The Sole Imagineer: An Imagineering Competition

tcool

Well-Known Member
Episode 6 Immunity Challenge
Who Want's More Hollywood? I Do!

Replacing the area occupied by Rock'n'Rollercoaster currently sits as well as the backstage all the way to up around Animation Courtyard. All areas needed to be relocated will be relocated to an open area of Rock'n' Rollercoaster/Tower of Terror Backstage. Which is the big plot of green. What is this new land? Why it's a land so artistic so creative, and so much fun. Why the only way to describe is by it's name which is...
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Vipraa

Well-Known Member
Episode 6 Immunity Challenge
Who Want's More Hollywood? I Do!


Walt Disney Studios
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Opening in 2019 and Taking over the former Animation Courtyard and stretching to the Rock’n’Roller Coaster entrance will me the new Walt Disney Studios. This new area of Disney’s Hollywood Studios will be a showcase of the different feature productions that the Walt Disney Studios both Animation and Live Action that has produced in the past 100 years. This new land will include existing attractions such as the “Voyage of the Little Mermaid” and “Disney Jr. Live on Stage” as well new high tech attractions. Guest enter the land through 2 different archways on either side of the land.

The land will demolish the former animation studios which is used as general offices now. New offices will be constructed behind the new attractions along Theater of the Stars Dr. and Cypress Dr.

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Attractions:
Voyage of the Little Mermaid
Disney Jr. Live on Stage
Magic of Disney Animation
Stitch Encounter
Animation MAGIC!
TRON: The Grid
ElecTRONica

Restaurants:
Animator’s Palate

Merchandise Locations:
Flynn’s Arcade
Magic of Disney Animation


Voyage of the Little Mermaid
Carryover for the current show. 17 minute live performances using puppets and live actors to portray the story of The Little Mermaid. Fastpass+ is available for this attraction.
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Disney Jr. Live on Stage
Carryover interactive show featuring Disney Jr. pals from Mickey Mouse Clubhouse, Little Einsteins and more! Carpeted floor seating only. 24 minute shows. Fastpass+ is available for this attraction.


Magic of Disney Animation
With an all new building and location with new state of the art technology this refreshed area. Here guests can still see how Disney Animators bring your favorite characters to life. You can experience the 15 minute Animators Academy show where real Disney Animators teach you step by step and learn to how to draw you favorite characters yourself. You can find out which Disney character is most like you and maybe even create your own new character with interactive touch screens.

You can also meet some of your favorite Disney characters here including

Sorcerer Mickey
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Hiro and Baymax
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Ralph and Vanellope
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Oswald the Lucky Rabbit
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Minnie Mouse
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this location will house Interactive Minnie Mouse where she will talk and have conversations with each individual guests. Fastpass+ is available for this attraction.


Stitch Encounter
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Located within the Magic of Disney Animation is Stitch Encounter, a interactive experience show similar to Turtle Talk with Crush. Each experience lasts about 15 minutes. Guests in the Space Traffic Control are randomly chosen by Stitch to interact with. Stitch can interact with guests in many ways such as chatting, singing them a song with his ukulele and even take their pictures. Stitch looks and moves much like he does in the movie, complete with corresponding facial expressions and gestures. The conclusion of the show occurs when the audience aids Stitch in his escape from Captain Gantu. Fastpass+ is available for this attraction.


Animator’s Palate
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Making its way from Disney Cruise Line is the famous Animator’s Palate restaurant. This restaurant is famous for its meal time shows which include 2 different shows throughout for lunch and dinner.

The Animation Magic show takes place during lunch and guests can try their hand at drawing their very own character—and then watch in wonder as your creation becomes part of the show, dancing alongside some favorite classic Disney characters! You won't believe your eyes.

The Drawn to Magic Show takes place during dinner and showcases the evolution of animation— from pencil test to ink-and-paint to storytelling. Follow a hero's journey through Disney and Pixar animation, from wishing upon a star to happily-ever-after. In an emotional finale, the black-and-white interior of the restaurant is transformed with splashes of vibrant colors. Join Sorcerer Mickey as he leads the fun!


Animation MAGIC!
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The first of the 2 E-ticket attractions in the land is Animation MAGIC!. Taking place in Stage one at the Walt Disney Studios adjacent to Rock’n’Roller Coaster this attraction will be the most high tech attraction ever created by Walt Disney Imagineering. It puts into place all of the most cutting edge technologies used in modern day attractions into a single ride.
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Overview:
Animation MAGIC! is a trackless dark ride that uses projections, screens and Audio-Animatronics along with interactive paint brushes mounted on the ride vehicle. Guests will travel through a number of different scenes paining the scenery around them with their magic paint brushes and uncovering the animated world as they go along.

Queue:
Guests enter stage one and enter a large animation studio. Throughout the room in large statues of different characters and videos of animators giving their thoughts on the the animation process. The first Interactive portion of the line involves large touch screens where guests can draw different things. After the drawing is finished or left alone for a few seconds it springs up on a piece of paper that folds itself into a paper airplane and flies away. The second interactive element of the ride involves a large projected wall that has random items and shapes falling down it. guests can virtually grab the falling objects and put them together to make new characters. After the characters are complete the animate to life an walk of screen.

Ride Experience
Load
Guest load into 2 row, 6 seat vehicles at the loading platform.Each seat has its own magic paint brush. The paint brush is attached to the vehicle but has a very large range of movement to be pointed in. The vehicles launch in groups of 3.

Scenes 1-3
The vehicles enter large black and white rooms with screens and animatronics sitting static in the room. Suddenly Sorcerer Mickey walks in looking surprised. He then turns to the guests and says “Wow theres so much to be done. We need to get to work”. He then points to the guest vehicles and cats a spell. Suddenly the mounted paint brushes spring to life and color.

Now where ever the guests point their brushes the area in-front of it becomes colorized and springs to life. This includes the screens and animatronics. When the animatronics get painted (via internal and external projections) they spring to life and start moving as the whole scene comes to life. All 3 vehicle move and dance around the entire scene before moving on to the next one.

The cars go through 3 separate scenes animating and painting as they go along.

Scene 4-6
The cars go about animating this room the same as the others when suddenly some Disney Villains including Maleficent, Cruella, Jafar and others appear and start sapping the animation away from the room. Each Villain has a magic brush that works opposite the guests brushes and such the color and animation from the room.

Mickey appears and instructs the guests to use their brushes to fight the villains. Guest must use their bushes to repair the damage done by the villains while also painting the villains to delay them stealing more animation magic.

The cars go through another 3 scenes fighting multiple different villains in each room as the go along.

Scene 7
The cars then enter a very large room where up to 2 different groups of 3 cars are at the same time. The cars circle an animatronic of Sorcerer Mickey in the center of the room. All of the villains are there in one side of the room using the animation magic they have collected to fight and the cars and Sorcerer Mickey. The room includes many different special effects include projections, fog, fountains, lights and lasers to bring this climatic battle to life.

Scene 8
A short scene as the cars exit the climatic scene where the see the villains all tied up and vowing to get revenge. Mickey then congratulates the guests and sends them off the the next finale scene.

Scene 9
The cars now enter another large finale room where everything is animated and there are characters from lots disney animation of the past 100 years all celebrating with fountains and firework projections to the theme of Fantasmic!

Unload
The cars then queue up in there groups of 3 and bring guests to the unload area.

Ride Statistics
Ride Length: 4 minutes
Vehicle Capacity: 6 (2 rows of 3 people)
3 vehicles per dispatch
Dispatch time 35 seconds
Theoretical Capacity - 1851 guest per hour
Ticket Rating: E Ticket
Fastpass+ is available for this attraction.



TRON: The Grid
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The Second E-ticket Attraction is of this land is another high tech attraction which will push together the elements of dark ride of storytelling and thrills of high speed coaster attractions into one thrilling dark coaster.

Overview:
TRON: The Grid is a family dark coaster that combines traditional coaster elements with new features such as LIM launches, turntables, track switches, elevators and reversing elements. It also includes dark ride elements such as LED Lighting, rotating vehicles, screens, special effects and hydraulic track movement.

Queue:
Guests enter Flynn’s Arcade and wander through the queue surrounded by 80’s arcade games with classic 80’s music in the playing background. These games are not playable and are just for show so that the queue does not get backed up. Finally guests approach the TRON game which is pushed to the side allowing access into Flynn’s laboratory. Here guests approach the Fastpass+ merge area and are grouped together to enter one of the 2 pre-show rooms.

Pre-Show
Guests enter a room that looks like an advanced server room with a large flat screen TV at one end. When the show starts Sam Flynn and Quorra explain the Grid and how it was Sam’s father Kevin Flynn’s dream to share it with the rest of mankind. Together Sam and Quorra explain that they created a way with a new “Light Buggy” for large groups of people to travel together and tour the grid safely thereby completing Kevin Flynn’s dream. They then start a safety program that explains the safety spiel of the ride. The pre-show doors then open to expose the final line and the loading docks for the ride.

Ride Experience
Load
Guest load into 4 rows of 4 on one of 2 different loading platforms. Each guest then must then individually pull down the lap bar harness. The car then moves forward to the safety checkpoint.

Scene 1
After the safety checkpoint the car then moves into the next room. The doors say “Danger! Lasers) The car comes to a stop in the middle of the room staring straight at the laser digitizer as the doors close behind them. Quorra’s Voice then comes over the speakers and says that they are going to digitized now and starts counting down. On zero all the lights in the room flash and go to complete darkness. During the darkness the walls infront of and to the sides as will as the laser assembly retract quickly. A track switch then quickly brings in the forward track. This all happens extremely fast after the flash (about 2 seconds). After this is complete the froward track starts to light up with less showing the path ahead and the car slowly starts to move forward as the guest enter the digital world.

Scene 2
The Light Buggy slowly starts moving through the streets of the grid show the guests great view. Then suddenly the car stops as reprogramed orange troops swarm out of nowhere and surround the buggy. CLU then suddenly appears on screen infront of the car. This CLU however has physical damage to his program. He exclaims triumphantly that he now has a way to travel to the real world with this light buggy. He then tells the other programs to seize the guests. The Buggy then suddenly accelerates backward.

Scene 3
As the buggy accelerates backward the car swings around so the guests are now facing forward. Sam and Quorra come over the radio and tell the guest that the are working on getting them a portal back to the real world.

Scene 4
The car then comes to a stop again and the cars turn to the side as more reprogramed troops and Recognizers fly in surrounding the Light Buggy. CLU starts claiming victory when suddenly Tron appears out of nowhere and starts fighting CLU. Troy then yell to the guest to get out of there but then during the fight one of the Recognizers crashes next to the Light Buggy and derezzing the ground. The Coaster Track leans forward with air blowning at the guests to simulate falling. Quorra then activates the light buggies repulsers at the last second allowing the buggy to land softly on the floor below. The buggy then move quickly forward as the car turns to face forward once more.

Scene 5
As the car goes around the next corner they come face to face with a large legion of reprogramed troops. Quorra come over the radio once more and tells the guest to go right. A turntable the turns the car right and it move forward about 20 feet. The doors then close behind the buggy.

Scene 6
The Track then starts to move upwards slowly on an elevator and comes out onto the Gaming Grid. An overhead computerized voice then says “Grid is Live, Commence Light Cycle Battle”. On either side of the car is an orange light cycle. The car then shoots forward with a LIM launch at almost 40 mph and enters the high speed portion of the attraction.

Scene 7
This is the high speed portion of the attraction which is mostly in the dark but allows guests to see other light cycles and some parts of the track like the helix from the movie. The sequence last about 40 seconds before Quorra comes over the radio again saying the found them a portal. The Car then head straight for a bright light. As they head for the portal they can see CLU on a light cycle next to them.

Scene 8
The car then enters the portal which is a white tunnel and as they enter they here CLU cry out in fury as he crashes and gets derezzed. The on ride photo is taken as the car enter the portal. The car then enters the lab again where they see Sam and Quorra standing the control booth. The car turns towards the booth as Sam and Quorra congratulate and thank the guests on a job well done defeating CLU. They then say they hope they will come back and see the Grid again for a real tour next time. The car then turn straight again and head toward the unloading dock.

Unload
The cars go to one of 2 different unloading docks to allow guest to get off the ride.

Ride Exit
Guest exit out of Flynn’s Arcade where they can play real vintage arcade games and view their ride photos. Outside the arcade exit is the ElecTRONica dance party area.

Ride Statistics
Ride Length: 3 minutes
Vehicle Capacity: 16 (4 rows of 4 people)
Dispatch time: 25 seconds
Highest Drop: 20 feet
Max Speed: 40 mph
Inversions: none
Theoretical Capacity: 2304 Guest per hour
Ticket Rating: E-ticket
Fastpass+ is available for this attraction



ElecTRONica
ElecTRONica is a nighttime dance and electronic music event that takes place outside of Flynn’s Arcade and the One Man’s Dream Exit. At the main stage of the event are some Daft Punk themed DJs for the event. The area include lots of dance party music lights and effects. Dancers are scattered around the area on elevated platforms and dressed like programs from TRON. Off to the side of the dance floor is the End of Line Club where they serve glowing alcoholic and non-alcoholic beverages and Flynn’s Arcade where guest can play different retro games from the 80’s.
 
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DinoInstitute

Well-Known Member
Who Want's More Hollywood? I Do!
We're here at Disney's Hollywood Studios! This week, your task is to create a new land at Disney's Hollywood Studios. Or, if you choose, you may expand a current land to monstrous proportions! Your expanded/new land must include a restaurant and up to 4 new attractions. Your proposal must be detailed (inside and out) and include un-noticed touches that make your concept that much better. But, you have to be brave and take risks, as it really bugs me when people play it safe. Especially after the merge. Take your car, create an outstanding proposal and it could race you right to the finish line in an incredible way!

Date: February 2nd, 2017
Location: WDWMagic Forums




So, I'm sure at this point we all have to know that just opened at Disney Hollywood Studios...It's going to be amazing!! It's really something this park needs, as well as going to be an incredible experience for all, as a game-changing land expansion in this aspect. I won't be visiting the parks for a while, but I just cannot wait to finally get to experience this place for myself!
Anyways, I found this really cool site that has been tracking the progress since the beginning. It's cool to look back and see how this project formed. I suggest reading it, as you just might discover something new and amazing: pixarplace.weebly.com
 

TheOriginalTiki

Well-Known Member
The following music will be used as this new area's BGM: https://www.youtube.com/playlist?list=PL4U7bEDQ7hq7erqjZFauYkSs2v-J88s13

Night had just fallen over Sunset Boulevard, rendering its namesake obsolete for another day. I walked down the dimly lit street ruminating to myself, pondering why the lights seemed to be on in the Hollywood Tower Hotel even though the building had been abandoned for years. This was not an irregular occurence.

By chance I stumbled onto a cross street which used to house a recording studio. The building had been boarded up, and it looked like the owners had left in a hurry. My eyes then caught glimpse of a back corner of Sunset that I hadn't yet ventured down, noticing the street sign, it read...

Bogart Alley

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Coming soon to Disney's Hollywood Studios is "Bogart Alley", Imagineering's ultimate tribute to film noir during Hollywood's Golden Age. Outside of "The Great Movie Ride", there's very few attractions in the Studios park that pay homage to classic cinema. With Bogart Alley I hope to breath new live into the very thing the park was originally created to celebrate.

Bogart Alley will be a dimly lit, hard-boiled back corner of Sunset Boulevard which transitions into the exotic streets of Casablanca. To complete the illusion of the time period, Rock N' Roller Coaster will be evicted from its current building and relocated to the Streets of America. In its place will be an old, abandoned, period specific recording studio that sets the stage for the transition into the alleyway.

The old Rock N' Roller Coaster show building will play host to the new land's premier E-Ticket, an epic and zany trip through the back corners of Toon Town entitled "Who Wrote Off Roger Rabbit".

As we transition into the Casablanca side of the alley, there's an old boating dock which plays host to the queue for "African Queen Cruises: An Adventure in Film Making", which will be an educational D ticket that plays tribute to the Bogart classic that inspired many of the scenes from The Jungle Cruise.

Finally, guests will be able to visit a full recreation of Rick Blaine's iconic night club in the "Casablanca Cantina". So light up a cigar, turn down the lighting and start up that inner-monologue as we take you through each and every corner of Bogart Alley.

General Land Description and Layout
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Bogart Alley will be laid out in a rough “L” shape that wraps around the side and back of the old Rock N’ Roller Coaster show building. The namesake alley is actually only half of the land, as it flows out into “Allnut Avenue” for the more exotic section of the area.

In the center of Allnut Avenue will be the African Queen attraction’s boathouse exterior which takes up visual prominence in this side of the area. The Casablanca Catina is located at the end of the street. The entrance to the Roger Rabbit E Ticket, themed to Eddie Valiant’s PI office, will be on the corner of Bogart and Allnut.

Speaking of PI offices, the upper windows of Bogart Alley will be lined with them in a fashion not unlike the homages you can find along Main Street. A few examples include…

-Scottie Ferguson (Vertigo) in a San Francisco style building with a trademark Vertigo “spiral” as part of the logo.

-Jake Gittes (Chinatown) Appropriately enough in the middle of a small Chinatown section that also features a nod to Rick Deckard of “Bladerunner”.

-Sam Spade (The Maltese Falcon) with the film’s trademark Falcon relic in the window.)

-Doc Sportello (Inherent Vice)In a very shabby “hippy” looking second story office with tie-die curtains and a lava lamp in the window.

The names pay tribute to various iconic noir detectives throughout the decades from as early as the 40s to as recent as last year in the case of “Vice”.

Perhaps the most iconic private I of them all will get his own shop, which we’ll cover a bit later. “**** Tracy’s” is the first thing you come across on Bogart Boulevard.

The stretch of Bogart Boulevard is covered by an extended canopy giving the area an ever shaded feel. At night fog machines will complete the moody atmosphere. The buildings take on various aesthetics, but most prominently the architectural designs of San Francisco and Los Angeles. In addition to the area’s noir-fused music loop, the occasional sounds of gunfire and “tough guy” talk can be heard giving the street even more personality.

Allnut Avenue will feature a distinct visual transition in the style of the street lamps which gradually fade into torches. The adobe clay aesthetic of Los Angeles (Not unlike the exterior of the Hollywood Tower Hotel) will give way to the brown clay huts of Morocco. Palm trees will give way to more exotic flora and fauna.

As mentioned previously, the boat house of The African Queen will serve as the visual centerpiece here, with the glow of the Casablanca Catina beckoning you to the end of the street from there.

**** Tracy's

The premiere merchandise shop on Bogart Alley will be themed to the most iconic crime stopper in pop culture. Speaking of "Crime Stoppers", the main draw for diehard Disney fans will be T shirts, posters, and collectible pins based on "**** Tracy's Crime Stoppers", the most iconic "never built" Imagineering project this side of Western River Expedition. Guests can also pick up **** Tracy comic books, copies of the 1990 cult classic Disney adaptation of the character, and collections of archived **** Tracy radio dramas.

Who Wrote Off
Roger Rabbit

As the ultimate marriage between hard boiled film noir and classic Disney whimsy, the Roger Rabbit franchise was the perfect choice to turn into Bogart Alley's proper E ticket.

Entering Valiant's boarded up office, guests see a cartoonish amount of yellow sticky notes all over his walls. Each and every one of them read "Eddie....P-p-p-p-Pleeeease help!" phonetically spelling out his classic stuttering.

Continuing on were backstage at the Ink and Paint Club. Passing by Jessica's changing room, we can hear the crowd liven up as the famous femme fatale starts her on-stage act.

We then pass by blueprints for a giant DIP cannon constructed by a newly re-animated Doom who talks just....liikkkee...theeeese!!!!! *head explodes*

The loading area is once again the Toon Town Cab Company as we board either Lenny or Benny the cab or our quest to save Toon Town from being permanently DIP'd. The cabs will be two rows of three each and have both EMV features as well as a giant steering wheel in the middle of the front row allowing free "teacup" style rotation.

It's worth noting that this attraction will essentially be an E Ticket version of Car Toon Spin, ultilizing and "plussing" many scenes from the original dark ride while also adding several locations from the movie that never made it in.

One such scene is the very first scene you come across in which you crash right through the Ink and Paint Club in the middle of Donald and Daffy's dueling piano routine. Instead of firing a cannon at Daffy, Donald decides to fire it in your direction as penguin waiters scurry around trying not to get hit.

Suddenly you are face to face with a huge AA of the Gorilla bouncer as he literally "throws" your car out being the EMV movements. You then speed into a DIP alleyway and start to spin out of control.

You find yourself in the classic tunnel entrance to Toon Town. After an extended note, projected curtains open up and you're subjected to an entirely map-projected Toon Town with zaniness all around you and the song "Smile After Smile" constantly playing.

Entering a hotel, you get the feeling of going up an elevator and end up in the room of what seems like Jessica Rabbit. The AA figure turns around to reveal the grotesque Jessica from the movie as she screams "MY MAN!!!". Your cab backs up and then goes backwards down a drop out of the hotel.

Back on the streets of Toon Town, we see that the DIP has already taken effect as entire buildings are vanishing via complex projection effects and toons are running around missing limbs (in a comedic...NOT horrific manner)

You head through a china shop and start seemingly breaking the glass as a very careful bull tries to keep everything in order. Back out on the street you see Toon Town is practically half wiped out. Your cab spins around and darts back into the hotel.

Shooting down into the hotel's basement (the entire hotel is filled with subtle ToT gags) we come face to face with the boiler room...and the boilers in the boiler room have faces! (try saying that three times fast :p ) This is an extended version of the original attraction's most iconic moment.

The cabs are spinning wildly around the room when Toon Doom and the Weasles pop up operating a giant DIP cannon. Much like the original attraction were headed right for the green substance. Suddenly, Roger crashes through the wall and uses a cartoon "grappling hook" to re-route the cannon and DIP the Weasles and Doom.

Rounding a corner, we see Roger has found Eddie in one of the hotel's storage closests with a cartoon pig mask painted on his face (a reference to a famous deleted scene from the film). The final scene is back in the Ink and Paint Club as we see a miserable looking Droopy cleaning up the mess we just made. Pulling back into the Cab Co, an animated characture of Humphrey Bogart (the one physical representation of the mn in the entire land) greets you and congratulates you on saving Toon Town

"Here's looking at you, tourists!"

African Queen Cruises: An Adventure in Film-Making

Serving as the main attraction devoted to the area's namesake, I thought it was appropriate to choose "The African Queen" for the film's important lineage towards Disney park history. The 1951 John Houston film inspired many scenes from Harper Goff's original "Jungle Cruise" layout.

In a way, this attraction brings everything full circle. The other important role this attraction will play is serving as a far more engaging spiritual successor to the (dearly?) departed tram tour as an adventurous and educational journey through the perils of film-making.

Historically, The African Queen is famous for being shot on location in different sections of Africa leading to one of the most troublesome shoots in film history up to that point. In addition to the location shooting, a soundstage in England was also used to simulate some of the more dangerous scenes in the film involving Bogart and his co-star Katherine Hepburn swimming in the river.

This attraction will be a somewhat "meta" experience that captures all the drama of the on-location and on-set filming as well as some of the exciting and iconic scenes from the film itself. Pour out all the gin, because you're going to need to have a clear head as we navigate the perilous rivers.

Exterior and Queue
The queue for the attraction as well as the visual centerpiece of Allnut Avenue will be a fictitious boathouse run by Charlie Allnut after the events of The African Queen. Allnut is now running a small tourist establishment which provides scenic river excursions. The boathouse is two stories tall and structured from aged dark brown wood made to look weathered by the various conditions.

Walking into the boathouse, the line between film and "making" instantly begin to blur. We see photos lining the narrow halls made up of both authentic production photos from the movie as well as adventures that Allnut's current skippers have gotten into. We climb a wooden staircase and enter an old fashion projection room where the film's trailer is playing on a loop.



Also on the second story is the mail room where we see stacks of undelivered letters from when the Germans occupied Africa (a major plot point of the film). Sharp eyed guests will notice letters addressed to such people as Robert Morely (actor who portrayed Rose's brother) John and James Wolf (provided funding for the film) Fess Parker (one time owner of the boat used in the film) and other people involved in the film's production. Essentially if they have a credit, they have a letter...even if it's impossible to see from the naked eye.

Heading back down another staircase, the walls are lined with authentic time period specific postcards from Allnut's travels. Reaching the second story, we pass by a replica of the iconic "African Queen" boat in permanent dry-dock. We then reach the dock and area about to set forward on our excursion.

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There will be ten river boats in general, each barring resemblence to the "Queen", only major difference being an overhead canopy. Much like The Jungle Cruise, each of the skippers are allowed to take on their own persona and decorate their boat how they see fit, keeping with the post-World War I time period, of course.

After the skipper welcomes us aboard, they inform us that not only are we going to explore the same rivers made famous in the film, but were also going on an adventure of a different kind...one that will chronicle one of the most complicated film-shoots in movie history all while highlighting a large variety of practical special effects.

Village on Fire

Much like the film, the attraction starts with an attack on a Christian refugee camp in Africa run by Rose Sayer and her brother. A variety of huts with grass-thatched roofs will be set ablaze as the first major thing we come across on the river. After a moment and excitement and panic, the skipper demonstrates how with the use of Hollywood's pyrotechnics, fires are able to be turned on and off at will to give the illusion of an out of control blaze without any of the safety hazards.

Rain Storm

Next up, our boat finds itself in the middle of a torrential tropical downpour. A large overhead shower rigging system is in place and visible within the jungle, and the skipper explains how these elaborate mechanisms are able to produce the effects of a tropical storm without having to rely on mother nature.

Floating in the river are twenty or so empty bottles of gin, straight out of a famous scene in the film. Floating with the bottles are several expensive looking old style cameras, and the skipper explains that cameras getting damaged by the river water was a common occurrence during the shooting of the film.

White Water Rapids
As we exit out of the man-made downpour, we come upon another sight out of place in the jungle but common on a film set...a green screen. Of course, this is used to put actors into situations and settings that would be impossible to film in real life, and the white water rapid sections of "The African Queen" are a great example of this.

A large green screen canvas is set up in the middle of the jungle with a replica of the African Queen boat on a rig made to simulate the rough flow of the rapids. Cameras and lighting equipment also surrounding us, again some of it submerged in the river.

Jungle Wildlife

During the production of the film, a mix of live animals and Jungle Cruise style static AAs were used to fill out the jungle's wildlife population. Perhaps the most famous scene involving animals features Allnut and Rose navigating through crocodile invested waters. Roped off to the side of the river will be a collection of real life crocodiles incorporated into the attraction in a similar manner to Kilamajaro Safaris, with natural "barriers" seperating them from us while still giving the creatures plenty of space to move around.

We then move into a dried out part of the river where we can spot a trio of AA hippos suspended in the air by metal poles. Cameras are pointing at them as the skipper explains the benefits of faking it with some of the more dangerous animals.

German Base Camp

Coming out of the thick jungle forest, we see a hill with a minature, obviously-forced perspective German encampment nested at the top. The then hear realistic sound effects of gunfire coming at us. The skipper explains the benefits of using minatures mixed with on-location shooting to give your film a deeper scope than your budget will some times allow, and also the importance of sound effects.

Mosquito Attack

The final scene before the climatic indoor "soundstage" parts of the attraction is perhaps the overall most intense. We hear a loud, overwhelming buzzing from all around us. Suddenly via projection effects, the canopy of our boat is swallowed up by tiny black mosquitoes. Admist the chaos the skipper attempts to inform us further about how important sound effects are to convey the intensity of a scene.

Water Tank

As mentioned, some of the more dangerous scenes in the script had to be filmed on a soundstage in England. For that section of the production, we head indoors into an old warehouse in the middle of the jungle (all the film-making stuff showing up in the jungle is very much the motif of the attraction's style.)

We indeed see a large water tank when we enter the soundstage, with another rigged ceiling sprinkler to simulate the rain. Giant fans blow the water giving the appearance of choppy waves.

Sinking the Queen Louisa

Throughout the film, Rose Sayer is in hot pursuit of the German gun ship the Queen Louisa, which was responsible for burning down the village we see the the start of the attraction. After passing the tank, we find ourselves in a large swimming pool style body of water with dimmed lighting and cameras all around us. We see two bright search lights similar to the effect of an approaching train on Mr. Toad's Wild Wild. The skipper explains the use of lighting as a special effect meant to simulate the oncoming ship.

The final scene of the attraction takes place on an obvious soundstage and features a full scale recreation of the Queen Louisa from the movie "docked" in a small mock body of water. As we pass by the ship, it suddenly explodes from the impact of a handmade torpedo fired from the African Queen. We see the on-set descruction in another far more elaborate display of pyrotechnics and explosives work. Passing by the sunken remains of The African Queen, we make our way back to the docks and exit the boats, heading back into the exotic setting of Allnut Avenue.

Casablanca Cantina

The main dining establishment of Bogart Alley will be located right on Allnut Avenue's dead end. Rick Blaine's night club from Casablanca is arguably one of the most famous settings of any film in history, so it's only appropriate that it serve as the main dining establishment for this area.

An elegantly dressed man will always be on hand with the piano at the center of the room to indeed "play it again". Sharp eyed guests can also spot a Bogart look alike wandering the restaurant and mingling with guests. Moroccan architecture such as curved walls and ceilings all made from aged mud are prominent, as well as a variety of strange artifacts from around the world.

The menu, taking on the namesake from the film of "Rick's Cafe Americain" will feature both traditional Cafe food such as pastries as well as local Moroccan cuisine. To complete the atmosphere, parked outside the establishment is the famous WWI fighter plane Victor Lazlo flew in the endearing final scene of the film. This is the last stop on our tour of Bogart Avenue, but perhaps only the beginning of a beautiful concept.

==========

I was bewildered walking back out from the once out of sight and out of mind Bogart Alley. In all my travels down sunset I'd never noticed it before, and what I found there I'll never forget. Men more hard-boiled than the meanest eggs, adventure so wild you could wave your hat at it, and more dripping atmosphere than yours truly could take in. For a tough guy like myself, I know I'll be venturing back into Bogart Alley soon.





Not NEARLY as detailed as I'd like it because of the mishap, but it's done and on time all the same.

Now I'm going to make like Rick Blaine and reach for the nearest alcoholic beverage :p
 

englanddg

One Little Spark...
@englanddg 's submission

Episode 6
Who wants more Hollywood? I do!

Lucasfilm Studios

With the acquisition of Lucasfilm Properties, Disney's Hollywood Studios is poised to clarify a theme which was started decades ago, but never completed. After passing through a representation of historical "Hollywood" and entering the plaza overlooked by the grand Chinese Theater, Guests are offered a choice.

They may go right, into the Walt Disney Studios, straight ahead for a celebration of Movie Magic with the Great Movie Ride, or off to the left, to a new area, called "LucasFilm Studios".

Untitled.jpg


(note, light green are new walking paths, and teal are the studio "gates")

Henson/Lucas Transitional Area

This new area will encompass a transitional section to the new "Jim Henson Studios", which, after negotiation with Brian Henson and company, will begin to include other Henson Properties. But, that is for another presentation.

LucasFilms has a joint ownership over Labyrinth with Henson Studios, for the IP. Disney will negotiate the rights to this, as well as distribution rights, away from Sony.

And so, the transitional ride is born. Return to Labyrinth.


The ride will be a trackless dark ride which takes place behind the facade of the Labyrinth. Geared towards children, but with an edge, Guests will be treated to the infectious music and world class animatronics in this rip-roaring family adventure. New and old friends, such as Hoggle and Ludo, will appear. So, keep your eye's peeled!

This area will also feature a children's water playground with interesting sculptures and interactive activities. A food cart here will also feature a variety of "goblin choc'lits".

American Graffiti
This is a spinning coaster style ride, ride where guests are whizzed around in the Hot Rod of their choice. This will be themed after the Mel's Drive-in building. The entire area will take on a 1950's theme, however, 50's Prime Time Diner will stay largely untouched.

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Indiana Jones and the Lost Expedition
A high stakes adventure ride, Guests will follow Indiana Jones on his latest adventure!

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Star Tours Overhaul
Star Tours will get an exit queue overhaul that allows Guests to option to continue to Tatooine Traders (the current queue exit) or pass on into the themed Tatooine area. With this modification, Guests can, literally, "ride" Star Tours to the new Star Wars expansion areas.

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Tatooine
This area will have a new restaurant (Bantha Burgers), and a children's playground area.

A small rocket style track ride (an improved version of Rocket Rods) will allow younger guests to simulate flying in their own Podrace, with interactive screens and noises to keep the race exciting and tense! The track will run throughout the expansion area, giving guests a glimpse of what else there is to do.

Rocket_Rods,_Disneyland,_California.jpg


Coruscant
This area, themed after Coruscant, will offer life sized replica walkthroughs of famous Star Wars vehicles. Board the Millennium Falcon, you may even meet Chewy in the Lounge, playing Dejarik. My recommendation? Let the Wookie win.

Docking_Bay_84.png


This area will also become host to the Jedi Academy as well as an expanded year round meet and greet with your favorite heroes (and villains) from the Star Wars saga (to include Clone Wars and Rebels).

Hoth
A new E-Ticket will be hosted here where you are taken on a speeder ride. This is a bike style indoor coaster through the world of Hoth.

awesome_roller_coaster-other.jpg


The Star Wars Food Court
A variety of food options here, from Hoth Ice to Bantha Burgers will be available from a variety of purveyors. Meals and snacks are all available!

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May the FORCE be with you!

 

RMichael21

Well-Known Member
Original Poster
Episode 6 Immunity Challenge Critiques

Outstanding job this week, Tiki! Let's see how you did:

- Outstanding job with the introduction paragraph! It truly is one of the best intros we've seen all season!
- The trasition between the opening paragraph and the title/name of the new land is great, well done!
- The name of your proposal is interesting, but it seems a little bit eerie for some reason
- I like the idea of paying tribute to classic films, but I feel something that lends itself to the modern day and age could be appreciated more by the newest generation
- I enjoyed the idea of Bogart Alley being a extension of Sunset Boulevard, but still being it's own land
- I like the (expensive) idea of moving R'n'RC, but it seems too unrealistic to be honest
- Also, where in SoA would R'n'RC go? I wish you would have mentioned that. In addition, there have been rumors of the SoA being turned into a new land, a Star Wars Land or an expanded Pixar Place. So, then there would be clashing themes...
- 2 recording studio themes in 1 park? I don't think that quite works
- I don't think that "Who Framed Roger Rabbit" fits in this setting. But, I think it appeals to all ages... So, I'm on the fence for this one
- In addition, I don't think that "The African Queen" fits either. To be honest, your film choices don't lend themselves to the theme of your land very well.
- The map is extremely hard to follow
- I wish you had mentioned "All-nut Alley" in the intro if it takes up half the land
- Why would you have "Bogart Alley" at the top when it was only half of the expansion?
- I understand you lost a lot, but the format on this proposal is pretty hard to follow. I highly recommend you try a website.
- The section in-between the map and hte first colored heading seems just like a re-write with a few add-ons of your first few paragraphs.
- I like the idea of Dick Tracy's Crimestoppers, well done!
- Once again, I'm not sure that The African Queen fits into the land's theme. Unlike something like Tarzan in the GMR, this is a whole, themed attraction not just part of a montage of films.
- Why have the exterior and queue heading be the same font size and style as the name of the attraction, it could cause confusion
- How does "Rick's Cafe American" fit well with Moroccan food. I get why you put it there, but I don't think it was the right choice.
- Where's your video/collage? The challenge stated:
In addition, you must include a video (advertising the expanded or new land) OR a collage that showcases the new offerings in your proposal.

Overall, great job this week, Tiki! But, your lackluster proposal and lack of requirements may be enough to cost you immunity.

Phenomenal effort this week! Let's see how he did:

- I love the idea of Toontown as an expansion... well done!
- Will R'n'RC be demolished? I wish you would have specified.
- The opening paragraph... you could have done so much with it, especially because of your chosen theme. It was kind of a missed opportunity.
- I wish that you had chosen a different website format. It's too bland, especially for a Toontown project
- I feel that only 1 small "hole in the wall" as an entrance to a land would be a crowded nightmare. You should have made multiple entrances
- I enjoyed the overview paragraph, it really set up the rest of the proposal
- 6 attractions opening at once seems like a lot, but I like how some were more of diversions (like the trolley)
- I feel that giving Roger Rabbit just a flat ride was a risk, but I think it paid off with a great execution
- I'm not to sure about a height requirement for the flat ride, but if Mater's has the same one, I can see why you chose yo have one
- the queue is nice, very reminiscent of the Roger Rabbit dark ride's queue at Disneyland
- Isn't there only one Benny the Cab? I wish you would have did something similar to Mater's where each ride vehicle is unique. Maybe they're Benny's friends? ;)
- There have been rumors that Toy Story Playland (expansion of Pixar Place) will receive a flat ride like Mater's, but I never really specified when this would be built, so it's fine
- No complaints on the Silly Symphony Cafe, well done!
- I also enjoyed the slideshows of the food, great job on that as well!
- I'm not to sure how I feel about another raft ride at WDW. I would be perfectly fine with 2 flume rides, but 2 raft rides seems like a little much. Here's why: With flume rides, there's MANY opportunities to change things from other existing flat rides. The ride vehicle design and layout, the sets, the layout of the ride, the theming. To be honest, a raft ride is a raft ride. You go and you get wet. With Disney, it's a bit more then that because of the theming of the sets, but it's a lot easier to make a flume ride differentiate itself then a raft ride. I just feel that you could get away with 2 flume rides better then 2 raft rides. Also, with your National Park theme, it gets even closer to what Kali River Rapids is, so it just seems to conflict with other existing attractions at WDW.
- Other than that, it seems like a great ride
- I would have prefered have seen an original store and not a clone from Disneyland
- I LOVE, LOVE, LOVE the idea of The House of Mouse, wit's a great fit in ToonTown!
- I'm not sure how I feel how I feel about the name for The Great Animated Movie Ride. I can see why you chose that name, but it seems to conflict a bit with the GMR
- TBH, there's to big of a gap between The Lion King and Up. In addition, Up, Monsters Inc, Beauty and the Beast, Frozen and Finding Nemo are out of order, timewise.
- Other than that, great job with the ride!
- No complaints on the Lucky Rabbit Mercantile. Not outstanding, but not bad either
- I truly enjoyed the idea of bringing the trolley back with more saftey, great idea!

Overall, amazing job this week tcool! But, your mistake in making a raft ride and many minor mistakes could be enough to cost you immunity this week.

Wonderful concept this week! Let's see how you held up:

-I'm not sure how I feel about Walt Disney Studios as the name.
- The graphic at the top is a little choppy, but it sums up the new land well.
- I LOVE the idea of connecting to R'n'RC. It really frees up the bottleneck archway that leads to the attraction.
- The map is great, it's really easy to follow, well done!
- I like the idea of a new Magic of Disney Animation, but it seems that there's noting really new. I would say a refurbishment to include the new technology that you described would have been better.
- You said that this opens in 2019. Will Hiro and Baymax be replaced by the newest film, or will they be a permanent M&G?
- I LOVE the idea of bringing Oswald to WDW. Well done!
- I found the Stitch Encounter interesting. It really show's Stitch's lovable, playful side not shown in Stitch's Great Escape. But, I'm not sure if I really like the idea of it.
- I REALLY enjoyed the idea of Animator's Palate. I would never have thought of that!
- The format for your proposal is very clear and thought out, well done!
- The idea of the Animation MAGIC! was very unique, I liked it
- Do you really need another E-Ticket? DHS already has 4. It needs rides that are smaller, but well-executed. While the others made different rides, including E-Tickets... I don't think it was necessary to include 2, expensive E-Tickets.
- Why Tron? I just don't think it's the right fit.
- And why another Coaster? DHS already has 3 thrill rides. One is literally right next door. O don't think another coaster in necessary.
- Electronica... No, just no. Here's why. Sure, it's a great show, but you should see what it did to that back corner of DCA. It made it feel completely disjointed, I feel the same could happen. In addition, I just don't really like these "dance parties" that are at the parks. They completely ruin the themes, IMO.
- A concluding paragraph would have been nice

Overall, you did an outstanding job Vipraa! But your abundance of E-Tickets and many minor mistakes could be enough to cost you the immunity challenge.

Outstanding proposal this week! Let's see how you did:

-What's the purpose of the Date/Location thing? You could have worked the date into the opening paragraph.
- I like the idea of "looking back" from the future, and you executed it well. Good job!
- But, the separate "articles" made it hard to jump from page to page
- That area behind walls is huge! It seems a little big unrealistic that they would put walls like that up before they announced anything
- Why have another simulator that's similar to another simulator that's already there in the park? It doesn't make much sense.
- I like the idea of a Monsters Inc. dark ride, well done!
- Finding Nemo is not a good idea, TBH. It already has an attraction in Epcot and a larger then life stage musical in DAK. There's so many opportunities for Pixar movies, that I'm surprised you chose to include Nemo
- On the "Confirmed!" page, the link to the "Next Page" just takes you back to the "Confirmed!" page
- Based on the map, it seems like the sight-lines on the opposite end of SoA is kind of ruined by a bug area. How would you address that?
- How do you get to the Ratatouille Ride? It seems to be tucked behind TSMM.
- I'm very impressed with the attraction posters, well done!
- The text on the ad is hard to read
- I liked how you reference Star Wars Land coming to the parks
- I like the idea of Cafe Luxo, good job!
- Your wording for every attraction is spot on!
- I don't really like the idea of an omnimover. I would have preferred a classic dark ride set up.
- 2 years in the making seems like a short amount of time at Disney's construction standards.
- I think you chose a few too many sub-lands for opening day. Pixar Place seems like the perfect expansion to open in phases, because each sub-land has a different theme than the next

Overall, great job this week IDI. But, your use of too many IPs and a bunch on minor errors could be enough to prevent you from winning immunity this week.

Wonderful proposal this week! Let's see how you did:

- I like the idea of Lucas Land, not just Star Wars Land, well done!
- The map is nice and easy to follow, so good job on that
- Why have a new-outstanding ride in a transitional area?
- Another coaster? I don't think that it's very necessary.
- Is the Indy ride similar to Disneyland's?
I'm not to sure that one sentence really ever does an attraction justice. I truly feel that you could have dove into countless detail, it's a HUGE missed opportunity.
- How is an exit a queue? It's just a pathway that leads you off of a ride. Your wording for that was a little interesting.
- I like the idea of a rocket-rods style ride, but I wish you would have went into more detail. Are there banked turns? What are the vehicles like? Is it off the ground?
- Once again, more detail. I really wish yo uhave gone into detail with the restaurant
-Another coaster? I'm not sure how I feel about 3 thrill rides being added to DHS's already thrilling roster

Overall, good job this week england! But, your lack of detail and thrilling lineup could be enough to cost you this immunity challenge.

Great job this week, Z! Let's see how you did.

- Be confident in your proposal! ;)
- I really enjoyed the format of your website, well done!
- I like the idea of moving Pizza Planet for the transition, but what will go in the place of Pizza Planet
- I don't understand why you chose the name "Andy's Room". It's doesn't really fit the theme of the sub-land. I wish you had just called it Toy Story Playland or something of the sort.
- Woody's Roundup doesn't sound very appealing, to be honest. There's just something about it that doesn't make it appealing.
- No complaints about Radiator Springs except...
- Why have Radiator Springs Racers? I would have preferred you create some kind of dark ride that fits into the land, rather then an almost carbon copy of RSR.
- I LOVE the idea of Nomanisan Island. It's really unique and I don't think I've seen anything like it before
- There's so much opportunity for an incredibles ride, especially in the location you chose (Nomanisan Island). While a simulator could lend itself to the theme well, I feel that a ride that moves through scenes would be more appropriate. Especially since there's already a simulator in the park.
- The picture of the ant covers the text, just so you know. ;)
- I really liked the idea of P.T.'s flea circus.
- I don't see a video or a collage, it was a part of the requirements.
- Throughout the proposal, there's so much opportunity (similar to england's), but you just don't go into detail.

Overall, great job this week, Z! However, your lack of detail and lack of confidence (just kidding :p) could be enough to cost you immunity this week.

I'm sightly disappointed. When you asked for the due date to be pushed back, you told me that you would be able to submit close to the deadline. Then, I pushed it back another hour because of another request. When I push back the due date 3 hours, I fully expect there to be something turned in. Even though you said you would be a few hours late, I didn't mind. I understand that you hit a bump in your personal life. But, there's no excuse in not turning anything in after 12 hours. One of the rules of the competition, submit something. I would have preferred you post 5 sentences than nothing at all. This mistake may cost you the game. If you were going to be busy, you should have done what @tcool did and submitted his a day early.

@JokersWild, at Imagineer's Council, your vote will be cast toward yourself. You were warned of the consequences, and I must take action.

I'm even more disappointed in you, LG. While you still haven't posted, like Jokers, you gave no warning whatsoever that you wouldn't be posting. I understand if something came up and you couldn't get to us, but that still is no excuse. In addition, I see that you've been online since the due date. You could have used that time to tell us that you wouldn't be posting. I can tell that your a great competitor, but you need to understand that others have been waiting for you. I've been trying to hold off writing critiques until you and Jokers posted, but 12 hours is enough.

@LittleGiants16, at Imagineer's Council, your vote will be cast toward yourself. You were warned of the consequences, and I must take action.
 
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RMichael21

Well-Known Member
Original Poster
Episode 6 Immunity Challenge Results


While there were mistakes in his proposal, I found @tcool to have the most entertaining concept this week. I found it fun to read and that is why he has won immunity. In addition, while he did not follow the hints, he took a risk and it paid off this week.

Today, at Imagineer's Council, everyone must vote for who they would like to vote off of the island. You may not vote for @tcool and @LittleGiants16 and @JokersWild will not be voting, as their votes have been cast towards themselves.

Gold: @tcool
Silver: @TheOriginalTiki
Bronze: @Vipraa
 
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