Animaniac93-98
Well-Known Member
It was not a thing of beauty, but it was such a great experience. It felt exactly like what it wanted to be. A big warehouse testing facility for cars. I love the different tests and even rewatching it again right now, I started to laugh so hard when we approach the barrier test. It comes right after the truck scare and it is perfection. From Truck scare to finish, I don't see how anyone could say 1.00 wasn't the best progression.
And it even starts a little before that. When they send you into the extreme temperature testing, it sounds like there's a tinge of maliciousness. Then we get to the corrosion test where they accidentally left the spray on. Whoops. Then we have a fork in the road and we are sent uphill. We are not in control. They are. We climb. We turn. We climb higher and faster. We turn. We climb higher and faster. We turn. We enter a dark tunnel. Bam! Jump scare! Crashed car directly ahead of us. Will that be us? Barrier test surrounded by crashed cars and strewn dummies. We stare at that wall. They aren't really going to--? We speed towards it, it opens at the last second and we are flying free, escaping death and feeling that wind in our hair!
They've removed the suspense. The conflict. The emotional complexity.
I didn't care much for the aesthetic of the original version, and the whole thing in hindsight looks more like a ride system demo than a proper Disney attraction like RSR or Journey to the Center of the Earth...
But, it did do a better job of justifying the track and prop layout, and as you say, have a clear sense of progression to the climax of the final speed run.
The WDI of the 90s could sometimes do a lot with a little.