The Omnimover is famous for being able to move large amounts of people per hour in its never-ending chain of vehicles. However, it is not famous for being able to move those people with any sort of chronological precision, or isolate any one space from another. Scenes in classic Omnimover attractions loop and bleed into one another for this reason. Thus in order for Mermaid to work at all, the snippets of song must be played on loop, with no guaranteed beginning or ending. This causes several problems. One, Alan Menken writes songs that have very intricate emotional and musical progressions that move in one direction: these aren’t Sherman Brothers’ marches that easily cycle. The extracted snippets that result give recognizable melody but often suffer from a lack of useful information to move the story forward or the audience comes upon them at the end of a grand statement rather than the beginning.
Two, since the audio cannot be physically stopped by a barrier, large buffer zones must be created to transition between song scenes to prevent them from bleeding. Space is a scare resource in attraction design, and these buffer zones in the attraction utilize it poorly, functioning essentially as giant awkward audio crossfades. A problem that’s rendered more egregious by the relatively small building footprint the ride is working with. In a worst-case example a guest could potentially hear a Broadway ballad fade in agonizingly slow motion right in the middle of the climax to the middle of the chorus of a hot calypso-ing crustacean band.
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It feels like the designers had these great ideas for a massive circular ‘Under the Sea’ scene and this really great ‘descent’ under the ocean and held on to them tooth and nail despite the footprint of the building dictating that such ideas would squeeze everything else to the side.
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What would an alternative attraction look like? What would an attraction with a similar budget, audience, capacity and “ticket” level be if the above principles were taken into account? Well to start with it would likely feature most of the music from the film or be an Omnimover but not both. It likely would feature some familiar moments of the film, or offer an aspirational experience from the movie but not try to be the movie. It would try to offer something additional and unique apart from the movie. Perhaps you’re aboard a submarine or enchanted boat and you glimpse the story from a voyeuristic perspective. Perhaps you’re on a voyage through the ocean kingdom in a clam chariot pulled by seahorses. Perhaps, with a story that’s ultimately as simple as the essence of Mermaid is, a simple approach is best a la the classic Fantasyland rides. Indeed I suspect this is what the designers were intending to do, just when confronted with the capacity challenges a simple busbar attraction presents they moved on to a different ride system and tried their best to make it work. Maybe an segmented Omnimover train a la Journey into Imagination or larger vehicles or indeed a larger or more well utilized building would have been a better decision.