The Sole Imagineer: An Imagineering Competition

Vipraa

Well-Known Member
Episode 7 Reward Challenge
Walkthrough Wonders


Monster Movie Mash

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Overview
The Monster Movie Mash combines live actors, new special effects and classic movie monsters together in a new walkthrough attraction at Universal Studios Orlando. Located in the Universal Studios park this attraction will be replacing the current Twister walkthrough. The attraction includes 4 separate chambers that guest will walk into and experience different horror movies. Each sequence last between 2-3 minutes.

Musical Accompaniment
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Queue and Pre-show
Guests enter the queue and enter the Museum of Classic Horrors. as they walk through the queue they see props, costumes and figures from the classic Universal horror movies from the 1920’s thru the 1960’s. As they reach the end of the queue they come to a video presentation.

The video presentation explains that the museum has a new technology that actually brings the classic horror movies to life in a new and exciting way. The “Living Monster Initiative” as they call it takes these classic monster movies and brings them into the real world and provides a great new way for audiences young and old to experience these classic beasts. Finally it announces that they are even about to open a fourth exhibit today and the the guest will be the first to see it.

A tour guide then walks in and introduces themselves and begins to lead the group on the tour of the new exhibits.

Scene 1: Dracula
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The guest enter a large viewing chamber. The entire chamber is lit only in black and white. In front of them are the tall towers of Count Dracula’s Castle. The tour guide explains the basic background of the story and then allows the scene to play for itself.

A random passerby then appears on one of the towers. Dracula then appears on another and slowly begins to stalk his prey. The two wander about with Dracula slowly getting closer and closer. Finally Dracula lures his prey into the center of the chamber and strikes. As he strikes the stage in front of the guests goes dark and the tour guide leads the guest to the next room.

Scene 2: Frankenstien
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The guest enter the next chamber which is also only lit in black and white. The area infront of them is Dr. Frankenstein’s Lab. Again the tour guide explains the basic background behind the scene before it starts.

Frankenstein and his assistant Fritz work tirelessly on the piecing together the monster on the table infant of them. They finally raise the table and the electric machines come to life. After the machine finishes the monster begins to move and Frankenstein shouts “It’s alive” The monster then lunges up and the lighting around the room starts getting very sporadic as the monster reeks havoc. Finally the lab is in ruins and the lights fade to black as the tour moves to the next room.

Scene 3: The Wolf Man
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Guest enter another chamber again lit in black and white. Infront of them is a clearing in the middle of the wood. The tour guide explains the premise of the scene.

A man strolls into the scene looking scared. He wanders aimlessly around the room clearing for a bit mumbling to himself. Then the clouds covering the moon sudden move to reveal it shining down on the clearing. The man freezes looking up at the moon. A loud howl echo in the distances. A large amount of smoke effect suddenly surrounds the man as he transforms into the Wolf. The Wolf turns to the audience, gives a loud howl and runs off into the distance as the scene fades to black.

Scene 4: New exhibit
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Guests enter the new exhibit which is lit in full color and just looks like an empty room full of scientists with a large portal at the far end. The Tour guide explains the museum is about to create a recreation of the Mummy here and that the guest get the exciting opportunity to watch it happen.

The scientists turn on the portal and open its doors. As smoke and strobe effects at occur the mummy Imhotep walks slowly out into the room. The scientist cheer but then alarms suddenly start blaring everywhere. More monsters start flooding out of the portal. Projection, lasers and other effects fill the main lab. Scientists start fleeing the scene while being chased by monsters. The tour guide runs forward into the scene and tries to close the portal but it attacked by monsters. Then giant shields in front of the guest close sealing off the lab from the guests. Lighting returns to normal as an automated voice thanks the guests for visiting and hopes they will return soon. Doors open and allow guest to exit into the gift shop.


Monster Madness Gift Shop

The Aftermath gift shop is re-themed to sell merchandise reminiscent of the classic Universal Horror movies for the 1920-60’s
 
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Zweiland

Well-Known Member
EPISODE 7 REWARD CHALLENGE
WALKTHROUGH WONDERS
ZWEILAND'S SUBMISSION




Beneath the ends of the very Earth lies a place of true darkness. It is invisible to any living mortal, but home to all the dead. This is Hades, the Underworld of ancient legend.

A low-key walkthrough attraction in the Lost Continent of Islands of Adventure, The Depths of Hades is a tour of the Greek underworld. Rather than telling a tale of sadness and despair, it uses the theme to create dark gags and comedic effect.

“Filler” attractions like this walkthrough are exactly the thing that the park needs to add a new level of depth. While it may not be the most visited attraction in the park, it will tell a macabre story, lessen crowds, and (while you’d think hell would be hotter) provide an air-conditioned getaway from the relentless summer heat of Florida.

Appropriately located with the entrance just southwest of Poseidon’s Fury, TDoH will add another element of Greek mythology to the area. As seen in the map below, the walkthrough will extend north. Since (what I believe to be) an underground access road remains necessary as an artery into the park to reach Mythos and the Hogsmeade shops, it will be rerouted slightly to the west.

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FACADE

The attraction's facade is an enormous rocky outcropping seemingly made of igneous rock. It looms forebodingly as guests approach. At night, the mountain will subtly glow with an eerie green light. The facade will be a new fixture of the park’s skyline, both by day and by night.

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The entrance is a stone doorway, and is inscribed with Greek lettering:

Προσοχή, θνητός που τολμούν να εισέλθουν στην χώρα των νεκρών

(Beware, mortal who dare enter the land of the dead)

ATTRACTION

Guests are split into groups of around 30 people each in order to experience the attraction. Because of the fact that this is not a continuous walkthrough, but instead occurs in groups, a queue is necessary. The queue winds through a shadowy cave, lit in green torchlight. In some places, the cave walls are adorned with depictions of the major Greek gods.

SCENE 1
A projection of Charon, the infamous ferryman who carries the souls of the newly dead into the Underworld, appears on the rocky cave wall. He invites you to come explore the Underworld, beckoning into an opening on the other side of the cavern.

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Charon: Ah, mortals? Normally I wouldn’t let you in. Hades has instructed me to make an… exception. But remember, this is a one-time opportunity-- and there’s no guarantee you’re ever coming back! [evil laugh]

Walking over to the opening in the other side of the cavern, you enter a “ferry boat” in the middle of the room. An animatronic of Charon stands guard at one end. This room operates somewhat like the Hydrolators in that it convinces you that you are moving vertically. Projections on the walls of shadows race upward, providing the illusion that you are moving down into the depths of the Earth.

You have now metaphorically crossed the river Acheron into the Underworld. The shadows abruptly stop moving, and a huge slab of rock moves out of the way to reveal another cavern. You are escorted out of the boat and into the next scene.

SCENE 2
An enormous iron gate marks the true entrance into the land of the dead. To pass through the gate, you must walk under the enormous paws of Cerberus, the giant three-headed dog that guards it. Cerberus keeps one of his heads fixated backward looking into the entrance, and one of them intently watching the Underworld itself, as to prevent anyone unauthorized from getting in and out. His third head swivels to watch you suspiciously as you make your way through the gate.

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Now, you are confronted by the three (animatronic) Judges of the Dead: Minos, Rhadamanthus, and Aeacus. They preside from a podium lit in green, high over the floor. As you walk in, they begin to deliberate.

Minos: Order in the court!

Rhadamanthus: Mortals, let me read you your rights. You have the right to remain silent. That is all.

Minos: That’s actually a rule. Remain silent during the court procedure, or suffer the consequences.

Aeacus: Mortals! Normally we decide where to place the souls of the dead, based on their deeds: The Fields of Punishment, for the truly terrible. The Asphodel Meadows, for the ordinary and indifferent. And Elysium, for the great heroes.

Minos: But our deliberations today will decide whether you are worthy to enter into the realm of Hades.

Rhadamanthus: In fact, we have been discussing this matter for the last forty-five minutes. We are about to reach a conclusion.

[The judges huddle and talk quietly to themselves]

Minos: Mortals, you are free to pass onward.



SCENE 3
The cavern opens up into a small clearing, surrounded on every side by pomegranate trees. This is the grove of Persephone, the goddess kidnapped by Hades, who ate the fruit of the Underworld and could not return until spring.

As you pass by the trees, a peculiar phenomenon takes place. In a manner based on the classic illusion The Orange Tree by magician Robert Houdin, small blossoms will begin to grow on the tree. The leaves will move apart, revealing large pomegranate fruits hanging from the branches. The illusion is described in the video below (skip to around 5:00).

Edit: apparently you will have to click to watch the video on YouTube.



Out of the grove, the cavern opens up as you walk up the huge granite pathway to the Palace of Hades, built in forced perspective to appear imposing. The doors slowly open and your group is let into a main hallway area.

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The remainder of the walkthrough takes place in the Palace, but stone cutouts in the walls enable you to see different scenes outside.

SCENE 4
This is the throne room of Hades. A solid obsidian throne sits at the end of a long hallway lit by torchlight, but it is unoccupied. Your group is ushered into the center of the room, into an area where they must observe the scene from behind railings, and the lights abruptly turn off.

The darkness does not last for long. Using a Pepper’s Ghost effect, the figure of Hades appears on the throne.

Hades: I have been here all along, invisible. I have watched you on your journey to this place. I know now that you are indeed worthy to discover its secrets.

Hades points to a painting on the wall, which illuminates. The painting depicts a stylized map of the entire Underworld. While Hades continues to point, the painting begins to expand into a doorway, similar to the effect used in Enchanted Tales with Belle. Behind the doorway lies a window overlooking the entire Underworld, corresponding exactly with the painting. It is actually a diorama, to the same scale as London in Peter Pan’s Flight.

Hades disappears, the lights come back on, and you proceed through the doorway and past the diorama.

SCENE 5
A cutout in the wall overlooks the Asphodel Meadows. They are grey and bleak, with ghostly flowers covering the ground. Spirits stand in the meadows, waiting, for all of eternity. A clock is ticking, very slowly, to show the passage of time.

Hades (voiceover): These are the Asphodel Meadows. They are so named for the asphodel flowers that blanket their ground. They hold the souls of all who did not make any significant contributions to the world-- evil or good. There is no meaning to time here. We may have been watching for three seconds or three thousand years.

(Obviously the meadows are pretty boring for a walkthrough, so this scene is cut short.)

SCENE 6
A larger cutout overlooks the Fields of Punishment/Tartarus. This is a vast diorama lit in red flame. This scene is home to several gags, many of them taken directly from Greek mythology:
  • Tantalus sits in a pool of water below a fruit tree. Whenever he tries to reach for the water or fruit, it recedes away from him.
  • Sisyphus rolls a boulder to the top of a hill, but it rolls back right before he reaches the top every time.
  • The Danaides attempt to carry water to fill a bath, but the water always leaks out.
  • A spirit is strapped down on a table and forced to listen to a tune that sounds remarkably similar to It’s A Small World.
  • A mosquito is buzzing around a spirit, but every time he successfully swats it, another one appears.
Hades (voiceover): These are the spirits that did great evils in their lifetimes. As such, we have found ways to, keep them, ah, occupied for eternity.

SCENE 7
One last cutout overlooks Elysium. These are pastoral fields of eternal bliss and serenity. Although there is no sun in the Underworld, a warm light shines from an unseen source. A blue lake lies in the center of the field, and in the middle of the lake is an island filled with parks and cottages.

Hades (voiceover): This is Elysium, the place where we send souls that did great things in their lifetimes. *grumbling* They made me include it, I much prefer sadness and suffering. Oh well. In the middle is the Isle of the Blessed, for the greatest heroes.

SCENE 8
Once again in the throne room (actually a different location, but identical to the last), an animatronic Hades sits on his throne.

Hades: This concludes our tour, foolish mortals. But your time here is not over. You didn’t actually think that you would be allowed to return, I hope? No, no mortal is permitted to leave this realm. I apologize for the inconvenience, but you will remain here for eternity.

Lyre music begins to play from above.

Hades: Alas! The music of Orpheus. It is the only thing with the power to soften me. Very well, I will let you all go. At least consent to bathe in the river Lethe, so that you may forget what you have seen? No? All right then. Follow Orpheus out of the Underworld. If he does not look back before you are all out of the upper realm, then you are free to go.

A projection of Orpheus appears in a cave tunnel that exits the room. Your group follows him as he continues to play the lyre. Not once does he look back as sunlight begins to fill the cave. Eventually, he disappears and your group exits into the upper realm, into the small courtyard between Poseidon’s Fury and The Depths of Hades.
 
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tcool

Well-Known Member
Episode 7 Reward Challenge

Walkthrough Wonders

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Attraction Type: Walkthrough
Theme: Oz
Universal Express Pass: No​

What could possibly be more wondrous than the enchanting make believe Land of Oz? Why nothing really! The Land of Oz will be replacing the current area held by Fear Factor Live! in World Expo which would bring a new attraction that everyone can enjoy from young to the elderly. This new addition will have the walkthrough start outdoors. There will be a possible Expansion Pad Available for Oz for the future if it is a success.

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( ML = Munchkinland & Other Red YBR = Yellow Brick Road DH = Dorothy's House )​

Now for everyone's favorite part Theme Park Rights!
Can I use Wizard of Oz since Universal Japan used it?
Yes, you can. ;)

And that's that RM aloud me to use it. Now onwards to visit the land we all heard of once in lullaby.

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Outside Portion

As guests walk from London to the Land of Oz they will be greeted with Dorothy Gale's Home which has landed on top of the Wicked Witch of the East. Occasionally her legs will twitch and she will mutter help if you dare to listen. As guests continue to walk through Munchkinland they will see all their homes some more spread out than others. Playing in the background of Munhckinland will be instrumental versions of 'Someday Over the Rainbow', 'Ding Dong the Witch is Dead', and 'Follow the Yellow Brick Road'. The only way to enter the indoor portion of the walkthrough is by following the yellow brick road.

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Indoor Portions

Room 1 -
As guest enter the show building they will be transported into the streets of Munchkinland. Here guests will see the Wicked Witch(Elphaba) has landed in Munchkinland and is ready to confront Glenda and Dorothy.

Elphaba : I'll get you my pretty, and your little dog too! HA-HA-HA!!!
Glenda : Go away you! You have no power here!
Elphaba : Very well then Glenda, but I will get those slippers if it's the last thing I do! HA-HA-HA!!!
Glenda : Nevermind her Dorothy just follow the Yellow Brick Road to the Emerald City, and you'll find your way home.

Guests will continue on the Yellow Brick Road as they enter the next room.

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Room 2 -
Guests will soon find themselves in a cornfield were the Scarecrow and Dorothy are. They will pass the area were the Scarecrow was hanging. Guests will encounter the Scarecrow and Dorothy sitting with each other in a clearing in the corn field. The scarecrow will be singing the song If Only I Had A Brain to Dorothy, and talking to her.

Dorothy: You don't have a brain? You poor thing! Why you most come to the Emerald City to see the Wizard with me!
Scarecrow: Oh boy, the Emerald City! Do you really think the Wizard can help?
Dorothy: Why of coarse he can! I'm going to see him to go home in fact!

Room 3-
As guests venture into the next room they can smell the scent of pine as they enter a beautiful part of the woods. They will see the Scarecrow and Dorothy holding the oil can taking turns oiling the Tin Man as he explains that he doesn't have a heart. Going through a similar dialect as before Dotothy invites the Tin Man and he agrees. As guests start to leave the room they will pass by a cottage an enter the eerie part of the woods.

Room 4-
Guests will enter and feel the room colder and mist now shrouds the Yellow Brick Road that they have been following. Twisted and gnarled trees surround the room as eerie looking figures watch with menacing piercing eyes making ones skin crawl. The occasional who and howl can be heard. Guests will find a clearing where the Lion, The Tin Man, The Scarecrow, Toto and Dorothy all are sitting and then the Lion says if only he had the courage to stand up for himself and through similar conversation the Lion joins the party to Oz.

Room 5-
This next room is joyous and different jollier turn from the last room. Here guests will see everyone will be singing the lovable song Were Off to See the Wizard as they dance and sing in the poppy fields. Occasionally Dorothy and The Lion will yawn as Toto lies fast asleep already.

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Room 6 -
This will be the only loosely based room on Wicked. Here guests will pass into the gates of the emerald city and see all the tall beautifully shinning green buildings. Dorothy and her gang are amazed with all the sights they see all around that the eye can see. As guests leave this room they will notice that they are passing through the Wizard's Doors. Playing overheard will be a rewritten One Short Day from Wicked.

" ONE SHORT DAY
IN THE EMERALD CITY ...
ONE SHORT DAY
IN THE EMERALD CITY ...
ONE SHORT DAY
IN THE EMERALD CITY
ONE SHORT DAY
FULL OF SO MUCH TO DO
EV'RY WAY
THAT YOU LOOK IN THIS CITY
THERE'S SOMETHING EXQUISITE
YOU'LL WANT TO VISIT
BEFORE THE DAY'S THROUGH!
ONE SHORT DAY
IN THE EMERALD CITY
ONE SHORT DAY
TO HAVE ALIFETIME OF FUN
ONE SHORT DAY! "

Room 7 -
Guests enter an ornate room that will be dimly lit. A screen will be present to show the Wizard of Oz's face on the smoke. The Wizard of Oz will tell Dorothy and her friends that to get what they want they will need to get the Wicked Witch of the West's Broom. Guests will leave this room and see through some windows set up that there will be flying monkeys outside.

Room 8 -
As guests enter the Witch's castle they will see that they are in a Gothic inspired castle. The windows that show the outside will be showing the dark and twisted forests. As guests continue to walk through the hallway they will see carved into the stone something that reads 'Fiyero', another that reads 'Liir', one that says 'Brrr', the last two will be 'Nessa' and 'Galinda'. Guests will then enter a bigger room housing Elphaba, Dorothy, and her three companions along with Toto. Dorothy is holding the broom in her left hand and in the right the bucket she used to throw the water onto the witch. The Witch will be seen in front of her yelling and screeching as well as occasionally yelling I'm Melting! As guests go to the second to last room they notice they are entering the Emerald City again. In the background guests can hear instrumental versions of 'Defying Gravity', 'No Good Deed', and 'March of the Witch Hunters' all from Wicked.

Room 9 -
In this room guests will see Dotothy with her eyes closed holding Toto and tapping her heels tighter and saying there's no place like home. In the background there will be the Tin Man with a heart shaped watch, the Lion with a medal, the Scarecrow with a diploma, the true wizard with the broom in his hands, and Glinda all in attendance. Guests will hear an instrumental version of 'Over the Rainbow' playing.

Room 10 -
The final room will be quite small. In fact it will be more of an exit hallway with the hall way saying ......

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:DThank you for reading and taking your time to visit the Land of Oz!:D

EDIT : Fixed a problem that was existing for mobile.​
 
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TheOriginalTiki

Well-Known Member
"With this place, I wanted to show them something that wasn't an illusion. Something that was real, something they could see and touch. An aim not devoid of merit."
John Hammond (Jurassic Park)

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"You just went and made a new dinosaur? Probably not a good idea..."
Owen Grady (Jurassic World)


For over a decade, visitors to the Orlando, Florida branch of Jurassic Park have been given the thrilling experience of the "River Adventure" attraction as well as access to In-Gen's own research labs.

Another popular attraction that used to be at Florida's Jurassic Park was the Triceratops Encounter, in which guests could get an up close and personal look at one of the many prehistoric creatures come to life by way of In-Gen's advances in the field of cross genetics.

The Triceratops at the "encounter" have long since been put to retirement, demand for up-close looks at our creatures has only grown.​

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A nostalgic look at the old Triceratops Encounter at Jurassic Park.

For that reason, Chief Operator of Jurassic World Simon Masrani has decided to fully fund an expansion to Jurassic Park's Florida location...one that would showcase just but a few of the exciting things awaiting guests on Isla Sonra...home of the original Jurassic Park location now known as "Jurassic World".

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The gates of "Jurassic World" triumphantly open for excited guests

This site has been going strong for about a decade, and now thanks to advancements in genetic research, InGen and the Masrani Corporation are humbled and pleased to announce the addition of cross-genetic, entirely new species of dinosaurs.

Simon Masrani is now chief of operations at Jurassic World and the main person overseeing the new "Indominous Rex" project that promises to lead InGen into a new frontier of exploring genetic recreations of prehistoric beasts.

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Masrani flying down to pay a visit to Jurassic Park's Florida location.

"John Hammond's vision was to bring the greatest creatures to ever walk the earth back for all to see." Masrani said at a recent press conference held at Universal Studios Florida.

"We've maintained Hammond's vision for a decade, but it's time to move on to bigger and bolder directions. And preferably...ones with more teeth!"

*The crowd roars with laughter*

The old barn that used to house Triceratops Encounter will be entirely demolished to clear the area for two major preview centers featuring a classic staple of Isla Sorna as well as a sneak peak of the new breed of dinosaur that's sure to send chills down the spines of children and adults alike. Ladies and gentlemen, the good folks at the Masrani Corporation invite you to take a peak behind the walls of Jurassic World's latest and greatest attraction...

The Jurassic World Preview Exhibition
Featuring "I-Rex Encounters"

and "Tyrannosaurus Rex Kingdom"

The lobby for the Preview Center is a small dome shaped building that acts as a waiting room as parties of 30 at a time are led down each of the two individual experiences. Most prominently featured in the waiting area is a fully fossilized and standing Spinosaurous skeleton. The Spinosaurous was taken down by the US navy during events on Isla Nublar in the early 2000s. Alan Grant was said to have been involved.

Below the skeleton is a bronze statue of Jurassic Park founder John Hammond, complete with his iconic cane. The plague on the statue reads his inspiring words that you saw at the beginning of this project.

Also in this small room are four flat-screen TVs that display who else but Mr. DNA!!

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"Bingo! Dino DNA!!"

Mr. DNA (in all his mid-2000s "updated" CGI glory) tells us of how the scientists at In-Gen have been able to cross produce different kinds of dinosaurs into one genetically enhanced "Super-Dino", which we'll be getting a sneak peak at if we go through the queue labeled "I-Rex Encounter".
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In addition to getting a special sneak preview of the I-Rex, guests to Florida's Jurassic Park will also be able to see the technology at work for Jurassic World's current number one most popular attraction, the Gyrospheres.
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Entering the gateway to the I-Rex Encounter, guests see on display a glass Gyrosphere ride vehicle made to sit two people. This is a deluxe experience at Jurassic World that people have been known to wait all day in line for as it provides the most up-close views of the park's creatures from the logistical safest conditions. A thrilling adventure all around.
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Guests get an up-close look at how the technology of the Gyrospheres is able to come so close to the actual dinosaurs by showcasing the use of invisible force-fields. We see from a far side of a man-made cliff a Gyrosphere working its way up the crest towards a pterodactyl's nest. Suddenly a boulder falls from the cliff and guests expect the sphere to be knocked off.
Because of the force-field technology, the bolder doesn't even hit the sphere and instead bounces off the area around it and down into the base of the hill.
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If you think the I-Rex Encounter might be too intense, Mr. DNA also gives us a bit of a biography on the "Mother Effen Teee-Rex!!!" (little in-joke to all you Nostalgia Critic Fans ;) ) that fans remember from the original Jurassic Park film and how she was still the supreme ruler of the island when InGen reclaimed Isla Sorna.
The T-Rex now resides in her own man-made "natural habitat" which guests can visit if they go down the trail labeled Tyrannosaurus Rex Kingdom"


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usually a staple of Jurassic World, guests can now get an up-close look at the famous T-Rex at Jurassic Park Florida.
Walking through the gates of the T-Rex Kingdom, guests get a special sneak preview of one of Jurassic World's most popular attractions, entitled the Cretaceous Cruise. Jurassic World patrons are offered the chance to take a Kiak down a river filled with safe, herbaceous dinosaurs for a truly up close and unforgettable look at some of the creatures in Jurassic World's habitat.
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Guests follow a trail to where they see a kiak ready to go on the cruise. Passing over a bridge they can spot a patch of river with friendly Stegosaurus and Triceratops on the river banks. This is a temporary display which entices guests for the wonders that await them at Jurassic World.

Guests then come to a large man-made canyon which is on the opposite side of a steel structure which houses the I-Rex. Here both trails merge as guests waiting to get into either attraction view an AA "Raptor Training" demonstration by Owen Grady, played by Chris Pratt in Jurassic World.


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Grady is a live actor interacting with realistic AA "trained" raptors.

While it's clear that Grady has taken great care in training the beasts in front of us, he also warns us of the dangers presented by larger, more unpredictable dinosaurs that the InGen company has cooked up. After the Raptor demonstration guests will be led into their respective experiences.

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The T-Rex Kingdom starts by walking up a trail carved out of the man-made canyon that Rex calls home. There we get an Ariel view of the titular kingdom. Large trees and foliage tower over most of the surroundings, but a huge T-Rex can indeed be seen lurking in the middle of the enclosure. Photos are welcome, as this is a rare glimpse of a Jurassic Park dinosaur at such a unique vantage point.

Continuing down into the canyon, guests find themselves in a large observation area where they can watch the behavior of the T-Rex from behind the safety of glass. The T-Rex Kingdom offers two incredible views of one of the fiercest creatures to ever walk the planet earth.


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Jurassic Park, filling children's imaginations with wonder since 1993!
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Predictably, the I-Rex encounter is a bit more intense. Large claw marks on the walls of the creature's "habitat" suggest that it's not as well contained as Masrani and company would like you to hope.
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Indoors, we see that we have been shielded off from the actual I-Rex by the same invisible force-fields that protect the Gyrospheres. The force-fields give off a soft, barely visible glow in the darkness of what is essentially a giant warehouse.

Turning a corner, the force-field is stomped on by the foot of the I-Rex and the lights start flashing on and off. Our guide tells us to head for the nearest exit as the force-field has been compromised. We pass by a couple AAs of Owen Grady's trained raptors at the ready to take down the out of control creature.

Heading for the exit, we get an upclose look at the I-Rex, only not in the way we'd expect. The creature is using its built in camouflage to blend into the steel structures of its surrounding. We can still obviously see a giant Dino in front of us, but its skin has been completely altered to fit into its surroundings. After a loud roar from the I-Rex we exit the building.

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The Jurassic World Preview Exhibition will replace the old "Triceratops Encounter" at Jurassic Park and Islands of Adventure and will give guests a sneak peak at some of the excitement to come from the franchise with Jurassic World. I feel like this is a perfect cross-promotional opportunity that utilizes a long-abandoned space in a very exciting and corporately synergistic way.
 

RMichael21

Well-Known Member
Original Poster
Episode 7 Reward Challenge Critiques

Great job this week Vipraa! Let's see how you did:

- I'm not to sure how I feel about the name
- I really like the idea of a Monsters Walkthrough, great idea!
- I love the logo as well, well done!

- The length sounds about perfect: about 10 minutes.
- I like the idea of a museum for the queue, but it seems a little bit dull for people who aren't interested in the props in the queue
- Now the idea of "Living Monster Initiative" sounds very cool, nice idea
- The Dracula seems kind of boring/flat to be honest. It's really just one man stalking another man for 2 minutes and then Dracula attacks and that's it. I would have loved to see more story involved
- Again, while you have a short amount of time in each scene, some more story would have been nice.
- Where are these actors? Are they on a stage? Is there a barrier between them and the guests? Can the actors touch the guests?
-
A man strolls into the scene looking scared.
What is this man scared of? Also, I wish you would have included some more detail/description for this scene, there's a lot of opportunity.
- Once again, there's really no story in the Wolf Man room. Just a brief howl and he's gone.
- Now, the last scene is much better, it revolves a lot more around a story
- The ending is kind of abrupt, what happens at the end? I get that the lab is overcome by monsters, but the story kind of drops off at the climax.
- The rooms aren't really connected other than the fact that your in a museum and part of the Monster movies. I wish you would have had either an over-arching storyline throughout the whole story or individual ones in each room.
- I like the idea of the gift shop, but some more detail would have been great, considering that there's so much you can do with Monster Merchandise.


In sum, great job this challenge Vipraa. However, your lack of an over-arching storyline and abrupt finale may be enough to cost you reward this challenge.

Outstanding job this week, Z! Let's see how you did:

- Nice music at the beginning, it really added to the mood, well done!
- I like the idea of a comedic walkthrough in the underworld, but the music kind of makes it hard to imagine. ;)
-
(while you’d think hell would be hotter) provide an air-conditioned getaway from the relentless summer heat of Florida.
:rolleyes::p
- I like how you touched on the fact that this wouldn't be a huge attraction, but more of a diversion to add detail and to eat up the crowds
- I like the spot that you chose, but it seems like too tight of a fit, especially since you want to have a large mountain facade
- I'm not sure how well a mountain facade would blend into the theming of Poseidon's Fury
- I loved the theming of the queue, well done!
- How's is Sharon's line at the beginning comedic? It seems like it would frighten young children
- I like the idea of the three headed dog, but it seems like something that would scare little kids really badly
- The conversation with the judges is great, really conveys the story in a quick manner
- I loved the idea of the magical trees, I know seeing that in person would blow my socks off!
- No complaints about Scene 4, it's really entertaining
- Good idea to cut the Meadows scene short, it's pretty boring
- The gags are a nice detail, well done!
- Overall, your concept seems a bit ambitious in such a small space.
- I like the ending, but Hades' change of mind seems quite abrupt. I wish you could have seen a better change in Hades' mind. Make him try to fight off the music that weakens him!
- Where's scene 9? The map says there's one, but there isn't a title. Is the exit cave considered the scene 9?

Overall, phenomenal concept this week, Z! But, a small space for a ambitious project cold be enough to cost you reward this challenge.

Great job this week, tcool! Let's see how you did:

- The logo at the top, while shows effort, isn't exactly the best ;)
- I like the idea of The Wizard of Oz, but just because I say that you can use it doesn't mean that it fits well...
- Adding on to that, I'm not really sure that the Wizard of Oz fits
EXTREMELY well into the park, but I guess you could argue that Harry Potter doesn't fit either.
- Great idea to replace Fear Factor Live! It's not very popular anymore, so props for that!
- The show building seems a little bit big for a walkthrough, to be honest
- I really wish that you hadn't posted those quotes. I mean, if you thought that people were going to be on the fence, you should have chosen a different property. You should be sure that your concept won't be controversial and not be unsure about it and have to use quotes to prove yourself. You should have proven yourself and your concept with your concept.
- Where's the entrance? Is it at the beginning of the yellow brick road?
- You make it sound as if there's tons of space for people to roam Munchkinland. But, it's really just a pathway that leads to the walk-through.

- It's actually "Somewhere over the rainbow". Not Someday.
- If there's dialogue and a story to be told, that means that this isn't a continuous walk-through? Then, a queue would have been nice to control the groups of people who enter the attraction
- You spelled Galinda/Glinda wrong. You spelled it Glenda.
- Your concepts, it seems lack research. Next project, I recommend researching your chosen IP before you put things on paper.
- Weren't guests just in Munchkinland? Especially without a queue... Arriving in Munchkinland, then walking through and then leaving Munchkinland before arriving in Munchkinland again? I don't think that you thought that out to well.
- You completely skipped over the beginning of the story. The farm, Somewhere over the Rainbow, the Tornado. And most importantly (the thing the story revolves around), home. Dorothy wants to get home. But a guest who hasn't seen the movie may not know where her home is and won't have an emotional connection to the farm in Kansas because they hadn't seen it.
- Adding on, for comparison, your attraction is a movie that cuts out the first moments of action, making the story feel incomplete.
- Also, guests who hadn't seen the movie might not have known why the Wicked Witch had wanted the shoes, because you kind of picked off right at the end of the scene.
- I wish you had included the "Follow the Yellow Brick Road" song, it's a great tune :p
- Because we skipped the beginning of the story, we had no idea that Dorothy was going to see the Wizard, what for, what the Emerald City is or who the Wizard is.
- The guests need to understand that the Witch made him not have a brain, to build her up as the main antagonist of the story
- If guests had not seen the movie, then they wouldn't know why they were falling asleep
- In addition, you should have included something about the Witch trying to prevent Dorothy and the gang from getting to the Wizard
- I loved the Emerald City scene, well done!
- I loved Room 7 as well, good job!
- I wish you would have included the scene where the Lion, Tin Man and the Scarecrow achieve what they wanted from the Wizard. It really makes the story come full circle.


Overall, great job this week tcool! But, your walk through that skipped main plot points of the story may be enough to cost you reward this challenge.

Outstanding concept this challenge, Tiki! Let's see how you did:

- I wish you would have included a title in the post to make it more clear a to what your conept would be about
-
Chief Operator of Jurassic World Simon Masrani has decided to fully fund an expansion to Jurassic Park's Florida location...one that would showcase just but a few of the exciting things awaiting guests on Isla Sonra...home of the original Jurassic Park location now known as "Jurassic World".
Jurassic Park Florida location? Are you talking in a real-world sense or is this the writing anglle you were going for?
- I like the idea of a new walkthrough for J
urassic Park, it's something that this area of the park needs and it could really add something to the atmosphere
-
two individual experiences.
2 experiences? A singular walk-through was what was said for the challenge. Nothing more.
- I liked how you made the educational, but still exciting. Well done!
- Is the Gyospehere and actual ride? I'm not quite sure, as you didn't really go into detail
- The T-Rex Kingdom sounds really cool! Well done!
- To be honest, I came off as quite confused. Your proposal had some kind of "Jurassic World Marketing" style to it, but that made it kind of hard to understand from a real-world perspective. Maybe others aren't as confused, but your wording made it really hard to follow along

- Besides that, I LOVED the idea of integrating Jurassic World into Jurassic Park. It's definitely a valid idea.
- I really don't have any comments besides that. Other then being a tad bit confused, I really loved your concept this week.

Overall, phenomenal proposal this week, Tiki! But, confusing (at least to me) wording could be enough to cost you reward this challenge.

Jokers, I understand that you're busy with college, but that's still no excuse to turn nothing in. Even if you had done the bare minimum, it would have been better. A warning that you weren't posting would have been nice.

I'm even more disappointed in you, LG. You barely participated for the last few tribal challenges, and now, you haven't turned a single thing in for any post-merge challenge. It's not fair that others are going home while you sit in the backseat to be taken to the end. It's my impression that your a castaway in a competition focused on Imagineering with politics mixed in just for the politics. You obviously couldn't care less about the Imagineering portion of the game, if you're online but don't bother to post. As I said to Jokers, anything is better than nothing. I'm extremely disappointed.
 

RMichael21

Well-Known Member
Original Poster
Episode 7 Immunity Challenge
Submarine Sacrifice


We're heading across the country to Disneyland!

Once again, Immunity is back up for grabs.

4_08_DL_02034_4752_97661.jpg


For this challenge, you have to create a new attraction for Disneyland on top of where the Finding Nemo Submarine Voyage currently sits. Your attraction can be anything or any ticket. But, it must complement what's already at the park. In addition, in this hypothetical situation, the monorail has been rerouted away from where the lagoon currently sits. That's it, the rest is up to you!

Your concepts must be turned in by Sunday, March 8, 2015 at 7:00 PM EST. Your submission must not include more then 15 photos and no less than 5 sentences. Now that you have been merged, you must create your concepts on your own, without the aid of others.

@Zweiland, now for your reward. For this challenge, you may choose another contestant. This chosen castaway must use an IP that you choose for them. It can be any IP that Disney has theme park rights to. This IP must be used in that contestant's concept. You may not choose @IDInstitute .


Imagineer's Ready? GO!
 
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Vipraa

Well-Known Member
The Subs take up an huge footprint of DL. Its between 15-20% of the entire park area inside the berm. They reach from Innoventions to the Matterhorn to Its a Small World. Autopia, The Peoplemover and the Monorail are all built on top of the Subs. Are we supposed demolish all of that or just use the Lagoon which is pretty small. I'm assuming you meant just the lagoon but again that is such a small portion of the ride.
 

TheOriginalTiki

Well-Known Member
I need some clarification.

-Has Zweiland chosen what to do with the reward? I don't want to plan too far in advance if I'm the one who ends up getting the IP.

-Much like Vipraa I'm incredibly confused about the actual confines of this project :p Basically to do much of anything with the area you need to take out both the Subs and Autopia. Are we allowed to take out Autopia? Because if not, that gives us an incredibly small footprint to work with :p
 

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