” - who is voiced by Paul Frees and of course, features the classic song “Grim Grinning Ghosts” which was composed by Buddy Baker with lyrics by Xavier Atencio.

The attraction is considered to be popular and, similarly to Pirates of the Caribbean, the theme park ride launched its own franchise that includes two feature film adaptions, comic books, television specials and a wide array of merchandise. The idea for The Haunted Mansion actually pre-dates Disneyland and went through many different iterations of itself in the planning stages - first a walkthrough attraction in a run-down manor, then a “Museum of the Weird” exhibit and even a version of the attraction similar to ours today, but featuring the storyline of a murderous sea captain and the unfortunate fate of his bride. However, the idea of the attraction taking place in a stately, beautiful manor won out after Walt took a trip to the ornate Winchester Mystery House in San Jose, California and soon, many different Imagineers joined the team to combine their efforts and ideas to create a great attraction - and they did.

Marc Davis and Claude Coats, two of the mansion’s main designers, disagreed on whether the attraction should be frightening or funny. Imagineer Xavier Atencio proposed they use both ideas for the mansion - with the guests first traveling through haunted, endless hallways, spooky parlors and grim, bleaks corridors, then moving to more “spirited” entertainment where the ghosts served as mostly comical characters in rooms filled with sight gags and lighter atmosphere, even for being a “spooky” attraction. Through its many adaptions, ideas and iterations that would be tossed around, the mansion we know and love today would end up being built and remains a classic.



The Haunted Mansion was an opening day attraction for Walt Disney World’s Magic Kingdom, where duplicates of everything were made from Disneyland during their production and assembly of props phase. Florida’s version was decided to be slightly longer than Disneyland’s with a few additional scenes to be included, such as a portrait gallery, a haunted library and a gloomy music room. Paul Frees even recorded additional “Ghost Host” voice-over narration to be used for these extra scenes in Florida’s version of the mansion. Guests would begin similarly to Disneyland’s version by entering the mansion’s foyer, where a portrait of the handsome, young Master Gracey would slowly molt into a rotten, decayed skeletal corpse as the Ghost Host welcomes the guests into this haunted estate. The guests would then shuffle into a circular art gallery, depicting four portraits of one of the mansion’s former residents, before the entrance door seals itself shut behind them. The room begins to stretch with each of the portraits becoming elongated to reveal the grim, gruesome fates of each of the residents, as the Ghost Host challenges guests to find a way out of the chamber. The Ghost Host states that they can take “his way” out, before the room goes dark and a skeleton is revealed to be hanging from a noose from the cupola’s rafters, illuminated by flashes of lightning. The room goes dark again and a secret passage opens, leading guests down a corridor where they board their Doombuggies.

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Once boarded, guests pass through a dark room and under a decrepit staircase, before proceeding down a hallway where portraits on the right change in turn with the flashes of lightning from the windows on the left. The Doombuggies then pass through a library where busts of ghostwriters stare them down and follow the guests as they pass, as books move from the shelves and a chair in the corner of the room rocks itself. They then enter a music room, where an invisible pianist plays a haunting rendition of “Grim Grinning Ghosts”, the shadow of the spectral being cast along the floor, illuminated from the strikes of lightning flashing from the large window at the back of the room. The Doombuggies then proceed up a ramp into a room surrounded by a series of endless staircases that twist, ascend and descend in all directions, where footprints can be seen and candelabras are extinguished by unseen ghosts. The guests pass through the darkness and a series of blinking, haunting eyes that fade into the mansion’s wallpaper, passing by a knight’s suit of armor that seemingly comes to life. They pass by an endless hallway, a candelabra hauntingly floating down into the abyss, before passing through a conservatory where a corpse tries to escape from a nailed-shut coffin, as a raven is perched on a dead floral display nearby. The Doombuggies proceed down a corridor of doors, haunted by the wails and groans of unseen specters as they try to push and pry open the doors as we pass. The guests move past a haunted, demonic grandfather clock that chimes as it strikes the 13th hour, the shadow of a claw passing over it.

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The Doombuggies then enter Madame Leota’s seance room, where the disembodied head of Leota remains trapped in her own floating, crystal ball, reciting incantations to make contact with the spirit world and draw the ghosts out of the shadows to reveal themselves. Instruments, tables and a requiem bell float within the room in accordance with Leota’s commands and the raven from before now finds itself perched on Leota’s vacant seat. Just as the guests leave the seance circle, a green spectral plasma form is seen floating in the corner - a sign that Leota’s communication with the spirit world has been achieved. The Doombuggies then move onto a mezzanine that overlooks a massive ballroom, where many ghosts have come to celebrate a birthday party. Ghosts fly into the room from a crashed hearse and open windows, ghosts sit at a large table where the birthday girl blows out the spectral candles of her cake, drunken ghosts swing from the chandeliers, portraits of duelists come to life and fire their revolvers at each other and six ghostly couples waltz to the haunting tune played by an organ player, as ghastly wraiths fly from the organ’s pipes with each note. The guests leave the ballroom and enter into the cobweb-ridden attic that is filled to the brim with long-forgotten wedding gifts, a thick layer of dust forming on them. In the corner of the attic, a spectral shadow of a pianist plays a sinister, off-key rendition of the Bridal March and as we turn the corner, we see the the mysterious, haunting shape of a bride near the attic window. Her face is masked by shadows and her veils, but the thumping of her heartbeat is unnerving enough. The red glow from within her chest and a candle in her hand momentarily illuminates her beautiful face from the shadows, but when her heart beats again, her features have been replaced by the ghastly face of a skull, as she long awaits for her groom to return from what is certainly a grim, unknown demise. The Doombuggies drift out of the attic window and onto a balcony, passing by the Hatbox Ghost amidst a backdrop of gnarled trees and the night sky. As the guests pass, the skeletal specter let’s out a dark laugh and his head disappears from his shoulders, reappearing in the hatbox in his hand, only to return back to his shoulders a moment later.

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The Doombuggies descend backwards down a ramp, passing under gnarled humanoid trees and the red-eyed raven, before entering into the gates of the graveyard where a spooked caretaker and his dog are frightened by the “swinging wake” that is taking place before him. Here, “happy haunts” have materialized from creepy, old crypts all over the world in a celebratory haunting bash across the mansion grounds, as ghouls pop up from the tombstones throughout the scene. In the graveyard are multiple comical sights, such as a group of ghost musicians playing the attraction’s theme song, a beheaded knight and an executioner, a duo of opera-singing ghosts, a ghastly tea party, a skeletal hand from within a crypt that that has accidentally bricked himself inside and of course, a group of five busts that sing out “Grim Grinning Ghosts” as the other celebrating haunts join in. The Doombuggies approach the entrance to a large crypt where the raven is seen for the final time and enter. The Ghost Host warns the guests about potential specters thumbing for a ride just as they pass three hitchhiking ghosts. In large mirrors around the corner, the Doombuggies pass and guests see that one of the ghosts from the trio has joined their buggy with them before they dissipate. The guests proceed through a gloomy mausoleum, where a small ghost known as Little Leota is perched on a ledge, encouraging guests to “hurry back” with their death certificates. The guests disembark their Doombuggies and exit through the crypts near the side of the mansion, passing by other entombments and even a pet cemetery. It is nearby where MEMENTO MORI is also found, a humble cottage on the outside, but full of shelves of ethereal, gothic bric-a-brac and adornments on the inside. This spot serves as the park’s location to find all merchandise for The Haunted Mansion and guests can even take part in their own ghostly gallery sessions, turning themselves into spectral souls for their portraits.



To conclude this segment, I will discuss some of the changes I’ve made to the mansion that were already highlighted in the description above. I think most of them are rather self-explanatory and things that most people have already suggested as minor ways to spruce up the mansion. Nothing too major going on. The first of these changes is the extended, interactive queue. I’m going to revise this space but keep it as an extended queue that weaves between the tombs and gravestones of notable former mansion residents. The “interactive” element of the queue isn’t something I necessarily hate, but I *do* feel like it changes the tone of the attraction from the get-go just for the sake of passive guest interaction. Disney was all about inserting these interactive queues between 2011-2015 in all of their new and popular attractions. The Haunted Mansion, Big Thunder, Peter Pan, Winnie the Pooh, Mermaid, Space Mountain, Seven Dwarfs Mine Train - they all got the interactive queue treatment. I don’t think it was a bad idea at the time, but now fast forward a decade later, a lot of those interactive elements are now removed, defunct or serve more as a distraction that makes the line longer than to mildly entertain guests for a couple of seconds (which I would bargain is a large reason why the “interactive queue” has become a bit antiquated in the theme park landscape. If something like Star Wars: Rise of the Resistance opened with interactive elements throughout the queue, it might make a long wait slightly more engaging, but it also might make a long wait even longer). I don’t know, like I said I don’t hate the idea of them and some of them absolutely work better than others, but for Mansion, I would just much rather prefer a queue full of thought-out detail that sets the tone instead of distracting from it.

Now to get inside the mansion, just a few other changes here and there. The first interior change is a series of new, unsettling effects I’d like to see installed in the corridor of doors segment of the attraction. The hallway already features portraits of ghastly faces on the walls and disembodied spirits trying to open the bolted doors from within, but I think a neat and spooky effect would be to seemingly have some of these ghastly portraits come “alive” by having the specter within the image try to *push* themselves out of the frame itself. Imagine passing by the image of a ghastly specter and a head-shaped form bulges from within the frame, with hands seemingly *pushing* within the wallpaper on either side of the frame and this effect being repeated a few times down the hall. It’s spooky and fits with the mansion’s other effects, it matches the surroundings with the spirits trying to “break free” from their binds and it’s a simple addition that works to slightly “plus” a scene without doing too much or too little.

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The second change is the relocation of the Hatbox Ghost to where he is in Disneyland’s version. From what it seems, his placement near the endless hallway in Florida was specifically done as a synergy move to tie-in with the 2023 film, where the character serves as the antagonist and makes his grand appearance in the endless hallway. Now, from reading comments on this site alone, people were in a tizzy over his location and honestly, I get it. Story-wise, in this section of the mansion, guests shouldn’t be seeing any spectral forms yet, as Madame Leota has not summoned them to appear. This is why every “haunt” we do see up until her seance is more of a ghost “hiding in plain sight” - a shadow, a floating object, a disembodied ghoulish echo, things we can sense, but hidden as the ghosts haven’t come out to play yet. Now, I think that a case *can* be made that the Hatbox Ghost may not necessarily be “bound” to the mansion the way that other ghosts are, so the same rules don’t apply to him for why we can see him…but then that deep dives into character backstory and a direct storyline that the mansion itself just doesn’t deliver on. (And that’s fine. It’s not supposed to. What I think makes Mansion so good is its whole cast of characters and ambiguous storytelling that leave just enough for guests to interpret *what* they think their stories are without the attraction needing to hit them over the head with it.)

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The third change - also in line with keeping the story ambiguous - is a new attic bride figure. While I think Constance Hatchaway was an intriguing figure as a “black widow” bride that brutally did away with her several husbands in her pursuit of growing wealth and status, there’s just something I like about a mysterious, shadowed bride figure that remains observing us from the corners of the attic in all her unsettling glory. While she has a dark story, I think Constance seems more silly with her one-liners and “death to us part” puns. Even the type of “projected on a mannequin figure” effect seems more goofy than being spooky or chilling - and the attic should be spooky and chilling. No one likes attics for that very reason. So I’ve opted to replace Constance with a new bridal figure, masked in the shadows and her veil, a candle in one hand and a beating red heart burning in her chest, as she ominously watches the buggies pass, hoping for her lost love to one day return, knowing that the time for that has long passed. To add an additional chill to the figure, I’ve decided to utilize an alternate projection effect on the figure’s shrouded face. With every beat of the bride’s heart, her shadowed face alternates between showing the beautiful features she had when she was alive and then alternating to a grim, ghastly skeletal corpse. It’s an effect that pays homage to the portrait of Master Gracey in the foyer, perhaps linking the two characters and their fates together…

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The final change I’m making to the mansion is the return of the practical Hitch-Hiking Ghost figures in the finale mirrors. It’s probably already been a decade since those figures were replaced with “interactive” computer-animated projections and I have to say, I hate them. This is a perfect example of less is more and why not to try to fix or change something that isn’t broken - unless it is an inherently GOOD change that can update the attraction without taking away from it. In this instance, I feel like it takes away from it and makes the overall finale with a ghost hitch-hiking a ride feel cheaper by making it a projected image instead of a legitimate, practical figure on the other end of the “mirror”. If anyone needs proof that the CGI ghosts are a downgrade, all you have to do is look at the Disneylanders BEG not to get them when their attraction reopens after its lengthy refurbishment. Projections can be used effectively quite well (and I think a great example of that is DL’s Fantasyland dark rides), but when they start to replace the physical set pieces and props that came before it, that’s when it loses its charm and appeal. So, I’m bringing back those Hitch-Hiking Ghost figures and that’s that on that!

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With that, we conclude our tour of Liberty Square! Next up, we’ll be moving to the Magic Kingdom’s most magical land of all - Fantasyland. This next section will most likely be the longest of the whole park, as Fantasyland itself will end up being the largest land of the Magic Kingdom. Not only that, but MOST of the land is going to be seeing a massive renovation, similar to Disneyland’s 1982 rebuild of Fantasyland. There’s going to be some controversial moves, some big changes and I don’t think there’s a single building in Fantasyland that isn’t seeing a significant alteration - but it’s all to create a much better fairytale kingdom that Fantasyland deserves to be.

Truly a NEW Fantasyland for the Magic Kingdom…

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_______________

-LIBERTY SQUARE-

ATTRACTIONS

1) Our Founding Fathers: Stories Told by America’s Leaders
2) Great Moments in American History
3) Liberty Belle Riverboat
4) The Haunted Mansion


DINING
1) Sleepy Hollow Inn & Refreshments
2) Liberty Tree Tavern
3) Liberty Square Market
4) Columbia Harbour House


SHOPPING
1) Ye Olde Christmas Shoppe
2) Olde World Antiques
3) Memento Mori


Thanks for reading along and let me know what you think! Hope you enjoyed it!
 

WaltWiz1901

Well-Known Member
it will forever not feel anti-climatic that the tour stopped just before we hit Fantasyland - I was and still am feverishly anticipating how your take on it would've been like!
 

KingMickey

Well-Known Member
Original Poster
In the Parks
Yes
lol I’m actually working on finishing Fantasyland right now. Sorry for the long wait, I took a break and it was much longer than expected.

Anyway, this version of Fantasyland will truly be a *new* Fantasyland from beginning to end and will be the largest area of the whole park. I’m hoping to post tomorrow.
 
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KingMickey

Well-Known Member
Original Poster
In the Parks
Yes
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Here is a land of imagination, hopes and dreams. In this timeless land of enchantment the age of chivalry, magic and make-believe are reborn and fairy tales come true. FANTASYLAND is dedicated to the young and the young at heart, to those who believe that when you wish upon a star your dreams do come true.



The heart of the Magic Kingdom has been completely reimagined in this new plan…

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Fantasyland is no longer the collection of assorted attractions with their medieval exteriors that was divided between the older Fantasyland from the “New Fantasyland” expansion of 2012 - it is now an immersive, living storybook world that begins the moment you cross the threshold of Cinderella Castle.

In fact, in this reimagined version of Fantasyland, Cinderella Castle is the only part of the land that remains unchanged from previous iterations. New fairytales are to behold, new realms are to be explored alongside the reinvented return of classic originals and a new storybook village behind the castle sets the scene for some of Disney’s most beloved stories to come alive in nostalgic, charming and fantastic ways.

This is truly a New Fantasyland...

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Inspired by the 1982 renovation of Disneyland’s Fantasyland, which brought warmth, charm, and old-world realism to the facades of the land, this new iteration builds upon that vision to create something just as charming and nostalgic - a quaint storybook village enclosed within the castle’s walls. Fantasyland now unfolds as a series of distinct storybook realms:
  • The Castle Courtyard (Within the walls of Cinderella Castle, this courtyard hosts the tales of Fantasyland classics old, new and reimagined. The courtyard held center behind the castle pays homage to Walt Disney’s original three princesses and the main thoroughfare leading yo the left delves deeper into a charming village beside the castle, where brand new tales to WDW’s Fantasyland await.
  • Neverland (Set sail for the second star to the right! This new realm (previously occupied by the Beauty and the Beast areas and half of Seven Dwarfs Mine Train) is now lush with trees, a mermaid lagoon, the waterfall cliffs of Skull Rock, the enchanted groves of Pixie Holloe and a brand new, fantastical version of Peter Pan’s Flight.)
  • Arendelle (Beneath the slopes of the North Mountain, the kingdom of Arendelle is now located (previously occupied by The Little Mermaid area and the remaining half of Seven Dwarfs Mine Train). A new journey alongside Anna and Elsa awaits within the North Mountain, retelling the tale of Frozen.)
  • Wonderland (Fantasyland’s eastern entrance now hosts a fully realized Wonderland realm. With a reimagined Winnie the Pooh attraction in the new Friendly Forest area of the kingdom, a brand new dark ride adventure with Alice in Wonderland takes the place of the previous Winnie the Pooh dark ride.)
  • London Square (In a new plot of expansion space just north of where Belle’s village currently sits, a new charming London town has appeared, where the tales of Mary Poppins, 101 Dalmatians and the high-powered return of a Fantasyland original are all found. With the immense expansion plans for both Discovery Bay and Fantasyland, the entire northern border of the Magic Kingdom will see radical changes and rerouting of both the WDW Railroad and the main access road that surrounds the park.)
From the enchanting kingdoms of Snow White and Sleeping Beauty, to the green isles of Neverland, the winding hedges of Wonderland, the icy fjords of Arendelle, and the gaslamp-lit corners of London Square, each section of Fantasyland offers a fully formed world connected through cobbled paths, charming bridges, and garden gates. But all of these branches grow outward from a single root - CINDERELLA CASTLE itself. Cinderella Castle is not only the entrance to Fantasyland, is not just the symbol that represents all of Walt Disney World Resort, but has practically transcended time and space to become an immediately recognized symbol of hope, joy and magic across the world.

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Standing at 189 feet tall, Cinderella Castle boasts twenty-seven towers and is surrounded by a moat that contains over three million gallons of water, connecting to the other waterways that surround the Hub. The castle’s towers and spires are made with real gold, contrasting with the several lofty blue spires and ornate turrets that makes for a breath-taking sight to see. Crossing the castle drawbridge and entering inside reveals new magic to behold. The stone wall on the left of the castle’s entrance tunnel features exquisite, handcrafted mosaic murals that recount the Cinderella fairytale through its artistry. The murals are made up of thousands upon thousands of tiles of multicolored Italian glass, silver and gold, with over one million pieces used to create each mural. These castle murals are a visual storytelling masterpiece that one might pass by unnoticed from the grandeur of the castle itself.

Just beyond the murals is a castle passage on the left that used to lead to one of the Bibbidi Bobbidi Boutique locations, but in this version of Fantasyland, it leads to THE STORY OF CINDERELLA WALKTHROUGH. In this new exhibit, guests enter into a dim castle hall, where the tone of ‘A Dream Is A Wish Your Heart Makes’ dreamily floats through the air. Guests pass by vignette scenes that take them through the story of Cinderella, from her days as a scullery maid for her ruthless stepmother Lady Tremaine, to her transformation with the help of the Fairy Godmother to attend the King’s ball and finally, being the maiden that fits the glass slipper. The Fairy Godmother leads the guests through the experience as their narrator and guide, casting a bit of magic at each moment and bringing it to life. Each of the vignette sets and figures are made entirely of glass and use movement and visual effects to bring each of the scenes to life. As guests make their way through the peaceful castle hall, they might see Jaq and Gus scurry across the castle stone beams above. At the conclusion of the walkthrough where Cinderella’s received her happily ever after, guests exit passing by Cinderella’s real glass slippers that sparkle and glisten with magic.

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Across from the walkthrough entrance on the opposite side of the castle tunnel is CINDERELLA’S ROYAL TABLE, a signature character dining experience held within the grand hall on the second level of Cinderella Castle. Before being seated for their meal, guests enter into the castle throne room and meet Cinderella and Prince Charming, themselves. After traveling up a circular turret stairwell, they are brought to the grand dining hall that is adorned with regal flags, grand stained glass windows and coats of arms on display. The premium dining experience is open for breakfast, lunch and dinner. Breakfast serves bountiful, family-style platters of traditional breakfast fare. Lunch and dinner offers a full three-course meal. Appetizers include the castle soup and salad of the day, entrees are roasted lamb chops, filet mignon and grilled chicken with mushroom risotto and desserts include chocolate ganache tarts, tropical fruit merengue and vanilla cheesecake. In addition to meeting Cinderella and Prince Charming in the entry hall, guests also meet other royalty, such as Snow White, Aurora, Belle and Jasmine throughout their meal. The dining experience is memorable and magical and has remained a signature premium dining experience in Magic Kingdom’s Fantasyland for decades.

Let’s cover more ground in the areas surrounding the castle first before diving deeper into Fantasyland. Facing the back of Cinderella Castle, you’ll find the Cinderella Fountain, a statue of the princess with her mice friends and a bird perched on her hand. Behind the statue, a painted wall features a crown and, from the eyes of a young one, perfectly places it on Cinderella’s head. Stemming off on both sides are forested pathways that lead towards other areas of the park and provide beautiful vantage points of Cinderella Castle. On the left, the path leads towards Liberty Square and empties out by Sleepy Hollow Inn & Refreshments. The right path travels past Cinderella’s ornate, golden wishing well before emptying out towards m the newly imagined Wonderland area. The right path leads down a curving slope and passes by an orange wishing well in honor of Cinderella, made with gold adornments and featuring Cinderella’s mice and bird friends. The wishing well is the perfect place to make a wish with the canvas of Cinderella Castle as your backdrop.

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At the base of this path, guests will find a newly relocated meet and greet area, titled the PRINCESS ROYAL RECEPTION, where a variety of princesses and princes meet daily.

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This location was known as the Fairytale Garden and previously played host to meet and greets with characters like Rapunzel, Merida and Mirabel. However, with the closing of Princess Fairytale Hall in its current location, a similar Princess meet and greet experience will be built here with some of the surrounding forested and backstage areas being slightly reconfigured to allow for a stately royal chateau to be built just off of the castle. The structure features several royal chamber halls where guests can meet different pairs of characters during set times including Snow White and her Prince, Cinderella and Prince Charming, Aurora and Prince Phillip, Tiana and Prince Naveen and Rapunzel and Flynn Rider.
 

KingMickey

Well-Known Member
Original Poster
In the Parks
Yes


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Heading back up the path into Fantasyland, the heart of the Castle Courtyard is home to CINDERELLA’S REGAL CAROUSEL, perfectly centered with the park and seen through the castle tunnel all the way from Main Street. The carousel features rows of ninety ornate horses for guests to ride during the two-minute attraction, as orchestral organ tunes from classic Disney films play. At the foot of the carousel facing towards the castle, the legendary sword in the stone is found. Guests are invited to try their luck at pulling the sword from the stone - and it will occasionally rise for that deserving chosen one. It is here will Merlin will occasionally appear to host THE SWORD IN THE STONE CEREMONY, where the wizard will scour through the kingdom crowd in search of the chosen one that can pull the sword from the stone.

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The courtyard is also a prime location for other character meetings to take place spontaneously. In the courtyard behind the castle, one might come across characters such as Snow White and the Evil Queen, Cinderella and the Fairy Godmother, Lady Tremaine, Drizella and Anastasia, Aurora and Maleficent and even Merlin, who hosts impromptu ceremonies with guests trying their luck at removing the sword in the stone. The courtyard is flanked by a shop and dark ride attraction on either side. The store to the right is SIR MICKEY’S, easily located by the large, twirling green beanstalk growing outside and throughout the store. The small shop pays homage to “Mickey and the Beanstalk” - a statue of Mickey perched on the beanstalk behind the checkout counter with a lantern in hand, all while Willy the Giant tries to lift the roof up to find him. The shop hosts a selection of royal souvenirs, clothing, princess dresses, dolls and toys.

Within the castle walls on the right, the return of a reimagined classic replaces the former Princess Fairytale Hall. With the idea to renovate Fantasyland, I couldn’t imagine doing so without reintroducing a classic dark ride for Walt Disney’s original princess, his first animated feature and a beloved fairytale.



SNOW WHITE’S FAIREST ADVENTURES is a classic dark ride that not only pays homage to the original Snow White’s Scary Adventures, but works to capture the charm, simplicity and nostalgia of classic dark rides from Disneyland’s Fantasyland. Tucked within a newly-designed stout Germanic fortress adorned with flowers and regal adornments, guests wind through a queue laden with storybooks that recount the advent of Snow White’s tale:

Snow White’s wicked stepmother, the Queen, forced her to be a scullery maid, her vanity igniting her hatred for the young princess. She would call upon her Magic Mirror to affirm that she was the fairest in all the land, and as long as the Mirror replied that the Queen was indeed the fairest, her rage and jealousy would be sated. But one day, the Mirror’s answer had changed: Snow White was now the fairest in all the land. The Queen hired her loyal Huntsman to be rid of Snow White, so that she may reign fairest once again. The Huntsman took Snow White to the edge of the forest and released her, warning her of the Queen’s jealousy and anger towards her. Snow White ran off into the woods…

…and so our adventure begins…

At the loading platform, the gentle scent of pine travels through the air, the area laden with tall trees that frame a mural of the cast of Snow White and the Seven Dwarfs. Wooden carts slowly glide through the station, each emblazoned with a dwarf’s name - Doc, Grumpy, Happy, and so on - scripted in curling gold leaf on the front of the cart. We enter one and set off.

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The cart enters into a tranquil woodland that is awash in sunlight. We move between the trees, before a clearing opens and we see a figure of Snow White kneeing by a deer and other forest animal friends. Her voice floats on the breeze of the airy woodland, as she sings “With a Smile and a Song.” We move from the gathering, passing through the woods as forest animals seem to lead us around the woodland brush, revealing the dwarfs’ cozy cottage. Inside, chipmunks tug dust‑cloths from rafters while rabbits polish a collection of mugs; Snow White twirls a broom to the chiming lilt of “Whistle While You Work.” The scene comes alive as Snow White and the animals are set moving and cleaning in time with the rhythmic tune, the smell of fresh-baked gooseberry pies hovering in the air, as a kettle bubbles. The cottage doors swing open and the cart slips into a forest at dusk, passing beneath a crooked log bridge by a waterfall and rocky crag. The cart moves around the rock face and reveals the entrance to the Dwarfs Mine, entering inside where the cavern walls sparkle with the shine of a million diamonds. The melody of “Heigh‑Ho” echoes off the mine cavern walls, as the cart passes by Dopey in his own mine cart, gems in his eyes, as he waves off the passing guests. Doc stays at his workbench, examining a set of diamonds and a nearby Grumpy tells the passing cart to scram. Tiny pick‑axes clang in rhythm as silhouettes of the other dwarfs are cast along the walls, mining away at the sparkling jewels within the cave.

The carts emerge from the cave and pass a gnarled tree where two perched vultures observe the passing guests that approach the tall wooden doors of the Queen’s foreboding castle. The quiet gloom of the night is cut by the sound of the doors creaking open, the carts circling around the castle’s courtyard flickering with lit torches. A lone wishing well echoes the faint refrain of Snow White and the Prince singing “I’m Wishing” from their encounter at this well, but the tune is distorted, almost mournful. The carts move towards a castle door with a balcony and curtain window above. The velvet drapes open to reveal the Queen gazing down at the passing guests entering her castle. The carts enter into the Queen’s mirror chamber, where her regal figure stands before the tall, smoking glass: “Magic Mirror on the wall…” The chamber surges with dark magic; a glowing green aura swirls within the mirror’s glass. She whirls around, now stooped and cackling, her beauty warped into a white-haired, old witch! “With this disguise, I’ll fool them all!” She cackles, as the cart darts from the mirror chamber and enters the stone-walled laboratory. The secret dungeon is filled with shelves of ancient dark magic spell books, bubbling potion beakers that emit smoking vapors, even a spying glass that shows the image of Snow White and the Dwarfs dancing at the cottage. The carts pass by the witch looming over her bubbling cauldron, lifting an apple oozing with glowing, green poison that drips down it like a skull. “One taste of the poisoned apple and the victim’s eyes will close forever…” the green poison fades, the apple now red, bright and deceiving, “…in the Sleeping Death!”

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The old witch’s laughter follows the cart into a much darker forest, suddenly twisted and alive. Wind howls through gnarled branches that stretch towards riders like claws, and luminous eyes blink from the hollows. Fallen logs snap open like leering crocodiles, and bats flitter between the dead trees. Off in the distance, the Queen’s castle is seen as the backdrop against the dark forest, but the foreboding sight only serves as a distraction. The witch emerges from the gnarled brush on a boat, the poisoned apple in her hand. “Have a bite!” Thunder crashes from above, as the cart soon finds itself in a projected rainstorm, heading back toward the dwarfs’ cottage seen between the dead trees. The cozy cabin is now cloaked in dread. Rain lashes the windowpanes as the witch leans outward from the cottage door. From within the window, Snow White’s shadow falls to the ground, her hand holding the bit apple on the ground by the witch’s feet. “Now I’m the fairest of them all!” the hag crows. A deafening clap of thunder rings as the cart flees from the cottage door and finds itself along a stormy cliffside for the penultimate scene. Trailing alongside the jagged rocks, the dwarfs scramble upwards amidst the falling rain and flashing lightning. Far above, the witch strains against a colossal boulder, teetering it over the ledge with a stick in a final bid to try and be rid of us! Just as we think the boulder might topple down, a white flash splits the sky—lightning hits the precipice beneath her. She shrieks as the stone gives way, tumbling her into the abyss and the cart careens into darkness.

Silence lingers for a moment. Gentle forest light returns, revealing Snow White resting within a glass coffin, her Prince leaning above her. He bends to kiss her, and at that moment, the entire glade gleams with shimmering light; Snow White’s eyes flutter awake as the swell of “Someday My Prince Will Come” fills the air. The cart glides onward around the forest trees, passing the Dwarfs waving farewell to Snow White and her Prince, who ride a white stallion toward a radiant, glowing castle in the sky. A final swirl of magic sparkles overhead as the vehicle coasts into the unload station, leaving guests to step back into the Castle Courtyard.

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Just next to Snow White’s Fairest Adventures is THE WOODLAND HEARTH, a counter service dining location that replaces The Friar’s Nook. Designed to feel like a warm and hidden gathering place for Snow White’s forest friends, this whimsical food nook blends seamlessly into the surrounding fantasy village. Mossy stone walls, thatched eaves, hand-carved wooden beams, and flower-laced trellises capture the spirit of an enchanted woodland. The location offers a selection of quick bites, such as a spinach and mushroom Woodland Pie, a Garden Flatbread and a delicious Garlic and Cheese Pretzel Bun. The location also offers sweet treats, such as spiced warm apple crumble with an oozing green glaze and a Forest Mixed Berry Tart. Just next to the Woodland Hearth is STORYBOOK TREATS, a small cottage that hosts a series of sweet treats and ice cream sundaes themed to different princess and Disney’s fairytale stories. A large wall of turrets and stone, an extension of Cinderella Castle zags across the Fantasyland thoroughfare and marks the the end of this side of the Castle Courtyard.

The opposite left side of the Castle Courtyard is flanked by another shop and dark ride. Within this set of storybook village facades is BIBBIDI BOBBIDI BOUTIQUE, a royal salon where young guests can be magically transformed into princesses, princes and knights. Young guests can choose their transformation experience, selecting gowns, prince suits and capes, crowns, makeup and hairstyles reminiscent of their favorite characters from disney royalty. The salon features several “thrones” where these magical transformations take place, even including a fairytale kingdom backdrop that is a perfect place for post-transformation photos.

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Just next to the Bibbiddi Bobbidi Boutique, tucked between a new ivy-wrapped castle exterior where Mickey’s PhilharMagic resided (relocated and hugely plussed), now stands an enchanting new jewel in Fantasyland’s crown: THE SPELL OF SLEEPING BEAUTY. This new classic transports guests into the tale of Sleeping Beauty, brought to life through detailed sets, spellbinding illusions and memorable moments from the film, embodying the charm and simplicity of Disneyland’s classic dark rides. Beneath a canopy of painted vines and forest stonework, the queue winds through a medieval courtyard, where grand banners and flags introduce the cast of characters, Aurora, Phillip, the three good fairies, Maleficent and so on. Once closer to the station, a beautiful lullaby could be heard echoing from the trees ahead. Once aboard the ride vehicles - wooden carts each fitted with a carved woodland creature of an owl, squirrel or rabbit at its head - guests drift into the story.

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The journey begins in a quiet woodland at dawn, where birdsong fills the air and sunlight spills through the trees. Just beyond the brush, a glade opens where Briar Rose dances gracefully with her “Prince” - woodland animals in a prince’s stolen cloak and hat—spinning gently to the tune of “Once Upon a Dream.” Behind a tree, the real Prince Phillip peeks out, enchanted by her beauty, before the ride path curves deeper into the woods. The guests find themselves heading inside a rustic woodcutter’s cottage, where Flora, Fauna and Merryweather have been raising Aurora in secrecy for the last sixteen years. The inside of the cozy cottage sparkles with fairy magic - Flora creates a bright pink dress that swirls midair, stitching itself magically, Fauna conjures a tiered, frosted birthday cake with glowing candles, while Merryweather magics a mop, bucket and broom to dance and clean their way across the floor. The music swells as chaos mounts between Flora and Merryweather, “Make it pink!” “No, blue!” Guests glide out just as the dress flickers back and forth between hues. The cart returns to the forest, now touched with the fading light of day. On a distant hilltop, Briar Rose and Phillip stand together, gazing across the forest toward King Stefan’s castle, its spires lit by the setting sun. As the vehicles turn back towards the cottage, we hear Briar Rose excitedly tells Flora, Fauna, and Merryweather of the stranger she met. The warmth fades quickly as the fairies reveal her true identity—Princess Aurora, daughter of King Stefan—meant to return to the castle tonight for her birthday. Maleficent’s raven is seen spying on the conversation from a tree branch above. A hush falls over the forest as the cart glides quietly toward King Stefan’s castle.

Great wooden doors open to reveal Aurora’s chamber, now bathed in an eerie green aura. A glowing orb dances across the air, leading a trance-like Aurora towards a hidden passage within an extinguished fireplace. Guests enter inside, delving into an eerie hallway of cold stone, the aura of the green orb leading the way. A chamber of mirrored spinning wheels revolve around a figure of Aurora and a spindle, Maleficent’s voice snaking through the darkness. “Touch the spindle. Touch it, I say!” In a flash of blinding green, Aurora’s finger meets the needle, and the chamber goes dark. The mood shifts, mournful and hushed, as the cart travels alongside a castle parapet, staring off at a vista of the kingdom at night. Flora, Fauna and Merryweather fly above, sprinkling glittering fairy dust below as slumber overtakes the kingdom until the day Aurora awakens again. The light fades from the vista of the village, as a choir sings out the title song “Sleeping Beauty” as the kingdom is put into a dreamlike sleep, wrapped in the glow of the moonlight. Maleficent’s castle soon looms on the horizon atop the jagged and spiked cliffs of the Forbidden Mountains. “No, not that way!” cries Merryweather, but as if guided and lured by Maleficent herself, the cart continues on.

We enter into Maleficent’s throne chamber, the evil fairy watching from her stone throne as her goons stomp and dance around a blazing green bonfire, celebrating her victory. The cart heads into a damp dungeon cell, where Flora, Fauna, and Merryweather magically appear before Prince Phillip, releasing him from his chains and arming him with the enchanted Sword of Truth and Shield of Virtue. The cart pushes forward into a dark, brambled forest, where massive thorns writhe and twist around ours and Phillip’s path, as lightning strikes ahead. Suddenly, Maleficent’s voice booms through the darkness: “Now you shall deal with me, and all the powers of Hell!” Green flames erupt as the thorns ignite and Maleficent’s figure plumes high into the sky in a green blaze, a tall figure of her fire-breathing dragon form appearing above the forest of thorns, blocking the entrance to the castle! Flames flicker across the bridge, as Phillip holds his sword high, the fairies swirling around him. Flora enchants, “Sword of truth, fly swift and sure! Let evil die and good endure!” The room turns dark, a projection of the enchanted blade soaring through the air and striking Maleficent’s dragon form in the heart. Maleficent lets out a final scream as her figure is engulfed in darkness and the room turns silent.

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In a moment of stillness, the cart emerges into Aurora’s chamber, now filled with light and peace. Phillip leans over to kiss her and her eyes flutter open. The spell is broken! In the distance off the castle balcony, brilliant fireworks explode in the sky above the town. The entire kingdom stirs back to life, music swells and all is right again. As the cart turns one last corner, a massive storybook displays a scene of Aurora and Phillip dancing together in the royal grand hall. Flora and Merryweather continue their dress-color argument, pink and blue flashing with every twirl, as Aurora’s dress changes. Fauna lets out a dreamy sigh, “I just love happy endings.” With the final refrain of “Once Upon a Dream”, the carts return to the unload area with full hearts after adventuring through another Disney fairytale classic.

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KingMickey

Well-Known Member
Original Poster
In the Parks
Yes


To the north in the Castle Courtyard, nestled at the edge of the reimagined storybook village, a beloved classic has taken flight once more in this area - DUMBO THE FLYING ELEPHANT returns in a charming setting that honors this Fantasyland classic. No longer tucked away into a corner of Storybook Circus (that has also been reimagined as something new), Dumbo has been relocated to a part of the former Pinocchio’s Village Haus footprint. This iteration of the attraction strips away the big-top excess and instead, guests now approach the spinner beneath a queue of arching trellises woven with flowering vines that lead through garden pathways lined with playful topiaries of circus animals. The attraction once again features a single elegant spinner, perched above sparkling fountains with colorful lights that dance on the water’s surface. The spinner retains the ornate gold flourishes and scalloped trim from the Storybook Circus version. Timothy stands proudly at the center atop a circus pedestal, holding his magic feather high. The ride is still the charming classic it’s always been. Guests climb aboard their flying elephants and soar above the gardens with fantastic views of Cinderella Castle and the surrounding Fantasyland courtyard. It’s classic, timeless and I’d love to have it placed back near the heart of Fantasyland with a more whimsical touch.

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Back in the main Fantasyland thoroughfare leading west where Peter Pan’s Flight and it’s a small world are located, this area continues to be reimagined along with the rest of the land. Tucked within the new stone streets of Fantasyland’s charming redesigned storybook village, PINOCCHIO’S DARING JOURNEY welcomes guests through an ornate wooden archway resembling a puppet marionette theater, decorated with intricate carvings. As a replacement to Peter Pan’s Flight, this attraction draws from the classic 1940 film and the Disneyland original, now brought here as a part of Walt Disney World’s New Fantasyland. The queue winds through a quaint workshop filled with ticking clocks, carved toys, and hand-painted murals that depict scenes from Pinocchio’s adventures. Guests board their wooden carts - with Jiminy Cricket carved on the cart face - and set off.

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The journey begins as the carts roll into a golden proscenium arch, revealing a dazzling puppet theater. Onstage, Pinocchio performs joyfully to a chorus of “I Got No Strings,”, accompanied by two other female puppets. The mood quickly darkens as the cart turns and enters a shadowy backstage. Pinocchio is now locked in a cage, trembling while Stromboli laughs, slamming the cage shut as he claims Pinocchio is the star of his show and will make money for him. Jiminy Cricket points us away and tells us he’ll go and help Pinocchio. Escaping the theater, guests spot Pinocchio heading down a foggy alley led by Honest John and Gideon, making their way toward Pleasure Island. The joyous organ-piped tune of “Hi-Diddlee-Dee” plays, drowning out Jiminy’s warning as he shouts down the alley. “Pinoke! Where are you going? Come back here, Pinocchio!”

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The carts approach the large wooden gates to Pleasure Island and just beyond, we can see the sparkling lights of ferris wheels and fireworks, jack-in-the-box clowns and colorful balloons - a playground for those that like to misbehave. The carts enter the wooden doors and find themselves in a colorful, whimsical carnival of color and motion. A dizzying carousel spins as Pinocchio watches in wide-eyed wonder, the carts pass under a floating hot air balloon, fireworks explode overhead, children take joy in wrecking buildings and making a mess out of the festival grounds. It is an overstimulating sight of color, motion and noise, a carnival whirlwind. The carts enter into a pool table room, where Pinocchio and Lampwick are caught in the middle of a game or pool - only for Lampwick to turn around and reveal his face has transformed into a donkey - and Pinocchio is next! The Coachman laughs evilly at the exit of the room, “You’ve had your fun, now pay for it!” The cart exits the room, now moving through a glum, morose Pleasure Island that has fallen into a state of disrepair, as the music turns distorted. Shadows are cast against the fallen carnival walls, silhouettes of children transforming into donkeys - the curse of Pleasure Island. The Coachman appears again on top of a shipping crate, cracking his whip at the cart as it speeds past cages full of frightened donkey-children.

The carts escape through the night into a stormy coastline, where birds fly overhead and the distant sound of lapping waves echoes across the night. The cart enters into a watery cove and comes out on the other side, revealing Pinocchio floating in an underwater grotto surrounded by colorful fish, swaying undersea life and glowing jellyfish. As the cart turns through the underwater scene, the music suddenly intensifies and the cart comes face to face with Monstro the whale! The giant creature lunges up from behind the undersea rocks, his gaping maw opened wide at the carts. Monstro’s mighty roar shakes the grotto and all turns dark as the cart narrowly escapes.

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The cart slowly emerges in Pinocchio’s village at night, gently rolling along the cobbled streets of the sleepy town to the instrumental chorus of “When You Wish Upon a Star”. Looking up at the sky, a shimmering bright star twinkles in the night. Jiminy Cricket looks up from a lamppost. “Well, as I live and breathe…it’s the Blue Fairy!” The cart rolls into Geppetto’s home, now lit with warm candlelight. The Blue Fairy’s shimmering figure appears above Pinocchio on Geppetto’s cot, her wand in hand, an excellent use of the Pepper’s Ghost effect. With a swirl of magic, the Blue Fairy disappears, Pinocchio stirs - and comes to life, no longer a puppet but a real boy! Pinocchio, Geppetto, Figaro and Cleo all celebrate their reunited family, as the cart moves through a workshop of Geppetto’s clocks and inventions. In a final passing moment, Jiminy Cricket stands on a windowsill and tips his hat, showing his new “Honorary Conscience” medal to the passing riders. The curve to unload features a painted wall mural of the Blue Fairy and the words that shimmer below her, “When you wish upon a star, your dreams come true…”. Built alongside Pinocchio’s Daring Journey is GEPPETTO’S WORKSHOP, a small, but quaint shop that is filled to the brim with walls and workbenches of Geppetto’s ticking clocks, moving gizmos and marionettes. The workshop sells items that Geppetto has fashioned from Pinocchio’s story and includes a swimming Cleo in a fishbowl behind the counter and a purring Figaro sleeping on one of the shop’s many workbenches. A themed storefront facade doubles as a meet and greet area where Pinocchio and Geppetto gather to meet guests.

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Across from this new Pinocchio complex, along the northwestern edge of Fantasyland where it’s a small world and the remainder of Pinocchio’s Village Haus once stood, a new story unfolds - FLYNN RIDER’S TANGLED TALE. Guests enter through the vibrant and festive village square of the Kingdom of Corona. Cobblestone paths wind through colorful banners and floral displays, many of which show off Corona’s emblem of the sun. The queue weaves through the village and then continues on through the forest just on the outskirts of the kingdom. Several trees have WANTED posters on them, showing the Stabbigton Brothers, familiar ruffians that frequent the Snuggly Duckling and none other than Flynn Rider, himself. After trailing between the trees that dot a peaceful woodland, the queue soon spills out into a forest clearing. A pre-show begins as a voice narrates, “This is the story of how I died… Actually, it’s a pretty fun story. And it’s not even mine - it’s the story of Rapunzel.” Then, a full Flynn Rider animatronic emerges from the forest brush, satchel on his arm, having just stolen the crown of the lost princess from the kingdom’s castle. With a moment to breathe, he finally notices the several WANTED posters of his face plastered throughout the trees and remarks, “They just can’t get my nose right…!” It isn’t long before the sound of galloping hooves echoes from the woods. Flynn panics when he turns and sees the guests gathered in the woods, “You never saw me, got it?” he flees away from sight into the forest, just as the silhouette of a royal horse is seen passing by the forest brush. Guests exit the forest clearing pre-show and arrive at a riverside boat dock nestled among the trees, where their adventure begins.

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The boat drifts away from the dock and deeper into a beautiful, secluded forest, where a tall stone tower rises dramatically above the overgrowth. From its ivy-draped window, Rapunzel gazes out longingly, singing “When Will My Life Begin” out to the horizon, as Pascal rests on the ledge beside her. The glow of sunlight filters through the trees and bathes the tower, creating an idyllic image right out of the film. Around a bend, Flynn is spotted crouched behind a tree, nervously peeking past the bushes as Maximus stalks nearby, nose to the ground. The boats float gently into a hidden cavern where paintings stretch across the cave walls. The murals - in the style of Rapunzel’s own artistry - come to life as Flynn Rider continues his narration from the pre-show, revealing key moments of the story as they play out along the walls: Flynn climbs the tower and discovers Rapunzel, who has his stolen satchel (and the crown inside!), she claims that her mother would never let her leave the tower and she strikes a deal with Flynn; she’ll return his satchel if he takes her to see the floating lanterns in the kingdom. Reluctantly, Flynn agrees.

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Emerging from the cavern, the boats pass through a forest again, now even brighter and cheerful. Flynn lounges lazily against a tree as Rapunzel gleefully swings around it, shouting, “Best. Day. Ever!” Pascal giggles from a nearby branch. Flowers bloom, birds flutter overhead, and the whole forest feels alive with possibility, and even Flynn can’t help but be taken in by Rapunzel’s simple enjoyment of discovering all the wonders of the world for the first time. The boat continues to drift into a peaceful forest clearing lit by a gentle campfire where Flynn and Rapunzel are sat, dusk slowly falling over the woods. The Snuggly Duckling tavern is placed off in the distance behind the couple, the muffled sounds, shouts and off-key music tunes fading into the night. Flynn sits quietly while Rapunzel’s hair is gently wrapped around his injured hand. She softly sings a “Healing Incantation” as her hair glows and miraculously heals his wound. The firelight flickers warmly across the scene as the two become closer. As the guests leave the scene, the mood shifts as the boat floats into a darker part of the forest. A chilling wind rustles through the trees, as Mother Gothel emerges from the shadows, warning Rapunzel of the dangers of the outside world and that Flynn isn’t to be trusted; he’ll only end up hurting her in the end. Her voice rises as she sings a sinister, brief reprise of “Mother Knows Best”. Just as soon as she’d appeared, Mother Gothel disappears into the forest with Rapunzel left alone, feeling hurt and uncertain.

The forest then opens into the most spectacular moment of the journey - a moonlit lagoon at the edge of the kingdom. Boats slow to a near glide as the royal castle glimmers in the distance with floating lanterns that come from the town, dotting the sky and lagoon around the guests in thousands of shimmering lights. In the center of the scene, Rapunzel and Flynn share a gondola, softly singing “I See the Light”, recreating the scene from the film in the most beautiful, heart-warming ways. Dozens of glowing lanterns rise and fall, reflecting on the water and surrounding the boats in a sea of warm, glowing light…

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But the moment is short-lived. A solemn Rapunzel stands with Mother Gothel on the shoreline, heartbroken as Flynn appears to sail away with the satchel. The mood dims, and guests pass through a quiet cavern where more of Rapunzel’s murals come to life. The painted story reveals: the heartbreaking return to the tower, her discovery that she is the lost princess and Flynn’s brave rescue attempt. As the murals come to life, guests witness Flynn cutting Rapunzel’s hair to free her from Mother Gothel’s misuse of her power. With the magic hair severed, the years quickly catch up to Gothel, who rapidly decays and falls from the tower, turning to dust. From there, the boats curve into Rapunzel’s tower, a quiet stillness surrounds the scene as she holds the wounded Flynn in her arms, softly singing through tears. Suddenly, a warm, golden magic radiates outward from the center of the room. Rapunzel’s tear glows - filled with the traces of her magic - and Flynn stirs and is healed! Joy returns to the kingdom. The boats emerge into a grand courtyard filled with flowers, festival streamers, lanterns and the sounds of celebration. A stunning mosaic commemorates the King, Queen, and their long-lost daughter at the back of the village square. From a bridge that the boats pass beneath, Rapunzel and Flynn wave joyfully, standing beside Pascal and Maximus, as the King and Queen of the kingdom smile on. As the boats finish their journey, Flynn concludes his storytelling narration just as the guests disembark, remarking on the happily ever after he’d unexpectedly found.

To the left of the attraction entrance, the village area is expanded beyond the famous ‘Rapunzel bathrooms’ and the nearby tower is removed with the film finally getting a well-deserved attraction just next door. A new pathway is constructed between these bathrooms and the new building structure for the ride, opening up the space to create a path. Along this path, Kingdom of Corona-styled village houses and shops line the cobblestone streets. Guests can find RAPUNZEL’S FOUND TREASURES, a shop in the kingdom where Rapunzel has seemingly put Flynn to the task of returning his past-pilfered goods to the townspeople, as they’re placed around the shop with letters of apology. The shop is a great place to find all sorts of treasures based on the story of the lost princess who has now been found and returned home. Lastly, the Rapunzel complex within the Castle Courtyard is rounded out by THE SNUGGLY DUCKLING, the boisterous tavern seen from Rapunzel and Flynn’s adventure, now imagined as a quick service dining location. The tavern appears just as it does in the film, with a crooked timber frame and moss-covered roofs on the outside and lantern chandeliers, frying pans and instruments hanging as ornamentation and more of Rapunzel’s murals painted on the walls, creating a perfectly rustic, charming dining location, one that ruffians with a lot of heart often frequent. The Snuggly Duckling’s menu features entree items like a Ruffian’s Roast Pork Sandwich, Grilled Cheese Melts and the Snuggly Burger, as well as desserts like the Sun Emblem Citrus Tart or a Frying-Panned Double Chocolate Brownie. The entrance outside the Snuggly Duckling also serves as a meet and greet location to meet Rapunzel and Flynn.

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The last bit to clarify in this corner of the park is how it opens up a new entrance and exit to Fantasyland. With Flynn Rider’s Tangled Tale, the shop and the Snuggly Duckling all placed in this corner of Fantasyland, the path leads through the Corona village exteriors, passes by the more forested surroundings of the Snuggly Duckling and then ventures off into a cliffside cavern that is reminiscent of the dam from Tangled. Once inside the cavern tunnel, flickering lantern lights guide the way. This egress cuts around the northern border of the Haunted Mansion’s show building, with the rocky cavern soon perfectly blending in with the craggy cliffside of Mount Prometheus. This creates a nice two-way themed egress that acts as a transition point between Discovery Bay and Fantasyland, making it easier to get from that elaborate mountainous corner of the park beyond the Rivers of America and into the heart of Fantasyland faster. The egress between Fantasyland’s Pinocchio/Rapunzel complexes and Liberty Square near the Haunted Mansion remains unchanged.
 

KingMickey

Well-Known Member
Original Poster
In the Parks
Yes
Now we continue past the castle wall that separates the Castle Courtyard from the fantasy worlds beyond it, to our *new* New Fantasyland. Our first mini-land takes us down the rabbit hole and into the whimsical realm of Wonderland.

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Veering eastward from the village square and the castle wall, guests are drawn toward the unmistakable trees, bendy leaves and flora of Wonderland’s Tulgey Wood, where signs point every which way, carnations croon to passing guests, oversized mushrooms offer shade and one might even hear the mischievous laughter from the elusive Cheshire Cat, who appears just as fast as he can disappear from within the tree hollows. The air carries the scent of ‘Eat Me” sugar cookies and wildflowers, and the ambient sounds of Tulgey Wood’s animals, ticking clocks from a fleeing white rabbit and singing unseen floral choruses singing refrains of “In the Golden Afternoon”.

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As guests follow the winding paths through Wonderland, they’ll soon come upon another attraction, ALICE IN WONDERLAND - a new dark ride to WDW’s Fantasyland that is a modified version of the classic in Disneyland, while also replacing The Many Adventures of Winnie the Pooh, which has its new attraction in the Friendly Forest. At the entrance to this Wonderland dark ride, a giant overgrown mushroom is elevated higher than the surrounding bending leaves and plants and is sat upon by the familiar Caterpillar from the film, as he interacts with the guests between puffs of smoke and spoken-sung soliloquies. The queue winds through the familiar forests and curling leaves of Wonderland. Guests enter into vibrant, colorful caterpillars of their very own and set off.

After trailing on the upward-curved ground dotted with rabbit feet and flowers, guests enter into a dark tunnel, whisked down the rabbit hole. “My adventures in Wonderland began when I followed a White Rabbit down a rabbit hole,” Alice narrates. “All of a sudden, I fell! Down…down…down…” Whimsical projections on the walls wrap around the vehicle, showing lamplights, clocks, chairs and other furniture swirling around us. Ahead, you’re greeted by the Doorknob who tells the guests that if they’re looking for the White Rabbit, he’s just ahead. The Doorknob’s door turns open and the guests pass through, revealing a Wonderland forest. “Mr. Rabbit, wait!” Alice shouts, as a projection of her roams through the woods. The caterpillar makes a sudden turn and enters a clearing where Tweedle Dee and Tweedle Dum greet guests with a rhyme, confused about who’s who and what’s what, before pointing to direct the guests in all directions. Just after, the frantic White Rabbit hops in place, “Oh, my fur and whiskers! I’m late, I’m late, I’m late!” The caterpillar moves from the forest and are suddenly caught in the Caucus Race, where Dodo spins atop a rock giving orders, as creatures of every sort run in nonsensical circles around a whirlpool-like track. As Dodo calls out for the guests to join, the caterpillar departs, heading deeper into the forest.

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The caterpillar glides into a garden full of colorful flowers that come to life in song, serenading Alice to the tune of “In the Golden Afternoon”. Giant tulips sing, a grand red rose orchestrates the vocal symphonies and daisy flowers sway in rhythm. Bread-and-butterflies flap through the air and dandelions roar as the caterpillars weave through tall blades of grass, curled leaves and singing flowers. Leaving the warmth of the garden, the caterpillar slinks deeper into the Tulgey Wood, curving past trees with signs that point to every which way, as the surrounding woods grow darker and mysterious. As the caterpillar curves past a tree, the Cheshire Cat’s glowing eyes and smile appear from out of the darkness, before disappearing just as quickly. Ahead, the guests see Alice staring up into a tree where the Cheshire Cat has reappeared. “Lost, are we? I’m not all here, either,” he teases, as his form starts disappearing once again. Alice, lost and alone in the woods, call out, “Wait, please don’t go!” The environment becomes increasingly disorienting - the caterpillar makes tighter turns around a curve of trees, where Wonderland’s strange creature inhabitants react to the passing guests - umbrella vultures descend down, hammer birds nail more confusing signs to the trees, a horn duck and cymbal frog make a dissonant tune, an accordion owl stretches before the guests, all curios sights in an even curiouser woods. Soon, a large hollowed tree trunk comes into view, the Cheshire Cat perched atop it. “The White Rabbit went this way…” he says, pulling a branch lever on the tree, suddenly opening a door that leads to the Queen of Heart’s garden.

As the caterpillars move into the royal, vibrant green hedge maze of the Queen of Hearts, the royal cards frantically brush red paint over white roses that adorn shrub plants and bushes. Red paint splatters across the hedges and plants, as the loyal card guards work to the tune of “Painting the Roses Red”. The caterpillar cart passes under heart-shaped hedges, before coming across the Queen of Hearts, deceitfully welcoming, as she holds a flamingo mallet in her hand. “Shall we play croquet?” Her short king husband then peeks out from behind her “Rule #42: The Queen always wins!” As the caterpillars proceed forward, a projection of the Queen hitting a hedgehog ball through her garden appears before the guests. The hedgehog flies across the room, through a hedge plant before smacking against a heart-shaped shrub plant, promptly ruining the Queen’s game - and blaming us for it. “That’s enough! Off with their heads!” The Queen shouts, as we turn away from the croquet garden and are confronted by her again, now red-faced and furious. Behind her, the king watches helplessly from the Queen’s throne, as her card guards pile into the air, ready to attack and stop us from escaping! We make a break for it, as we come across her card guards on the castle doors, leading to our escape. We push past the “card” doors and escape, leaving the sounds of the furious Queen chasing behind us.

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The sound of the Queen’s anger and her army of marching cards spins the world of Wonderland into chaos. The caterpillar finds itself descending down a ramp, where a swirling purple vortex tunnel turns around the guests, displaying the Wonderland characters as they reach out towards the passing characters. Their voices echo and distort, when suddenly, with a puff of confetti and a swirl of purple smoke, guests are thrown into a raucous Unbirthday Party finale, finding themselves at the foot of a long table adorned with tea kettles and tea cups of all shapes, sizes and colors. The Mad Hatter and March Hare lead a nonsensical celebration, as they stand shoulder to shoulder with Alice, singing a refrain of “A Very Merry Unbirthday”. Lights dance around the elaborate tea table and confetti seems to rain from above as the song reaches its peak. At the conclusion of the song, the caterpillars turn and face a huge unbirthday cake, the White Rabbit stating in wide-eyed shock as the Cheshire Cat appears upside down on the cake, lighting its candle match, as it quickly lights like a crackling fuse. “Oh no, it’s going to explode!” The White Rabbit yells and just as the caterpillar cart crashes out of the mad tea party, the sound of an explosion and cake spattering everywhere rings out. The White Rabbit’s tired response to the madness rings behind us, “And it was an unbirthday present, too…” The caterpillar cart returns to the Load/Unload area and guests disembark the mad, whimsical trip through Wonderland. At the exit of the attraction, guests leave through CURIOUSER & CURIOUSER CURIOSITIES, a Wonderland-themed store set in what looks like the White Rabbit’s cottage, decorated with ticking clocks, framed photos depicting the story of “The Walrus and the Carpenter” and bizarre furnishings, offering a wide variety of Wonderland-centric merchandise.

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Just off of the dark ride, guests will find the tea party garden, where MAD TEA PARTY remains, the classic attraction where guests board colorfully-designed teacups for a zany, self-controlled spin around a large central teapot, where the Dormouse occasionally, drowsily pops his head out. The tea party gardens around the structure include character hedge shapes of the cast from Alice in Wonderland and tall trees that are strung with ornate lanterns of all shapes and colors. This garden is also where characters like Alice, the Mad Hatter, the White Rabbit and the Queen of Hearts will frequently appear for meet and greets. The only exterior change to the attraction is the roof above the attraction, now replacing it with an intricate glass roof adorned with flowers, lighting up at night and being a beautiful centerpiece to the Wonderland area. Nearby the tea party garden is the CHESHIRE CAFE located in a small cottage house just off the trail by the Princess Royal Reception meet and greet location. The counter service location is found in a glade of Wonderland wildflowers, has a small outdoor seating area that’s protected by the shade of overgrown lotus petals and offers returning snacks, such as Cheshire Cat Tails, Cinnamon Pretzel Twists and Merry Unbirthday Cupcakes, while featuring new favorites like “Eat Me” Sugar Cookies, “Drink Me” Fruit-Flavored Potions and Tea Party Sandwiches.

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The final element to the Wonderland area is the QUEEN OF HEARTS BANQUET HALL quick service dining location which now takes the place of Cosmic Ray’s Starlight Cafe in Tomorrowland, thus expanding the footprint of Fantasyland forward, a bit closer towards the Hub. While the exterior of the building next to Tomorrowland remains like something out of an electronic super city of the future, a series of the Queen’s hedge walls and rose gardens separates that side from the entrance facing towards Fantasyland, which is perfectly in Wonderland theme, playing a bit of a trick on the eye to accommodate such a large building and have it thematically fit into two lands, while the inside quick service is tied to just one. A large heart-shaped hedge lies at the entrance with the exterior itself looking like series of flowing mazes leading towards a miniature-sized forced perspective castle of the Queen of Hearts. Upon entering the castle walls, the banquet hall is a colorful, whimsical series of dining rooms set in the vibrant gardens of the Queen’s castle. A series of card guards line the path towards the checkered floored kitchen, where a visible culinary line prepares entrees, the main dining room has hedge walls and Wonderland flora curving around the tables, lanterns and flower lights illuminate the pathways, while statues of familiar Wonderland characters decorate the mix of gardens and castle walls throughout. This location serves both lunch and dinner with a menu selection that includes Vegetable Soup with Heart-Shaped Pasta, a Jabberwocky Burger, a Charcuterie Checkerboard, a Wonderland Hedge Maze Salad, while desserts include Heart-Shaped Strawberry Mousse and Red Heart Cherry Custard Tarts.

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With that, we conclude Wonderland: a perfect sub-land and eastern entrance to Fantasyland that includes the Alice in Wonderland dark ride and its shop, the Mad Tea Party attraction, the Queen of Hearts Banquet Hall quick service and the Cheshire Cafe snack counter service, all brought together by curving heart-shaped hedges, tea party gardens, Tulgey Wood trees and all of the magic, whimsy and fantasy of Wonderland.
 

KingMickey

Well-Known Member
Original Poster
In the Parks
Yes


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As guests journey northward, they find themselves leaving behind the surreal setting of Wonderland, as the Tulgey Woods is replaced with pine trees, dotting the way towards a different kingdom village. Passing over a wooden bridge that leads over a fjord river, the pathway leads guests into the kingdom of Arendelle. Nestled between the fjords and with a backdrop of the towering, snow-capped North Mountain, Arendelle is a picture-perfect Nordic village. Cobbled streets with dim-lit lanterns wind past steep-gabled wooden buildings painted in earthly tones, each adorned with blooming flower boxes and banners that display the royal flower of Arendelle. The village square is the bustling heart of the land, where a charming clock tower rings out the hour and festive royal banners flap in the breeze. Fountains at the center of the village courtyard are situated and make a perfect gathering spot, looking out on a small fjord-side dock that is built over the water.

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It is in the village where WANDERING OAKEN’S TRADING POST is found, a new location where Oaken has brought his provision and travel lodge kingdom-side, placing it here in the heart of Arendelle. The store is charming and a slightly cluttered general store run by the ever-jovial Oaken himself. The storefront is warm and inviting, constructed of rough-hewn timber with a mossy shingle roof and colorful painted trim. Outside, wooden barrels and crates spill over with “discounted” wares, and hand-painted signs advertise everything from snowshoes to summer swimsuits. The store is the perfect place to find trinkets dedicated to the kingdom of Arendelle, royal sisters, Elsa and Anna, and their family.



Just next to the shop is the land’s quick service location, THE GOLD CROCUS INN, a name that takes its title from the royal crest of the flower that represents the kingdom of Arendelle. The quick service is set in the village inn, designed to look like a traditional Scandinavian inn that is adorned with framed photos of Arendelle’s royal family and painted portraits of the kingdom’s scenic vistas, while featuring a cozy and rustic interior, wooden accents and Nordic chandeliers. The location has a menu that serves a variety of comfort food selections, such as Braised Lamb Shank, Bayside Baked Salmon and a Forest Mushroom Strozzapreti Pasta. The quick service also serves a chocolate fondue dessert that is extravagant and delicious. This location aims to provide a high quality, plussed experience to what a traditional theme park quick service meal entails.

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But in the heart of the village lies the focal point of the kingdom…

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Arendelle Castle is found at the back of the village courtyard, an architectural marvel of slate-blue turrets, stone walls, ornate wood paneling and Nordic influences. Beyond the castle, the North Mountain dramatically rises into the air as a part of Fantasyland’s skyline. This large scale set piece shows icy ledges, snow-covered trees and the shimmering, crystalline towers of Elsa’s ice palace rising in the distant mountainside. Arendelle Castle is home to the remainder of the land’s offerings: a meet and greet experience and a large-scale new Frozen dark ride (with WDW’s previous iteration receiving a replacement in Epcot’s Norway pavilion). Nestled to the side of the castle is a series of garden trails (where rock trolls may emerge from the earth in secret) leads into grand hall of Arendelle Castle, where ARENDELLE ROYAL GREETINGS takes place. This experience invites guests of all ages to meet the beloved royal sisters in the castle halls which are adorned with tapestries, windows that overlook the kingdom and portraits of the royal family. It is the perfect place to meet Anna and Elsa in the heart of their kingdom.

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The final piece of Arendelle is a major new dark ride - ANNA AND ELSA’S FROZEN JOURNEY, a boat ride that takes guests through the story of Frozen, with immersive sets, incredible audio-animatronic figures and the smash-hit story that took the world by storm. Guests begin their journey at the entrance to Arendelle Castle, where the queue winds through elegant, warmly lit corridors filled with paintings, tapestries, and adornments of Arendelle’s royal family. The queue spills into a boat dock that is illuminated by lanterns under the glow of the moonlight. Guests board their boats and their adventure begins.

The journey opens in a secluded glen of rocky crags surrounded by glowing crystals, where a ring of Rock Trolls stand. Grand Pabbie, the leader of the trolls begins our tale with a swirl of magic, as the stone walls become animated with misty projections of memories as he retells the story of the two sisters, Anna and Elsa. Images swirl into view: the girls playing as children, Elsa conjuring snowflakes with glee, the two of them building a snowman from the ice magic Elsa conjured. As the memories play out, the joy fades as Elsa accidentally injures Anna with her magic, striking her in the head. The tone grows more somber as the boat slips into a dark cave. Magical projections on the cavern walls depict the King and Queen rushing the girls to the Trolls, Anna’s memories of Elsa’s powers being removed, and Elsa being warned to conceal her gift. The boats enter into a royal hall of the castle where the tune of “Do You Want to Build a Snowman?” fills the air. Guests find themselves passing a dim corridor, where child Anna stands outside a massive door. “Do you wanna build a snowman, it doesn’t have to be a snowman…” “Go away, Anna!” “Okay, bye…” The door suddenly rotates to reveal child Elsa on the other side, curled up and surrounded by shimmering frost, her fear growing with the snow crystals that etch trails along the ground. Suddenly, the boat enters a track switch, begins to shift and reverse direction, gliding backward down a small dip as the music swells into “For the First Time in Forever.” The royal halls are alive as Anna, now a young woman, sings amidst a hall of portraits. “For the first time in forever, they’ll be music, they’ll be light! For the first time in forever, I’ll be dancing through the night…” As the boat continues its backward journey, guests encounter Elsa alone in a quiet chapel. She nervously clutches royal regalia, whispering the familiar refrain: “Conceal, don’t feel, put on a show. Make one wrong move and everyone will know.” As Elsa sings, the boat moves into another track switch, now shifting the boat to travel in forward direction again. Elsa holds up the royal orb and scepter, which begin to freeze over and glow from within her hands. Then, a sudden burst of determination—“It’s only for today!” “It’s’ agony to wait,” Anna joins in singing “Tell the guard to open up…the gate!” And with Elsa’s command, the castle doors swing open and the boat takes a small dip outside the castle.

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The boat makes a gentle splash down into the sparkling fjord at the entrance to the kingdom. Across the water, Anna and Hans sing “Love is an Open Door” on the kingdom’s clock tower terrace, a dazzling display of projection blended into beautiful sets. As the two continue singing the catchy tune throughout the moonlit night, the glow from the clocktower casts their shadowed, dancing silhouettes onto the open sails of boats docked at the fjord harbor on the opposite end of the scene. It’s charming, simple and perfectly matches the tone of the scene from the film. The boat enters past the stone wall that surrounds the kingdom and moves into the courtyard in front of the castle, where a small crowd has gathered near two flowing fountains. Elsa stands before Anna, Hans, the Duke of Weaseltown and other startled nobles, clutching her ungloved hand. Anna begs her to open up, “Why do you shut me out? Why do you shut the world out? What are you so afraid of?!” Elsa’s internal panic reaches a breaking point, “Enough!” Jagged ice spikes shoot from the ground, as a blast of ice magic surges outward, freezing the surrounding fountains and castle stone. Gasps are heard from Anna and the shocked onlookers, the temperature suddenly drops and the freezing ice spreads and etches its way across the stone castle walls, the wood harbor, the fjord, across the entire kingdom of Arendelle…The boats quickly depart from the castle’s grounds and enters into a beautiful winter forest that is blanketed in shimmering snow, sparkling ice crystals dangling like rain from the tree branches above, serene and beautiful. Here Anna, now in her winter wear, is seen with Kristoff and Sven, as they meet Olaf for the first time. “Hi, I’m Olaf and I like warm hugs!” Anna remembers the snowman she built with Elsa from her childhood, “Olaf? It’s you!” Anna exclaims joyfully as Olaf waddles across the snow, “Elsa made me when she brought the snow to the kingdom. It trails all the way up the North Mountain.” “That must be where Elsa went!” Anna turns to Kristoff, “We have to find my sister! To the North Mountain!”

The boats lead the shimmering woods behind and arrive at a lift hill at the bottom of a snow-covered mountain slope under the dark night sky…as the familiar beginning notes of “Let It Go” play out. A wind blows across the slope, snow falling from the skies above and swirling through the air as a figure of Elsa comes into view on the the mountainside. “The snow glows white on the mountain tonight, not a footprint to be seen. A kingdom of isolation and it looks like I’m the queen…” A strong wind blows and casts Elsa’s cape in the wind, she continues singing as the boat nears the top of the hill. “The wind is howling like this swirling storm inside. Couldn’t keep it in, heaven knows I’ve tried…” At the top of the hill, the boat passes under a rocky crag, revealing Elsa standing at the summit, unleashing her powers without regret or shame. “My power flurries through the air into the ground…” Snow swirls and sparkles of ice sparkle around her as she moves, “My soul is spiraling in frozen fractals all around!” A surge of icy magic and suddenly, the base of an ice staircase not only magically appears on the mountain summit - but actually begins to extend upward with swirling frost magic! “And one thought crystallizes like an icy blast…” Our boat now turns alongside the mountain to face a sparkling crystalline door, as Elsa uses her powers to create an immaculate ice palace which grows and freezes and rises in place from around the door. “I’m never going back, the past is in the past!” The doors swing open to reveal Elsa on a shimmering ice staircase before the guests, now adorned in her sparkling snow queen dress and cape, the domed night sky surrounding her. “Let it go! Let it go! And I’ll rise like the break of dawn!” Her magic swirls through the night sky, as the guests actually witness Elsa creating her fortress from around their boat, the crystal beams of wall rising and forming and solidifying together to create her beautiful ice palace. “Let it go! Let it go! That perfect girl is gone!” At this moment, the boat enters another track switch right before Elsa, as the boat then switches direction and begins to sail backwards again. The ice palace solidifies together with a pulse of magic, the extent of her power unleashed, “Here I stand in the light of day! Let the storm rage on!” The boat moves backwards from out of the magically-completed ice palace. “The cold never bothered me anyway…” With a thunderous crescendo, the icy doors shut in front of the boat with the final note of the song and a spark of ice magic.

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As the boats move backwards through the icy, snow-covered mountain crags, wind violently rips through the air. “Elsa!” Anna’s voice soon echoes across the howling wind before she comes into view on our right. “Elsa, please! Arendelle’s in danger! You have to stop this eternal winter!” Elsa appears on our left, terrified of the extent of her power and what it has done to the kingdom. “I can’t! I don’t know how!” “Yes, you can! I know you can,” Anna reassures. The snow surges harder and the wind rages around the mountain. Elsa yells, “I can’t!” In her panic, another wave of uncontrollable ice magic surges out and strikes Anna in the chest. The scene slowly turns dark and our surroundings fade, all that’s seen is the glowing ice magic emanating from Anna’s heart. The music grows with intensity as the boat begins to ascend backwards up a lift hill as shards of frozen fractals flash images above the ascending boats, telling the climax of the story - Hans betraying Anna so that he may gain control of Arendelle, the blizzard worsening as Hans tells Elsa that Anna has perished from the ice that struck her heart, then Hans lifts his sword to strike Elsa, but Anna leaps between them! Just as the sword swings down, Anna’s form entirely freezes over and the sword shatters upon contact, flinging Hans back with an outward pulse. The boat moves backward along the frozen fjord, moving against an ice-encrusted ship as a figure of Elsa hugging a frozen statue of Anna comes into view. Ice sparkles through the air and Anna’s frozen form thaws, restored as magic shimmers from her. Elsa gasps, “You sacrificed yourself for me.” Anna smiles, “Of course. I love you.” Olaf appears from the fjord rocks on the other side of the boat, “An act of true love will thaw a frozen heart!”

As the scene plays out, the boat moves into its last track switch and takes a larger dip forward, sliding downward into the kingdom of Arendelle as the village and town houses begin to thaw and unfreeze. Trees regain their color, rooftops shed their snow, and sunlight pours into the scene, as the snow and ice ascend into the air and dissipate in a sparkling array of shimmering magic. The eternal winter has come to an end and summer has been restored! The final scene brings the boat back to the Arendelle courtyard, now transformed for a celebration. Elsa and Anna skate across a magically made ice rink with Olaf, as Kristoff and Sven watch along with Arendelle’s townspeople. Fireworks in the shape of snowflakes light up the sky as the sisters circle around the courtyard - a happy ending of two sisters reuniting and saving their kingdom! The boat glides into the peaceful return dock, now basked in golden daylight. A soft reprise of “Do You Want to Build a Snowman?” plays as guests disembark.

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And with that, we conclude our visit to Arendelle and head towards our next realm of this New Fantasyland: Neverland.
 

KingMickey

Well-Known Member
Original Poster
In the Parks
Yes
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Tucked just west of Arendelle and through a winding forested pass from the main Fantasyland courtyard, guests step through an archway made from massive tree branches and roots that form a natural gateway. A shimmer of pixie dust sparkles from within the trees, becoming guests into the whimsical world of Neverland, where time stands still and the spirit of adventure lives forever. This sub-area is a richly layered vista that captures the fantasy of Neverland and recreates here: towering green mountains with swirling clouds at their peaks, the fjords of Arendelle spill into a flowing river that open to a lagoon, jungle trees and vines dot the way to the Lost Boys hiding spot and the the rocky cliffs of Skull Rock jut out from the lagoon’s edge. The area captures the feeling of the wild, tribal, and pirate adventures that await in Neverland, creating a realm that feels completely untamed and magical.

One of the sub-land’s attraction experiences actually takes guests on an area-wide trek, offering all the sights, sounds and vistas that make Neverland such a memorable, magical place. The NEVERLAND TRAILS acts as a self-guided walkthrough, where guests explore different ‘zones’ of the island, traveling down twisting jungle trails through caverns and along waterfall cliff sides, where magic and detail are built into every step. From the deep jungles, guests can find the Hangman’s Tree, where Peter Pan and the Lost Boys have set up a secret hiding spot away from the prying eyes of Captain Hook and his pirate crew. In addition to the sound of the Lost Boys coming from within the trees and Tinker Belle appearing from within the tree hollows, this spot is also a common place for Peter Pan and Wendy to appear for meet and greets. Just off the jungle by the secret hangout is the LOST BOYS LOOKOUT COOKOUT, a counter service dining location that looks as if it was built by the Lost Boys themselves, composed of artifacts and materials found washed ashore around the island, as well as their own personal touches like their outfits and doodles. The location serves smaller snack fare, such as Treasure Map Wraps, a snack entree that features turkey, cheese and veggies wrapped up in a tortilla like a tied map, Captain Hook’s Cannonball Meatballs and Neverland Campfire Chicken, an oven-roasted half chicken glazed with sweet BBQ sauce. The location also features items like the Lost Boys S’more Stack and Pixie Punch, a golden mango-passionfruit juice drink sprinkled with edible green glitter and a floating starfruit.

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The Neverland Trails continue beyond the counter service location and the trail gathers at a cluster of large flowers that begin to grow in size, covered with sparkling pixie dust. If guests choose to enter down this trail, they’ll find themselves entering into TINKER BELL’S PIXIE HOLLOW, a glade of of overgrown, blooming flowers, large, sparkling trees glittering with pixie dust, pools of sparkling water ponds and swirls of bubbles, a zone full of interactive and exciting elements that come to life. In this area, guests feel as though they’ve shrunken smaller as they make their way through the flowery grove. The Pixie Hollow trail ends at Tinker Bell’s home, where swirls of magical pixie dust seem to emanate from and flow through the rest of Neverland. Tinker Bell’s home is the spot to meet the fairy herself, along with Rosetta, Silvermist, Iridessa and other fairy friends.

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Back on the main trail outside of this Pixie Hollow detour, the path continues out of the forest, leading downward along a river and towards the lagoon that lays at the forefront of the Neverland vista. Along this winding trail, guests will find the CROCODILE CREEK SHOP, a small shop that offers Neverland and Peter Pan merchandise, decorated with maps of the island, trinkets that have been washed ashore and treasures that Peter and the Lost Boys have found (or stolen) from Captain Hook. Amidst the brick-aback found within the shop, one might be able to see Tinker Bell occasionally appearing, the sound of bells ringing when she appears with the flutter of her wings. The shop also gets its name from the crocodile that took Hook’s hand, as the sound of a ticking clock occasionally rings out from the lagoon beyond. The shop offers the perfect overlook of the lagoon, and if you have a keen eye, you might even see the Crocodile poke his head out from the blue waters before sinking back under the lagoon’s surface! As we move away from the jungles, the trail leads along the colorful blue and purple rocks of Mermaid Lagoon. Here, guests pass through colorful, aquatic caverns, trek behind waterfalls and can even spot the sight of distant mermaid figures on the far end of the cove. The trail leads towards Captain Hook’s ship, THE JOLLY ROGER, docked along the rocky shores of Skull Rock. The ship is actually explorable, giving guests the chance to get on deck, fire off cannons, steer the wheel of the ship and shoot off water blasts from the lagoon. The ship deck is also a great place to meet Captain Hook and Smee themselves, that is until the sound of the approaching Crocodile causes them to flee.

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The paths all converge back together to lead to the high, cloud-encircled green mountains of the island, where Neverland’s highlight is located - an incredibly-plussed reimagined take on a classic, PETER PAN’S FLIGHT. This newly-created version of the attraction maintains the elements, experience and scenes that make it a Fantasyland classic: a dark ride aboard a suspended, flying pirate ship that travels above the skies of London and through the island of Neverland on an adventure alongside Peter Pan. However, in version of the attraction, the ride now features a dual-entry and holds *two* distinct tracks: one where guests board in Neverland and exit the attraction in London Square and the other where guests board in London Square and fly to Neverland. Both routes interconnect and share the same scenes, while also dissecting course from one another by including scenes that are exclusive to that route - offering both a different story and ride experience for each of the tracks, while also increasing the capacity throughput for one of the land’s most popular attractions. This re-imagining also introduces an extra level of immersion by physically transporting guests from one area to another based on where they decided to enter to ride the attraction with a story that is tied to that specific ride path. By boarding in Neverland, the story focuses on Peter Pan and the Lost Boys teaming up in a battle against Hook and his pirate crew from. By boarding in London Square, the story focuses on Wendy, John and Michael’s adventures in Neverland alongside Peter Pan and how they cross paths with Hook. Let’s dive in and explore each of these versions of this classic attraction.

We’ll start with boarding in the ‘Neverland’ side. As mentioned previously, the trails of the island all converge at the entrance of the attraction beneath the great island mountains, dense with foliage and tropical plants. The queue weaves through Neverland’s jungles, watery coves and outcroppings that look out over the actual land, offering glimpses of Skull Rock, the Jolly Roger and Mermaid Lagoon. The winding queue leads to the load station, where guests spot their pirate ships moving over a simulated ocean backdrop, seemingly sailing along with it against the sound of crashing waves. Guests enter into their suspended ships and it rounds the corner into the jungles of Neverland, traveling alongside a jungle river, where they come upon Peter Pan and the Lost Boys gathered around their tree hideout. Peter Pan is mid-storytelling when Tinker Bell rushes in, her chimes catching Peter’s attention. “What’s that, Tink? Hook is stirring trouble at Skull Rock? He’s captured Wendy and Tiger Lily?” The Lost Boys rally “Let’s show him what Neverland’s made of!” The ship turns the corner and enters into deeper jungles, where the Lost Boyd are seen setting traps for Hook’s pirate crew. Pirate figures dangle by their feet from rope traps in trees set by Cubby, nets of jumbled crew struggle as they’re held back by the Twins, Slightly jumps on a wood plank, catapulting a pirate up into the air. In a jungle clearing, we come across Peter Pan floating alongside Tinker Bell, “We’ll have to search from up high if we’re going to find that codfish! Tink, pixie dust!” Tinker Bell’s figure flutters her wings and with that, the jungle becomes aglow with golden sparkles. Our ship leaves the jungle river behind as we find ourselves starting to move upward as the jungle below us grows smaller, the trees becoming smaller as we “fly” higher, pulling into the next scene…

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…the stunning flight over the island of Neverland, a classic scene in any iteration of Peter Pan’s Flight. The ship sails over the green island mountains, surrounded by ocean and hundreds of twinkling stars that dot the space that encircles the island. From this vantage point above, you could make out waterfalls and grottos, Mermaid Lagoon, a Native American camp and finally, the Jolly Roger just off the coast of Skull Rock. Seeing the entire island vista like this is one of the sweeping, iconic scenes of the attraction. Soon, Peter’s voice rings out “There! Hook’s ship is docked outside Skull Rock! Let’s get him!” The ship takes a slight angle down, leaving the starry room behind, traveling through the darkness and splashing down in a dark cavern, as water crashing against the boulders is projected onto the rock. From the large eye socket and nose-shaped holes in a massive rock face before us, we’ve landed in Skull Rock. Tiger Lily is bound to a rock half-sunk into the cave waters, captured by Hook to lure Pan to him. As the boats turn the corner into the cove, we pass by a lantern where Tinker Bell has also been caught! Peter Pan leans back against a cliff overhang, impersonating Smee’s voice in an attempt to bait Hook to him, just as we see Hook’s shadow moving across the cave wall.

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The ship moves into the next scene and pass around the Jolly Roger, where Pan and Hook are caught in the middle of a duel on the ship! The Lost Boys put up a fight against Hook’s pirate crew, as Wendy, John and Michael cheer on Pan from the deck of the ship. The ominous sound of a ticking clock begins to sound out as the duel continues. As the guests circle past the open sail of the ship, a shadowed silhouette of Pan and Hook mid-duel is seen, only for Hook to fall from the mast with a scream and a splash to be heard. As the ship circles around the sail, we now see Peter Pan at the helm of the Jolly Roger, navigating the ship from the captain’s wheel as Wendy, John, Michael and the Lost Boys celebrate on the ship’s deck. The guests pass over the Jolly Roger, turning to then see Hook balancing himself in the jaws of the Crocodile in a sheer panic, as Smee paddles in a small boat. “Smee!!!” “I’m coming, Captain!” Hook dangerously teeters in the jaws of the snapping Crocodile and the ship turns away. As the guests enter into the next scene, they find themselves moving against a backdrop of bright stars, as the Jolly Roger, now enchanted and sparkling with golden pixie dust, flies off into the skies above Neverland. The backdrop of stars soon envelops and surrounds the ship, “London awaits, Wendy.” As if on cue, the stars and clouds part and the ship enters into another classic scene, flying high over London. From here, the ship passes over the distant London town, encircling a tiny Big Ben clock tower below, seeing the passing street cars and flying over the Tower Bridge. As the ship circles through the London sky, just before parting, the buildings seemingly get larger and closer, as if descending. The ship rounds a corner of clouds and passes over a large Big Ben clock face set piece, as Peter, Wendy, John and Michael are seen flying before it, Tinker Bell sprinkling her golden pixie dust to the tune of “You Can Fly!” The ship turns away from the clock tower and enters into the final scene of this version of the ride, where the ship sails along London rooftops, passing the Darling family’s nursery, where Wendy is seen wistfully looking out towards the twinkling Second Star to the Right glittering overhead, as Peter Pan sits on a nearby rooftop. The guests proceed to the Unload area lined with London rooftops and chimneys before disembarking.

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KingMickey

Well-Known Member
Original Poster
In the Parks
Yes


Before we dive into the second route of the attraction by entering in through London Square, I’d like to mention that they are specific moments where the two tracks meet for the same scenes, albeit they don’t happen in order. Specifically, those scenes are when the ship flies over London, flies over Neverland, the duel on Hook’s ship and the following scene of Pan manning the ship with Wendy, the Lost Boys and co. celebrating. All of these scenes are a bit larger than traditional versions of this attraction to accommodate two tracks being inside. Additionally, due to the two tracks, while they may not share all scenes, instead I’ve opted to have some scenes “split” to tell two different stories. An example of this is how in the previous “to London” version, the finale shows Wendy looking longingly out towards the night sky from the Nursery window. Consequently, in the “to Neverland” version, the nursery is the first scene in that route, where Peter Pan is seen with Tinker Bell, sprinkling pixie dust over Wendy, John and Michael (while a dresser blocks the Wendy figure from the other track route to be seen on *this* route). Another example of this is Skull Rock. In the “to London” version, the ships fly inside Skull Rock and peer out the rock face, but in the “to Neverland” version, the ships are flying on the opposite side of the rock face. I think this is great way to plus this already popular attraction - to just feature two separate tracks that feature exclusive scenes, but to also show two different sides and stories to the same “room” when the tracks do converge into the same story space.

With that, we’re going to continue on to London Square where we’ll cover the second track to Peter Pan’s Flight, the new and newly-imagined attractions rounding out this sub-area and the remainder to our Fantasyland.

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Tucked between the beautiful fjords of Arendelle and the untamed wonder of Neverland lies London Square, a beautifully themed land inspired by early-20th-century London, brimming with gas lamps, wrought-iron fences, smoking chimneys, Georgian facades and charming side alleys that glow with lit lanterns. This land is framed around a few of Disney’s most classic tales set in England, with each one given a new breath of life through immersive architecture, high-energy attractions, and cozy, story-filled dining. To preface, this expansion would sit north of where the current Beauty and the Beast/Mermaid area sits on the plot of land just before the fireworks launch pad. In this plan, the entire backstage Cast access road to the north of the Magic Kingdom will be reworked and the fireworks pad will be moved just a bit farther north, on the opposite side of the road where it currently sits. This move frees up a ton of space for the northern expansions of MK, including Discovery Bay and Fantasyland’s Arendelle/Neverland/London Square areas. With that leg work out of the way, let’s explore the streets of London Square.

The path between Arendelle and Neverland converges, leading to a charming square of cobblestone paths lit with flickering lampposts, Tudor-style storefronts and a center park of beautiful trees and a fountain. It’s a wonderful collection of attractions, some shops and dining locations that make a quaint, stately courtyard. The sub-land is anchored by the towering Big Ben clocktower, a forced perspective structure that also acts as a landmark for London Square’s entrance to Peter Pan’s Flight. In this entrance, guests wander through a queue that takes them inside the Big Ben structure and through the simulated moonlit streets of London, around the entrance to the Darling family home. When passing by the entrance, one can hear the bantering between Mr. And Mrs. Darling, as the queue leads through the backyard of the family’s house, passing by Nana’s doghouse, where a sleeping Nana is seen inside. The queue continues out of the backyard and down the streets of London, the path slowly elevating so that guests are now walking alongside rooftops before arriving at the load station where they board their flying pirate ships.

In this version of the attraction, the ship starts by turning into the Darling family’s nursery, where Pan’s shadow is seen flying across the wall and we see Peter Pan himself floating in the room next to Wendy, John and Michael. With a sprinkling of pixie dust from Tinker Bell’s help, the three children begin to float off the ground just as we proceed out of the nursery window. The ship begins to fly over the nearby townhouses of London at night, but not before passing by Nana, who’s barking up at us from her doghouse below. It isn’t long before the buildings beneath the ship grow tinier and tinier as we enter into our next scene and fly over a moonlit London to the tune of “You Can Fly!”. This scene is the same as the other route: we see the Big Ben clock tower beneath us, the Tower Bridge, the moving cars lining the city streets. As the ship sails through the scene, we then turn towards a dark corner of the room, where we see the glowing Second Star to the Right and in an instant, find ourselves flying around the remarkable island of Neverland, surrounded by dozens of glittering stars. This is also the same scene featured in the other route: a full vista of the green island mountains, peeking into Mermaid Lagoon, the Native American campgrounds, the Jolly Roger near Skull Rock and the water that surrounds the island. The ship encircles the island, offering a fantastic aerial view of Neverland, before taking a small angled dip into the darkness and steering away from the island, as the ethereal, dotted starlight from the room behind us fades away.

The ships encircle sails down and into a series of smaller vignette scenes that showcase Neverland’s memorable locations. The ship emerges into the jungle, passing by a waterfall amidst the trees where John, Michael and the Lost Boys recreate the “Following the Leader” scene from the film. Out of the jungle, the ship then comes upon a Native American campground, where the chief and his people are sitting among a roaring bonfire in the center of their tipis tents and totem poles. Tiger Lily and two children dance, encircling around the bonfire. The ship flies away from the campground precipice and enters into a waterfall cove, Mermaid Lagoon, passing by a trio of mermaid figures that primp and prim themselves while sitting in the aquatic grotto. The watery cove Carrie’s through until the rocks give way to the domineering entrance of Skull Rock. The sound of a ticking clock suddenly rings out and we see the Crocodile smiling up at us from the rocks at the base of Skull Rock.

The ship moves into the next scene and pass around the Jolly Roger, where Pan and Hook are caught in the middle of a duel on the ship! The Lost Boys put up a fight against Hook’s pirate crew, as Wendy, John and Michael cheer on Pan from the deck of the ship. The ominous sound of a ticking clock begins to sound out as the duel continues. As the guests circle past the open sail of the ship, a shadowed silhouette of Pan and Hook mid-duel is seen, only for Hook to fall from the mast with a scream and a splash to be heard. As the ship circles around the sail, we now see Peter Pan at the helm of the Jolly Roger, navigating the ship from the captain’s wheel as Wendy, John, Michael and the Lost Boys celebrate on the ship’s deck. The guests pass over the Jolly Roger, turning to then see Hook balancing himself in the jaws of the Crocodile in a sheer panic, as Smee paddles in a small boat. “Smee!!!” “I’m coming, Captain!” Hook dangerously teeters in the jaws of the snapping Crocodile and the ship turns away. In the finale of the attraction, the ship turns into the Neverland night sky a lit with stars and emerges alongside an elaborate Jolly Roger set piece, now golden and glowing with pixie dust, as Peter steers the ship and Wendy, John and Michael watch on. In one final magical moment, Tinker Bell sprinkles a bit of pixie dust from above, enchanting our own ships with golden magical sparkles. The golden dust and starlight around the ship fades and we find ourselves moving back into the unload/load area where guests disembark into the jungles of Neverland.



Across the way from the grand Big Ben landmark, we find our next attraction, 101 DALMATIANS, a slow-moving dark ride where guests board vintage *spotted* London cabs and embark on a mission to track down some puppies, stolen by Cruella De Vil and her henchmen, Horace and Jasper. Guests approach a series of brick townhouse facades nestled within London Square and soft piano melodies filter through open windows - Roger’s familiar tune, “Cruella de Vil.” The queue leads through the warm home of the Roger and Anita Radcliffe - bookshelves are crammed with sheet music and sketches of dalmatian puppies and fashion designs hang beside a mantle. In the parlor, guests glimpse a flickering television set playing the cartoon “Thunderbolt,” and in the entry hall, coats hang next to leashes and dog collars by the door. The cartoon program cuts off and a broadcast plays: “This just in: Cruella de Vil, infamous fur fashionista, has been spotted in pursuit of puppies. Authorities warn - she’s reckless and dangerous! Contact local authorities if encountered-“ the cartoon program then continues as usual.

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The queue winds out of the Radcliffe house and enters into the boarding area, revealing a snowy London street as guests step into their elegant mid-century black cabs, dotted with spots. The vehicles set off into a town that is slick with snow, the rooftops shimmering under the evening lamplight. We pass the outside of the Radcliffe townhome and we hear Nanny panic. “The puppies are gone!” We see an open window and snowy pawprints leading outside. Pongo barks furiously from the window. The rooftops of London unfold in silhouette as the cab lifts slightly into a sweeping view of chimneys and spires. The “Twilight Bark” spreads through the city - hounds bay from balconies, terriers shout from alleyways and silhouettes bark across rooftops.

The music swells as the chase to find the puppies begins. As the cab vehicle moves down the street, a sudden burst of honking erupts and Cruella’s garish car roars into view, barreling down from an alley in a fury of smoke and screeching tires. Her maniacal voice echoes as the chase is on, “Those puppies are mine!” The carriage darts down an alleyway and across cobbled streets, where the silhouettes of puppies can be glimpsed scurrying along rooftops and ducking under fences. The journey leads out of the city and into the countryside, where Horace and Jasper’s battered truck stutters along the road, the bumbling duo too busy arguing inside and completely oblivious to the puppies slipping through a hedge just beside them. Suddenly, the carriage enters the looming shadow of Hell Hall. The air grows cold and the manor creaks beneath the cab. Inside, flickering candlelight reveals dozens of puppies, huddled beneath tattered curtains and furniture. As the cab makes its way through, we see puppy Dalmatians scatter through corridors, out of windows and crumbling passages as guests follow along, weaving through the old manor halls and out into the night once again.

https://youtu.be/L5aV5ogg9b8?si=WAWyO8GO-67NAR-L

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The escape is frantic now. A frozen river glimmers around and the puppies slip and slide across the ice while the cab follows around the bend. In the distance, headlights pierce the trees - Cruella is closing in. The cabs weave along icy roads before Cruella emerges again in her her infamous car, crashing through a hedge. She grips the wheel wildly, coat billowing in the wind, eyes manic. “You fools!” she shrieks, barreling alongside us. Our can takes a sudden turn, catching the villainous fashionista off-guard, as she swerves and screeches, her car beginning to fall apart, bumper dragging and smoke pouring from the hood, before her car crashes into an embankment in a display of sparks and smoke. “Look what you imbeciles have done! You’ve ruined my chances of getting my dream coat!” With the conclusion of the chase and Cruella’s threats upended for now, the cabs glide back into London, arriving once more at the steps of the Radcliffe home and enter inside. This time it’s glowing with warmth and festivity. The fireplace crackles, garlands hang from the mantle, and Roger is at the piano, playing a happy tune. The puppies are all home - every last one of them. Pongo and Perdita are seated proudly in the center, surrounded by a sea of spots, as Anita looks on in wonder. “We’ll keep them all,” Roger declares, smiling. As the carriage turns toward the unload area, guests pass beside mural painted like a storybook page: a joyful tableau of the Radcliffe family, their 101 Dalmatians and the London skyline behind them. This dark ride is on the smaller scale for what would be traditionally done for a modern expansion, but I think it works especially when it is tucked between some major new additions.

The attraction exits into an adjacent shop, THE CANINE’S CREST, a store that sells 101 Dalmatians-centric merchandise in a shopping setting that combines vintage London aesthetic with nods to the many dogs seen from the film. A corner of the store has seemingly been taken over by Cruella De Vil herself, covered with portraits and concept sketches of her eccentric fashions. Speaking of which, just outside the shop, one could usually find Cruella roaming the square in search of the puppies that just escaped her, but she’ll also occasionally stop to do a meet and greet with her fans. Just next to the attraction and shop is the CROWN & HOUND TAVERN, the quick service dining location found in London Square and radiates the charm of a timeless English public house. Its Tudor-inspired facade features timbered beams, warm golden lanterns, and a hand-painted sign hanging above the door - a royal golden crown resting beside a dignified Dalmatian. Inside the tavern, rich oak paneling lines the walls, with portraits of London landmarks, and fanciful “royal pups” from Disney’s roster adorn the walls. A faux fireplace flickers beneath a carved stone mantle in the dining hall area, making it a cozier and intimate counter service option. The menu features traditional English entrees, such as Shepherd’s Pie, Bangers and Mash and a Toad-In-The-Hole Waffle, a Yorkshire pudding-style waffle stuffed with sausage and onion jam. This quick service location is also on the smaller side, working to make much of London Square feel very intimate and close.

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Off the center park and down an alley adorned with lamplights and storefronts, guests can find themselves wandering down the familiar avenue of another Disney classic set in London. At the end of this street stands the iconic house at 17 Cherry Tree Lane - prim, proper, and perfectly picturesque with its wrought iron gates, gas lanterns flickering in the breeze and beautiful trees that fill the street. The familiar tune of “Chim Chim Cheree” fills the quiet street, as guests approach the block of houses and cherry trees. This street sets up the entry to London Square’s staple attraction and a long-marveled concept idea conceived by Imagineering legend, Tony Baxter - MARY POPPINS’ JOLLY HOLIDAY. This attraction is a triumph of classic charm, musical storytelling, and inventive ride technology, one that has been long-popular in the Disney Imagineering community. As in the original concept idea, this attraction is a brand new take on the dark ride experience, as guests board either horses or benches that look like a traditional carousel, but then with a bit of magic, the vehicle physically separates from its carousel formation, moving through the ride in individual segments like a train moving through the whimsical animated scenes scene in Mary Poppins.

The queue begins just to the side of the Banks family home, where guests are invited to join Mary Poppins and Bert for an extraordinary day in the park. The queue winds its way through the children’s nursery that is brimming with hand-painted toys, kites, vintage books, and wooden puppets tucked around every corner. The queue leads to a charming simulated outdoor garden courtyard, a fanciful, pristine park with trimmed hedges, gazebos and the scent of cherry blossoms filling the air. Guests reach the garden load platform where they see the tide vehicle for the first time, resembling a full carousel come to life, with alternating rows of sculpted bench seats and fanciful white horses adorned with pastel ribbons. Guests are left unaware to how this magical carousel can spin, swirl, and even separate as it follows a hidden trackless path through this fanciful world. The “train” of carousel segments enters the adventure as Mary Poppins and Bert’s voices welcome riders into a most jolly holiday adventure.



With a musical sweep, the carousel spins gently, heading towards a series of animated drawings along the paths of the garden courtyard that come to life as we pass. Through the use of projections, the entire surroundings of the carousel become one large projection map, seeming as though we’re jumping into an animated drawing before us. The scene transitions into a beautiful park, bursting with oversized tulips, strolling animals, and painted trees that stretch into a sky-blue backdrop with everything looking so wonderfully animated and two-dimensional. As “Jolly Holiday” begins to play, riders pass animatronic foxes, hedgehogs, and of course, dancing penguins that tip their hats to the passing riders. Then, in a breathtaking moment, the carousel separates into a “train” formation and moves to encircle around a carousel where Mary and Bert are riding their own horses - the carousel vehicle changing formation to actually circle around another carousel! Mary and Bert sing and wave to the guests as they pass in this amazing moment.

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The scene transitions seamlessly as the carousel glides onward, the halves of the train separating to circle a musical bandstand in the middle of the gardens. Musicians in bright pearly coats, brought to life through both animatronics and clever projection illusion, twirl and tap their instruments for a show-stopping “Supercalifragilisticexpialidiocious” musical scene number. Audio-animatronics of Mary and Bert appear on either side of the rotating bandstand, inviting guests to sing along. For a moment, the carousel gently halts and then rotates in a sweeping, musical dance - as if the whole ride has joined in on the choreography. The carousel spins away from the bandstand and moves towards a rolling English countryside, entirely animated and filled with beautiful flowers. Mary and Bert stand in the middle of the flower field as the “train” once again comes together to form a carousel around the duo. In that moment, the scene becomes alive wi the dozens of butterflies that flitter about with the use of projections and practical effects. When the carousel completes its circle around the countryside glade, it reforms as a “train” and moves forward towards another series of animated drawings. Through the same projection-mapping effect as earlier, the vehicles look as if it jumps directly into the picture of London on the ground.

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Next comes a neat transition as the carousel swirls away from the animated world and back into the chimney-adorned rooftops of London, contrasted against a twilight silhouette of the skyline. Glowing windows, smoky chimneys, and the click of heels on slate tiles set the stage for “Step in Time”, where a chorus of dancing chimney sweeps spring to life in a sea of projections and practical effects. The carousel twists through the smokey shadows, silhouettes of dancers flipping and twirling on rooftops, before coming face-to-face with Bert and Mary once again - this time standing on the edge of a rooftop as the two join in on the dancing. As the vehicle moves into the finale scene, it reconfigures back into a carousel shape and circles around a floating figure of Mary Poppins, umbrella in hand as she sails through the sky to a triumphant score of “Let’s Go Fly a Kite”. Mary Poppins gives a final nod to the riders, before she looks up with a smile and lifts away, as the carousel circles away from the scene amidst a flurry of blustery leaves blowing in the wind. The carousel pulls into the unload station and spins to a gentle stop, before riders disembark. Guests re-enter the garden courtyard and exit through a small side shop, SPOONFUL OF SUGAR, a back-of-park candy and sweet treat confectionary. The shop is adorned with ornate candy jars and glass fixtures, with the overall interior borrowing from the attraction next door and using vintage carousel horses as a motif. The sweet shop offers park exclusive sweets like Gold-Dusted Chocolate Horses, Cherry Tree Vanilla Blossoms and Picnic Macarons. It’s a great place to pick up a Mary Poppins-themed sweet treat at the back of the park.

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Finally, we arrive at the last additions to London Square and Fantasyland in general: the return of Fantasyland original, Mr. Toad’s Wild Ride - now wildly reimagined and turbocharged into a high-powered, indoor coaster - MR. TOAD’S WILD MOTOR COASTER. Tucked along the edge of London Square, the stately Toad Hall marks the entrance to this over-the-top thrill ride. While much of the coaster’s track layout is hidden away at the northern berm of the park, the tallest portion of the ride - a swooping “Top Hat” element - is secretly housed within the mountain peaks of Arendelle’s North Mountain nearby, cleverly preserving the skyline of these kingdoms, yet including a large coaster segment that is cleverly hidden away from sight. Guests step into the ivy-covered Toad Hall, greeted by oil portraits of Mr. Toad. Through these portraits, a story is told: Mr. Toad has acquired a new motorcar and is taking it out for a spin, no map, no brakes, no sense of direction and going merrily on his way to nowhere in particular! The queue winds through lavish sitting rooms in various states of disrepair - tea spilled, a globe shattered, chandeliers swinging and suits of armor nearly toppling over. The final room of the queue leads into Toad’s Motor Garage, where real vintage vehicles from his previous Wild Ride are on display. From here, guests proceed to the load station where they board their vehicle - Toad’s “Motorcoaster Cars” - a vehicle designed to look like vintage motor cars. Each vehicle seats ten in five rows of two and, while designed to look like elongated versions of the motor cars featured in the original attraction, they pack an unexpected and high-powered kick.



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The attraction kicks off as the Motorcoaster begins to depart from Toad’s Motor Garage, but just as it turns the corner, the engine fails. For a moment, the engine backfires and sputters, the Motorcoaster breaks down and just when we think that there’s something awry with the ride experience…a comically intense indoor launch propels guests forward and down a winding country road - hay bales flying, sheep running and Toad in his own motor car cackling madly alongside us as we steer past. We dart through the countryside and as we curve along, we have a near run in with another coaster vehicle, before we dart away. From the rolling green hills, the coaster barrels down a rickety bayside pier with swinging crates and barrels just nearly missing the cart. From the old pier, the coaster curves into a small English town where the Motorcoaster smashes through the wobbling wall of Winkie’s Pub, barreling past tankards and Winkie himself, with swirling steins of beer. We blast back out of the pub and into the small town, doing an angled curve and smashing into a Law House. In the courtroom, Judge Owl slams his gavel as we accelerate past. “Guilty! That is all. We swerve out of the courtroom as soon as we arrived, leap over a hill and drop back into the rolling countryside. We careen forward, darting through the trees, passing farmers and policemen warning us to stop - we have a near collision with another Motorcoaster, now on the opposite end of the near collision from earlier.

From here, we enter into an intersection of tracks - us going forward on our Motorcoaster…and a blaring train coming from the side! With a sudden, second launch, we accelerate forward and upward, blasting above the roaring train, the coaster making a top hat inversion, then taking a nosedive into the darkness…and well, it’s Mr. Toad’s Wild Ride, so we all know where we’ll end up. Emerging from the darkness, the coaster swerves into the smoking red mouth of a cavern that looks like a demon’s head. The coaster twists and turns through a surreal, hellish landscape of snickering, red devil-weasels, smoke-blasting demons and caverns of wavy, fiery auras. The coaster encircles the cavern, turning and turning deeper and deeper into the darkness…until *BAM!* *BOOM!* *POW!* A series of strobes flash from the darkness and the Motorcoaster soon finds itself out of that otherworldly realm and rearing to a halt back at Toad Hall’s countryside. In his motor car next to us, Mr. Toad clutches the wheel, “Perhaps this ride is a big *too* wild!” With a wink and a honk from his motorcar’s horn, our Motorcoaster moves into the unload station and we disembark the vehicle.

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Just next to the attraction’s exit is THE CARRIAGE HOUSE, a stately English shop with a theme of carriages, motor cars, horse drawn trolleys and the like that decorate the small shop. Inside, the place is lit from lights made from motor coach headlights, shelves are fashioned out of carriage seats and the red brickwork of the walls are adorned with tasteful plates that offer nods and easter eggs to Disney history. The store is an excellent place to find more memorabilia on Mr. Toad’s motor vehicles, merchandise for other Disney stories that take place in London, England, as well as offer guests the opportunity to create their own motor plate. The final bit of London Square is just off Toad Hall and is THE GREEN DRAGON PUB, a name that takes inspiration off the figure from the original Mr. Toad’s Wild Ride. The pub occupies a corner building with ivy-covered walls, tall chimneys and curved windows trimmed in dark green and gold. A hand-painted sign hangs above the door, featuring a whimsical green dragon coiled around a tankard of ale. Inside, old-world London pub is brought to life with timbered ceilings with exposed beams, wrought iron chandeliers, a mix of wooden booths, high-top barrels and cushioned benches line the tavern. The bar itself is a masterpiece of oak and etched glass, shelves of colorful bottles and brass taps behind it. The tavern offers drink selections, such as Green Dragon Ale, Mr. Toad’s Wild Rye, a Motorcar Manhattan and other crafted cocktails. The pub doesn’t require reservations, but there’s is enough amble seating for drinks to be finished inside. The addition offers a ice corner of the parks to grab a drink that ties in a few more connections and references to Mr. Toad.
 

KingMickey

Well-Known Member
Original Poster
In the Parks
Yes


Now, while London Square *is* the last area to cover for Fantasyland, there is just *one* more detail to uncover…

…a new discovery that the Walt Disney World Railroad comes upon…

After it leaves the railroad station stop in Discovery Bay, the train continues on through dark caverns, newly constructed at the northern edge of the park, both working to create a new northern berm, as well as hide much of the new Discovery Bay/Fantasyland expansion buildings from the railroad.

It is here in these caverns where the train comes upon a stunning animatronic dragon that is only viewable by taking the railroad! The dragon grumbles and roars when it is awoken from its slumber, as smoke billows and green pools of water drip around it. It’s both an exciting and frightening sight! Our railroad trip through the caverns is short-lived, however, as we swiftly exit the dragon’s den and enter back into the daylight, chugging along to the next railroad station stop - a new land that pays homage to a revolutionary time of Walt Disney’s life and the Walt Disney World Resort.

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And that’s a wrap on Fantasyland! I really hope you enjoyed it and I’m sorry it took so long. This is by far the largest section of the Magic Kingdom to cover and thanks for sticking around. This new version of Fantasyland features everything that I’d want it to be - it’s classic and nostalgic with the return of original classics and new additions that fit alongside them in the castle courtyard, but also fantastical and new with this sub-land realms that feature bold and exciting new experiences and reimaginings. I hope that this is a magical, fantastical Fantasyland that really is a land of imagination, hopes and dreams.

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_______________

-FANTASYLAND-
-ATTRACTIONS-

  1. Cinderella Castle
  2. The Story of Cinderella Walkthrough
  3. Princess Royal Reception
  4. Cinderella’s Regal Carousel
  5. Snow White’s Fairest Adventures
  6. The Spell of Sleeping Beauty
  7. Dumbo the Flying Elephant
  8. Pinocchio’s Daring Journey
  9. Flynn Rider’s Tangled Tale
  10. Alice in Wonderland
  11. Mad Tea Party
  12. Arendelle Royal Greetings
  13. Anna and Elsa’s Frozen Journey
  14. Neverland Trails
  15. Tinker Bell’s Pixie Hollow
  16. The Jolly Roger
  17. Peter Pan’s Flight
  18. 101 Dalmatians
  19. Mary Poppins’ Jolly Holiday
  20. Mr. Toad’s Wild Motor Coaster
-DINING-
  1. Cinderella’s Royal Table
  2. The Woodland Hearth
  3. Storybook Treats
  4. The Snuggly Duckling
  5. Cheshire Cafe
  6. Queen of Hearts Banquet Hall
  7. The Gold Crocus Inn
  8. Lost Boys Lookout Cookout
  9. Crown & Hound Tavern
  10. The Green Dragon Pub
-SHOPPING-
  1. Sir Mickey’s
  2. Bibbidi Bobbidi Boutique
  3. Geppetto’s Workshop
  4. Rapunzel’s Found Treasures
  5. Curiouser & Curiouser Curiosities
  6. Wandering Oaken’s Trading Post
  7. Crocodile Creek Shop
  8. The Canine’s Crest
  9. Spoonful of Sugar
  10. The Carriage House
 

Suchomimus

Well-Known Member


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We begin our grand circle tour of the Magic Kingdom upon entering the park’s entry and come across perhaps the park’s second-most photographed location - the Main Street Railroad Station with the Mickey Mouse floral display flanking the grand structure from below.

The chimes and whistles from
THE WALT DISNEY WORLD RAILROAD ring clearly across the entrance plaza, as guests board one of the four trains that circle the park - the Walter E. Disney, the Roy O. Disney, the Roger E. Brogge or the Lilly Belle steam locomotives - each representing a significant member of Disney’s history. The four locomotives were obtained from a narrow railroad system in Mexico, were shipped to the United States, refurbished to look like 1800s locomotives and were restored to operating condition. The Railroad’s construction was overseen by Roger E. Brogge, who also oversaw the construction of Disneyland’s Railroad.

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The Railroad’s originally had an approximate 1.5 mile route around the park, which will be increased to a 2 mile loop with the train’s rerouting to the southwestern edge of the park, making it about a 22-minute ride to complete a full circle loop around the Magic Kingdom.

The Railroad features three train stations, one here at the entrance of the Magic Kingdom, another in a new land “beyond Big Thunder” and the third in another new land in the former location of Fantasyland’s station in Storybook Circus. In addition to the stations located in new lands, the Railroad also passes through new dioramas, tunnels and even caverns, with new sights and secrets to behold - some only viewable from taking a trip around the Railroad. We will dive into each of those new sights and dioramas when discussing each of the lands in their own section.

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At the corners of this welcome plaza are the entrance
NEWSSTANDS. These small stores sell hats, refreshments, sunscreen, wheelchairs, scooters and stroller rentals and other sorts of items to help make the guests day more enjoyable. It is also where the park’s locker and storage location is found and acts to provide a few amenities for the guests right at the entrance of the park.

On either side of the Mickey Mouse floral centerpiece, tunnels pass through and under the Main Street Station and bring them further into the park. Above these tunnels is a plaque, which reads:

Here you leave today and enter a world of yesterday, tomorrow and fantasy.” - Walt Disney’s words about a Magic Kingdom where the young and young at heart may enjoy this place together.

Inside these tunnels, vintage posters of the park’s classic attractions are mounted, framed on the walls in pristine display. The buttery smell of popcorn from the park beyond wafts through the tunnels, an intentional choice designed to replicate the feeling of being at the movies with guests getting a glimpse of the entertainment in store, along with the sights and smells that make the experience unique.

On the other side of the tunnels, guests find themselves in the heart of the Magic Kingdom.

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MAIN STREET U.S.A. is the first land guests enter, resembling small-town America at the turn-of-the-century. The swirl of small town America with its shops and dining, the flickering lamplights, the newly-placed bricks lining the sidewalks of the street, the sights of vintage vehicles and horse-drawn carriages making their way towards a distant castle at the end of the street…it all blends together to create a nostalgic ode to Walt Disney’s childhood home of Marceline, Missouri in the 19th Century.

The tunnels lead guests into Main Street’s Town Square. Taking the stairs up to a landing on the opposite side of Main Street’s Railroad Station offers a great view of the square and a beautiful vista of Main Street U.S.A. and the castle beyond. A center square boasts gardens and a central flagpole with a sweeping flag, a proud display of Walt Disney’s patronage to America.

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Town Square is home to
CITY HALL, where the parks GUEST RELATIONS offices are located. To the left of City Hall is the CHAMBER OF COMMERCE building, which operates as a merchandise pick-up location. To the right of City Hall is the Main Street Firehouse, where some of the MAIN STREET VEHICLES are often located when they are not traveling along the street to offer guests transport. The vehicles include a horse-drawn streetcar, a fire engine, a jitney and an omnibus. Occasionally, one might catch THE DAPPER DANS, a barbershop quartet that performs classic tunes and harmonies, traveling down the street on one of these carriages.

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The Firehouse also serves as a new pop-up meet and greet location, where guests will be able to find the one and only, Mickey Mouse! Mickey will routinely be found here for visits and will also be paired up with another character, usually Minnie Mouse or Pluto. Elsewhere in Town Square, Donald Duck, Goofy and Daisy Duck have all found spaces to take part in spontaneous meet and greets with guests.

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On the side of the square opposite of City Hall, the Town Square Theater is located. Previously, this building was used as a meet and greet space for Mickey Mouse, Tinker Belle and the princesses, but now features a new exhibit walkthrough attraction, named WALT DISNEY: THE MAN BEHIND THE MAGIC. This exhibit takes guests on a walking tour featuring memorabilia, artifacts and visual representations of the history and life of Walt Disney. A similar attraction was formerly featured as Walt Disney Presents at Disney’s Hollywood Studios but has since been removed, with many of its exhibit set pieces being relocated to this new home in Town Square Theater.

The exhibit leads to a small, intimate theater (in the former Tinker Belle greeting space), where a fifteen minute film presentation is hosted and narrated by Julie Andrews. This film provides a historical telling of Walt Disney’s early life, his talents as an animator and storyteller, the advent of his Animation Studios, and the creation of Disneyland, before culminating as the film screen rises to reveal Walt himself, a realistic hologram that walks onstage to greet the guests. Behind him, a series of concept plans and maps of “The Florida Project”, as he tells guests of his dreams for The Walt Disney World Resort, using archival audio of his own presentation to recreate the scene in real life. The presentation concludes with a refrain of “When You Wish Upon A Star”, Walt Disney looking on and smiling, as his concept plan for the Magic Kingdom transforms into a montage of the park in its present, real state as the curtain lowers.

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It was important for me to include an experience that celebrated the life and times of Walt Disney and the legacy that he left behind to be placed somewhere in Magic Kingdom, as there really is no better place for it. I wanted to use a space to pay homage to his life, his hard work and commitment - and see it all realized in the very park he’d dreamed of seeing one day. The walkthrough exhibit also provides a wonderful reprieve from the bustle of the park to enjoy a historical, educational retrospective on Walt and his parks.

At the exit of the theater, a shop named
WALT DISNEY CO. COLLECTIBLES features a variety of wares, decor, artwork and other merchandise based on Walt, the company and the Disney Parks. The gift shop segues back out into the building’s lobby, where the park’s PhotoPass and camera center services are located.

Just across the lobby, in the space that featured Tony’s Town Square Restaurant, a new table service dining option aptly named
1901 is located. This remodeled restaurant shares the same theme as Main Street U.S.A. itself - “small town” America at the turn-of-the-century. Tablecloth-covered tables line the restaurant’s dining room, cast aglow from the flickering oil lights adorned on the walls. White blossoms grow on trellises placed throughout the dining room, separating it into smaller, intimate dining spaces. The walls of the dining room are lined with antique cooking instruments, recipe notes from cookbooks of generations past and old-time photos of dining halls from 1900s small town America.

Just outside the interior dining room, there is a second dining room paneled with windows that look out onto the busy Town Square. There is even an outdoor seating patio, which is especially lovely during parades or days with great weather. The restaurant opens for lunch and serves simple lunch fare - soups, salads, sandwiches, lighter entrees. For dinner, steak, pasta and seafood entrees are added for a more expansive dining menu fit for dinner service.




Back outside, the top of Town Square feature two of the park’s major stores on either side of the center street that proceeds towards the hub of the park. The first of these stores is THE EMPORIUM, the largest gift store in the entire Magic Kingdom. The store is the one-stop shop for all purchasing, as it features apparel, accessories, toys, plushes, homeware, snacks and more. It boasts some of the widest selection of merchandise in the resort and is a dream come true for a Disney shopper. The outside of the Emporium is also lined with “magic windows” - animated sculpture vignettes from famous Disney films that come to life, transform and change before your eyes. The seven Disney films included in these windows are Pinocchio, Cinderella, Peter Pan, The Little Mermaid, Hercules, The Princess and the Frog and Encanto.

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On three opposite corner of the street is
THE MAIN STREET CONFECTIONARY, an old-fashioned candy shop that is certain to delight anyone’s sweet tooth. Delightful treats, some even inspired from Disney’s classic characters, are made fresh here daily. From candy apples and chocolate fudge to Mickey-shaped cereal treats and hand-spun cotton candy, the sights and smells of this sweet establishment are enough to entice guests inside to indulge. Be sure to check out the shop’s Kernel Kitchen, where visitors can create their own sweet or savory popcorn mixes with chocolate drizzle and candy toppings - an entirely personalized popcorn experience.

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I wish you hadn’t used black text, it makes it hard to read on dark mode. It’s also an inconsistent design choice since most of the other post are regularly colored.
 

JokersWild

Well-Known Member
I wish you hadn’t used black text, it makes it hard to read on dark mode. It’s also an inconsistent design choice since most of the other post are regularly colored.
It’s the fault of WDWM’s dark mode, not KingMickey. I was guilty of this as well before i started using dark mode. When you switch from colored text back to default, you have to choose the weird little eraser icon instead of black. That’ll put text color back to its default setting, white for dark mode users and black for default, rather than black for everyone.
 

KingMickey

Well-Known Member
Original Poster
In the Parks
Yes
As we move on from Fantasyland, we head to our second to last land in Magic Kingdom’s northeastern region. This area of the park has always been stuck with what I’m going to call a “themed-to-be-temporary” problem. Be it Mickey’s Birthdayland/Starland/Toontown Fair or the Storybook Circus extension of Fantasyland, this area of the park has always felt, to me at least, that it was done on a short-term term mindset with a short budget. Sure, MK’s Toontown Fair had the charming houses for Mickey and Minnie’s meet and greet, a better-themed Barnstormer and some well-themed play areas, but the land itself always felt like a temporary fixture without any main attraction, dining or anything really to help anchor it. A great example of this is the way a great, fun dark ride like Roger Rabbit’s Cartoon Spin, the elaborate detail of buildings and environments and now Mickey and Minnie’s Runaway Railway help to anchor Disneyland’s Toontown within the park and make the entire land feel purposeful and grounded, not just passing through a momentary rebrand - MK’s Toontown Fair was just never this, but it also wasn’t ever designed to be.

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The same issues could be said of Storybook Circus, an extension of Fantasyland with the beautifully redesigned Dumbo spinner - now dueling - and a bare bones-themed version of Barnstormer, which even for a kiddie-coaster was somehow less than it originally was in Toontown Fair. The rest of the land is filled by a store, a large meet and greet space, the Railroad station, a splash pad and a large flex space tent of seating. Just seating. I like that the land pays a bit of homage (perhaps unintentionally) to Walt Disney’s original plans for a “Big Top Circus” themed area of Disneyland - but just like Toontown Fair before it, there is nothing that anchors the land as being worthwhile and purposeful. It feels as though the whole of Storybook Circus “purpose” is for the sake of needing a themed environment for Dumbo’s relocation and it was done cheap, on the fly and with just not much put into it. There was a time where this area *was* going to be something else when New Fantasyland was announced - a Pixie Hollow-themed area with a ride joining Dumbo and a re-themed Barnstormer, but as it stands, that plan was seemingly cut and changed for the sake of cost and we arrived at the Storybook Circus we know today, feeling just as much like a temporary fixture as its predecessor before it - and in a heavily-marketed, grand first ever expansion and reimagining of Magic Kingdom’s Fantasyland - why??? If Storybook Circus was what was decided on, it should have come with a grand-scale attraction along with it instead of the non-committal circus-themed band-aid slapped onto an area of the park that has never escaped the feeling of being temporary.

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Wow, I guess I never realized how strongly I felt against the thought and execution behind Storybook Circus until writing this out.

As it stands now in this new version of the Magic Kingdom, Dumbo has been relocated to the heart of Fantasyland, Barnstormer’s track has become the re-themed Lil Thunder Mountain Mine Carts coaster in Frontierland, the Tomorrowland Speedway will be removed which opens up a large plot of land - and with some of that land and all of Storybook Circus available to us, it gives us an ample bit of space to play with and introduce a new land to the Magic Kingdom - one that both pays tribute to Walt Disney’s vision of progress and represents a historical time for the future of Disney’s theme parks, embodied by the iconic attractions, innovation and history of the 1964 New York World’s Fair, as well as Tomorrowland’s attractions of yesteryear.

This is…

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Progressland is a land that pays tribute to many of the ideas that made Walt Disney World possible and represents Walt’s evolving vision of how technology could be used to entertain - just as his attraction showcases did at their debut at the World’s Fair. The land embodies Walt’s spirit of ‘dreaming big’ and how a little hopeful innovation can not only shape the world around us, but play a role in shaping the future ahead of us with the ideal of ‘progress’ as the land’s cornerstone. The argument could be made: Why this theme? Why the theme of “progress” based on what it was thought to be from the 60s? Is a theme like that too mature for a land in a fantastical park like Magic Kingdom?

While the concept does date the land by focusing on the allure of innovation from yesteryear, so much of Disneyland and Walt Disney World live and thrive off that nostalgia. The name Progressland itself comes from General Electric’s Progressland pavilion from the World’s Fair, one of the most popular pavilions from the fair that saw hundreds of people enter every few minutes. It was here where Walt Disney would debut the attractions and exhibits that WED Enterprises would one day introduce to Walt’s theme parks. Much of the vision of Walt Disney World as a new resort traces back to this time period with the World’s Fair itself being the inspiration for Walt’s original vision for EPCOT, acting prototype community of tomorrow and a showcase of the countries of our world. The New York World’s Fair was one of Walt’s most formative ventures and acted as a testing ground for the technologies, storytelling and creativity that would build the foundation of Walt Disney World: things like audio-animatronics, the Carousel of Progress and it’s a small world. Progressland reclaims these milestones not as remnants from the past as they were, but as attractions remastered with modern technology and storytelling flair, giving them new life within the Magic Kingdom.

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Simply put, Progressland is inspired by Walt Disney’s innovations of the past and the possibility of where it will bring us next, truly embodying the message of “There’s a great big beautiful tomorrow shining at the end of every day.” With that, let’s begin our tour of this new land.

Progressland is styled like a vibrant “expo of the future” with distinct 60s retro-futuristic flair, architecture and style. In some ways, Tomorrowland has also adopted some of this style in the past, but in this new MK, *spoilers* Tomorrowland will be entirely remade into an electro-cyber cityscape from a nonexistent future *spoilers*, which leaves room for Progressland to pick up on that retro-futuristic theme. Its design heavily features Googie architecture, with swooping lines, terrazzo walkways, neon accents, and sleek white facades accented by geometric patterns. One of the motifs found throughout the land is the use of “gears” (not unlike the ones used throughout the exterior design of Carousel of Progress) to act as a sort of thematic tie throughout the land, with exteriors featuring them as a design motif, groundwork having them etched within and moving gears throughout the land to add some kinetic energy. These gears act as a symbol of progress in motion throughout the land: a combination of gears turning with the ticking of evolution and a retro futuristic expo.

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Something that this land also does quite well is act as a good segue space between Fantasyland and Tomorrowland. This has always been a weak transition spot for Magic Kingdom, where Fantasyland’s whimsy and Mad Tea Party courtyard clashes with the angular, sleeker design motifs of Tomorrowland. Much of the northern portion of Progressland where Storybook Circus once stood will be adapted into a “small world” courtyard that is laden with Mary Blair-inspired architecture and set pieces. These southern portion of the land that takes over much of the Tomorrowland Speedway utilizes the retro futuristic theme well and perfectly transitions into Tomorrowland. It’s a great way to blend the whimsy and color of it’s a small world which matches Fantasyland’s tone with another retro futuristic area that helps to transition us into Tomorrowland.

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As guests cross into Progressland from Tomorrowland, they pass beneath gleaming retro-futuristic arches and emerge into a vibrant mid-century modern plaza centered around the Unisphere, a towering silver globe surrounded by dancing fountains - an iconic centerpiece from the 1964 New York World’s Fair lovingly recreated here as the central focal point of Progressland. Just off of the central plaza and the Unisphere is none other than the famous audio-animatronic show that originated at the World’s Fair, WALT DISNEY’S CAROUSEL OF PROGRESS. Relocated from Tomorrowland and loving restored, Carousel of Progress now anchors the eastern edge of the land in a circular theater that is now wrapped in LED lighting and rotating kinetic gears. This iteration maintains the classic four-act show that takes us through the homes, innovations and lifestyles of the quintessential American family throughout four distinct decades in history, as the family’s father, John, remarks on how the evolution of technology has transformed and changed the American family household. While this show remains the same in this new location, a few improvements have been made within to some set details and subtle enhancements made to the finale scene, bringing it to a more modern age but without compromising the show’s charm and nostalgia.

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The familiar four-act rotating show remains intact, but has been refreshed and expanded.

Act One: The Turn of the Century (Still warm and wood-paneled, this scene receives richer ambient sound and subtle new projections outside the windows that show a bustling street beyond, complete with passing horse-drawn carriages and trolley bells.)

Act Two: The Roaring Twenties (Now accompanied by an old-fashioned radio soundtrack and visual references to early cinema and women’s suffrage.)

Act Three: The Fabulous Forties (The World War II home-front is portrayed with sensitivity and respect from a crackling television.)

Act Four: The Present and Beyond (This scene is completely reimagined. Still whimsical and rooted in family life over the holiday season, but with a modern take. Smart appliances, augmented reality video games, eco-friendly tech, community-centered progress, even an oven that can cook your holiday turkey perfectly without you needing to lift a finger - all done with a charming, humorous tone.)

The iconic “There’s a Great Big Beautiful Tomorrow” returns in full force throughout the show, but also throughout the land, as newly recorded orchestrations swell across Progressland. Throughout the land, the song is occasionally played the in different styles (jazz, synthwave, classical, etc.), tying all of Progressland back to this core central song.



Beyond the circular theater and moving towards the northeast part of the courtyard (closer to Tron Lightcycle Run in Tomorrowland), is a modern take on a new attraction that combines another World’s Fair original with a Disneyland classic. AUTOPIA: ROADS OF PROGRESS. This is unlike any version of Autopia or the Speedway that has existed and is a completely new experience, but rather, is a retooled experience that is based on Ford’s Magic Skyway - a World’s Fair attraction where guests boarded Ford convertibles and traveled through sets of the distant prehistoric past and into the future. This new, modern take combines bits of Magic Skyway, the classic Autopia, the history of Progress City and elements of Test Track all into one experience. Guests enter a sleek paneled pavilion that is marked with colored mosaic tiles of Progress City, Walt’s original idea for a prototype community of the future, a gleaming showcase of innovation. Inside the pavilion, the queue wraps around a showcase of Walt’s innovative city plans, including the model of Progress City that has been relocated from its display inside the PeopleMover. The queue also delves into providing history of the Magic Skyway and the Autopia, the former’s origins at the World’s Fair and the latter’s history as an original 1955 attraction in Disneyland.

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Guests arrive at sleek touchscreen Design Stations where they then not only customize their own Autopia vehicle, but they’re actually create their own Progress City driving route with drag-and-drop road environments, including elevated expressways, eco garden roads, retro suburbs and tunnels that travel beneath waters. After completing their design course, riders enter into sleek single row car simulators, each holding up to 4 guests. With the use of digital projection mapping and synchronized lighting, the Autopia car visually becomes the design that the guests created. Guests launch into theirsimulated, personalized ride throughs of their very own Progress City, a cityscape filled with gliding monorails, lush greenways, self-sustaining communities and sleek highways that evolve with their custom path. Each experience includes branching paths and environmental variations where the simulated course has the vehicles respond to simulated conditions: tight corners give a shift in weight, open roads lift the cart into a graceful cruise and tunnels create force feedback and wind effects. The experience climaxes in a panoramic city drive-through where riders’ cars are seen driving among others, weaving through elevated roads and tunnels as all of the riders route designs come together to form one fully created Progress City. At the conclusion of the attraction, guests exit their simulator cars and arrive at the PROGRESS PODIUM, a joint post-show and retail space where a leaderboard features highlighted vehicle designs from throughout the day and where guests can even purchase a custom collectible vehicle toy of their own car.

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KingMickey

Well-Known Member
Original Poster
In the Parks
Yes


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As we continue on, the western and southern section of the land that is closer to the border of Tomorrowland features a new table service dining experience, the STARLINER DINER. This sit-down vintage diner captures the retro dream of space-age optimism and delves deep into the 1960s aesthetic of Googie architecture and the golden age of space exploration. Guests enter beneath a shimmering sign of neon script and spinning atom orbits, stepping through glass-paneled doors into a domed diner space lit by soft planets overhead and chrome light fixtures that resemble hovering satellites. It’s the perfect combination of space-age aesthetic and retro 60s diner. The interior is sleek but cozy, lined with crescent-shaped booths, moon-textured wall panels and sweeping glass windows that look out into both Progressland and Tomorrowland. The restaurant features a menu of diner classics, such as Meteorite Patty Melts, Astro Fries, Satellite Garden Salads, Moonbeam Meatloaf and an assortment of Celestial Shakes.

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Perched on an elevated platform on top of the Starliner Diner and near the Progressland Unisphere, the ROCKET JETS serves as another visual icon for the land and is a classic Tomorrowland attraction from the Disneyland of yesteryear. Rising above the land, the spinner sits atop the diner, as ramp pathways lead guests to the large rocket structure. Beneath the rocket, a circular base acts as a waiting plaza, where bursts of mist sprays from the rocket base to simulate “liftoff steam.” Music plays softly: vintage space-age jazz that is reminiscent of the retro-futuristic tunes of vintage Tomorrowland. On the platform, guests board one of sixteen sleek, retro-styled rocket jets. Once launched, the Rocket Jets begin to rotate with graceful momentum and lift off the ground - faster than Dumbo, but smoother and more exhilarating than a typical flat ride. The joystick lets each guest control their altitude as they arc through the air. The height from this vantage point offers incredible views of Progressland and the greater park. With this new addition that is very similar to the already existing Astro Orbiter in Tomorrowland, it should be noted that the latter is going to see a replacement at the top of Tomorrowland’s Rocket Tower Plaza. Rocket Jets is a classic spinner that pays homage to an original opening day Tomorrowland attraction, now finding a new home in Magic Kingdom’s Progressland.

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Located adjacent to the Starliner Diner and the Rocket Jets, the retro-futuristic motif continues to our next attraction, which is another revised addition from Disneyland’s Tomorrowland of the past. Now housed in a sleek silver and glass structure that is adorned with geometric patterns, ADVENTURE THRU INNER SPACE is a smaller scale Omnimover dark ride that shrinks guests to a size smaller than an atom before taking a tour of snowflakes at a molecular scale. Plans for this attraction were actually put on hold because of the 1964 World’s Fair, but with the success of the fair, the attraction was green-lit for Disneyland’s New Tomorrowland and would exist there for just under two decades. The queue immerses you in the world of microscopic discovery. Guests wind through a stark white and blue lab-like environment, where vintage science monitors display magnified images of snowflakes, water molecules, atoms and cellular structures. There’s a hum of magnetic energy, bubbling tubes, and spinning models of molecules overhead. As guests weave through the queue, they see the vehicles enter a large-scale microscope, with the other end being a glass tube where the “miniaturized” riders could be seen passing through.



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Guests reach the loading platform and board their Atommobiles before setting off into a subatomic world. The ride retains the slow-moving pace of the original, a mysterious journey that is narrated by Paul Frees, who narrated the original. With this new addition, archival audio and narration from the original returns, as Frees returns to play the role of an unseen scientist: “I am the first person to make this fabulous journey. Suspended in the timelessness of inner space are the thoughtwaves of my first impressions. They will be our only source of contact once you have passed beyond the limits of normal Mag-ni-fi-ca-tion.”



The Atommobiles pass into the microscope and the world falls dark around them. When emerging from that darkness, guests find themselves surrounded by giant snowflakes all around them. The narrator continues: "I am passing beyond the magnification limits of even the most powerful microscopes. These are snowflakes - and yet they seem to grow larger and larger. Or can I be shrinking - shrinking beyond the smallness of a tiny snowflake crystal? Indeed, I am becoming smaller and smaller!" The snowflakes take on a crystalline form, becoming large enough to completely fill the vision of the passing riders, becoming one giant ice wall that surround the Omnimovers. "These tiny bits of snowflake crystal tower above me and yet, this wall of ice only seems smooth and solid. From this tiny viewpoint, I can see that nothing is solid, no matter how it appears. And still I continue to shrink! What compelling force draws me into this mysterious darkness - can this be the threshold of inner space?"

The riders come across a matrix of spheres appearing in rows that pass on for what looks like eternity through the use of mirrored effects. "What are these strange spheres? Have I reached the universe of the molecule? Yes, these are water molecules - H2O. They vibrate in such an orderly pattern because this is water frozen into the solid state of matter." As the Omnimovers continue forward, the molecules surrounding the riders become larger. “These fuzzy spheres must be the atoms that make up the molecule – two hydrogen atoms bonded to a single oxygen atom. Is it possible that I can enter the atom itself?" The vehicles advance forward into a large atom, where flashes of light surround the riders. "Electrons are dashing about me - like so many fiery comets! Can I possibly survive?"

Suddenly, the riders find themselves in a large, empty space, moving through a spherical room of swirling dots of light. "I have pierced the wall of the oxygen atom. I am so infinitely small now that I can see millions of orbiting electrons.” These electrons swirl like the light from the Milky Way, a galactic otherworldly aura that surrounds the riders. “THIS is the infinite universe within a tiny speck of snowflake crystal." A large red orb could then be seen inside the atom, sending waves of pulsing energy from within. "And there is the nucleus of the atom! Do I dare explore the vastness of ITS inner space? No, I dare not go on. I must return to the realm of the molecule, before I go on shrinking...forever!"

The riders then begin their journey back to full size but are soon met with rapidly swirling water molecules that encircle around the Omnimover. “Ah, how strange! The molecules are so active now! They have become fluid - freed from their frozen state. That can only mean that the snowflake is melting! But there is no cause for alarm. You are back on visual, and returning to your normal size." The riders then see the evidence of the scientist’s observations of this experiment, as they pass under a large microscope and can see the scientist’s large eye above. Having returned to normal size, the guests exit their Atommobile to the tune of ‘Miracles From Molecules’, another classic Disney song written by the Sherman Brothers. From there, the guests then exit down a hallway of microscopic research and molecular and atomic data, before arriving at the MIRACLES FROM MOLECULES store, which features vintage merchandise from Adventure Thru Inner Space, as well as other attractions from yesteryear.





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On the opposite side of the land from Carousel of Progress and Autopia, and closer to Fantasyland’s Wonderland, is the World’s Fair Gardens, a part of the land that is host to the beautiful flower bushes and perfectly-kept hedge walls. As guests cross through the World’s Fair Gardens and leave the Unisphere promenade behind to make their way northward, the mid-century sleekness of Progressland gently gives way to something more magical - a pastel-hued courtyard where Mary Blair’s art has come to life. In the center of this courtyard spins the towering kinetic centerpiece - The Tower of the Four Winds - a fully reconstructed version of Rolly Crump’s original design as it appeared at the World’s Fair. The golden, geometric sails and spinning wheels click and sway in the breeze, as it stands atop a gentle fountain in the middle of the plaza, surrounded by international flags and mosaic groundwork in swirling Blair patterns. Tucked into the western edge of the courtyard is a bright, whimsical quick service location that evokes the multicultural flavors of the Fair and Mary Blair’s art in the form of WORLD’S FARE CAFE. Designed to resemble a storybook global pavilion, each dining area features murals and art from different continents, while also featuring a large outdoor seating area under covered Mary Blair art-inspired canopies. The menu for this quick service features a collection of international food items that were featured at the World’s Fair. The menu features a variety of entrees, including bao buns, falafel, crepes, curry bowls and empanadas. The menu also features a signature Belgian super-waffle with whipped cream and strawberries, a menu item that was introduced to Americans during the 1964 World’s Fair and became widely popular ever since. In the World’s Fair, many countries had pavilions to showcase their own speciality foods, so this charming garden-side cafe offers a great collective place to sample many different cuisines all in one setting.



Located along the northeastern edge of the courtyard is the Progressland Station for the Walt Disney World Railroad. The station takes the former Carolwood-inspired building design and transforms it into a beautiful white and gold railroad depot with scalloped awnings and flair that continues Mary Blair’s art style. This transformed station is designed to match the surrounding ‘small world’ courtyard, complete with stained glass accents, spinning pinwheels and garden topiaries. Previously on the Railroad, the trains have passed through the back northernmost part of the park behind the Fantasyland expansions, before proceeding through a dark cavern where they encountered an audio-animatronic, frightening dragon before turning into the Progressland Station. From here, the train disembarks from the station and proceeds to a new diorama show building placed just before the tunnel that takes the train under the Tron Lightcycle Run pathways. When entering this new tunnel, the conductor states that there’s a strange portal ahead and before the Railroad can alter course, the train finds itself entering through a glittering time portal. After emerging from the darkness, the train travels past large sets of animatronic dinosaurs as the train has traveled back to the prehistoric era and enters into the Primeval World diorama. This segment is another part of progressland that pays homage to Ford’s Magic Skyway and the dinosaur show scenes that appeared within that attraction. As part of this diorama, dinosaur figures from the previous Universe of Energy and DINOSAUR attractions have been archived and reinstalled here. The train first travels through a wild forest inhabited by several species of dinosaurs, giant snails and scorpions, then proceeds though a swampy marsh of Brontosaurus and Pterodactyls, before culminating in a climatic battle between a Tyrannosaurus and a Stegosaurus in a volcanic valley setting. As the train proceeds through the prehistoric finale, it enters into another glittering time portal…taking the train somewhere into the distant world of tomorrow…

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Back in the courtyard outside the Railroad Station, we reach the last addition to Progressland - a beautifully redesigned and relocated immaculate version of IT’S A SMALL WORLD. Located on a large plot of space north of Tron’s show building, just beyond the Railroad Station, the grand, new clock tower and international facades of it’s a small world is located. This redesign and relocation achieves something I’ve always wanted for this attraction: to give MK’s version the grand and beautiful exterior that all other editions of the attraction includes, one that Walt Disney World deserves to have. Guests cross an elevated arched promenade pathway that crosses over the Walt Disney World Railroad’s tracks and into a grand esplanade framed by sculpted spires and shimmering white and gold structures of international buildings from around the world. The facade evokes a toy-like city of the world, inspired by Mary Blair’s stylized forms - domes, minarets, pyramids, windmills, pagodas and clock towers all coming together to make a beautiful entrance. Sunlight dances off moving elements - gold spinning suns, shimmering pennants and whirling weather vanes. Every fifteen minutes, the central clock tower performs a musical parade: small stylized children in global garb rotate out, circle around the clocktower platform and return inside, as a new arrangement of the theme song plays in orchestral grandeur. The queue passes under a sculpted rainbow arch and travels indoors through murals inspired by Mary Blair’s concept art. The original overture of the Sherman Brothers’ song plays in gentle instrumental variations as guests pass through.

Guests board their boats surrounded by topiary animals and garden trellises, embarking on a twelve minute voyage through the attraction. The boats begin their peaceful journey through this grand attraction, which remains loyal to the original version. Boats pass from continent to continent, each region represented by cheerful children dolls in native dress, singing the unforgettable anthem “it’s a small world” in a rotating chorus of languages. Guests are enveloped in a vibrant world of color and charm, as slow-turning mobiles, clockwork-style effects and the attraction’s simple charm brings every scene to life:

The journey begins with the charming dioramas of London, where Big Ben gently ticks above chimney-topped houses and red double-decker busses, while toy soldier guards blow trumpets to the runt of the theme song. Across a cobblestone bridge lies the Ireland countryside with rolling green hills, dancing fiddlers, step dancers tapping joyfully and a leprechaun emerging from a pot of gold at the end of a rainbow. Next comes France, where can-can dancers pirouette under a simmering Eiffel Tower and playfully sing along to the tune. In Germany, the dolls dance around a Bavarian clocktower that sounds with bells and chimes. Sailing through Italy showcases doll gondoliers paddling beneath colorful arches alongside the boat, while Switzerland offers tulip fields, slowly turning windmills and yodelers that sing out from the tops of tall mountain peaks. The boats travel through a tunnel where shimmering snowflakes sparkle around. fjord glistens beneath a night sky dotted with northern lights and a small Sami child rides a reindeer while snowflakes spin on wires above. Palace onion domes rise in Russia, where dancers in bright sarafans spin beside a domed church and a whimsical bear plays the balalaika.

The tone changes as delicate cherry blossoms and paper lanterns welcome guests to Asia. In Japan, children dolls bow in a tea garden outside of a great temple. In China, a large stylized red dragon kite snakes its way through the air and children dolls hang paper lanterns from a great Chinese palace. In India, dancers twirl in front of a large Taj Mahal backdrop, complete with a shimmering fountain in front. A silhouette of the Indian goddess Shiva dances in tune with the music from within the concealed door of an Indian palace. From above, dolls on rotating flying carpet carousels circle through the sky. In Thailand, temples shine as children sing the theme song to a group of tigers bobbing to the music.

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The continent of Africa bursts to life with color and music. The boat passes by Egypt, where dolls wave from a golden felucca sailing past pyramids. Across the Sahara, drummers and dancers in West Africa twirl beside great trees that open up into a beautifully lit jungle scene where animals swing to the music. Giraffes sway gently, monkeys dangle down from the jungle vines, hyenas let out a laugh, a large hippo winks at the passing boats and other animals help bring the African jungle setting to life. Above the riders, a giant elephant swings its head and mighty tusks, as African dolls play drums and other instruments in tune with the theme song.

The music turns to samba rhythms and mariachi trumpets as guests float into Latin America. In Mexico, a shining bright sun shines over a festive music celebration unfolds with mariachi dolls playing trumpets against a backdrop of a desert canyon. Brazil comes alive with Carnival energy as dancers in feathered headdresses spin past mosaic toucans. A tiered carousel of dolls switl around a stylized Aztec pyramid and dance in tune to the music. In Peru, a rainbow of textiles blankets hanging from building ledges, llamas and doll pan flute players share the scene.

The boats enter into a tropical rainforest, where cascading ribbons fall from the ceiling and surround the boat, filled with whirling tropical jungle animals including a gator that holds an open umbrella to avoid the rainfall. The boat proceeds past and underwater grotto of undersea life, coral, seaweed and mermaid dolls. The boats move forward, where palm trees usher in the islands of Oceania. In Hawaii, dancers sway to the rhythm of the ukulele while dolphins leap from the surf. In Polynesia, a masked band of drummers play a rhythmic version of the score and voyaging boats cut across rolling waves. Fire dancers twirl among tiki torches before the boat enters Australia, where kangaroos and koalas turn in tune with the doll singers.

A gentle transition brings you to North America. Children in mountie hats paddle canoes past stylized redwood trees and tall mountains. A jazz music rendition of the theme song gently drifts from a jazz band of playing in a New Orleans street scene. Cowboys ride painted horses around a stylized desert mesa and farmer dolls work in a thriving farmland prairie complete with a scarecrow. The boats turn the corner to see a stylized Statue of Liberty with a chorus of dolls singing at its base, as glowing fireworks mark the skies above the tall statue. The boats enter into the final scene, a glimmering white-and-gold grand finsle where all the children of the world are seen together - hand-in-hand, singing a final chorus of the attraction’s namesake song. Dolls spin on rotating carousels, sing in choirs, descend from the skies in colorful balloons, ride along a large Ferris wheel - it’s a shimmering, radiant display of the world’s unity all in one scene. Though each child retains their native outfit, they now stand unified in white and gold colors, the entire scene around them shimmering with sparkling light. As the boat glides away from the scene, there is one final moments where guests pass a series of postcards where “Goodbye” is written in many languages, bidding the guests farewell and a warm thank you in the different languages of our world. A chorus of bells gently rings as you step back into the Mary Blair-inspired plaza and rejoin the Progressland promenade. Off to the side of the attraction in a small chateau, SMALL WORLD GIFTS offers an assortment of small world and toddler-aged merchandise.

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And with that, we’ve wrapped up our next land of the Magic Kingdom with only one more to go! I think Progressland adds a nice corner to the park that, while maybe a bit more mature in tone than the rest of the Magic Kingdom, does a great job paying homage to the World’s Fair and Disney attractions of yesteryear, now reintroduced into this nice, little corner of the park. With the whimsy of its a small world and the scientific overload at Adventure Thru Inner Space, we’ve created a great bridge that works to thematically carry the guests between Fantasyland and Tomorrowland. The only question that remains is - when guests leave Progressland, which tune will they be singing? “It’s a small world” or “There’s a Great Big Beautiful Tomorrow”? I’m glad to introduce a part of the park that is loaded with charm, nostalgia and some of Disney’s most legendary works and I hope you enjoyed it.



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-PROGRESSLAND-
ATTRACTIONS

1) Walt Disney’s Carousel of Progress
2) Autopia: Roads of Progress
3) Rocket Jets
4) Adventure Thru Inner Space
5) it’s a small world


DINING
1) Starliner Diner
2) World’s Fare Cafe


SHOPPING
1) Progress Podium
2) Miracles from Molecules
3) Small World Gifts
 

DisneyFan32

Well-Known Member
In the Parks
Yes


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As we continue on, the western and southern section of the land that is closer to the border of Tomorrowland features a new table service dining experience, the STARLINER DINER. This sit-down vintage diner captures the retro dream of space-age optimism and delves deep into the 1960s aesthetic of Googie architecture and the golden age of space exploration. Guests enter beneath a shimmering sign of neon script and spinning atom orbits, stepping through glass-paneled doors into a domed diner space lit by soft planets overhead and chrome light fixtures that resemble hovering satellites. It’s the perfect combination of space-age aesthetic and retro 60s diner. The interior is sleek but cozy, lined with crescent-shaped booths, moon-textured wall panels and sweeping glass windows that look out into both Progressland and Tomorrowland. The restaurant features a menu of diner classics, such as Meteorite Patty Melts, Astro Fries, Satellite Garden Salads, Moonbeam Meatloaf and an assortment of Celestial Shakes.

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Perched on an elevated platform on top of the Starliner Diner and near the Progressland Unisphere, the ROCKET JETS serves as another visual icon for the land and is a classic Tomorrowland attraction from the Disneyland of yesteryear. Rising above the land, the spinner sits atop the diner, as ramp pathways lead guests to the large rocket structure. Beneath the rocket, a circular base acts as a waiting plaza, where bursts of mist sprays from the rocket base to simulate “liftoff steam.” Music plays softly: vintage space-age jazz that is reminiscent of the retro-futuristic tunes of vintage Tomorrowland. On the platform, guests board one of sixteen sleek, retro-styled rocket jets. Once launched, the Rocket Jets begin to rotate with graceful momentum and lift off the ground - faster than Dumbo, but smoother and more exhilarating than a typical flat ride. The joystick lets each guest control their altitude as they arc through the air. The height from this vantage point offers incredible views of Progressland and the greater park. With this new addition that is very similar to the already existing Astro Orbiter in Tomorrowland, it should be noted that the latter is going to see a replacement at the top of Tomorrowland’s Rocket Tower Plaza. Rocket Jets is a classic spinner that pays homage to an original opening day Tomorrowland attraction, now finding a new home in Magic Kingdom’s Progressland.

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Located adjacent to the Starliner Diner and the Rocket Jets, the retro-futuristic motif continues to our next attraction, which is another revised addition from Disneyland’s Tomorrowland of the past. Now housed in a sleek silver and glass structure that is adorned with geometric patterns, ADVENTURE THRU INNER SPACE is a smaller scale Omnimover dark ride that shrinks guests to a size smaller than an atom before taking a tour of snowflakes at a molecular scale. Plans for this attraction were actually put on hold because of the 1964 World’s Fair, but with the success of the fair, the attraction was green-lit for Disneyland’s New Tomorrowland and would exist there for just under two decades. The queue immerses you in the world of microscopic discovery. Guests wind through a stark white and blue lab-like environment, where vintage science monitors display magnified images of snowflakes, water molecules, atoms and cellular structures. There’s a hum of magnetic energy, bubbling tubes, and spinning models of molecules overhead. As guests weave through the queue, they see the vehicles enter a large-scale microscope, with the other end being a glass tube where the “miniaturized” riders could be seen passing through.



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Guests reach the loading platform and board their Atommobiles before setting off into a subatomic world. The ride retains the slow-moving pace of the original, a mysterious journey that is narrated by Paul Frees, who narrated the original. With this new addition, archival audio and narration from the original returns, as Frees returns to play the role of an unseen scientist: “I am the first person to make this fabulous journey. Suspended in the timelessness of inner space are the thoughtwaves of my first impressions. They will be our only source of contact once you have passed beyond the limits of normal Mag-ni-fi-ca-tion.”



The Atommobiles pass into the microscope and the world falls dark around them. When emerging from that darkness, guests find themselves surrounded by giant snowflakes all around them. The narrator continues: "I am passing beyond the magnification limits of even the most powerful microscopes. These are snowflakes - and yet they seem to grow larger and larger. Or can I be shrinking - shrinking beyond the smallness of a tiny snowflake crystal? Indeed, I am becoming smaller and smaller!" The snowflakes take on a crystalline form, becoming large enough to completely fill the vision of the passing riders, becoming one giant ice wall that surround the Omnimovers. "These tiny bits of snowflake crystal tower above me and yet, this wall of ice only seems smooth and solid. From this tiny viewpoint, I can see that nothing is solid, no matter how it appears. And still I continue to shrink! What compelling force draws me into this mysterious darkness - can this be the threshold of inner space?"

The riders come across a matrix of spheres appearing in rows that pass on for what looks like eternity through the use of mirrored effects. "What are these strange spheres? Have I reached the universe of the molecule? Yes, these are water molecules - H2O. They vibrate in such an orderly pattern because this is water frozen into the solid state of matter." As the Omnimovers continue forward, the molecules surrounding the riders become larger. “These fuzzy spheres must be the atoms that make up the molecule – two hydrogen atoms bonded to a single oxygen atom. Is it possible that I can enter the atom itself?" The vehicles advance forward into a large atom, where flashes of light surround the riders. "Electrons are dashing about me - like so many fiery comets! Can I possibly survive?"

Suddenly, the riders find themselves in a large, empty space, moving through a spherical room of swirling dots of light. "I have pierced the wall of the oxygen atom. I am so infinitely small now that I can see millions of orbiting electrons.” These electrons swirl like the light from the Milky Way, a galactic otherworldly aura that surrounds the riders. “THIS is the infinite universe within a tiny speck of snowflake crystal." A large red orb could then be seen inside the atom, sending waves of pulsing energy from within. "And there is the nucleus of the atom! Do I dare explore the vastness of ITS inner space? No, I dare not go on. I must return to the realm of the molecule, before I go on shrinking...forever!"

The riders then begin their journey back to full size but are soon met with rapidly swirling water molecules that encircle around the Omnimover. “Ah, how strange! The molecules are so active now! They have become fluid - freed from their frozen state. That can only mean that the snowflake is melting! But there is no cause for alarm. You are back on visual, and returning to your normal size." The riders then see the evidence of the scientist’s observations of this experiment, as they pass under a large microscope and can see the scientist’s large eye above. Having returned to normal size, the guests exit their Atommobile to the tune of ‘Miracles From Molecules’, another classic Disney song written by the Sherman Brothers. From there, the guests then exit down a hallway of microscopic research and molecular and atomic data, before arriving at the MIRACLES FROM MOLECULES store, which features vintage merchandise from Adventure Thru Inner Space, as well as other attractions from yesteryear.





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On the opposite side of the land from Carousel of Progress and Autopia, and closer to Fantasyland’s Wonderland, is the World’s Fair Gardens, a part of the land that is host to the beautiful flower bushes and perfectly-kept hedge walls. As guests cross through the World’s Fair Gardens and leave the Unisphere promenade behind to make their way northward, the mid-century sleekness of Progressland gently gives way to something more magical - a pastel-hued courtyard where Mary Blair’s art has come to life. In the center of this courtyard spins the towering kinetic centerpiece - The Tower of the Four Winds - a fully reconstructed version of Rolly Crump’s original design as it appeared at the World’s Fair. The golden, geometric sails and spinning wheels click and sway in the breeze, as it stands atop a gentle fountain in the middle of the plaza, surrounded by international flags and mosaic groundwork in swirling Blair patterns. Tucked into the western edge of the courtyard is a bright, whimsical quick service location that evokes the multicultural flavors of the Fair and Mary Blair’s art in the form of WORLD’S FARE CAFE. Designed to resemble a storybook global pavilion, each dining area features murals and art from different continents, while also featuring a large outdoor seating area under covered Mary Blair art-inspired canopies. The menu for this quick service features a collection of international food items that were featured at the World’s Fair. The menu features a variety of entrees, including bao buns, falafel, crepes, curry bowls and empanadas. The menu also features a signature Belgian super-waffle with whipped cream and strawberries, a menu item that was introduced to Americans during the 1964 World’s Fair and became widely popular ever since. In the World’s Fair, many countries had pavilions to showcase their own speciality foods, so this charming garden-side cafe offers a great collective place to sample many different cuisines all in one setting.



Located along the northeastern edge of the courtyard is the Progressland Station for the Walt Disney World Railroad. The station takes the former Carolwood-inspired building design and transforms it into a beautiful white and gold railroad depot with scalloped awnings and flair that continues Mary Blair’s art style. This transformed station is designed to match the surrounding ‘small world’ courtyard, complete with stained glass accents, spinning pinwheels and garden topiaries. Previously on the Railroad, the trains have passed through the back northernmost part of the park behind the Fantasyland expansions, before proceeding through a dark cavern where they encountered an audio-animatronic, frightening dragon before turning into the Progressland Station. From here, the train disembarks from the station and proceeds to a new diorama show building placed just before the tunnel that takes the train under the Tron Lightcycle Run pathways. When entering this new tunnel, the conductor states that there’s a strange portal ahead and before the Railroad can alter course, the train finds itself entering through a glittering time portal. After emerging from the darkness, the train travels past large sets of animatronic dinosaurs as the train has traveled back to the prehistoric era and enters into the Primeval World diorama. This segment is another part of progressland that pays homage to Ford’s Magic Skyway and the dinosaur show scenes that appeared within that attraction. As part of this diorama, dinosaur figures from the previous Universe of Energy and DINOSAUR attractions have been archived and reinstalled here. The train first travels through a wild forest inhabited by several species of dinosaurs, giant snails and scorpions, then proceeds though a swampy marsh of Brontosaurus and Pterodactyls, before culminating in a climatic battle between a Tyrannosaurus and a Stegosaurus in a volcanic valley setting. As the train proceeds through the prehistoric finale, it enters into another glittering time portal…taking the train somewhere into the distant world of tomorrow…

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Back in the courtyard outside the Railroad Station, we reach the last addition to Progressland - a beautifully redesigned and relocated immaculate version of IT’S A SMALL WORLD. Located on a large plot of space north of Tron’s show building, just beyond the Railroad Station, the grand, new clock tower and international facades of it’s a small world is located. This redesign and relocation achieves something I’ve always wanted for this attraction: to give MK’s version the grand and beautiful exterior that all other editions of the attraction includes, one that Walt Disney World deserves to have. Guests cross an elevated arched promenade pathway that crosses over the Walt Disney World Railroad’s tracks and into a grand esplanade framed by sculpted spires and shimmering white and gold structures of international buildings from around the world. The facade evokes a toy-like city of the world, inspired by Mary Blair’s stylized forms - domes, minarets, pyramids, windmills, pagodas and clock towers all coming together to make a beautiful entrance. Sunlight dances off moving elements - gold spinning suns, shimmering pennants and whirling weather vanes. Every fifteen minutes, the central clock tower performs a musical parade: small stylized children in global garb rotate out, circle around the clocktower platform and return inside, as a new arrangement of the theme song plays in orchestral grandeur. The queue passes under a sculpted rainbow arch and travels indoors through murals inspired by Mary Blair’s concept art. The original overture of the Sherman Brothers’ song plays in gentle instrumental variations as guests pass through.

Guests board their boats surrounded by topiary animals and garden trellises, embarking on a twelve minute voyage through the attraction. The boats begin their peaceful journey through this grand attraction, which remains loyal to the original version. Boats pass from continent to continent, each region represented by cheerful children dolls in native dress, singing the unforgettable anthem “it’s a small world” in a rotating chorus of languages. Guests are enveloped in a vibrant world of color and charm, as slow-turning mobiles, clockwork-style effects and the attraction’s simple charm brings every scene to life:

The journey begins with the charming dioramas of London, where Big Ben gently ticks above chimney-topped houses and red double-decker busses, while toy soldier guards blow trumpets to the runt of the theme song. Across a cobblestone bridge lies the Ireland countryside with rolling green hills, dancing fiddlers, step dancers tapping joyfully and a leprechaun emerging from a pot of gold at the end of a rainbow. Next comes France, where can-can dancers pirouette under a simmering Eiffel Tower and playfully sing along to the tune. In Germany, the dolls dance around a Bavarian clocktower that sounds with bells and chimes. Sailing through Italy showcases doll gondoliers paddling beneath colorful arches alongside the boat, while Switzerland offers tulip fields, slowly turning windmills and yodelers that sing out from the tops of tall mountain peaks. The boats travel through a tunnel where shimmering snowflakes sparkle around. fjord glistens beneath a night sky dotted with northern lights and a small Sami child rides a reindeer while snowflakes spin on wires above. Palace onion domes rise in Russia, where dancers in bright sarafans spin beside a domed church and a whimsical bear plays the balalaika.

The tone changes as delicate cherry blossoms and paper lanterns welcome guests to Asia. In Japan, children dolls bow in a tea garden outside of a great temple. In China, a large stylized red dragon kite snakes its way through the air and children dolls hang paper lanterns from a great Chinese palace. In India, dancers twirl in front of a large Taj Mahal backdrop, complete with a shimmering fountain in front. A silhouette of the Indian goddess Shiva dances in tune with the music from within the concealed door of an Indian palace. From above, dolls on rotating flying carpet carousels circle through the sky. In Thailand, temples shine as children sing the theme song to a group of tigers bobbing to the music.

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The continent of Africa bursts to life with color and music. The boat passes by Egypt, where dolls wave from a golden felucca sailing past pyramids. Across the Sahara, drummers and dancers in West Africa twirl beside great trees that open up into a beautifully lit jungle scene where animals swing to the music. Giraffes sway gently, monkeys dangle down from the jungle vines, hyenas let out a laugh, a large hippo winks at the passing boats and other animals help bring the African jungle setting to life. Above the riders, a giant elephant swings its head and mighty tusks, as African dolls play drums and other instruments in tune with the theme song.

The music turns to samba rhythms and mariachi trumpets as guests float into Latin America. In Mexico, a shining bright sun shines over a festive music celebration unfolds with mariachi dolls playing trumpets against a backdrop of a desert canyon. Brazil comes alive with Carnival energy as dancers in feathered headdresses spin past mosaic toucans. A tiered carousel of dolls switl around a stylized Aztec pyramid and dance in tune to the music. In Peru, a rainbow of textiles blankets hanging from building ledges, llamas and doll pan flute players share the scene.

The boats enter into a tropical rainforest, where cascading ribbons fall from the ceiling and surround the boat, filled with whirling tropical jungle animals including a gator that holds an open umbrella to avoid the rainfall. The boat proceeds past and underwater grotto of undersea life, coral, seaweed and mermaid dolls. The boats move forward, where palm trees usher in the islands of Oceania. In Hawaii, dancers sway to the rhythm of the ukulele while dolphins leap from the surf. In Polynesia, a masked band of drummers play a rhythmic version of the score and voyaging boats cut across rolling waves. Fire dancers twirl among tiki torches before the boat enters Australia, where kangaroos and koalas turn in tune with the doll singers.

A gentle transition brings you to North America. Children in mountie hats paddle canoes past stylized redwood trees and tall mountains. A jazz music rendition of the theme song gently drifts from a jazz band of playing in a New Orleans street scene. Cowboys ride painted horses around a stylized desert mesa and farmer dolls work in a thriving farmland prairie complete with a scarecrow. The boats turn the corner to see a stylized Statue of Liberty with a chorus of dolls singing at its base, as glowing fireworks mark the skies above the tall statue. The boats enter into the final scene, a glimmering white-and-gold grand finsle where all the children of the world are seen together - hand-in-hand, singing a final chorus of the attraction’s namesake song. Dolls spin on rotating carousels, sing in choirs, descend from the skies in colorful balloons, ride along a large Ferris wheel - it’s a shimmering, radiant display of the world’s unity all in one scene. Though each child retains their native outfit, they now stand unified in white and gold colors, the entire scene around them shimmering with sparkling light. As the boat glides away from the scene, there is one final moments where guests pass a series of postcards where “Goodbye” is written in many languages, bidding the guests farewell and a warm thank you in the different languages of our world. A chorus of bells gently rings as you step back into the Mary Blair-inspired plaza and rejoin the Progressland promenade. Off to the side of the attraction in a small chateau, SMALL WORLD GIFTS offers an assortment of small world and toddler-aged merchandise.

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And with that, we’ve wrapped up our next land of the Magic Kingdom with only one more to go! I think Progressland adds a nice corner to the park that, while maybe a bit more mature in tone than the rest of the Magic Kingdom, does a great job paying homage to the World’s Fair and Disney attractions of yesteryear, now reintroduced into this nice, little corner of the park. With the whimsy of its a small world and the scientific overload at Adventure Thru Inner Space, we’ve created a great bridge that works to thematically carry the guests between Fantasyland and Tomorrowland. The only question that remains is - when guests leave Progressland, which tune will they be singing? “It’s a small world” or “There’s a Great Big Beautiful Tomorrow”? I’m glad to introduce a part of the park that is loaded with charm, nostalgia and some of Disney’s most legendary works and I hope you enjoyed it.



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-PROGRESSLAND-
ATTRACTIONS

1) Walt Disney’s Carousel of Progress
2) Autopia: Roads of Progress
3) Rocket Jets
4) Adventure Thru Inner Space
5) it’s a small world


DINING
1) Starliner Diner
2) World’s Fare Cafe


SHOPPING
1) Progress Podium
2) Miracles from Molecules
3) Small World Gifts

During Disney's Hollywood Studios, are you gonna have Roger Rabbit attractions in Maroon Studios and Toontown?
 

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