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DHS Monster Inc Land Coming to Disney's Hollywood Studios

TheMaxRebo

Well-Known Member
I agree with your point but Disney will 100 percent market it as a monsters inc. land

The current map for DHS has the area as Grand Ave which basically is just Muppets Courtyard but also Baseline Taphouse - so do they keep it the same and Monstropolis is just part of Grand Ave, or do they make it separate and on the map as "Monstropolis" as the area and maybe Baseline Taphouse becomes part of Commissary Lane?

hollywood-studios-park-map-update-feb-2024-2~2.jpg
 

Agent H

Well-Known Member
The current map for DHS has the area as Grand Ave which basically is just Muppets Courtyard but also Baseline Taphouse - so do they keep it the same and Monstropolis is just part of Grand Ave, or do they make it separate and on the map as "Monstropolis" as the area and maybe Baseline Taphouse becomes part of Commissary Lane?

View attachment 844411
I think it’s going to be the latter but maybe they make the tap house echo lake that’s another possibility
 

LindseyDisney

Active Member
I'm on vacation and have been watching Monsters at Work, and I have some thoughts about the ride. The doors seem somewhat boring; while I imagine the ride could be fun and thrilling initially with kinetic energy, I question how much you'd actually see on a roller coaster. You're essentially in a giant warehouse with random doors, making it seem lackluster compared to something like the Muppets. The gray factory setting with doors zipping past would likely limit what you can see.
 

𝐌𝖆𝖓 𝖎𝖓 𝐖𝖊𝖇

Long-Forgotten
Premium Member
I'm on vacation and have been watching Monsters at Work, and I have some thoughts about the ride. The doors seem somewhat boring; while I imagine the ride could be fun and thrilling initially with kinetic energy, I question how much you'd actually see on a roller coaster. You're essentially in a giant warehouse with random doors, making it seem lackluster compared to something like the Muppets. The gray factory setting with doors zipping past would likely limit what you can see.
This is my theory for why it took so long to be greenlit. Back to the drawing board until you have something interesting....
I hope they figure out a way to make it more than just a coaster in a door warehouse.
 

Professortango1

Well-Known Member
This is my theory for why it took so long to be greenlit. Back to the drawing board until you have something interesting....
I hope they figure out a way to make it more than just a coaster in a door warehouse.
Warehouses and Industrial Chic has been their aesthetic of choice as of late. WEB Slingers, Mission BO, Capt Marvel Coaster, Smuggler's Run queue.... They want everything to feel like the sets for an industrial-themed Horror Nights Maze.
 

lazyboy97o

Well-Known Member
Warehouses and Industrial Chic has been their aesthetic of choice as of late. WEB Slingers, Mission BO, Capt Marvel Coaster, Smuggler's Run queue.... They want everything to feel like the sets for an industrial-themed Horror Nights Maze.
And if Industrial Revolution had been built it probably would have been gutted for a princess ride.
 

Fox&Hound

Well-Known Member
This is my theory for why it took so long to be greenlit. Back to the drawing board until you have something interesting....
I hope they figure out a way to make it more than just a coaster in a door warehouse.
This is why the track should go INTO some of the doors and reveal different scenes that can be swapped out over time (not that they will). Imagine being on a track, seeing the doors whiz by, and as the track seems to curve to the right, you go forward and into one of the doors (Himalayas, Disneyland, Japan, etc)
 

Casper Gutman

Well-Known Member
This is my theory for why it took so long to be greenlit. Back to the drawing board until you have something interesting....
I hope they figure out a way to make it more than just a coaster in a door warehouse.
It was greenlit because pandering is a big part of Disney's current strategy, not because they found a way to overcome the fact that its actually not a strong setting for a ride.

There's an old story about the original Imagineers trying to make a dark ride based on Robin Hood and realizing that no matter how clever they were, the ride would be nothing but trees and stone walls. In the old days, that was enough to convince decisionmakers that the ride was a bad idea, regardless of the marketability of the IP.
 

lazyboy97o

Well-Known Member
It was greenlit because pandering is a big part of Disney's current strategy, not because they found a way to overcome the fact that its actually not a strong setting for a ride.

There's an old story about the original Imagineers trying to make a dark ride based on Robin Hood and realizing that no matter how clever they were, the ride would be nothing but trees and stone walls. In the old days, that was enough to convince decisionmakers that the ride was a bad idea, regardless of the marketability of the IP.
Stones are rocks, which means it would have been a ride full of rockwork!! 🥰

I can’t think of a ride system worse suited for viewing show elements than an inverted/suspended coaster. Unless you’re in the front row your field of view is dominated by the ride vehicle. Making people look too much to the side or down is a recipe for motion sickness. So even if the track model didn’t show a giant central ride space any scenes would be wasted for most riders.
 
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Jrb1979

Well-Known Member
It’s just an excuse to put another coaster in a box. A slightly better excuse than RnRC, but I’m not particularly expecting anything groundbreaking.

Eventually the teenagers on the imagineering board turn into 30 year olds who work for the company… and here we are.
It's the one thing I don't get. It feels like half the new attractions they announce is either a coaster or has some thrill to it. Disney used to be all about dark rides and immersive storytelling.
 

TheMaxRebo

Well-Known Member
It's the one thing I don't get. It feels like half the new attractions they announce is either a coaster or has some thrill to it. Disney used to be all about dark rides and immersive storytelling.

Eisner pushed to have thrills to attract teens and older kids so started to shift there but does feel like maybe going too far that direction?

Though at least per the touring Plans ratings the highest rates attractions do have some level of thrill to them (FoP, etc)

Puts even more pressure on the Encanto ride in some ways to really deliver and be that next classic dark ride with high capacity, etc

Villains Land is to have a dark ride too, but if it is too scary for little kids doesn't really help
 

Disstevefan1

Well-Known Member
It's the one thing I don't get. It feels like half the new attractions they announce is either a coaster or has some thrill to it. Disney used to be all about dark rides and immersive storytelling.
I think there are multiple factors in Disney’s thinking -

The “some thrill” attractions sell the most LLs. Today is is all about selling LLs

Fully immersive dark rides cost more to make and maintain, they cost a lot more to build and maintain if you want a dark ride as immersive as we had in the past. And also I think todays creatives do not have the institutional knowledge to do it right.
 

James Alucobond

Well-Known Member
It would be even more if they left Muppets and just added the dark ride without creating an entire, very low-effort “land.”
For better or worse, isolated IP lands are clearly the route they're going with Hollywood Studios, and I'm kind of okay with that if it acts as a sort of containment zone for that trend. Tropical Americas and Villains are mercifully broader conceptually, and Cars, despite the poor integration into Frontierland, is not getting its own discretely named area.
 

ChewbaccaYourMum

Well-Known Member
I'm not sure why the topic of WDW leaning towards coasters and no more dark rides with storytelling continues to come up in these forums over and over and over and over again... maybe because there's such a loud voice of posters spreading misinformation all the time, but......

Just looking back at the last ten years... WDW has given us:

6 Dark rides (Frozen, Na'vi river, Rise, Mickey, Remy, Tiana [is Tiana a dark or thrill? Not sure, but put it here] )
3 Simulation type rides (Soarin' Around the World, Flight of Passage, Smuggler's Run)
3 Coasters (Slinky, Tron, Cosmic Rewind [which is WDW dipping their toes into coaster/dark/storytelling] )

And based on what's coming the next 5 years we have announced:
4 Dark rides (rumored Villains dark ride, Indy, Encanto, Test Track 3.0 [is Test Track a dark or thrill? Not sure, but put it here] )
2 Coasters (Monsters door, and rumored Villains Coaster [I hope Disney goes all in on coaster/dark ride/storytelling here] )
And whatever you consider those 2 Cars rides to be, but they are definitely not coasters.

Disney World is not leaning towards coasters. They are still opening a healthy amount of Dark rides.
 

BrianLo

Well-Known Member
It's the one thing I don't get. It feels like half the new attractions they announce is either a coaster or has some thrill to it. Disney used to be all about dark rides and immersive storytelling.

I agree. This wasn’t really what the resort and DHS needed. Particularly off the rotation of Tron and Cosmic Rewind. It was the odd man out in the things announced, particularly since we had several flume and water rides that didn’t make the cut and that’s exactly what DHS’ menu needs most.

Two things I think happened here. One, they were particularly desperate to greenlight things quickly. By all means the timeframe this project got pulled off a shelf to being built (theoretically) is actually pretty fast. Right time and place.

The second thing is that they sell LLSP. No questions asked, regardless of this attractions quality, we know it really won’t struggle to monetize itself.
 

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