EPCOT Test Track to be reimagined

dmc493

Well-Known Member
Someone else said it well, 1.0 was a “realistic” experience. Yes it was a warehouse but it had the most logical storyline and felt like you were actually going thru a testing process. I held no love for 2.0 but I find 3.0 to be a solid lovely compromise. This ride will never be the pinnacle of Disney ride design and experience so let’s all stop claiming it should be
 

WondersOfLife

Blink, blink. Breathe, breathe. Day in, day out.
I'm happy with this and don't want this to sound cynical, but there is significant "IP" in this ride - it's about General Motors. I just bring that up because it seems the trend is that people are less critical about advertisements for a company within an attraction than they are for characters.
You're twisting the usage of IP from what I originally intended... Advertisements for a company tend to be more creative and original than storybook recaps.
Also while the theming and scenes look drastically improved for TT, it's just odd that they have some lacking areas like right after the speed run when you come inside to bare walls.
It is neither an upgrade nor a downgrade, so it doesn't hurt the attraction from what's been there since 1998.
 

britain

Well-Known Member
I will say the most fascinating thing is the amount of “love” for version 1.0 on here. To me, it had all the charm of a school trip to the box making factory. Some nice physical effects but none of the aesthetics or fun that make a great theme park ride.
I remember when it first opened, despite millions poured into it, it felt very cheap. I never rode 2.0, but this looks like a definite improvement.

Seeing the segments inside a house at first made me think “Oh more ‘house of the future’ stuff…” and then I realized, Epcot hasn’t had any attraction like that in many years! Good return to form.
 

wdwmagic

Administrator
Moderator
Premium Member
Original Poster
I talked to Scott Mallwitz, the Executive Creative Director at WDI who was the lead on it, and when I said I loved it, he said it best: there is a lot to love. There is a lot to love for the fans and for the general family. A major win for EPCOT and Imagineering.
Did you ask him what is going in with World Celebration Gardens lighting? I didn't know he was still around, and one of the reasons I thought it was not being addressed was that there was nobody left from the World Celebration team who cared about it.
 

EeyoreFan#24

Well-Known Member


Just by watching video….

A little surprised by the queue. Was closer to 2.0 than I expected, so a little cautious about the rest.

Once the ride started though, the physical sets and direction was great. It was like a mix of SSE and RSR ride views. I thought it was a pretty well executed combo.

Not really any negatives just two areas kinda felt shoehorned in. (Truck and loop) but even the loop launch is pretty good.

Current ranking;

1. TT 1.0
2. TT 2.0
TBD: 3.0

New rankings will come out when I physically ride, but 2.0 is sharpied in for third already.
 

flynnibus

Premium Member
Last two epcot e ticket attractions to open…

IMG_9056.png


IMG_9057.png


Meanwhile….
IMG_9060.png
 

Animaniac93-98

Well-Known Member
The underlying problem is that Test Track has just never been a particularly interesting concept to begin with. It served as a predecessor to RSR, so it deserves credit there, but the fundamentals of the ride - the parking lot speed section, the warehouse building, the bland theme - couldn’t be overcome.

It’s fine. I’m glad it’s open again. But it never can and never will hold a candle to WoM, my favorite of the old EPCOT rides, the only attraction that ever had the same particularly cartoon-y wit and humor of Pirates and HM.

Some things never change: queue has been a disaster since day 1, the herky jerky pacing is there although less bothersome now, the outdoor loop always feels like it should be more climactic.

Subsequent versions of Test Track suffer from the same problems all overlays do. Whether it's Frozen Ever After, Mission: Breakout, Tiana's, Monsters Inc at DCA, they all struggle to work backwards from a ride system and track layout that was intended for something else, and there's only so much you can realistically do within those self-imposed limitations. Updates to rides typically work better when they focus on one or two scenes or are entirely new builds.

Test Track 1.0 wasn't pretty, but it worked for what it was. Though the new version isn't terrible and is more aesthetically interesting, the only way to truly "fix" it now would be to gut the interior, rip up the track and start from scratch.

But it's unlikely either Disney or GM would commit to that, so instead we just get new scenery every 12-15 years.
 

FettFan

Well-Known Member
Just to say it, for everyone that loved the design a car experience and misses it, there were also people like me who thought it felt outdated almost immediately and didn’t enjoy the experience or how it was implemented later in the ride. All a matter of preference

It was more fun as a group when you were directly competing against someone.

Really fun when we put my wife’s version of the BTAS Batmobile against my rendition of Dark Knight Tumbler.
IMG_4086.jpeg


IMG_1876.jpeg



IMG_1410.jpeg




Anyways. Test Track 1.0 was one of my favorites, so much so that I turned my Mustang into a Halloween display back in 2015.
IMG_1266.jpeg
 

nickf456

Active Member
Rode it yesterday. I did 1.0 when I was 9, i remember it still fondly as it was my early start for my love of thrill rides. Watching POVs now I do realize I’d be a lot more critical of it today as the aesthetic was mainly just signage and cutouts through an empty warehouse. Didn’t take away from how fun the OG version of the ride was though, there was something so weird and unique about that experience that only 90s and 00s Epcot could capture.

Rode 2.0 in 2013 when I was 11 and I remember initially liking it just as much. But as time has gone on and I’ve become a bigger parks fan and purist, I came to realized how quickly the ride outdated itself. It felt slightly futuristic in 2013, but in the early part of this decade as I’ve started going to the parks more regularly, it just felt more sterile and boring the more I experienced it. The ride itself was still fun, but I felt the design studio fun every once in a while, but something easily skippable as I felt it didn’t actually add anything to the ride experience itself.

I was one of the few who was excited and pretty optimistic for a 3.0. The queue feels similar to 2.0, though one thing i noticed is how more open everything feels, the windows facing the final turn feel more open and along with the seatbelt check also being opened up by a window, give very nice kinetic energy that the 2.0 queue was really lacking. The exhibits in the first room feel very reminiscent of 2.0, but the open airiness of the room gives it more of a nicer feel. The second room where the design studio is feels a bit sparse, like they couldve added more, but the exhibits that are there give nice information about the future and sustainability, something that feels straight out of original Epcot Center which I really appreciated.

The ride itself felt like a modern day classic EPCOT Center attraction. I was initially disappointed after the incline still felt a bit like 2.0, but than the lights flash as you transition to darkness and that’s where everything gets going. The first street scene is great, with the projections smoothly transitioning into lights to create a very cool effect that goes into the Lidar sections. The house scene is what stood out to me the most. Seeing full scale physical sets of what could be a real life place felt like what 80s Epcot looked like. Having the WoM callback with the projection effect of the different car designs is cool as well. The scenic drive through the woods was awesome, as was the pine scent which is very earthy and smells almost as good as the ET forest scent over at USF. The scene leading up to the launch is really sweet, with a model of a future car transitioning into a dome screen which encapsulates the entire top 3/4 of the room. One of the cool little details I noticed is as you launch, everything around on the screen moves in sync with the launch, which is just such an awesome little touch.

All in all, 3.0 is, in my opinion, the absolute best iteration of this attraction. It is unfortunately so rare to see an example of what an 80s Epcot Center could be like in the modern day, but this iteration of the attraction felt like the closest it could be. I don’t want to get my hopes up, but if the SSE and JII inevitable makeovers are as good as this… than Epcot fans… we just might be back

Sorry for the long post but I have a lot of thoughts and very detail oriented haha
 

James Alucobond

Well-Known Member
Last two epcot e ticket attractions to open…

View attachment 867423

View attachment 867424

Meanwhile….
View attachment 867425
EPCOT has generally always had a vaguely of-the-moment futuristic vibe for its Future World queues. You could argue that it no longer cuts it and isn’t as inspiring as it aims to be, but you’re really comparing intentionally unlike things. It’s not as if Disney cannot build a highly themed fantasy queue; they just don’t typically do so in Future World by design.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom